A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

Meeeh, we kinda need Ned on Talking to Lena...
I just mentioned him to fill out the team, he's not necessary. Probably smarter to have him hold down the fort anyway.

Ooh, another thought: why not blackmail the government into hunting down and killing Burns/Sideshow Bob for us? Maybe getting some protections for Fat Tony's "Legitimate Bussinesses" too, while we're at it? That seems pretty reasonable.
 
For the blackmail I Say we wait a little till we are more well prepares.

As mentioned we Will jump to the top of the goverment shitlist if we do this.

So we better wait for that otherwise we are gonna get stomped.
 
In regards to the Blackmail I'd prefer if we don't use it and not further antagonize the Government, considering we're still very small fish in this big pound.

Though if we do wind up using, could we use it to pardon Mona? I haven't watched the Simpsons, and my knowledge of the series is little, but I'm pretty sure Mona's a wanted felon.

So maybe we could use this as a way to get closer to her by getting her an official pardon? Least then she won't have to stay on the run (assuming she doesn't do anything else against the government, which she might).
 
Oh yeah fat Tony's kid is also at that camp
Kidnapping the kids of a bunch of regular suburban idiots and relying on a contract and their general ineffectualness to get away with it? Plausible, especially in the generally fucked up lawlessness of DVV America.

Kidnapping the kids of a mob boss?

Shit, those guys like living dangerously.
 
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Okay dumb idea I want to float around.

We sell the blackmail to Shego in exchange for her taking care of Burns. Shego is lazy, but hell on wheels when it comes to Martial and she could tear through anything he could have possibly set up. We get into a friendly business relationship with a very competent king and get one step closer to Drakken Simpson coming home.
 
Well just noticed something that no one seems to be talking about.

As you keep staring at the picture, you and Mona notice something else, its super hard to spot, but in a puddle deep in the background behind Lisa, you can somewhat see the flection of…a scaly green arm? For a moment you think your meds are tricking you again but Mona does confirm it does somewhat look like that.

So we are probably not only dealing with idiots with good lawyers.

But probably occult or mutant idiots with lawyers.
 
What if we just went and revealed our blackmail to the public instead just for gits and shiggles?

I know it'd be pretty stupid, but also interesting to see the chaos come from it and maybe the other King's reaction to it all.

Well just noticed something that no one seems to be talking about.



So we are probably not only dealing with idiots with good lawyers.

But probably occult or mutant idiots with lawyers.

It's a good thing my plan involves attacking them with our own occult shenanigans in the form of a recently resurrected Kaiser to throw hands with their occult/mutant creature whilst screaming in German.
 
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Well just noticed something that no one seems to be talking about.



So we are probably not only dealing with idiots with good lawyers.

But probably occult or mutant idiots with lawyers.
I actually had a wild thought after reading the bit about a green and scaly arm that it might be Gill (minor villain from Kim Possible) either having moved to a new camp with a similarly disgusting amount of pollution on tap or with Kamp Krusty having been rebuilt over the ruins of Camp Wannaweep.

Like, it's not the most likely possibility, but I wouldn't be incredibly shocked if he turned out to be involved with something bad going down at a children's summer camp. It's kind of his schtick after all!
 
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[] Plan It's Free! (If We Pay For It)
-[](Martial) Upgrade Security Force 60
-[](Diplomacy) Restructure the Power Plant PR department. DC 90.
-[](Diplomacy) Talk with the Duck girl DC 70 (Ned Flanders)
-[](Stewardship) Bring the power plant up to code DC: 40
-[] Stewardship: Buy Moe's Tavern (DC 30) (1 Income) (Jasper)
-[](Stewardship) Restructure the Power Plant Administration. Dc 110 (Apu)
-[](Intrigue) Search for Burns. DC: Opposed intrigue roll against Burns. (Mona)
-[](Intrigue) Create your very own Spy Network. Dc 100.
-[](Learning) Upgrade your Power Reactor. Dc 80 (Frink)
-[](Occult) Look for Magically inclined people. DC 50. (Wilhelm)
-[] Personal Actions
-[] Abe
-[] Hit them books.
-[]Hire a Personal Caretaker for Your Manor
-[] All 3
-[] Hire someone for the power plant: Willie
-[] Flanders
-[] Go to Church
-[] Jasper
-[] Go To The Theater And Watch A Show
-[] Fink
-[] Study the Weird magic Book
-[] Fat Tony
-[] Find Your Men
-[] Find Legs
-[] Kaiser
-[] Find a New Home
-[] Apu
-[] Restock your weapons stockpile
-[] The Finale
-[] Search The City For Sniper Nests
-[] Mona
-[] Clean up the Local Park
-[] Blackmail
-[] Offer it up to Shego in exchange for her taking care of Burns and letting us work with that nice looking blue fellow.
-[] ADVENTURES
-[] Fun Times Ahead on Kamp Krusty!
-[] Abe
-[] Fat Tony
-[] The Finale

So there may be some who are saying this is too costly, but we only have to pay the cost of the free actions once, so why not try them now? If we get them, sick and if not we can try them again for free with a reduced DC. We're cash rich right now, lets use that.
 
This is my plan, thoughts?
[]Plan: Getting the kids back, preparing for trouble and gathering intel.
-[] National Actions
--[] Upgrade your security force. DC 60
--[]Talk with the Duck girl DC 70 (Ned Flanders)
--[]Bring the power plant up to code DC: 40 (Apu)
--[]Look into Burns. DC ??? (The Finale)
--[]Improve the Safety of your Reactors. Dc 70 (Fink)
--[]Look for Magically inclined people. DC 50.
-[] Personal Actions
—[] Abe
—-[]Hang out with your elders
—-[]Figure out this damn control panel
—-[]Meet the general
—-[]Hire a Personal Caretaker for Your Manor
——[ ] All 3
—[] Flanders
—-[]Go to Church
—[] Jasper
—-[]Go to the theater and watch a show
—[] Frink
—-[]Study that Weird Magic Book
—[] Fat Tony
—-[] Find your men(MAFIA action)
——[] Find Louie
—[] Kaiser
—-[] Look out for your horse
—[] Apu
—-[] Restock your weapons stockpile
—[] The Finale
—-[] Search the city for possible sniper nests
—[] Mona
—-[] Visit your old home
-[] BLACKMAIL CHOICE
—[] Nothing…yet
-[] ADVENTURES
—[] Fun Times Ahead on Kamp Krusty!
—-[] Abe
—-[] Fat tony
—-[] Mona
—-[] Jasper
—-[] Kaiser

Burns might be a walking fossil, but he didn't become who he is by being an idiot, we NEED to prepare for the inevitable clash.

Upgrading our security is a no brainer, we have a lot of his stuff, but we don't know much about said stuff, so we have to make sure he can't get any of it back just in case any of it is dangerous to us.

Recruiting Lena (if that's who the duck girl is) means finally getting an Occult focused Hero.

Bringing the plant up to code is similar to the security one, Abe and most of our Hero units spend a lot of time there, so making sure Burns (or his Hero units) can't sneak in by virtue of the plant being exactly as he left it is worth it.

Looking into Burns is a must, he's doing SOMETHING, we need to find out what before we get blindsided by it.

Improving the safety of the plant will make sabotaging it harder, so if Burns or anyone else decides to target it, they will have a much harder time, plus we all know Homer is a ticking time bomb in there, so making harder for him to cause a meltdown is a must.

Trying to find magic people is a good backup in case things with Lena don't end well.

Most of the Personal actions i picked will either upgrade our Heroes or have a chance of gaining intel, even if there is a chance it's not about Burns (or anything useful) or items.

We have to be very carefull of IF and WHEN we use the blackmail, the moment we use it the other factions will know not only that we have it, but that we are willing to use it, and they aren't as afraid of us as they were afraid of Burns, so they WILL try to make sure we don't get a chance to use it again.

In regards to the Adventure, Abe going will help us gain loyalty points with the rest of the team, wheather it's by going to rescue the kids as soon as we found out they were in trouble (Mona and Fat Tony) or by being willing to personaly go into a dangerous situation instead of leaving it to someone else while he hides behind a desk (Japer and Kaiser)

Mechanically the team has both good synergy and a lot of different talents to catch whoever took the kids off guard.

Thank you for coming to my TED talk.
 
I like The current plans so far however I feel like we should try to help one citizens that's being hurt by their king I personally want to handle zootopia stuff plus we might get an inn with Mr. Big and get to see an meeting with fat tony with him
 
So there may be some who are saying this is too costly, but we only have to pay the cost of the free actions once, so why not try them now? If we get them, sick and if not we can try them again for free with a reduced DC. We're cash rich right now, lets use that.
I actually agree on the costs, better to pay them out now and hopefully finish those actions sooner than later then to wait and potentially not have the income to do them . Though honestly any plan that surrenders the blackmail so easily is a hard pass for me, especially when we are still capable of getting more out of it, not to mention we really have no reason to want to work with Drakken beyond "guy who made a fool of himself arguing with Toons on CSPAN".

Also I'm curious as to why a fair number of plans now aren't picking the PA to try and reconcile with Homer? I mean we get a reroll on it thanks to a past omake reward, and we probably want to do it sooner than later to at least try and make the family less fractured.
I like The current plans so far however I feel like we should try to help one citizens that's being hurt by their king I personally want to handle zootopia stuff plus we might get an inn with Mr. Big and get to see an meeting with fat tony with him
I wouldn't say no to dipping our toes into Zootopia's problems at some point, but I think there's probably a consensus that it's still pretty early to be starting anything big with a full-blown King. Once we've built ourselves up a bit I'll happily vote for actions that make things better for the greater US, but for now it doesn't seem like a good idea.

Edit: Let's cut our teeth on solving the Burns and Bob problems we've got before going outside our territory looking for more trouble.
 
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I wouldn't say no to dipping our toes into Zootopia's problems at some point, but I think there's probably a consensus that it's still pretty early to be starting anything big with a full-blown King. Once we've built ourselves up a bit I'll happily vote for actions that make things better for the greater US, but for now it doesn't seem like a good idea.
Okay that make sense we should at least Handel the whole burns situation at to cut our teeth
 
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Also I'm curious as to why a fair number of plans now aren't picking the PA to try and reconcile with Homer? I mean we get a reroll on it thanks to a past omake reward, and we probably want to do it sooner than later to at least try and make the family less fractured.
I want to get Bart back. If we come back home with his son, Homer is going to be a lot more open to talking to us, especially since that would absolutely be the point in the story where Marge tells him to talk to us since we did just save Bart. Narrative is important.
 
I like The current plans so far however I feel like we should try to help one citizens that's being hurt by their king I personally want to handle zootopia stuff plus we might get an inn with Mr. Big and get to see an meeting with fat tony with him

Trust me, i would love to see a meeting between those two, but with Burns slithering around we need to make sure Springfield will survive when we turn our attention to the other factions, once Burns is dealt with or we manage to majorly push back whaterver scheme he's planning, THEN we go to Zootopia and cook us some Sheep, (Maybe we can sic Santa's Little Helper on Bellwether, give her some first hand experience of what a feral attack is like)
 
Maybe we can sic Santa's Little Helper on Bellwether, give her some first hand experience of what a feral attack is like)

Bellwether proceeds to gain dog based PTSD for the rest of the Quest XD

Woolter: "Ma'am, this seems excessive."

Bellwether: *lathering her office in a bunch of anti dog material* "Quiet! YOU DON'T KNOW WHAT THOSE BEASTS ARE CAPABLE OF!"
 
I want to get Bart back. If we come back home with his son, Homer is going to be a lot more open to talking to us, especially since that would absolutely be the point in the story where Marge tells him to talk to us since we did just save Bart. Narrative is important.
I do get the reasoning, I'll give you that much. I still want to reconcile with him now so that we can get him as a hero unit and finally see that sheet of his. And besides, another way of looking at it is that by making up with Homer and rescuing Bart in the same turn we can show that Abe is starting to change for the better and putting the kind of effort into his family that he should have been doing ages ago.
 
Trust me, i would love to see a meeting between those two, but with Burns slithering around we need to make sure Springfield will survive when we turn our attention to the other factions, once Burns is dealt with or we manage to majorly push back whaterver scheme he's planning, THEN we go to Zootopia and cook us some Sheep, (Maybe we can sic Santa's Little Helper on Bellwether, give her some first hand experience of what a feral attack is like)
Thanks should we hire a snake next turn because you know him being a good criminal and great at getaways.
 
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It'll be all fun and games....and then we drop The Finale and hit 'em with that "One with the green" combo attack.

Next thing Bellwetaher knows, all her secrets are exposed to the public, Zootopia becomes "Springfield Two", and Abe's sitting there in her desk rambling on and on about some story as she's being loaded up into a Police Car.
 
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I want to get Bart back. If we come back home with his son, Homer is going to be a lot more open to talking to us, especially since that would absolutely be the point in the story where Marge tells him to talk to us since we did just save Bart. Narrative is important.

That and rebuilding Moe's, nothing get's you on Homer's good side like beer
 
Thanks should we hire a snake next turn because you know him being a good criminal and great at getaways.

Maybe, but he used to work for Burns, so if we hire him we would need to invest heavely into raising his loyalty so Burns doesn't just pay him to stab us in the back, I refuse to believe Burns lost all his money to us, he's been avoiding his taxes for years, he HAS to have some millions stashed away somewhere.

Plus Snake is probably still pissed at Homer for buying his car at that auction, so you know, probably for the best if those two aren't in close proximity to one another.
 
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