Was not made with balance in mind, tbh. It might be balanced, but it might also be too rewarding for skilled players.
As meme said, she's way too rewarding, even for non skilled players, but then again, the game is not made to be balanced this way in the first place, the fact that you cannot guarantee seeing any abno is what actually balances it.
Anyway, I'd give her values for instinct work even if you can't work it normally, for edge cases like Malkuth's meltdown that can allows you to do works you can't otherwise, maybe change her effect to simply backward clock for when the blessed employee dies, because making it otherwise means to much to keep track of, and maybe find a way to condense the managerial guidelines, because 10 is way too much, the closest is at 7.
Pretty good thematically and not that bad design wise.