A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Gotcha sorry for missing that earlier my bad
No worries, it happens.

Also on looking at the Burns section of the RR again I noticed that the two that have the mysterious -5 attached to them are both Intrigue actions (his intrigue score is attached to both). If that's permanent/something that can't be immediately fixed then that makes his total intrigue bonus "only" +46. Which is still solid, but a fair bit less than ours. As long as he doesn't pick anything up that can further buff his stats then we've got a shot at him
 
You Better Watch Out!(canon!)
You Better Watch Out!

A fire roared as another log was thrown onto it, the heat of it filling the rather large room and protecting those within from the chill of the night. And when that room was at the North Pole, keeping warm was quite a serious matter!

Satisfied that the expertly stacked blocks of wood would fuel the flames for at least a few hours, Kris Kringle stepped back, planting himself in an armchair that was a solid contender for the most comfortable in the world with a pleased sigh. He reached over to the small table at its side where, alongside a plate of warm cookies (chocolate chip of course) and a tall glass of milk sat an antique radio. Turning the dial, the jolly old elf eventually found what he was looking for and Jimmy Buffet's Christmas Island began to softly play out of the speaker. With a pleased sigh, Nicholas leaned back in his seat and began to relax.

This time of year was always one of the least busy for him and his little household, far enough from Christmas that the bulk of their efforts were spent on things like logistics and toy trends rather than actually making any of them. Ordinarily he would have loved to have Jessica here with him, but she'd gone visiting friends, telling him to enjoy the quiet while he could.

A very wise woman, Kris knew, he'd definitely made the right choice when he'd married her.

Thankfully the famous toymaker was able to get a bit of relaxation in; contrary to some depictions of him he didn't handle every little thing at his workshop, and plenty of elves had distinguished themselves over the years for their ability to keep things running smoothly even on the rare occasion that both he and his wife were otherwise occupied. But alas, even the well-oiled machine that was his home hit some snags eventually, and so when a soft knocking came to his door Kris resigned himself to resolving one issue or another.

"Come in," he called out, and the sturdy wooden door opened to allow a short young elf with a rather somber expression on his face to enter. Despite that, Kris could only smile, recognizing him on sight. "It's good to see you Walter," the older man began, idly pushing the plate of cookies towards him, beckoning for him to take one of them, "I hope you're enjoying your new position."

Unlike many elves, Walter's talents laid not in toymaking, but in recordkeeping and archival work. A bookish sort, Kris had quickly recognized that he didn't belong on an assembly line and had transferred him to the team that kept track of The Lists, a task that he had taken to like a duck to water.

The elf took a cookie from the plate, too polite to refuse his boss even if he generally preferred less sweet snacks. "I think I'm enjoying it more than my last one," Walter began once he'd swallowed the treat, "The stacks are less noisy than production at least." He shook his head to clear it, not wanting to forget just why he had come to this place. "Two updates for you sir, Head Archivist Persimmon said you would want to see them personally." And without any hesitation Walter handed over two folders to his boss, who took them before pulling out his reading glasses and placing them on his face.

"Thank you Walter," Kris replied, not unkindly as he gestured for the elf to take one a seat in one of the room's other chairs, which he did so with his usual quiet, almost dwarfed by the massive piece of furniture, his legs not quite reaching the floor once he'd jumped up to it. Turning his attention back to the folders, the jolly old elf opened the first of them and smiled as a familiar face looked up at him from the attached photo. "Well now, this is a welcome surprise!"

Abraham Simpson ordinarily would not have been too memorable for someone like Santa Claus; just one person who tended to straddle the line between Naughty and Nice among a population of billions who did the same. That whole mess during the War had kept him firmly in his memory. He'd meant to go back for the man, he really had! But then Jessica had been sick for a time, and then he'd gotten really into Agatha Christie novels…By the time he'd remembered the shipwrecked man it had been far too embarrassing to go get him!

Still, looking over the most recent updates to the man's file Kris couldn't help but smile. It seemed that over the last few months the man had started to trend towards the Nice list with few signs of backsliding, a welcome change from the usual mundane naughtiness most people did this far out from the Christmas season. "If he keeps this up I'll have to make sure to get him something nice this year," he commented to Walter.

Then Kris moved Abe's folder to the side, and the smile was wiped away from his face in an instant. In his hand was one of the Coal Files, a pitch black folder that was used to designate a person as having earned a permanent place on the Naughty List. Opening it up with surprising solemnity, the toymaker was unsurprised to find that it was the file of C Montgomery Burns. An old name, and a hated one as well.

Now, it should be noted that Kris was not an unreasonable fellow; he had designed his system specifically so that a person making poor decisions, or doing just occasional bad deeds probably wouldn't end up on the Naughty List for life. People were complicated, he knew, and even supervillains, CEOs, and people who talked on the phone during movies deserved a certain amount of understanding and could change their ways when treated with love and compassion.

Burns however had consistently spurned any chance to improve his behavior. Even setting aside the incident with his sleigh, the man had for years behaved in such a way that even the most patient of elves had resigned themselves to seeing him be placed in the Hall of Shame by the end of his life.

Montgomery had both the means and the ability to change his ways at any time, but at every chance he refused to do so, to the point that even Kris' friends the Ghosts of Christmas had written him off as a lost cause and refused to visit him any more, quite a feat given their exemplary success rate for similar people in the past.

A quick flip through of the file showed that Montgomery had not changed his ways in recent days. In fact, if anything he had gotten worse, taking a more active and malicious hand in his plots and schemes than he had in years. Reading one recent line, the look on Kris' face darkened as the full depths of the (former) CEO's darkness.

"You did the right thing, bringing this to me so quickly," Kris told Walter, his voice uncharacteristically solemn as he closed the folder, setting it on the arm of his chair. Gone was the jolly maker of toys, replaced by a man who was certainly feeling his near countless years as he let out an aggrieved sigh, "But what to do about this…This far from the Christmas season my hands are rather tied." Kris gave a slight nod to himself before turning back to his subordinate. "Let Persimmon know that I received the information, and then go ahead and take the rest of the day off. I think I will need to consider my options before I do anything else…"

Walter gave a short salute before taking his leave, closing the door behind him before the cold north wind could do more than make the fire flicker to and fro. And yet despite the comfort of them room Kris Kringle was not feeling the warmth, mind racing as the icon of Christmas wondered if there was anything he could do to tip the scales in favor of the man who had helped him out all those years ago…

Seasons Greasons everyone! Hope you're all having a better holiday than Burns will be once Jolly Old Saint Nick gets his jolly old hands around his scrawny neck!
 
Just saying, that I got another Omake in the pipes for this quest that just needs some sprucing up by my beta.

What´s it about, you ask?

Well, not to say too much, but as it turns out a certain buxom blonde bartending beauty returns to Springfield to both set the records about herself straight and to lend a hand towards an elderly Madame...^^
 
Magic's Scientific Method!
You were Professor John Frink Jr., and you were annoyed.

Nay, not just annoyed! Livid! That BLASTED Zombie was so... so… SMUG!

There was no way you, as a man of science, could accept the idea of magic being a real phenomenon.

But… one does not just stubbornly hold onto beliefs with no research. That was just poor form.

Besides, the sooner you can prove its false, the sooner you can focus your time and efforts on real research

So, with great reluctance, you begin to pour over studies and findings of yesteryear for references.

That was many weeks ago, and even you don't know how much more reading you can do at this rate.

You and your assorted assistants pored over hundreds, if not a thousand accredited articles that all disproved the efficacy of esoterica.

But Mr Simpson wouldn't hear it.

At first he said it was "too early" to call things off, but after more and more findings were discarded your coworkers finally read the writing on the wall: Abe wanted proof of what was real, not what wasn't. It didn't matter if the latter was everything, the absence of the former was mearly the illusion of it's vacuum.

Clearly(ugh), data alone won't be enough to sway him from his stance. Your only hope was to find something sufficiently "magical" and disprove it before his very eyes!

But…. You had gone to every library in town! You certainly didn't have funds or desire to leave town just yet, so you were unsure what to do.

And then… it hit you like a dodgeball! There was ONE library left…

Xxx

"Are you quite sure you want to come HERE for research, professor?" Principal Seymour Skinner asked you. He was polite, but there was an air of bafflement and slight suspicion in his tone.

"Yes, yes, it's not exactly glamorous, but I have been everywhere else! This is a last resort." You sigh. Seymour looks flatly at you and you get the feeling you offended him.

"...What?" You ask.

"Good luck." He deadpanned, walking off. You shrug it off and look around the Library of Springfield Elementary.

"Let's see… Oz books, owls, oxen, Office preparation… ah yes, yes, here we go! Occult! Ohoho, this better be worth it…"

You leaf through the first book you grab. It looks ominous, but you snort as you read through it.

"A bunch of gibberish." You laugh, reading a passage with your usual noises.

…you immediately stop laughing when a nearby Ralph Wiggum suddenly grows wings.

"Yay! Now I am a pretty pigeon!" He cheered as the wings seemed to carry him off.

You, of course, panic and read the passage again, but nothing happens! You curse and read it backwards just to be safe but read the next passage. Ralph's wings disappear and he falls, breaking a table.

"Ouchies." He said simply.

You stare. You blink. You blink some more.

Skinner comes in and stares himself at the broken table, and you silently pass him, handing him some money to pay for it.

You walk all the way to your lab in utter silence, staring ahead.

You sit down and take a deep breath.

"This.. this changes everything… is my whole life a lie?! Magic… magic appears to be.. to be.."

You take another deep breath.

"Magic is reallllll!"

REWARD: Occult Actions unlocked!

Personal Action For Frink unlocked to further study the mysterious book.
 
On the one hand, poor Frink. His entire worldview has been rocked (and not in the fun way).

On the other hand, I feel like Professor Rotwood just got a sudden sense of vindication deep in his heart lol
 
Don't fret, Frink! It just means that there's more to the world than you thought! All kinds of new possibilities.
 
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Nice^^

Now we just need a designated Occultism Hero and unless we can convince Lena (who´s probably the Duck girl in our jail), ZK is the only one with an active Occult score - meager as it is...
 
Hehe can I just say I love Fink reaction priceless this should be quite fun to see play out~

by the way i know I wasn't the one to write the omake but i'm curious what was the mystery box prize that was chosen for he remains a simpson man?

I'm curious and well don't think it was said what the prize was this time
 
by the way i know I wasn't the one to write the omake but i'm curious what was the mystery box prize that was chosen for he remains a simpson man?

I'm curious and well don't think it was said what the prize was this time

Prize is kind of spoiltery in nature, but we the Qm's have notified Gleeman what is was over the DVV Discord, so he is aware of what it is.

Also Happy Neew Year everyone. I hope you guys enjoyed Frinks Interlude, with that done we will move to Turn 3, so stay excited for that one. We are set to begins 2024 with a bang!

Omakes rewards page will bve properly updated during the course of tomorrow (On my timezone.)
Decided to help out our QMs by making a list of those omake rewards that have not yet been added to the rewards threadmark. I did this instead of sleeping because when it comes to making bad decisions I don't ever half-ass it.

Much thanks for this, We appreciate the help and support!
 
Prize is kind of spoiltery in nature, but we the Qm's have notified Gleeman what is was over the DVV Discord, so he is aware of what it is.

Also Happy Neew Year everyone. I hope you guys enjoyed Frinks Interlude, with that done we will move to Turn 3, so stay excited for that one. We are set to begins 2024 with a bang!

Omakes rewards page will bve properly updated during the course of tomorrow (On my timezone.)


Much thanks for this, We appreciate the help and support!
Ah good to know thanks. Also I didn't know this group had a discord chat I should try to find it sometime.
 
There a line in Gargoyles that energy is just energy or something in those lines in the episode when facing Oberan.
 
Empathically Blonde(canon!)
AN:

Look who´s Back with another omake that insisted on being written pretty much immediately after the first one - this time we are following Titania, a pretty much forgotten one-off character that decides to return to Springfield in the wake of Abes reconstruction effort and who turns out to not be what she had to pretend to be before...

For anyone wondering about Titanias looks being a bit more..."expansive" than in the show, while writing this omake I decided to double-down on my concept of "super-voluptuous beauty who´s not nearly as ditzy and shallow as she appears" and exaggerated her her curves to *Jessica Rabbit levels*, with my headcanon being that she always looked like that in-universe and the show just toned her down to remain somewhat family-friendly - in essence, in my headcanon Titania got a body like Jessica Rabbit and because of that was seen as someone like Holli Would from "Cool World", while actually being far closer to Lonette from the same movie.

Of course that´s just my idea for her in that regard - if you want, you can visualize her as closer to "canon" as well.

Empathically Blonde

The woman known to the world as "Titania" was - simply put - ravishingly beautiful.

Voluminous, silky golden hair that cascaded down her back like a waterfall, unblemished skin sporting a sun-kissed tan, eyes as dark and deep blue as the sea, full lips sporting pink lip gloss, a cute button nose, long, slender limbs that ended in immaculately manicured hands and feet, a bountiful and firm bosom that easily exceeded the memetic measurement of "each bigger than her head", a plump and cushy posterior that extended far outwards in all directions including behind, a toned, muscular waist that completed the hourglass figure with its pronounced waspishness, her just being incredibly tall in general…it being all-natural as well as most of the time being clothed in a subdued, yet still very sightly attire consisting of a deep pink, belly-free shirt, blue jeans as well as black, open high-heels proved that any claims of Titania fitting the widely-accepted standards for feminine beauty nigh-perfectly were no boast born of vanity, but simple, factual truth.

A truth the woman had been wrestling with for the better part of 20+ years, to be perfectly honest.

Born to unassuming, yet somewhat well-read parents, even as small girl "Titania" - then still living under her old name that she long since had abandoned by now - had already been fascinated by beautiful and pretty things, even though back then her understanding of such concepts had been more simplistic and innocent than it became later on. For that reason, when she had snuck a peek at her father reading one of "The Bard´s" work and the little girl spotted it including a fairy queen with a beautiful name, she immediately took that name - "Titania" - for herself during make-believe playtimes. Unfortunately, this act of childish wonder and self-discovery caused the first rifts to appear in her family's structure, for her mother obsessing over the very idea of her daughter "letting male-dominated society dictate how she conducted herself", while her father fully supported her "girly" interests because "at least she knows her place in life already", sparking many a heated argument between her parents that little Titania always would feel responsible for. Even so, for a while all was well in the girl's life, with her and her friends playing out marvelous fantasy stories about their "Royal Elven Court" at home.

This changed all too quickly, when puberty had started to hit their age bracket.

In what felt like no time in retrospect, Titania had blossomed from an already rather cute-looking girl into an extraordinarily voluptuous and enchanting teenager who could easily pass for a young adult quite a few years her senior. With that, soon after those girls she not long ago had spent ages dreaming up the most splendid dealings for "the Fairy Queen and her royal court" now shunned or even harassed Titania because they ended up less aesthetically blessed - in some cases admittedly more noticeably so than in others - than her, while the vast majority of boys continuously made passes at her, hoping to "bag the hottest piece of tail at the entire school district" as a badge of honor among their peers. After Titania's grades in school refused to noticeably drop like those of her schoolmates in response to all those raging hormones - if anything, her grades had started climbing in classes pertaining to her hobbies and interests after her former friends casting her aside so callously had left her with quite a bit more free time to concentrate on schoolwork -, slanderous rumors arose that after school, she was "convincing" the male teachers to grade her better and so, Titania was branded a trollop and her beloved pseudonym as "Fairy Queen" turned into an insulting nickname with a simple change in pronunciation and emphasis.

Worst thing about all this was, that while by itself Titania would not have minded engaging in carnalities with any of her classmates of either sex at all - if anything, puberty had left her with quite the appetite for such proclivities -, the mere idea of leveraging her body against others or allowing herself to be reduced to a notch on someone else´s belt sickened her to her very core. But no matter how fervently the adolescent proclaimed her innocence, as soon as word of her supposed "promiscuousness" reached the ears of her parents, all Hell broke loose at home.

From that point onwards, Titania's home life had started devolving into a seemingly never-ending series of shouting matches between herself, her mother and her father - either Dad went on about how "her daughter had become just another hussy mooching off off men´s successes" and blaming it on his wife´s "hypocritically misandrist and lazy Feminism" or Mom screeched about how "his daughter had let herself get debased by the patriarchy like so many other beaten and weak-willed ninnies", with neither of the two even considering the prospect that maybe their daughter might have be innocent and simply gotten set up by envious ne'er-do-wells.

Wracking her mind what made otherwise perfectly ordinary people so irrationally hateful, Titania eventually came to the decision to study psychology (with some more artistically-minded elective courses to also pander to her hobbies and interests) and at the first possible opportunity, she left behind her home for greener pastures.

------------------------------------------------------------------------------------------------------------------------

Years later, in the present day…

"Honestly, with all the bad blood between myself and my parents, it wasn't hard for me at all to shed my old name and have it legally changed - now I am `Titania´ all the time!" the bubbly, blonde beauty smiled after having given her hopefully prospective boss a quick rundown of her checkered past full of temping to get by before she added quickly "...or rather `Titania Cahill ́for completeness ́ sake, after a studying buddy who went into medicine instead and who helped me out a lot during that time."

Glancing at the young woman sitting in front of her from top to bottom, Belle couldn't help but frown a bit at the dissonance she felt just now and so, she voiced those concerns.

"Well, your resume is rather impressive, especially for someone so young as you - bachelor's degree in psychology from the University of California in LA, electives in bartending, dancing and other performative arts, fluent in German, proficient in Capoeira, several years work experience… this would definitely qualify you for the position as part-time maid-of-all-works, if not in fact leave you overqualified for it. Luckily for you though, I am loath to turn my nose up at someone just because they are `too good for the job´. That being said, I am not sure if you are cut out for certain specific tasks of the position like minding the door, while you are sure to excel at the more performative side like supporting my dancers or `manning´ the bar - your behavior during that Beer-Tender Contest that Duff Beer broadcasted on TV a while ago does paint a certain…capricious picture, you understand.."

"I knew that whole mess would come back to haunt me one day", Titania groused before composing herself again. "I know how that must look, Miss Belle, but that airheaded, shallow bimbo is not who I am at all. It's just that back then, I had just gotten my psychology degree and was starting to pay back my loans with stuff like that pretty well-paying bartending stint at Juggernauts, when I got a phone call that my parents had died in a car crash…left me with a lot of debt on top of the funeral expenses and all. Sure, selling their stuff helped, but it just wasn't enough to cover everything and so, when Duff advertised that contest with a lot of prize money and a nice contract in tow, I just got desperate and saw it as my ticket out of a really tight spot. But those jerks at their legal department must have somehow gotten a special ruleset just for women past court that required them to act as slutty and ditzy as possible on normal TV to make sure they won. I thought about backing out, but I really needed that money…in moments like that I wish I had gone into law instead of psychology to better fight crap like that…"

Breathing heavily, Titania prepared to divulge the most painful detail to remember.

"And then there was that bastard `Duffman´…he must have picked up on my desperate situation and so made me a `deal´ - he´d help me rig the tasks in my favor and even allow me to not have to touch those drunks during the Tossing competition Duff Beer had scraped off the streets if I got into bed with him. Seriously, normally I'd have kicked his ass seven ways to Sunday for that `offer´, but I just couldn´t leave the contest with my money problems thanks to everything else and so I agreed."

"There's no other way to phrase it, Miss Belle - I sold my dignity that day and I still hate myself for it…and of course Duffman betrayed me as well. Not just that he got me confused enough with the way he phrased the question that my brain just HAD to jump to answering `Goat´ after riling me up by mispronouncing my name that way, but he rigged the Tossing contest to make all other tasks meaningless and then forced me to toss out the most disease-ridden, grimy bum he could find and that he knew would make me actually sick from touching. Seriously, that guy had all kinds of contractible skin and body issues going from his bio. All that stuff just made me blank out and throw in the towel."

Her eyes full of sympathy, Belle breathed out, "You poor dearie - I had no idea things had been that dire"

"It's okay, Miss Belle. At least you feel sorry for me - not like many others afterwards, who just piled on me. Lost a lot of really good jobs like as babysitter because people `didn´t want that hussy from the contest to corrupt their kids´ and stuff…but somehow I pulled through and made ends meet well enough, I think"

"And I think I have heard enough, Miss Titania. To me, you are simply a young woman who got dealt a rather unfortunate hand in life, even though some shortsighted people may disagree. To be frank, when I founded La Maison Derriere all those years ago, I did it with a simple wish - to give a place to those that wish to truly own their bodies free from society´s scorn and show those very same people, that sensuality is a normal part of human life that should be nurtured properly, not suppressed out of hypocritical narrow-mindedness. With that in mind, I have only one thing to say…"

With that, Belle rose from her chair, held out her hand and said with a warm, motherly smile:

"Welcome aboard, my dear."

------------------------------------------------------------------------------------------------------------------------

Some time later…

"Welcome to Madame Belle´s La Maison Derriere - please enjoy your stay and Happy Ho-Ho-Holidays!" Titania greeted the next set of customers coming in with a wide smile while she also bounced her humongous chest to better present the goods to anyone - a task helped a lot by her costume following a "sexy Christmas elf" theme that accentuated her very ample curves by showing copious amounts of cleavage, among other things.

The clacking of high-heels even over the festive din alerted her to Belle approaching her "greeting lectern" from out of the employee areas, making her turn her head just in time to see Belle in all her dignified glory.

"And how is our new dearie handling the holiday season?" The matronly Grande Dame chortled good-natured, clad in a splendidly simple, almost-ankle-length robe fashioned after Santa Clause´s attire.

Beaming brightly at a good day's work, Titania responded, "Very well, Madame Belle - our Christmas program is drawing in clients by the boatload already - weirdly enough though, many of them have been requesting Whiskey Sours for their drinks for some reason."

"I think I know who's at fault there, my dear." Belle chuckled with a roll of her eyes. "Before he took control of the Power Plant a while back, Mr. Simpson was a very considerate regular customer at our House who sure loved his Whiskey Sours. Given that he also loved to air his worries by talking with my girls when they weren't on stage, I know that he tends to ramble at times, so when Mr. Simpson spruced up the Maison as part of his city-wide reconstruction effort, he must have run his mouth again and told everyone about this place…as I said, a very considerate man once his senility subsides for a moment."

The Madame then continued with a fond smile, "I'd even daresay that Springfield as a whole could be far more endearing and wholesome as an enviroment if not for it being permeated by a veritable miasma of mediocrity, corruption and apathy - otherwise, the citizenry would never have calmly awaited certain-looking doom that one time, `Que sera, sera´ on all lips from the highest to the lowest...long story, my dear," she cut off her deeply confused "elf helper" with a nostalgic smile, "My point is that now, with Mr. Simpson somehow having managed to wrest control over the town from that blackguard Burns I for the first time in forever am daring to hope for better times to dawn for all of us."

"Wait a second, Miss Belle - I thought that Quimby was mayor and Simpson only was the owner of the Power Plant that had forked over a lot of money to rebuild the town?"

"That's what things look like from the outside, my dear, but everyone with any stakes in the shadier sides of Springfield at all knows that Quimby is merely a sleazebag whose power as an `elected official´ all but ends outside of City Hall aside from some legal technicalities. No, trust me when I say that any true power in our fair city lies with whoever controls either the Power Plant as the biggest single employer in town or the most notable criminal outfits and should someone ever control both, their hold over Springfield would be all but absolute. But nevermind all that, my dear - what matters right now is the fact you did very well in your current position, being the second-best porter I ever had the pleasure to employ right after…another long story for another time, I think."

"I'd love to hear them, Miss Belle."

With these kind words and a pat on the shoulders, Belle left Titania to her devices, knowing that the buxom blonde would fit right in at her "new home".
 
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Turn 3!
"...And now that the Union issue is been fixed, I'm happy to inform you sir that the Plant is working at 100 percenterino!" Flanders happily informs you about the Plant's current situation.

The both of you are currently in your office. Day is just beginning and things seem to be off to a good start! Flanders keeps talking about things that need to be done in the plant, but after a while, you kind of start to ignore him and your thoughts start to wander.

Those weird critters that roamed all round the city have finally been properly contained, the city is back to its former glory, Jasper was able to find his old buddy, Flanders just told you that Frink seemed in a way better mood than a few days ago and you actually managed to have a conversation with Mona!

Sure, there's the issue of Burns still around and Homer…you will eventually have to face the music and speak with him. But for now, you can sit in your comfy chair, and admire all the good work done in the Plant from the big ass window in your office as you half listen to Flanders about needing to improve the Power Plant safety procedures.

Unfortunately, nothing nice can last forever. Your talk with your assistant is interrupted quite abruptly when the door to your office opens, and as you turn around to see who is the newcomer, you see Mona entering with a hurried step.

"Hello Mona…How has it been?" You said with an awkward smile and a wave. Even though both of you weren't having a screaming match every time you talked you still didn't know how to…normally talk to her I guess…You are working on it.

You notice the worried expression on her face and realize things might be more serious that expected.

"Okey…What did I do this time?" You are not sure where to start. A sudden thought crosses your mind. "What did Homer do now?" You ask bracing yourself.

Luckily or not, it wasn't what you suspected. Though you couldn't say that makes you feel better.

"No Abe, I'm not here for any of that." She shakes her head while clutching her hands. "Tell me… When was the last time that you spoke with our grandsons?" She asks with a concerned tone.

You deflate a little at hearing that. Your grandchildren Bart, Lisa and Maggie… You really haven't heard anything about them since you became the new owner…Homer kind of refusing to talk to you has made reaching out to them somewhat difficult.

"Um…I wanna say…last sunday?" You try to say a white lie. But when Mona's gaze turns disapproving you just sign. "Fine...Haven't talked with them properly since a few months ago." You inform her with sadness. "Gonna talk my ear off about that?" You ask with a frown.


"Not this time Abe." She informs you, but the look on her face clearly tells you that this conversation isn't over. "I was asking you because since last month your grandkids Lisa and Bart haven't been in Springfield."

"Wait what?!" An expression of alarm appears on your face. "By my non-existent beard, what are you talking about?" You asks her, fully focused.

As an answer, she just reaches into her pocket and pulls out… a pamphlet? You tentatively reach out for it and held it between your hands as you read what's on it…

"Come and take your kids to Kamp Krusty?" You read out aloud, more questions than answers coursing through your mind. "Where will your kids have tons of fun and…forget everything about a dome-shaped incident?" You finish reading as you turn to stare at her, not fully getting it.

"Wait a secondino Sir." Flanders voice surges from beside you…You kind of forgot he was there…even though you were just talking with him…Uhh. "You aren't talking about that scam rightorino?" He asks Mona with a frown.

"You heard about this?" You ask as you show him the pamphlet.

He nods as he continues. "Yeah, it was a huge thing a few months back. Apparently, Some guys decided to reopen a Kamp Krusty so all the kids in town could spend the summer there and "help get over" the quarantine." He says while doing the fake sign thing with his fingers. "But it's obviously a scam just to get your money Sir. I would never take my kids to something like that" He finishes with certainty.

As you process what Flanders just said, Mona takes over the conversation. "You might have not believed on it, but Marge and Homer certainly did." She comments with a serious expression.

"Last month they took their 2 kids there and we haven't heard back from them." She informs you as she reaches into her pocket again, locking for something. "Marge tried to call the Kamp's number but the people in charge just said that their kids are doing fine and it's not time yet for them to go back!" She says exasperated.

"And they just accept that?" That does not sound like your son, unless he was somehow tricked with free food or donuts.

"Of course not! But apparently they signed a contract or something like that, in which if they try to take their kids before the Kamp says they can, Homer and Marge will be sued." She finally managed to get whatever she was looking for out of her pocket. Those have to be some deeep pockets. "Its all some legal jargon i don't get to be honest."

"I knew that place was fishy!" Flanders comments as he crosses his arms.

"Just yesterday we received a letter each from Lisa and Bart, telling us they are doing fine, and also a photo." She hands out said photo to you to look over. "The kids are telling us they are okey but…"

As she lets the words hang in the air you manage to inspect the photo quite well. It shows your grandsons Bart and Lisa starring in what seems to be a summer camp, with the cabins and a lake in the background. Both of them are smiling quite happily and waving to the camera.

It doesn't seem like anything is out of picture per see but…

Roll: Does Abe notice ???
DC: Auto Success.

Its easy to miss it, but behind Bart's right shoe there are a group of dots…3 groups with 3 dots each. The 2 on the sides are small ones but the middle ones are certainly bigger. Your faces gets closer to the photo as you inspect it…You swear you know this…AHHHHHH!!!

"S.O.S!" You exclaim as you show Mona the dots on the photo. "Thats how you make an S.O.S with dots! I taught the little rascal that!"

"Does that mean the kids might be in trouble?" She asks with a concerned expression as you both stare at the picture.

Intrigue Roll: Do they notice the ??? DC 100
=95(Roll)+16(Abe Intrigue)+29(Mona's Intrigue)=140. Great Success!

As you keep staring at the picture, you and Mona notice something else, its super hard to spot, but in a puddle deep in the background behind Lisa, you can somewhat see the flection of…a scaly green arm? For a moment you think your meds are tricking you again but Mona does confirm it does somewhat look like that.

"I…think so?" You say grimly as you stare at the photo, pondering what to do.

"What should we do Abe?" Mona asks you, asking if you had something in mind.

You certainly did.

ADVENTURE UNLOCKED! FUN TIMES AHEAD ON KAMP KRUSTY has been unlocked for a limited time!

Turn 3

Income: 12+3(Income turn)=15

Available National Actions: 1 on each category.

Any action Jasper is assigned to doesn't count for the total action limit.


Martial Actions:
Upgrade your security force. DC 60: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.


Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.


Martial: Block Off Access to the Cemetery. DC. 50. So there's a possible Zombie invasion. Right that's a thing now...Until you can figure a way to unzombify them or find out what's the cause, the best you can do is to cordon off the whole are. Nothing comes in...or out.
Reward: Cemetery is blocked off from the rest of the Springfield's Citizens until you can solve the zombie issue. Possible relationship loss with the citizens if the cemetery is blocked off for too long.

Build bunkers for the city DC 55. Now that the city is back to its former glory you suppose it wouldn't hurt to make some preparations in case another disaster strikes. You can never be too prepared nowadays apparently. (Cost 1 income)
Reward: bunkers to protect civilians build, in cases of attacks or crisis less chances for them to be hurt.

Diplomacy Actions
Recruit Minions 40
it's always good to have some spare hands for various odd and ends...or "enterprises", as Tony likes to call them. It might be good to snag some for yourself too. (MAFIA ACTION)
Reward: Unlocks a trait for Fat Tony, Unlocks "Buy Weapons for the Mob"

Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons

Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.

Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amendable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.

Recruit Super heroes to your retinue DC 60: Apparently with the SRA many super heroes hadn't had a good time the last few years. Having one working for you could not only benefit you in some ways but also help them in these rough times
Reward: Options to recruit a hero cape.

Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances


Set up a meeting with a King: though you are skeptical of these guys truly having control of the U.S.A, you can't deny they really can pull their weight around, reaching out to them to collaborate on a project might be hard to do, but if you can manage it, that will open some nifty doors.
Reward: get in contact with a king and open possible collaboration actions with them.
Dc will vary depending in the king/faction:
Doofenshmirtz DC 40
Xanatos Dc 80
Shego Dc 70
Syndrome Dc 90
Judge Doom Dc 80
Shere Khan Dc 60
Glomgold: Dc 70

Restructure the Power Plant PR department. DC 90. The current PR Department that the company has is not up to snuff, they are too used to how Burns does things and are too stubborn to change well.

Well…one thing left to do then. This company was in serious need of rebranding after all.

(FREE ACTION, CHOOSING THIS DOESN'T COUNT FOR TOTAL ACTION LIMIT) (COST 2 INCOME)

Reward: Unlock 2nd Diplomacy action, Unlock Head of Pr Position. Unlock option to rebrand and rename the Power Plant. Upcoming vote on new name.

Opening a new ecosystem DC: 50. So according to The Finale, there are these walking animals and 2 types at that predator and prey around a place called zootopia. Huh, first time you heard about that.

Now apparently the predators aren't being treated right having to wear shock collars that zap them if they get to angry or too scared or to happy...or even to sad...basically if they show to much emotion zap ,so how about you give those folks a place to live where they won't get zapped by making springfield open to all(animal) predators!.

Reward: Springfield gets a wave of new citizens(and they're money) Bellwether will be aware of your existence and get slightly annoyed. (Choose this at your own risk).

Talk with the Duck girl DC 70 Last time you heard any news about the donut their, you found out chief Wiggum they are planning to send her to Juvenile. You kind of feel bad for her, lass seemed to be going through some tough times…perhaps there's something you could do?

Reward: chances to recruit Duck Girl, ???

Stewardship Actions:
Just what did burns own? DC: variable. Man, Burn's vault is insanely big, you can believe so much stuff fits in here, and that's not considering other hidden things Burns may have! Taking stock of all of this is important! Who knows what you will find?
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked

Establishing smuggling operations (MAFIA ACTION)
DC 80
Illicit trade has taken a massive downturn since the dome; nothing could get out and nobody dared going in with the frankly ludicrous amount of armed guards. Bringing it back would get the mob's blood pumping and help it get back on its feet.
Reward: Fat Tony Mafia's business reestablished, Income gain.

Buy the Itchy and Scratchy show. DC 45: Apparently it hasn't been pulling in many viewers these days: rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry.

Bring the power plant up to code DC: 40 Once you were able to see the state of the Power plant you blanched, if the notes are right the plant is seriously under performing. Not to mention there's lot of security risks that need to be addressed. Better get to it. [Cost 2 income]
Rewards: Company now up to standards, raise public opinion, increase the amount of wealth gained by the Power Plant, increase DC to assault the company and to infiltrate it.

Look into Expanding your business. DC 65: So far your company only supplies Springfield with energy: why not see if anyone nearby is willing to have you build a plant for them? They get cheap energy at low costs, you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.

Invest in Powell Motors DC 45: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.

Pay your Damn Taxes DC: 50 Turns out Burns' company has spent so long not paying it's taxes that the IRS is actively suspicious of your attempts to do so. You should probably do it anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll

Upgrade Springfield Prison DC: 60 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.

Stewardship: bribe Quimby DC:5 Now apparently Burns enjoyed a bit of a close relationship with Quimby so why can't you have something similar? It would certainly help if you had the mayor in your pocket and might stop anyone from using him against you. Unless they offer him a bigger bribe…
Reward: Quimby bribed, more freedom in actions with Springfield, decreased dc for certain actions involving Springfield,Quimby won't work against you unless offered a bigger bribe. (Note: You will have to keep paying Quimby 1 income per turn to make sure the mayor is kept loyal… until you decide to stop bribing him. )

Engage in Seaside Trade DC Variable (The higher the better)
With The docks up and running, that means a few old seadogs are coming to sell their wares. Maybe you will find something useful!
Reward: Possible new business opportunities unlocked.

A bigger mini mall. DC 50: So you've gotten word that Shelbyvilles Building up its business, financial, and shopping areas, includinng a new mini mall. How about you spend some money building up Springfield's own districts to show shelbyville whos boss...oh and while you're at it, you'll build an even bigger mini-mall too! (Cost 1 income)

Rewards: Springfield outshines Shelbyville and gets a new ( and bigger than shelbyvilles) mini mall!...oh and springfield also gets more money and tourism as a result of the new stores.

All that shines is gold now. DC 60: You'd think the streets were paved with gold,now after jogging your memory for a bit you've remembered when springfield used to be a city on the growth. Back when the old aqua-car factory was up and running and when half the country wore Springfield galoshes, back then people acted like the streets were paved with gold mostly cause they were!

So why don't you bring back at least some of Springfields glory days by repaving the streets with gold once more!? Now this will be expensive, no doubt about it but it would at least bring back memories of Springfields glory days and perhaps even a little bit of that old pride that Springfield used to have. (COST 6 INCOME!)

Rewards: Springfields streets are repaved with gold! Big Tourism increases along with an increase in town pride (Relationship status goes up another rank), slight increase in car accidents.

Organize a concert Dc 50: The mood of the city seems still down nowadays. Even though people seem happy to finally get rid of the Dome, things haven't gotten fully back to normal yet. Perhaps hiring some people to do a big concert would cheer them up? (Cost 3 income)

Rewards: Abe organizes a concert for the whole city. Springfield citizens mood and opinion towards Abe up. Small raise in income once for next income turn gain.


Buy Moe's Tavern DC 30 Your son's favorite drinking hole has unfortunately been facing a tough financial time recently due to it getting damaged and less people going there. With the previous Issues the city faced, not many people went there.

Homer would be real depressed if It went down…

(Cost 1 income)

Reward: You now Own and can repair Moe's Tavern, gaining some income from it as a result. Gain Moe Szyslak as a Hero Unit.

Restructure the Power Plant Administration. Dc 110. The administration of the company is horrible. Not even in your army days you have ever seen such a mess! There's no clear chain of command and no distinction between departments. It's gonna take a bit of work to get everything in order, but once it's done things should be smooth from there. (FREE ACTION, CHOOSING THIS DOESN'T COUNT FOR TOTAL ACTION LIMIT) (COST 2 INCOME).

Reward: Unlock second Stewardship action. Unlock Administrative Manager Position.

Man's greatest frenemy the sun!: DC 60 now recently Lisa has asked you to help the environment and/or undo the damage Burns had done to it over the years, and this has given you a idea evolving burns sun blocker.

Now you know the thing was made for evil but what if you used it as a giant solar panel; it helps the environment, springfield, and might even piss off burns as a cherry on top! (Cost 1 income)

Reward: Massive sun blocker repurposed. Citizens of Springfield enjoy free solar energy turned electricity. Lisa's opinion of you will increase. WARNING: Doing this will reduce your income gain by 1.

Renovate the Springfield Retirement Castle. DC 30: So long suckers! Now that you got Burns big ass mansion on your name you don't have to spend a single second inside the place!...Though you feel a little bad for the other residents, that place was horrible…would it hurt to give a little parting gift to them?

Reward: Springfield retirement castle is renovated, increasing the opinion of people about Abe.

Buy the Krusty the Clown Show (cost 1 income) DC: 35 With Krusty's show still on the decline recently and him hitting hard times financially, you don't see why you shouldn't help by buying him out. You already own the building it's airing in after all.

Reward: Gain ownership of the Krusty the Clown Show. Gain Krusty the Clown as a Hero Unit.

Build Lemon farms (Or the "Go suck a lemon shelbyville!" Action) DC 35. So apparently the USA is having a food shortage due to the dust bowl and Springfields neighbor city shelbyville Is taking advantage of this fact by making money by selling beet juice of all things!

So why doesn't Springfield shows Shelbyville how it's done by starting our own lemon farms and giving the USA a much better juice choice then shelbyvilles` disgusting beet juice.

Rewards: Begin construction of lemon farms. Options to begin selling them. Springfield shows up and annoys shelbyville!...oh and also gets some money and reputation but that's not as important.

Intrigue Actions:

An ear to the underground
DC 40/70
Tony handed the notes back with a satisfied smirk. "Thank you, Mr Simpson. I must say, that was quite the enlightening read. Especially since I haven't had the time to keep up with the...hmm, criminal zeitgeist."

Of course, not everything's at the top you know. It's always good to know about what's going on at the bottom floor. And a little up"

"hint hint."


Reward: Learn about the middle and lower echelons of illegality, amongst other things, chances to find about ???

Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.

Develop traps for the company. Dc 75 You have to admit it. Burns knew what he was doing when designing some of the traps in his office. They are as creative as they are dangerous. Perhaps you could work in spreading that to the whole company? Who knows, it could help in case of burglars.
Reward: increase Dc for enemies to infiltrate or steal things from you. Chances of shenanigans happening.


Infiltration actions
Dc to infiltrate a Kings territory

New York: Dc 80
Doofainia: Dc 70
Middleton: Dc 80
Kronos: Dc 60 (70 if the Hero assigned is a cape)
Zootopia: Dc 45
Calisota: DC 50
Inventco: Dc 60
Cloverleaf: DC 45 (65 if the assigned hero is a toon)

Intrigue: Look into Burns. DC ??? Burns has reared his ugly head around finally. You don't know what he is planning but your gut tells you it isn't gonna be anything pretty... Well, not on your watch!
Reward: Find out what Burn's been up to. Further action possibly unlocked to intervene/act more.

Intrigue: Investigate Sideshow Bob's Breakout DC 100
With Sideshow Bob on the loose, no one is safe, most of all your grandson! Better figure out where he is...
Reward: Find out more information on Bob's whereabouts, possibly unlock further actions related to him.

Create your very own Spy Network. Dc 100. You are gonna need more eyes and ears open if you want to keep ahead of the competition in this business. Time to do like in the movies and set up your own spy organization! (FREE ACTION, CHOOSING THIS DOESN'T COUNT FOR TOTAL ACTION LIMIT) (COST 2 INCOME).

Reward: unlock Second Intrigue Action and Spymaster Position unlocked.

Set up some patrols in Springfield. DC 60 (Cost 1 Income). Now that you apparently own most of Springfield, you think that would be ideal to set some surveillance on the city? With Burns and Side Show running free and who knows who else is currently in your city you need to keep a more open eye on your backyard.

Reward: Patrols set in Springfield. DC to infiltrate the city raises by 10. Chances of Increased DC for actions for people or factions hiding in your territory.

Investigate the years' old robberies. Dc 60 This robbery from years old seems to be one of your best bets to clue in Burns current plot. You are not sure why he would be interested in them, but that makes YOU interested in them too.
Rewards: find more info about the robberies, chances to find clies that lead to the thief.

Search for Burns. DC: Opposed intrigue roll against Burns.

You found that slimy snake once, and you swear in your old unit's name that you will find him again! Next time, that nothing-for-good Burns won't be able to escape you!

He is somewhere in this city, no way the guy would leave. You just need to search every nook and cranny for him. Eventually the guy will run out of hiding places.

Reward: Find out about Burn's current whereabouts.


Look further into the mysterious group DC: 65/75/100(tiered results)
Jasper's old friend the Finale is reaching out to you to help him look more into this mysterious mercenary group he has encountered. He nor you have much to go in except this mysterious insignia he found on one of their bases. You have no idea what sort of rabbit hole this could led to…not that you mind too much.

Reward: find out more about this mysterious group, increase in opinion score for the Finale, ???

Locate the Birthday Bandit DC: 80
You feel reluctant to do so (That Syndrome fella gives you bad vibes) but that sort of cash is just too tempting!
Reward: Find the location of The Birthday Bandit, unlock an action to capture him

Learning Actions:
Learning: Study Maps of the lands/areas near you DC: 35 Hmmmmm... You never know when you might have to visit nearby areas, you know? Better safe than sorry In case such a visit is necessary...
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.

Upgrade the Plant waste disposal methods. Dc 45. For too long has Springfield been affected by the lax way the Power Plant deal with its radioactive waste, mainly dropping it all in the lake and nearby areas. Have your people find a solution now.
Rewards: Springfield pollution is reduced, public opinion increased, Government opinion increased.

Improve the Safety of your Reactors. Dc 70. From what you have heard, your son has been the cause of several near-meltdowns during the years. From what you've seen there's not much in terms of security systems or protocols. There should be a way to make the system safer right?
Rewards: Dc increase to chances of your Reactor blowing up because of in house failures as well as sabotage attempts.

Upgrade your Power Reactor. Dc 80 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises; not doubt because of Burn's idiotic corner-cutting. It's time to fix that.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.

Lo! Back-around steel! DC 150. You are mad that ww2 Era ships and submarines keep getting torn apart for scrap. Apparently steel forged after the first Atom bomb is bad for MRI machines. You own a nuclear plant, that's gotta be in our wheelhouse somewhere! Right?

Rewards: [Find a way to de-radiate modern steel], massive income gain from concerned parties, improved detection equipment, a hand in preserving military history.

The power of the sun! Dc 70 So your eggheads have told you that just strapping a frankly ridiculous amount of solar panels to the sun blocker isn't the most efficient way to harness power and that there has to be a better way.

Well lets see what they come up with. Thats what you are paying them for.

Reward: the sunblocker is turned into a proper giant solar panel, renamed the sun catcher! Reduced DC for action "Man's greatest frenemy the sun" if not done yet, If done, unlocks option to upgrade the Sun Blocker. Unlocks the option to build more of them and sell to people.

Nuclear Neotypes 1: Nuclear Waste's Potential DC 100.

Now that you've got a veritable zoo of mutants (zootants perhaps?) to study, its time to see what makes them tick.

It's a metaphor Larry…put the Geiger counter away.

Reward: Learn more about the animals mutations. Unlocks atomic mutations research tree.

Occult Actions:

Bless Springfield DC 80. At the urgency of Ned you started looking for ways to have a high member of the church come and bless the grounds of Springfield. This should help ward off demonic influences, or something like that, if Ned rambling is correct. (Cost 2 income)

Reward: Demonic entities have to pass a high DC to enter the city, and the ones that do suffer minor debuffs while staying within the city limits.

Try to find magical items on the Interweb : DC varies. You should probably see if you can acquire some magical items off the Interweb, Thankfully you're now rich so money shouldn't be to much of a problem.

What will be a problem is making sure the hokey doohickey you get is actually magical. You just have to make sure you aren't being ripped off. (Cost: Varies depending of roll and items offered.)

Rewards: The higher the roll the better the items available to purchase,some items may unlock adventures.

Look for Magic Tomes DC 60. Apparently, magic is real. That's swell! Your head labcoat Frink managed to somehow stumble into a magic book on his own. In the children's school no less!!!

That means that more magic books could be out there, just waiting for you to grab them.
If you find some cool books, maybe you can learn more about magic! (Cost 1 income)

Rewards: Gain magic tomes that can be used to increase Occult stat of occult focused units and unlock new Occult National actions depending on roll, ???.

Look for Magically inclined people. DC 50. There's a lot you don't know about magic yet. You have no idea where to start looking, but surely there should be others who are more experienced on this right? Maybe putting the word out that you are looking for wizards and mages could give you some weird looks, but it's worth the risk.

Reward: Options to Recruit 1 Occult focused Hero available!

Hold a Seance DC 65. It somewhat goes against Flanders' sensibilities, but you have seen enough craziness that you honestly wouldn't doubt the existence of ghosts. Maybe something neat will happen?


Reward: Hold a seance. If successful will summon the ghost of a deceased character at random, with further results varying on how well you rolled and who is ultimately summoned.

Research Necromancy? Dc 80. You usually wouldn't bother with this, but the living not breathing zombie that popped out of the graveyard Gives you so many questions! How does that work? Is it contagious? How do you deal with that?

One way to figure it out.

Reward: Learn more about zombies and necromancy. Unlock actions to create zombies. Unlock actions to deal with the possible zombie infestation in your cemetery.

Study that Strange Amulet DC : 60
That amulet the sea captain gave you is certainly interesting. You feel some further investigation is in order, just to be safe...
Reward: Gain more information about the strange amulet.

Personal Actions:

Abe
Jog your memory. You lived a looong life, and you have certainly see more things that other people have. You just… don't remember it right now. Maybe spending some time thinking about it could help you remember something useful? …What were you thinking of again?
Reward: Chances to unlock new actions, national or personal.

Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning. (1/3 times)

Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.

Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.


Practice your lying skills. This is the last time you lose to Jasper on Poker Night! You need to get better at faking things. You will get it…somehow.
Reward: increase Abe intrigue stat by 1d2+1 (Needs to be taken twice to complete.) (1/2 times)

Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???

Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???

Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.

Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.

A test of your own medicine 2: alright, itll take a while, but you think You've found a list of medicines that'll be at least close to what you want
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1)(-5 from a previous failure)

Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?


Meet the general,so apparently the government has sent a new 'hotshot' general to command fort Springfield,perhaps you should go over and have a talk with him and make sure that the government isn't trying to pull a fast one on you.
Reward: Establish communications with the general, ???

Hire someone for the power plant (Can only be taken once per turn):
Current heroes units available for hire:
-Snake
-Willie

Hire a Personal Caretaker for Your Manor: Not only are you lonely, this place Is just too big for you to properly handle on your own. Time for some help!
Reward: Abe hires a personal Caretaker for his newfound manor, each giving a different Perk.
Reward: If chosen Autocomplete due to omake. Who does He Hire?:

[ ] Bates: +5 to Diplomacy rolls when within the walls of the manor, but risk of Monkey Fist related issues

[ ] Beakley: +5 to Intrigue to convince people the manor isn't worth stealing from, but risk of FOWL related issues

[ ] Gloria: +5 to Martial Rolls to defend the Manor, but risk of Chip Whistler related issues

[ ] Only 2:
-[ ]Bates
-[ ]Beakley
-[ ]Gloria

[ ] All 3: All 3 perks, but risk of issues from all 3 mentioned sources

Flanders
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.

Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.

Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough

Attempt blind dating. Well, you did say it was time for you to be on the market once again! A blind date seems like a nice way to meet new people, what's the worse that can happen?
Reward: Ned meets new people, possibility of shenanigans

Jasper
Go to the theater and watch a show: it's been a while since you've been to a theater show but now that you have some time and money why don't you go see one?
Reward: Jasper has a good time, chances to meet ???.


Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.

Hang out with the Old Jewish Guy: Its been a while since you talked with your old pal. Who knows what's been going on with him.

Reward: Chance to decipher interesting information out of his rambling.

Frink
Profesor Frink: work on one of your inventions. Now that you have an actual lab again, it wouldn't hurt to work on some of your old Projects. Who knows what will you end up creating.
Reward: Frink gets to invent/recreate either one of his old projects or a totally new one.

Spend some time reading the scientific forums. It's been a while since you got in touch with the scientific community online. Who knows what kind of info your fellow scientist might share with you. Who knows, maybe this time you will be able to show "BlueGenius" or "THE Doofacious one" why your are more mad scientist than them!!!
Rewards: chance to unlock more actions, chance to discover learning heroes to recruit.

Give a Checkup
So your previous assumptions about the kaiser's condition may have been...off base. But that doesn't mean analysis is useless! You refuse to back down in the face of adversity!! YOU WONT LET HIM WIN DAMMIT!!!

Last minute frink personal!!

Study that Weird Magic Book: Against your better judgement, you can't stay away from that life shattering tome of knowledge!
Reward: Frink learns more about the book, potential to gain an Occult score

Fat Tony
Find your men(MAFIA action)
Legs. Louie. Johnny Tightlips. They were your best men, which means they had the sense to leave a sinking ship when they could. Perhaps you can convince them to come back now that things are on the upswing.
-[] Find Legs
-[] Find Louie
-[] Find Johnny Tightlips
Reward: different stat and quest bonuses depending on which one you get.

Visit your cousin fit tony.
It's been awhile since you've seen your identical cousin from San Diego. Perhaps you should go visit him to catch up on old times and to make sure he's not sleeping with the fish.
Reward: Fat tony hangs out with his cousin, chances to learn interesting tidbits of info.

Look for the Don.
After the Dome broke down, no one has seen hide or hair of him. Soem people might think he finally bit it, but you know different. (Mafia Personal)
Reward: Find where the Don is hiding.

Kaiser
Kaiser wilhelm: find out what happened after you're death, it has been some time since you're death and the world has changed much in that time, perhaps it's time you fill in the gabs in you're knowledge jah?
(Progress bar 0/100)
Reward: Kaiser catches up on modern history. Learning stat increase of 1+1d3

Kaiser: get up to date in war tactics.
Apparently there have been a few significant changes to how war is done nowadays. They don't even use horses anymore! How can this be?!
(Progress bar 0/100)
Reward: Kaiser becomes knowledgeable in modern war tactics. Martial stat increase of 1+1d3

Kaiser: Look out for your horse. Your dreams of becoming a cowboy won't be complete without a loyal steed. Luckily you did ask for your horse to be buried alongside you when you died. Hopefully it is in the graveyard too.
Reward: Kaiser gets back his horse!

Find a new home.
So far, Herr Flanders has lent you his couch to sleep. And thought grateful, that can't go on forever. Find a new place you can call home for yourself. Maybe Herr Simpson can lend a hand?
Reward: Chances of Kaiser opinion increase, Kaiser finds a new home.

Apu:
Visit the head of Kwik-E-Mart for some lessons: now that you have some free time perhaps you should attempt to get some lessons from the head of kwik-e-mart himself. you just have to go to the first convenience store all the way in India and on top one of the tallest mountains in the whole country...homer was right, that's not very convenient is it?

Reward: Apu gets to talk with the head of kwik-e-mart, chances to gain stat up in Stewardship, ???

Restock your weapons stockpile: It has been some time since you had your weapon stockpile from the kwik-e-marts restocked and updated. After the place closed down you never got the chance.

What kind of former convenience store owner would you be if you weren't armed to the teeth?

Reward: Abu gets back his personal armory, ???

Spend time with your octuplets and wife: Apu's kid and wife can be draining sometimes, but they're still his beloved family. He has to make time for them!

Reward: Apu Spends time with his wife and kids, gains gratitude towards Abe

Take a break: Mr Simpson and your wife are really bugging you that you should take more breaks more often. Pfft, Seriously, you are fine, you take plenty of breaks! Last time was… Uh.

Reluctantly, you admit they might have a point.

Reward: Apu takes some time for himself! If rolled high enough, chances to gain small bonuses to Apu's next National he is assigned to!

The Finale:

Search the city for possible sniper nests. It's been a long time since you have stayed more than a few days in a city. You reckon it is needed to explore the new play you will stay in from now on. Reward: The finale familiarizes more with Springfield, learns of the best sniping posts that can be found.

Feed Animals Around Springfield
You have a deep connection to nature, and you notice there's quite a few hungry animals around town. Better rectify that.
Reward: The Finale gains the loyalty of various animals around town

Take on a contract.
Though you are working now for Mr Simpson, you would think he wouldn't mind if you were to take a contract for a small job. You refuse to have your skill rusts off for lack of practice.
Reward: The finale takes a contract for a job outside of Springfield. Roll will be made to see how well he does on the mission, chances for him to meet new people/factions for Abe to reach out later.

look on Your own for more clues about the insignia.
Y'know you didn't have much luck looking into the group on your own, and while Mr Simpson says he will lend a hand that is no reason to leave everything to him…there has to be a clue somewhere, no one can hide totally from the world, right?
Rewards: learn more clues about ???

Mona:

Talk to Homer
Your relationship with your son is getting better, but you still have much to make up for. Maybe talking with him is a start.
Reward: Mona hangs out with Homer; possible +5/10 to a National she is assigned next turn

Clean up the Local Park
You hate the idea of nature being disturbed. You better fix this mess!
Reward: Clean up the local Springfield Park, possible bonus against Burns

Hang out with the Green Family
Your old friend Nancy and her family are getting settled in Springfield. You should probably go check in on them.
Reward: Hang out with The Green Family; possible +5/10 to a National she is assigned next turn

Visit your old home
You are feeling nostalgic. You think you should visit your old home. Maybe you'll find some old items?
Reward: Mona visits her and Abe's old family home. Chance to find old abandoned items of interest

BLACKMAIL CHOICE:

According to Fat Tony the evidence gathering dust in your safe about the dome could be sold for a pretty penny to some…"concerned parties" if you so wished. On the other hand, He also comments that you could use that blackmail to demand…a few things from Good Old Uncle Sam. Though that's risky, Fat Tony says, if we asks for too much they might not accept. It would also mean actually following the side of your deal and giving the evidence to them. On the other hand…

What does Abe do about the blackmail?

[ ] Nothing…yet (You don't use the blackmail, options remain open.)
[] Make your demands to Uncle sam in exchange of not releasing the information. (With the advice of Fat Tony you realize that you actually have them on a vice grip. You could asks foe whatever you want as long as you held his over your heads…just make sure to be careful what to asks for, or how often)
-[](Write in your demands, be aware that if you ask for too much, the government might just refuse you, blackmail be damned.)
[ ] Offer it to a "King". This information can be quite a door opener with the right people. Can easily land you in the good graces of one of the top dogs around here…if you dare risk it.
-[] (Write which king you will offer the blackmail to)

ADVENTURES:

Once more unto the breach! (Cost 2 income to take)
That wasteland thing that the spook talked you about has been around your mind a lot, especially after Jasper's talk. You know you probably have no business poking your nose there, but you just can't let it go. According to Jasper's reports that place is pretty dangerous to approach without preparations, only a fool would enter that place. Luckily for you, you not only have money to throw around, you don't give a Damm what the government or everyone else tells you. Time to see what has everyone so worried about that place.

Max Hero units that can be taken: 5
Special notes: Abe has to be part of this adventure and automatically becomes the leader.

Fun Times Ahead on Kamp Krusty!: (No income needed)
Its obvious there's something shady going on in that kamp. You don't know what is going on there but if they are keeping your grandkids prisoners there will be hail to pay!

On the other hand, just rushing right there might not be the best move…There is always a chance there is a misunderstanding and this is one of your grandson's pranks.

…But would you take the risk?

Max Hero units that can be taken: 5

Special notes: Adventure will stay available until Turn 4. If adventure isn't picked by then, BAD THINGS MIGHT OR MIGHT NOT HAPPEN.
 
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Great update time for our first adventure ~ Only question which hero units to use.

On the other think should buy Krusty show to get him as hero unit, visit Lena, look for magical people, fink study that book and hire house staff

Though on last wondering if should just hire Beakley and Gloria or go all three with Bates too?
 
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