This is my plan, thoughts?
[]Plan: Getting the kids back, preparing for trouble and gathering intel.
-[] National Actions
--[] Upgrade your security force. DC 60
--[]Talk with the Duck girl DC 70 (Ned Flanders)
--[]Bring the power plant up to code DC: 40 (Apu)
--[]Look into Burns. DC ??? (The Finale)
--[]Improve the Safety of your Reactors. Dc 70 (Fink)
--[]Look for Magically inclined people. DC 50.
-[] Personal Actions
—[] Abe
—-[]Hang out with your elders
—-[]Figure out this damn control panel
—-[]Meet the general
—-[]Hire a Personal Caretaker for Your Manor
——[ ] All 3
—[] Flanders
—-[]Go to Church
—[] Jasper
—-[]Go to the theater and watch a show
—[] Frink
—-[]Study that Weird Magic Book
—[] Fat Tony
—-[] Find your men(MAFIA action)
——[] Find Louie
—[] Kaiser
—-[] Look out for your horse
—[] Apu
—-[] Restock your weapons stockpile
—[] The Finale
—-[] Search the city for possible sniper nests
—[] Mona
—-[] Visit your old home
-[] BLACKMAIL CHOICE
—[] Nothing…yet
-[] ADVENTURES
—[] Fun Times Ahead on Kamp Krusty!
—-[] Abe
—-[] Fat tony
—-[] Mona
—-[] Jasper
—-[] Kaiser
Burns might be a walking fossil, but he didn't become who he is by being an idiot, we NEED to prepare for the inevitable clash.
Upgrading our security is a no brainer, we have a lot of his stuff, but we don't know much about said stuff, so we have to make sure he can't get any of it back just in case any of it is dangerous to us.
Recruiting Lena (if that's who the duck girl is) means finally getting an Occult focused Hero.
Bringing the plant up to code is similar to the security one, Abe and most of our Hero units spend a lot of time there, so making sure Burns (or his Hero units) can't sneak in by virtue of the plant being exactly as he left it is worth it.
Looking into Burns is a must, he's doing SOMETHING, we need to find out what before we get blindsided by it.
Improving the safety of the plant will make sabotaging it harder, so if Burns or anyone else decides to target it, they will have a much harder time, plus we all know Homer is a ticking time bomb in there, so making harder for him to cause a meltdown is a must.
Trying to find magic people is a good backup in case things with Lena don't end well.
Most of the Personal actions i picked will either upgrade our Heroes or have a chance of gaining intel, even if there is a chance it's not about Burns (or anything useful) or items.
We have to be very carefull of IF and WHEN we use the blackmail, the moment we use it the other factions will know not only that we have it, but that we are willing to use it, and they aren't as afraid of us as they were afraid of Burns, so they WILL try to make sure we don't get a chance to use it again.
In regards to the Adventure, Abe going will help us gain loyalty points with the rest of the team, wheather it's by going to rescue the kids as soon as we found out they were in trouble (Mona and Fat Tony) or by being willing to personaly go into a dangerous situation instead of leaving it to someone else while he hides behind a desk (Japer and Kaiser)
Mechanically the team has both good synergy and a lot of different talents to catch whoever took the kids off guard.
Thank you for coming to my TED talk.