A Naruto Mook Quest [The Gamer/Naruto]

Okay guys? we need a Goal so we don't just stumble around with no purpose.

so goals we need to accomplish

  1. ID equivalent skills. this is essentially a time space ninjutsu that is a huge help in the Naruto verse if we can figure out how ID space interacts with real space we can exploit that during missions for an easy infiltration or a quick escape.
  2. Chakra points and control: High level Naruto combat boils down to wizard on wizard combat so we need to have reserves to cast.
  3. Luck:* Braces for onrushing hell storm of hate* I know there is a lot of reason why not to raise luck like we can't grind it like other stats, but that's exactly why we should spend points on it. Luck is one of the few stats that no one else in the setting can raise so a Lucky! Gamer has an edge against anyone he confronts. we also have a better chance at finding better Loot ( beter skill books, artifacts, weapons, armor, health and chakra potions etc etc) ,critical hits ( turning a weak hit into a powerful one) and at high enough levels it effectively gives us endless funds from gambling and Money makes the world go round. on a personal note I would just like to see one quest where a gamer tries to exploit a high luck build.
  4. INT WIS and Attack magic Ninjutsu: as we all know Naruto high level combat is basically trow the biggest most destructive attack you have at an opponent and hope it sticks. therefore we need a large CP capacity ,regen, and Big Spells Jutsus.
  5. Physicality: we don't need to be a close combat master we just need to get this high enough that we can doge.
 
[x]Plan Chakra Exercises
[x]training option 1: ninjitsu
[x]training option 2: ninjutsu
[x] Social option: practice ninjutsu with friends.
Goal: Alter the tenets of the Leaf sticking exercise to make some elemental chakra control exercises. 1 per main element.

How?
Materials needed: You will need these materials: light colored sand, dark colored soil, a bucket of water, a few matches, and a *Lot* of leaves.

EARTH:
Soil seperating exercise: based upon the tenets of the leaf sticking exercise, get a bit of light colored sand, and dark colored soil. Keep them in a pouch when not used for the exercise itself.

1.Mix a small handful of light sand and datk soil together and let it rest on your palm. 2.Then extrude chakra from your palm's tenketsu, studying the earthen element in your palm
3. then try seperating the mixture by colors. In the end, the goal is to seperate the light sand from the dark soil.

FIRE
leaf burning exercise.
1. try to concentrate your chakra at the center of a leaf
2. your goal is to set it to ember/burn in the center with your chakra alone but not have the fire consume the leaf.
3. Extrude your chakra till it sirrounds the leaf entirelym A match may beused at the start for our chakra and MC to analyze the concept of "Fire." Later on we want to ignite the leaf by chakra alone.
4. try to use your chakra to control the rate of the leaf's burning to slow it down or contain the ember..
5. Once one leaf is used up; get another leaf and try again. Expect some light burns, but remember the bucket filled with water is for safety.

WIND
leaf cutting exercise
. Try to use your chakra to cut a leaf in half.
1. Experiment by extruding your chakra into the air and trying to make it sharp.
2.Try to cut the leaf from different angles. Even the smallest cut should do for a start as you try multiple things, such as multiple blades at different sides of the leaf.

ELECTRICITY
leaf crinkling exercise
.
1. Try to use your chakra across the entirety of the leaf to try and create an arc of current throughout the leaf.
2. If we need to know what electricity feels like, go to the nearest electric lamp and exude your chakra at its wiring to try and assess what it's like.
3. Try to tranmsute chakra to lightning and once Once you crinkle one leaf with your chakra, get another.

Water
Water droplet/sphere Exercise:
1. place your fingertips gently on the surface of the water in the bucket.
2. Extrude your chakra and attempt to pull a droplet of water up to your palm.
3. Then, keeping it in contact with your skin circle the water around to the back of your hand before guiding it back around to your palm then down your fingers back to the bucket of water.
4. Let your chakra get the sense of the water's element.
5. Then use it to gather a larger droplet.
6. Eventually, one should want to pull an entire sphere of water out of the bucket with your hand positioned above the rim, or increase it's size from the moisture in the air.

Free Time Action:
Organize a joint practice session with those available each day from: shino, Ino, hinata, and naruto.

Encourage naruto, outside of class to do these exercises as big as possible , not to worry about the smallness of size or chakra expended. Once he knows the basics of this(if at monstrous size) then he can work with hinata to fine tune his chakra control and the amounts he's using.

Rationale:
Ladies and gentlemen, this is not a specialization plan, though it may look like it. No, this is an UNLOCK plan.

One I am suggesting because it will allow some basic chakra control exercises combined with, chakra transmutation control exercises. Things a novice might learn before going up to tree walking after the leaf sticking exercise.

Some of these above are fanon, some are not but questwise we are likely to see each one do something a bit different in addition to slightly reducing GENERAL chakra cost.

A second parameter that may reduced the chakra cost of later *elemental* chakra costs. Supposition: Each is likely to be phrased as 0.01 % reduction in CP per level.

And with each exercise, @ryuan is likely to advance the MC towards unlocking each MINOR elemental affinity.

Such as Minor FIre affinity. Minor Earth affinity, etcetera.

Furthermore; due to mishaps with the Leaf burning exercise the MC is potentially able to unlock a Fire Resistance skill. From constant burning of his fingers.

I am also going to bet that with thinking and puzzling through the creation of such exercises, going to Iruka for help, etc is likely to up the effort in INT and WIS gains as well as the social perceptions of those he practices with.

All of this should definitely increase the Chakra as well. Hopefully, in a synergistic manner to gain 4-8 points of chakra.

TlDR:

My whole plan can be summed up as...
Alter the tenets of the Leaf sticking exercise to make some elemental chakra control exercises. 1 per main element.

And practice with friends.

Thank you for your time and consideration of this write in.
 
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If we're going to do write-in exercises that we don't know of IC, we might as well go with something cooler and try Water Divination.

All the exercises I did just list can be innovated from the Leaf Sticking Exercise, with logic.

Chakra manipulation of X by utilizing the application of the tenet of addressing chakra on a leaf or substance.

I don't think we can innovate aura use from an entirely different anime.
 
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But 1 skill level =! 1 stat level.
I never said otherwise, what I am saying is that we get so much more skill levels than stat levels that the skill level becomes better overall at the moment
8 skill levels > 1 stat point
Each skill level gives a +6%, while how much of a percentage increase a stat does is related to how high that stat is.
You can take a % of a % you know. Why are you arbitrarily comparing % increase for stats but number increase for skills?

If your base stat is X. A skill gives +6%p per level. Increasing that skill from 0 to 10 increases the overall from X to 1.6X a 60% increase. Increasing the skill from 10 to 20 increases the overall from 1.6X to 2.2X, a 37.5% increase.
60% increase =! 37.5% increase

likewise you could say that a 10 to 13 is a +3 increase to stat, and a 13 to 16 is a +3 increase to stat.

You arbitrarily chose to count % increase on stats and number increase on skills' percentage point bonus (a percentage point is not a percent)
 
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...

Well, so long as there is enough votes on your plan I don't see why you can't try it.

EDIT: Antarnoth your free action is anything BUT free. I suggest you to reestructure your vote so it becomes more legible
 
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EDIT: Antarnoth your free action is anything BUT free. I suggest you to reestructure your vote so it becomes more legible
Kay, i thought earlier questions to Iruka were free. Taking them out.

Is it understandable now?

My whole plan can be summed up as...
Alter the tenets of the Leaf sticking exercise to make some elemental chakra control exercises. 1 per main element.
 
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I just thought to fact check this. It gives +6% to multiple things per skill level.
+6% accuracy, +6% damage, and +6% attack speed. add up to 19.1% overall increase in combat effectiveness

Which is still greatly overshadowed by the improvements done to the stats. Right now we are so low in them we are gaining 10% increases to *EVERYTHING* every time we gain a single stat point. Not just attack power and speed and damage and accuracy.

Right now stats are so much better to invest in because they give many times more effective improvements to our character. And not just to specific skills as well either. They also improve taijutsu and knife fighting and trapping and etc.
 
@Antarnoth Can you be convinced to vote for genjutsu, ninjutsu and dungeon clearing? It still has quite a bit of focus on the magical side, while giving us levels and grinding the physical one as well.

People, you forget the just by going to class, we are gaining stats. Focusing on one area, while not as effective as zeroing in on the desired stats, will still raise them quite a bit. We are bellow average in everything, but at the current rate, we will be average on the stat side by the middle of the year at latest. The worst offenders are VIT and STR that have fallen by 5 or 6, considering we are getting one or two in each for every turn without even trying, can you do the math?

On the other hand, we are truly behind on the skill side. Focusing on taijutsu, for example, will not only give many, many more rank ups than letting the Academy handle it, but it also brings a lot of STR, DEX and VIT by the sheer nature of what we are training. Not as effective as bodybuilding and running till we fall down, but shouldn't be far off either.
 
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Which is still greatly overshadowed by the improvements done to the stats.
No it isn't!

Last turn we got 9 stat points and 84 skill points. that is a ratio of 9.3 to 1.

But let's look at the more favorable to your argument "focus" actions.
The focus on ninjutus action gave 36 skill levels, the focus on stats gave 6 stat points (+3 int +3 wis)
if you look only at the "focus" actions (int and ninjutsu) it was a ratio of 6 to 1 (36 skill levels vs 6 stat points)

So, lets say all those points go into strength, our lowest stat. It increases it from 6 to 12, that is a +100% increase
Compare that to +36 skill levels each giving an overall +19.1% increase. aka +687.6% increase

687.6% is much bigger than 100%. And again, that is assuming all the points go into strength

Want to ignore the leaf sticking excercise too? fine, its 4x instead of 6x (although really if we weren't doing it the other skills would have risen more, in fact it is our highest skill and requires the most effort to raise, we just focused on it so much)

That means we got 458.4% increase. Still way bigger than 100%

And of course we are NOT actually getting all strength, it will be split equally between strength, dex, and vit. And those are higher than 6 so the relative increase is lower than 100% for stat points training.
Furthermore skills will be split up between weapon and style skills, which multiply with each other since they add multiplicatively to each other, so it is even better

There is simply nothing to back up the claim that stat points give better returns right now.
Eventually they will, but not now and not soon

Right now we are so low in them we are gaining 10% increases to *EVERYTHING* every time we gain a single stat point.
Wrong!
Strength is 6, a +1 is a 16.6% increase not a 10% increase.
Dex is 8, a +1 is a 12.5% increase not a 10% increase
Vit is 5, a +1 is a 20% increase not a 10% increase

Yes I am well aware that this strengthens your point. It doesn't matter. Even a 20% increase per mere single point is not enough to compensate for just how much more we get from training skills because even though 1 skill level < 1 stat point at the moment, we get a lot more skill levels than stat points from training.
 
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Can you be convinced to vote for genjutsu, ninjutsu and dungeon clearing? It still has quite a bit of focus on the magical side, while giving us levels and grinding the physical one as well.
IMO. At this point we are best served by focusing ninjutsu on chakra techniques. Ooc i based the idea of needing all three slots to get something good on Ryuan's other threads and hoping that at least one elemental chakra exercise is learned socwe can get an inkling into elemental affinities.

A 'starter' exercise like you see Sasuke constantly making a candle flame at the tip of his fingers for fire etc.

Genjutsu should be its own thing and dungeons imho, are only good for levels after we get some basic conditioning.

As far as i can tell there's no level cap on max stat ranks right now so dungeon xp is not as beneficial till say; 3-4 months shoring up to standard skill level. After that we should definitely *dungeon up* as many times as possible in the months remaining.

But now, i think jumping back in a dungeon too soon is risky.

Not just to the MC, but to player group's ability to focus on goals.

As far as ninjutsu techs are concerned: best to break the element ceiling early enough to be labelled a higher ranking in miscellanious.
 
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IMO. At this point we are best served by focusing ninjutsu on chakra techniques. Ooc i based the idea of needing all three slots to get something good on Ryuan's other threads and hoping that at least one elemental chakra exercise is learned socwe can get an inkling into elemental affinities.

A 'starter' exercise like you see Sasuke constantly making a candle flame at the tip of his fingers for fire etc.

Genjutsu should be its own thing and dungeons imho, are only good for levels after we get some basic conditioning.

As far as i can tell there's no level cap on max stat ranks right now so dungeon xp is not as beneficial till say; 3-4 months shoring up to standard skill level. After that we should definitely *dungeon up* as many times as possible in the months remaining.

But now, i think jumping back in a dungeon too soon is risky.

Not just to the MC, but to player group's ability to focus on goals.

As far as ninjutsu techs are concerned: best to break the element ceiling early enough to be labelled a higher ranking in miscellanious.
Genjutsu helps with our class rankings. It's also hella useful, and something you need to know how to break, at the very least.

Focusing on ninjutsu will net us rank ups in skills that lower our chakra consumption, and, again, better our rankings. Why would anyone bother to teach Great Fireball to the second last? As The Gamer, we can learn the thing in an instant, but people need to be willing to teach. Far easier than fumbling around.

Dungeoneering not only practices our ID skills, it is extremely effective for grinding taijutsu (and a bit of ninjutsu as well), along with all that entalis, while getting some much needed levels.

I want to challenge Sasuke on the academy's ranked spar and win. We need to make ourselves valuable if we are to get a good Jounin-sensei and team. To do that, we need to share up the basics, that is, Bukijutsu and taijutsu, while knowing the basics of genjutsu and being a prodigy, like him, in ninjutsu.
 
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[x]Focus on ninjutsu
[x]Focus on genjutsu
[x]Focus on cleaning the dungeon

the best part about training ninjutsu is we now technically have an attack jutsu. practicing ninjutsu and clearing the dungeon should pair nicely and turn it into a solid move. we also need to put some effort in genjutsu. it is the only thing that doesn't level on its own by just showing up to class and I would like to graduate with at least dispel if not a weak genjutsu to use for disables. next month we should try and socialize a bit though.
 
Buki Arashi came from a fanfic yes, but it also reflects how sometimes a ninja could throw several shuriken with a single swing in a wide area.
 
Mrrttao you ignoring how stats go into every skill. Skills run off of stats not the other way around. They get more effective by having higher stats. Stats give a flat boost to all our skills and given there are an unlimited number of skills. Infinite is much more then your +1000% for specific skills.

ANd my phone is fucking up and not putting down everythin I type. Its at least a 10% boost.
 
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Mrrttao you ignoring how stats go into every skill. Skills run off of stats not the other way around. They get more effective by having higher stats. Stats give a flat boost to all our skills and given there are an unlimited number of skills. Infinite is much more then your +1000% for specific skills.

ANd my phone is fucking up and not putting down everythin I type. Its at least a 10% boost.
You most consider, however, that our stats will not only raise naturally, by training things like taijutsu and Bukijutsu, not to mention normal classes, but they are doing so at a rate that will put us in equal footing with the rest of the class in very short order, all on its on.

Meanwhile, we can get a ton of rank ups and overlaping bonuses along that moderate stat boost (That's all we need). I personality want to get good enough to be in the top 5 in taijutsu/bukijutsu, allowing us better opportunities from our teachers and to get a better team and sensei.

TL;DR: Training technique also gets us a good deal of the benefits of focusing on stat grinding, while the reverse isn't true.
 
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[X] Focus on genjutsu
[X] Focus on ninjitsu
[X] Focus on cleaning the dungeon
 
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