Would you Distort or manifest EGO?


  • Total voters
    158
I don't really remember if this was canon or fanon but I think she was the land lady of an apartment so she gets money from the rent of that
In the wiki, they only mentioned that she inherited the penthouse from her parent, there is no mention of her income source (Not even anything relating to QB), so unless there's some extra information somewhere else, it's unknown how the hell Mami lives.
At least with Kyoko, we get some info about her stealing stuff. She's basically just busting stuff up and taking what she needs to live.
 
[X] Check whether Mami is okay.
-[X] If yes, approach the topic of EGO Gift and You are an Abnormality.
--[X] If no, calm her down and then approach the topic of EGO Gift and You are an Abnormality.
 
[X] Check whether Mami is okay.
-[X] If yes, approach the topic of EGO Gift and You are an Abnormality.
--[X] If no, calm her down and then approach the topic of EGO Gift and You are an Abnormality.
 
That vote is way too long. Plus, I want to let Lepidoptera do whatever they want regarding Mami's sudden adoption.
As for @Genih Wat's X proposal...

You forgot about the page light cost dude. And Echo of Decay has no mention of whether it's a Mass Summation or a Mass Individual attack, alongside having no dice.

Edit: Also, this is more like a Reception than a book. Could probably pass it off as Reception of L Corp Manager, Phase 1 (or split the fight into 2 different acts)

Since 300 HP/200 SP is grossly high, especially since she has so much HP/Stagger regen.
I did say I have no idea how LoR works beyond half-assed wiki dives. I should probably go fix all that. In fact I probably will. Didn't think the vote was all that big, but then I guess I'm used to Big Plan Quests and such so...

Yeah. Anyway, the book. Er. Reception. I figured Act 2 would pretty much be the "Oh Shit, Abnormality Transformation". Hadn't thought 300 HP and 200 Stagger would be a whole lot considering what I saw on the wiki, but that's what you get for just using a wiki rather than learning how it FEELS to play the game. Also me overestimating how easy it would be to just Burst X down rather than going the intended Emotional Escalation but I also didn't wanna make that impossible to do, so... Light Cost was probably just me being lazy and stupid, now that I think of it. Gonna go fix that. And change it. And stuff.
 
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Hadn't thought 300 HP and 200 Stagger would be a whole lot considering what I saw on the wiki, but that's what you get for just using a wiki rather than learning how it FEELS to play the game.
Oh no, it's pretty average for an Impurity-level boss. Though I would expect X to be something along the line of 400HP and 250SP (Which is comparable if a bit weaker than Tanya who has 500HP and 350SP) since she's supposed to get to level 10 in emotion essentially and only 300HP and 200SP will make her die way too quick.

Splitting it into 2 acts fixes this, but personally speaking, I feel like doing so is a bit wasteful. Maybe give her a passive that heals her for 5 HP and 5 Stagger every scene which then disappears upon reaching emotion level 6/gaining the first Cracking facade. Because the emotion mechanic is pretty interesting.

I only thought it was too high because you said it was a book. Aka something the player use. Outside of a few exceptions Key pages (Aka Playable versions of the characters essentially) never breach 120HP.

Even Red Mist in her playable state is only 105 HP and 57 Stagger (Unlike her boss self which have 700HP and 270 SP).
 
Oh no, it's pretty average for an Impurity-level boss. Though I would expect X to be something along the line of 400HP and 250SP (Which is comparable if a bit weaker than Tanya who has 500HP and 350SP) since she's supposed to get to level 10 in emotion essentially and only 300HP and 200SP will make her die way too quick.

Splitting it into 2 acts fixes this, but personally speaking, I feel like doing so is a bit wasteful. Maybe give her a passive that heals her for 5 HP and 5 Stagger every scene which then disappears upon reaching emotion level 6/gaining the first Cracking facade. Because the emotion mechanic is pretty interesting.

I only thought it was too high because you said it was a book. Aka something the player use. Outside of a few exceptions Key pages (Aka Playable versions of the characters essentially) never breach 120HP.

Even Red Mist in her playable state is only 105 HP and 57 Stagger (Unlike her boss self which have 700HP and 270 SP).
Oh so I just fucked up the terminology. Got it. My B. Gonna fix that... again. On the plus side I added in Light Costs and did my best to fix all the things. no real rhyme or reason for any of them beyond my brain deciding "That feels right for how powerful that sounds"
 
Even Red Mist in her playable state is only 105 HP and 57 Stagger (Unlike her boss self which have 700HP and 270 SP).
Its a weird balance thing to be honest. Yujin has the highest HP amongst usable Pages, to balance starting at 25% HP, but you can just heal it up.

About 260-300 HP I think it was, if she didn't have that passive.

As a reception she can probably have as much Tanya at minimum, in my opinion, as a weakly nerfed Red Mist body with multiple EGO.
 
As a reception, she can probably have as much Tanya at minimum, in my opinion, as a weakly nerfed Red Mist body with multiple EGO.
Problem is, Tanya can't heal. X can. And Tanya is supposed to be one of the pen-ultimate bosses. So X would be too ridiculous (Not that certain... star of the city receptions are any easier than the final bosses [Looking at you Xiao and Yan])
 
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Problem is, Tanya can't heal. X can.
Don't see the problem

Tanya also has that self revive at full HP which also buffs.

If you can't defeat a self healer just try again.

Tanya really wasn't hard with a solo Red Mist and using some retaliation pages to be honest.

My worst experiences was Binah Realization and dying constantly to Sin and light exhaustion and constantly restarting to get good page and enemy targeting RNG for the first phase, and the first part of Geburah with the Little Red bit and Chesed with Servant of Wrath for...reasons...
 
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It should be her decision whether to be adopted or not by us, no need to force it and regardless she should go into it full well knowing our nature even if it's a minimal picture since can't handle the entire truth

She already agreed, there is no need to get back to it.

By that logic, we should also tell her about magical girls turning into witches, that her soul is in a rock, and that Kuybey is physically incapable of caring about her and is using her to farm contracts.

Why, yes, I do intend to tell her these things, however, we do need to help her and stabilize her psyche first to make sure she don't succumb to despair when learning these things, the first of those in my list is the one about Kyubey, we are already quite on the way to being able to by giving her a family.

As for the vote, explaining the E.G.O. gifts without explaining that is (essentially) an Abnormality would just cause her more distress. Explaining that X is an Abnormality might lead to her figuring out where the E.G.O. gift came from on her own. So it's all or nothing to me.

Agreed.

Daughter of the Sun & Moon
X can continue gaining Emotion Coins beyond Emotion Level V. Every time she would gain a new Emotion Level beyond V, gain a Cracking Façade Level instead. Cracking Façade has varying effects depending on its level.
Cracking Façade:
Gain one maximum Light for each Level.
At Level 3, gain +1 speed and dice gain 1 power.
At Level 5, remove all Cracking Façade Levels and change into א (Incomplete).

Thanks :oops:

I'm reasonably sure X's deck is... excessive. As in Fuckhuge for what you usually see in LoR.

I can confirm, decks are 9 pages max in LoR, thought the fact you explicitly gave her a passive that changes her pages depending on emotion level do *explain* the bigger number a little.


I'd never have thought I would inspire someone this much, even if it's just some attack names, I don't know how to handle it. :oops:

As you can see, X's theme is pretty much Emotion Fuckery™️ and things that synergize with Emotion Fuckery™️. IDK if that's a thing or not but I guess brain took what few mechanics I knew and decided that would be fun to mess with some.

The closest I know of is the liu association, who has fervor (dices gain +1 power at emotion level 3) and several cards that either give emotion or gain power with higher emotion levels.

Basically, I think it's less interesting. A bit of a cop out, even, to just... Reduce all costs to 0. Maybe there's something I'm missing, like Librarians having abilities to spike Light Cost or something, but I wouldn't know.

I think the same about shimmering, it's an useful ability to give for making a quick boost to a boss, but it's generic and remove some of the mechanics in boring ways.

For increasing light costs, I am only aware of one card, Binah's degraded lock, who increase the cost of the card with the highest cost in hand, she is the only one who can use it and you can never change her deck.

About 260-300 HP I think it was, if she didn't have that passive.

268hp if my memory is correct, I am absolutely sure it is less than 300.

Edit:
Did a quick calculation, yeah, she has 268 hp sure thing, she ends up with 67 after losing 75% of it.
 
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Looking through things again, I can say...probably yeah.
@Genih Wat
X has how should I say this? She has a lot of single-dice cards. And almost no Speed dice, seriously. What speed is she? Speed III because of her body is a must, but with so few speed dices she will just get overwhelmed and DPSed to oblivion.

Assuming she has speed III, X will only have 4-speed dice at Emo level 5. That's way too little. Unless Cracking Face gives her extra speed dice X will be overwhelmed by sheer firepower on the Library Team.

The chance of her dying before she can take the form of א (Incomplete) is high with the post-Star of the City builds.

EDIT: Looking through her reception again, she has 0 attacks from the get-go. Because some of her attacks get locked once she progresses to a higher emotion level, X is gonna get hammered in the starting phases and struggle to increase her emotion levels. Although Attachment work hard carries here.

I do think depending on how you look at it, X is fairly balanced though. As we have no idea how absurd א (Incomplete) and potentially true א will be so for the first phase of the reception, X is balanced enough.

BTW, her HP is still too low, might want to increase that.
 
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Thinking on it, nearly all the really...powerful bosses are hard because of some method of damage gating.

Yan and his hands, Xiao with two phases and sometimes Powernull, many of the Reverb ensamble like Eileen, Blood-red Night, Pluto, Apoc Birds HP locks, Roland with many stages. Tanya maybe counts with self res.

And those who don't like Brehmen get burst down, or have massive HP and resist like Greta with 1000 HP, 500 stagger, two stages, 20 anti-debuff and gains more, self regen, reduce damage, eating for more regen...

Edit: And even Brehmen has hp stages, just stagger based I think.
 
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X has how should I say this? She has a lot of single-dice cards.

Actually, since you talked about this, one addition that would help with this is giving her *Singular strike* (+2 power and more emotion in a clash to cards with a single non-counter dice)

She would probably also benefit from putting some counter dices on said cards too.

At the end of the day @Genih Wat, you did a pretty good job thematically speaking, nailing the mechanics with just a wiki dive and never having played the game is not really a realistic goal anyway. Particularly when trying to make a SotC level reception, where the player has access to most of the mechanics to counter your boss and can sometimes field some pretty monstrous counter compositions as a result.
 
X will immediately turn into a pile of gore the moment she faces a Smoke Build.

With Xiao, Yan, Olivier, and 1 Smoke applier, you can probably kill X before she reaches emotion level 5.

However. I absolutely love the mechanic of the emotion cards. Honestly speaking, it's a really underutilized part of the game (though not truly much).
 
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X will immediately turn into a pile of gore the moment she faces a Smoke Build.

With Xiao, Yan, Olivier, and 1 Smoke applier, you can probably kill X before she reaches emotion level 5.

However. I absolutely love the mechanic of the emotion cards. Honestly speaking, it's a really under utilized part of the game (though not truly much).
If there isn't a necessary party member like a Realization or something or party locking like Reverb...

Nikolai with smoke and Maxim passive for extra 50% dmg for Mark Disposal and destroying all Retaliation dice for a burst turn
Mirinae the Hana buffer with lots of STR gain to distribute,
Yesod Discard Olivier with Myongest and Forsaken Murderer Abno page to stall and build up and to destroy with +5 STR + min and max dice Dark Flame Dead Butterfly EGO,
A pure smoke applier with the Star of the City general reception smoke pages, and Yan as support is what I generally used at that point.

If its before Impurity, then swap Olivier for Purple Tear and Mirinae with Xiao.

As to what I imagine a general build to be like, and where my opinion comes from regarding bosses.
 
Thank you for inspiring the idea in the first place. Wouldn't have even known where to begin had I not seen your idea to extend the Emotion Level Cap on X.
I can confirm, decks are 9 pages max in LoR, thought the fact you explicitly gave her a passive that changes her pages depending on emotion level do *explain* the bigger number a little.
Sounds about right. I just really wanted to run with the idea of X steadily escalating as emotions ran higher, until reaching a point of "NO WAIT SHIT GO BACK" and starting a big ball of pain rolling your way.
I'd never have thought I would inspire someone this much, even if it's just some attack names, I don't know how to handle it. :oops:
What can I say? They were cool names and fit with the character!
The closest I know of is the liu association, who has fervor (dices gain +1 power at emotion level 3) and several cards that either give emotion or gain power with higher emotion levels.
So the concept is pretty unique for LoR. Bitchin'!
I think the same about shimmering, it's an useful ability to give for making a quick boost to a boss, but it's generic and remove some of the mechanics in boring ways.

For increasing light costs, I am only aware of one card, Binah's degraded lock, who increase the cost of the card with the highest cost in hand, she is the only one who can use it and you can never change her deck.
So I didn't miss anything, then. Awesome.

Having edited the 'book of X' which should have really been named a Reception instead, and looking at the assorted notes on my document... Now I kind of feel bad about how "Fuck You and Everything in That General Direction" א (Incomplete)'s passives feel. But that's Lobcorp for you, where the Difficulty Curve is Vertical.

As in I'm probably keeping what I have because I like the ideas presented there. They're probably poorly implemented but OH WELL.

Looking through things again, I can say...probably yeah.
@Genih Wat
X has how should I say this? She has a lot of single-dice cards. And almost no Speed dice, seriously. What speed is she? Speed III because of her body is a must, but with so few speed dices she will just get overwhelmed and DPSed to oblivion.

Assuming she has speed III, X will only have 4-speed dice at Emo level 5. That's way too little. Unless Cracking Face gives her extra speed dice X will be overwhelmed by sheer firepower on the Library Team.

The chance of her dying before she can take the form of א (Incomplete) is high with the post-Star of the City builds.
Oh starting speed dice is based entirely on the Speed trait? I thought it was a case of "Oh yeah, this specific guy starts with 3 Speed Dice and then gets the Speed III Trait on top of that so he starts with 4 dice and moves up to like 6 later on. Then this other guy starts with 1 speed die, and gets up to 3 by E5."
I mean, either way knowing that 2 dice is way too low, X probably starts with either 3 or 4 Speed dice and moves up to like, 5 by EL5, and up to 6 or 7 by CF3.
EDIT: Looking through her reception again, she has 0 attacks from the get-go. Because some of her attacks get locked once she progresses to a higher emotion level, X is gonna get hammered in the starting phases and struggle to increase her emotion levels. Although Attachment work hard carries here.
I figured it made sense for X to not have any actual HP damaging moves at first because she's not actually there to hurt anyone, just poke at the new, weird Science Thing she's found because it's Neat™️

It's only when people start poking the ALEPH with pointy sticks that things go wrong. But for balancing, I should probably change it. Nyarky's suggestion of +2 Power, Emotion Coin Bit on Intellectual Inquiry it is!
I do think depending on how you look at it, X is fairly balanced though. As we have no idea how absurd א (Incomplete) and potentially true א will be so for the first phase of the reception, X is balanced enough.
Then I have done my job well, it seem-
BTW, her HP is still too low, might want to increase that.
Oh god damnit this is like the fourth time I've changed that value! son of a-[/j] How much do you think it should be? 500 HP, 600?? And 300 Stagger or something??
X will immediately turn into a pile of gore the moment she faces a Smoke Build. With Xiao, Yan, Olivier, and 1 Smoke applier, you can probably kill X before she reaches emotion level 5.

However. I absolutely love the mechanic of the emotion cards. Honestly speaking, it's a really underutilized part of the game (though not truly much).
I have no goddamn idea how Smoke works, so that's honestly fine, I think. The Emotion Fuckery is probably my favorite part, TBH. Followed immediately by the fact that I feel really clever for sneaking in the 4 Work Types of Lobcorp.
 
Actually, Mami shouldn't worry too much about X's nature as an Abnormality - mainly because she doesn't understand how bad it can be. So far, she has seen the aftermath of our battle with Blue Star. She saw the Army, who actually acted friendly towards her. And she heard from us that Abnromalia represents a theme or idea and that they can be dangerous. Not too many things to form an opinion. I'm more concerned that it will work the other way around - Mami will be less wary of other Abnormalities due to her experience with X. We should probably explain that X is quite anomalous even among her kind. Besides, it's probably worth saying that we realized who we are only recently, and did not try to deceive her.

[X] Check whether Mami is okay.
-[X] If yes, approach the topic of EGO Gift and You are an Abnormality.
--[X] If no, calm her down and then approach the topic of EGO Gift and You are an Abnormality.
---[X] Explain that you only realized who you are today. You are an anomaly even among other Abnormalities.
 
Why, yes, I do intend to tell her these things, however, we do need to help her and stabilize her psyche first to make sure she don't succumb to despair when learning these things, the first of those in my list is the one about Kyubey, we are already quite on the way to being able to by giving her a family.
Maybe I'm cranky at this time of day, but I don't feel like stabilizing her psyche is something we can simply wait to have happen. We're already seeing lots of Witches that never appeared before, more Abnormalities could arrive or show themselves at any moment, and it's only a matter of time before some Magical Girls start pushing into the city, either through strange wish magic or sheer numbers.

We do in fact have a stabilizer button. Using it makes Exposure go up, but we've yet to determine if that's good or bad. We may just want to dump it all out at once.
 
(Fanmade) Reception of the Lost Manager (Edited)
X's stats: The ink has bled too much for this section to be especially legible...
HP: 450 (S: Normal; P: Endured; B: Endured) Stagger: 250 (S: Normal; P: Normal; B: Weak)
Emotion Level: 5 10 Starting Speed Dice: 4. Rolls 3-7.
Starting Max Light: 5

I've decided to give some extra passive to X to really give off that "Impurities" level bullshit. Especially since shes going solo for this. Would nerf her a bit more if shes not solo.

X's Passives:
Cogito Ephemera I: Recover 2 Light per Scene. Whenever X gains 2 or more Emotion Coins in a Scene, recover 1 additional Light. While below Emotion Level V, Heal 5 HP and Recover 5 Stagger at the end of every Scene.

Daughter of the Sun & Moon
X can continue gaining Emotion Coins beyond Emotion Level V. Every time she would gain a new Emotion Level beyond V, gain a Cracking Façade Level instead. Cracking Façade has varying effects depending on its level.
Cracking Façade:
Gain one maximum Light for each Level.
At Level 1, gain +2 Light regen.
At Level 3, gain +1 speed, all dice gain +1 power, and +1 speed dice.
At Level 5, remove all Cracking Façade Levels and change into א (???).

Keter Meltdown: Certain Pages in X's Deck are unusable below a specific Emotion Level.
Certain Pages in X's Deck are unusable above a certain Emotion Level.
Certain Pages in X's Deck change based on Emotion Level.

Interpretation I: Whenever an Abnormality Page is used, there is a 10% chance for X to attempt to use a Page from the same Abnormality.

Qliphoth Overload: If X is below Emotion Level V when staggered, she gains 2 Negative Emotion Coins.
If X is at Emotion Level V or higher when defeated, she revives at 50% HP and gains 1 Cracking Facade Level.

Speed Adam (Day 49): Speed Dice + 2. Obtain 1 extra speed dice at emotion level 4.

Abraham (Day 48): At the start of the scene, choose one speed dice, the card slot in said speed dice become impossible to redirect.

Abel (Day 47): At the start of the scene, choose one speed dice, and increase the speed of said speed dice by 1.

X's deck is actually pretty decent already. However, some of her cards are a bit too weak, to the point of basically being free damage. So I'll be changing a tiny bit. And also gives her a bit more option in the early scenes.

Distracted Defense: 4-4 Block, 4-5 Evade
At Emotion Level 3+, all instances of Distracted Defense are replaced with Instinct Work
Cost 1 Light

Intellectual Inquiry: 3-4 Piercing (On hit: Deal only stagger damage)
At Emotion Level 3+, all instances of Intellectual Inquiry are replaced with Insight Work
Cost 1 Light

Instinct Work: 4-6 Block, 4-10 Evade
On Clash: Gain 1 Positive Emotion Coin
On Clash Loss: Retaliate for 6-8 Blunt HP
Cannot be drawn if X is at Cracking Façade Level 1+
If X is at Cracking Façade Level 1+ while this Page is in hand, discard & draw a new Page
Cost 1 Light

Insight Work: 5-8 Piercing (On hit: Deal only stagger damage), 5-8 Piercing (On hit: Deal only stagger damage)
On hit: Gain 1 Positive Emotion Coin
On hit: Reduce target Light by 1, increase X's Light by 1
Cannot be drawn if X is at Cracking Façade Level 1+
If X is at Cracking Façade Level 1+ while this Page is in hand, discard & draw a new Page
Cost 1 Light

Sword Sharpened With Tears: 5-8 Piercing HP, 5-8 Piercing HP, 5-8 Piercing HP, 5-8 Piercing HP
Each time a die rolls Max, inflict 3% of the target's max HP as damage and ignore resistances.
Cannot be drawn unless X is at Emotion Level 2+
Cannot be drawn if X is at Cracking Façade Level 3+
If X is at Cracking Façade Level 3+ while this Page is in hand, discard & draw a new Page
Cost 3 Light

Attachment Work: Heal all opponents for 4-6HP, then inflict 2 Feeble & 2 Disarm this and next Scene
On Max Healing: Gain 2 Positive Emotion Coins
At Emotion Level 4+, whenever Attachment Work is drawn there replace it with Spark of Annoyance and Flash of Irritation.
At Cracking Façade Level 3+ replaces it with 2 Spark of Annoyances, 2 Flash of Irritation instead, and 1 Sickening Crack.
Cost 2 Light

Repression Work: Heal 12-20 HP, Recover 7-16 Stagger. Inflicts 3 Bind this scene and the next scene to target.
On Max Stagger Recovery: Reduce Cracking Façade Level by 1 to a minimum of 0
On Non-Max Stagger Recovery: Gain 2 Negative Emotion Coins
Repression Work and Flash of Irritation cannot be used in the same Scene
Repression Work and Spark of Annoyance cannot be used in the same Scene
Cannot be drawn unless X is at Emotion Level 5+
At Cracking Façade Level 4+, all instances of Repression Work are replaced with Sealed Grandeur
Cost 3 Light

Spark of Annoyance: 13-15 Piercing Stagger (On hit: Deal only stagger damage)
Mass Attack - Summation
+1 Power per Negative Emotion Level
+1 Power per Cracking Façade Level
On Max Stagger damage: Gain 1 Negative Emotion Coin
Repression Work and Spark of Annoyance cannot be used in the same Scene
If Spark of Annoyance and Flash of Irritation are used in the same Scene: Gain 2 Endurance next Scene
Can only be used once every 3 Scenes
Cost 3 Light

Flash of Irritation: 13-15 Piercing HP (On Hit: Only deal HP damage)
Mass Attack - Summation
+1 Power per Negative Emotion Level
+1 Power per Cracking Façade Level
On Max HP damage: Gain 1 Negative Emotion Coin
Repression Work and Flash of Irritation cannot be used in the same Scene
If Spark of Annoyance and Flash of Irritation are used in the same Scene: Gain 2 Strength next Scene
Can only be used once every 3 Scenes
Cost 3 Light

Lobotomy
: 7-9 Slashing Stagger (On hit: Deal only stagger damage)
On Hit: Invert the target's Status Effects next Scene (I.E. if the target has stacks of Strength in this Scene, give equal stacks of Feeble next scene. Does nothing to Burn, Paralysis, Smoke, and Bleed.)
Cannot be drawn unless X is at Emotion Level 4+
Cost 1 Light

Sickening Crack: 15-20 Blunt Stagger (On hit: Deal only stagger damage)
On use: Take 9-15 Blunt HP Damage, ignore resistances.
On use: Gain 2 Negative Emotion Coin
Cannot be drawn unless X is at Cracking Façade Level 3+
Cost 1 Light

Blood of Gleaming Rot: 10-14 Slashing HP (On Hit: Only deal HP damage), 10-14 Slashing HP (On Hit: Only deal HP damage)
On hit: Inflict 4 Bleed onto the target
If this card is used in the same scene as Flesh of Withering Steel, inflict an additional 4 Bleed onto the target
Cannot be drawn unless X is at Cracking Façade Level 2+
Cost 1 Light

Flesh of Withering Steel: 8-10 Block, 8-10 Block, 8-10 Block
If this scene is used in the same scene as Blood of Gleaming Rot, gain 2 Protection next Scene
Cannot be drawn unless X is at Cracking Façade Level 2+
Cost 1 Light

Sound of a Star: 7-13 Blunt Stagger (On hit: Deal only stagger damage), 7-13 Blunt Stagger (On hit: Deal only stagger damage), 7-13 Blunt Stagger (On hit: Deal only stagger damage).
Ignore Resistances.
If the target is staggered by this Page, deal 3 instances of 7-11 Blunt HP damage
Cannot be drawn unless X is at Emotion Level 4+
Cost 3 Light

Echo of Decay: 7-7 Piercing HP Damage, ignore resistances.
Mass Attack - Individual
On Hit: Deal 4% Piercing HP Damage, ignore resistance
On Use: Take 4% Piercing HP Damage, ignore resistances
On Use: Gain 1 Negative Emotion Coin
Cannot be drawn unless X is at Cracking Façade Level 3+
Cost 3 Light

Sealed Grandeur: Heal 10% HP, Recover 10% Stagger
On Use: Add 2 Echo of Decay to hand next Scene
Cannot be drawn unless X is at Cracking Façade Level 4+
Cost 5 Light

The point of the changes is generally speaking to make X far more durable and increases her chances of reaching Cracking Facade level 5 (Gaining Emotion Coins past EMO level 5 could take a seriously long time).

Generally speaking though, excellent work.
Outside of that.
Maybe I'm cranky at this time of day, but I don't feel like stabilizing her psyche is something we can simply wait to have happen. We're already seeing lots of Witches that never appeared before, more Abnormalities could arrive or show themselves at any moment, and it's only a matter of time before some Magical Girls start pushing into the city, either through strange wish magic or sheer numbers.
You are cranky dude. We are only like 6 days into the canon. There's no need to rush things. And besides, let the girl enjoy her chance at having a mom again without ruining her day.

You never know when she will lose her head again.
 
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X's stats: The ink has bled too much for this section to be especially legible...
HP: 450 (S: Normal; P: Endured; B: Endured) Stagger: 250 (S: Normal; P: Normal; B: Weak)
Emotion Level: 5 10 Starting Speed Dice: 4. Rolls 3-7.
Starting Max Light: 5

I've decided to give some extra passive to X to really give off that "Impurities" level bullshit. Especially since shes going solo for this. Would nerf her a bit more if shes not solo.

X's Passives:
Cogito Ephemera I: Recover 2 Light per Scene. Whenever X gains 2 or more Emotion Coins in a Scene, recover 1 additional Light. While below Emotion Level V, Heal 5 HP and Recover 5 Stagger at the end of every Scene.

Daughter of the Sun & Moon
X can continue gaining Emotion Coins beyond Emotion Level V. Every time she would gain a new Emotion Level beyond V, gain a Cracking Façade Level instead. Cracking Façade has varying effects depending on its level.
Cracking Façade:
Gain one maximum Light for each Level.
At Level 1, gain +2 Light regen.
At Level 3, gain +1 speed, all dice gain +1 power, and +1 speed dice.
At Level 5, remove all Cracking Façade Levels and change into א (???).

Keter Meltdown: Certain Pages in X's Deck are unusable below a specific Emotion Level.
Certain Pages in X's Deck are unusable above a certain Emotion Level.
Certain Pages in X's Deck change based on Emotion Level.

Interpretation I: Whenever an Abnormality Page is used, there is a 10% chance for X to attempt to use a Page from the same Abnormality.

Qliphoth Overload: If X is below Emotion Level V when staggered, she gains 2 Negative Emotion Coins.
If X is at Emotion Level V or higher when defeated, she revives at 50% HP and gains 1 Cracking Facade Level.

Speed Adam (Day 49): Speed Dice + 2. Obtain 1 extra speed dice at emotion level 4.

Abraham (Day 48): At the start of the scene, choose one speed dice, the card slot in said speed dice become impossible to redirect.

Abel (Day 47): At the start of the scene, choose one speed dice, and increase the speed of said speed dice by 1.

X's deck is actually pretty decent already. However, some of her cards are a bit too weak, to the point of basically being free damage. So I'll be changing a tiny bit. And also gives her a bit more option in the early scenes.

Distracted Defense: 4-4 Block, 4-5 Evade
At Emotion Level 3+, all instances of Distracted Defense are replaced with Instinct Work
Cost 1 Light

Intellectual Inquiry: 3-4 Piercing (On hit: Deal only stagger damage)
At Emotion Level 3+, all instances of Intellectual Inquiry are replaced with Insight Work
Cost 1 Light

Instinct Work: 4-6 Block, 4-10 Evade
On Clash: Gain 1 Positive Emotion Coin
On Clash Loss: Retaliate for 6-8 Blunt HP
Cannot be drawn if X is at Cracking Façade Level 1+
If X is at Cracking Façade Level 1+ while this Page is in hand, discard & draw a new Page
Cost 1 Light

Insight Work: 5-8 Piercing (On hit: Deal only stagger damage), 5-8 Piercing (On hit: Deal only stagger damage)
On hit: Gain 1 Positive Emotion Coin
On hit: Reduce target Light by 1, increase X's Light by 1
Cannot be drawn if X is at Cracking Façade Level 1+
If X is at Cracking Façade Level 1+ while this Page is in hand, discard & draw a new Page
Cost 1 Light

Sword Sharpened With Tears: 5-8 Piercing HP, 5-8 Piercing HP, 5-8 Piercing HP, 5-8 Piercing HP
Each time a die rolls Max, inflict 3% of the target's max HP as damage and ignore resistances.
Cannot be drawn unless X is at Emotion Level 2+
Cannot be drawn if X is at Cracking Façade Level 3+
If X is at Cracking Façade Level 3+ while this Page is in hand, discard & draw a new Page
Cost 3 Light

Attachment Work: Heal all opponents for 4-6HP, then inflict 2 Feeble & 2 Disarm this and next Scene
On Max Healing: Gain 2 Positive Emotion Coins
At Emotion Level 4+, whenever Attachment Work is drawn there replace it with Spark of Annoyance and Flash of Irritation.
At Cracking Façade Level 3+ replaces it with 2 Spark of Annoyances, 2 Flash of Irritation instead, and 1 Sickening Crack.
Cost 2 Light

Repression Work: Heal 12-20 HP, Recover 7-16 Stagger. Inflicts 3 Bind this scene and the next scene to target.
On Max Stagger Recovery: Reduce Cracking Façade Level by 1 to a minimum of 0
On Non-Max Stagger Recovery: Gain 2 Negative Emotion Coins
Repression Work and Flash of Irritation cannot be used in the same Scene
Repression Work and Spark of Annoyance cannot be used in the same Scene
Cannot be drawn unless X is at Emotion Level 5+
At Cracking Façade Level 4+, all instances of Repression Work are replaced with Sealed Grandeur
Cost 3 Light

Spark of Annoyance: 13-15 Piercing Stagger (On hit: Deal only stagger damage)
Mass Attack - Summation
+1 Power per Negative Emotion Level
+1 Power per Cracking Façade Level
On Max Stagger damage: Gain 1 Negative Emotion Coin
Repression Work and Spark of Annoyance cannot be used in the same Scene
If Spark of Annoyance and Flash of Irritation are used in the same Scene: Gain 2 Endurance next Scene
Can only be used once every 3 Scenes
Cost 3 Light

Flash of Irritation: 13-15 Piercing HP (On Hit: Only deal HP damage)
Mass Attack - Summation
+1 Power per Negative Emotion Level
+1 Power per Cracking Façade Level
On Max HP damage: Gain 1 Negative Emotion Coin
Repression Work and Flash of Irritation cannot be used in the same Scene
If Spark of Annoyance and Flash of Irritation are used in the same Scene: Gain 2 Strength next Scene
Can only be used once every 3 Scenes
Cost 3 Light

Lobotomy
: 7-9 Slashing Stagger (On hit: Deal only stagger damage)
On Hit: Invert the target's Status Effects next Scene (I.E. if the target has stacks of Strength in this Scene, give equal stacks of Feeble next scene. Does nothing to Burn, Paralysis, Smoke, and Bleed.)
Cannot be drawn unless X is at Emotion Level 4+
Cost 1 Light

Sickening Crack: 15-20 Blunt Stagger (On hit: Deal only stagger damage)
On use: Take 9-15 Blunt HP Damage, ignore resistances.
On use: Gain 2 Negative Emotion Coin
Cannot be drawn unless X is at Cracking Façade Level 3+
Cost 1 Light

Blood of Gleaming Rot: 10-14 Slashing HP (On Hit: Only deal HP damage), 10-14 Slashing HP (On Hit: Only deal HP damage)
On hit: Inflict 4 Bleed onto the target
If this card is used in the same scene as Flesh of Withering Steel, inflict an additional 4 Bleed onto the target
Cannot be drawn unless X is at Cracking Façade Level 2+
Cost 1 Light

Flesh of Withering Steel: 8-10 Block, 8-10 Block, 8-10 Block
If this scene is used in the same scene as Blood of Gleaming Rot, gain 2 Protection next Scene
Cannot be drawn unless X is at Cracking Façade Level 2+
Cost 1 Light

Sound of a Star: 7-13 Blunt Stagger (On hit: Deal only stagger damage), 7-13 Blunt Stagger (On hit: Deal only stagger damage), 7-13 Blunt Stagger (On hit: Deal only stagger damage).
Ignore Resistances.
If the target is staggered by this Page, deal 3 instances of 7-11 Blunt HP damage
Cannot be drawn unless X is at Emotion Level 4+
Cost 3 Light

Echo of Decay: 7-7 Piercing HP Damage, ignore resistances.
Mass Attack - Individual
On Hit: Deal 4% Piercing HP Damage, ignore resistance
On Use: Take 4% Piercing HP Damage, ignore resistances
On Use: Gain 1 Negative Emotion Coin
Cannot be drawn unless X is at Cracking Façade Level 3+
Cost 3 Light

Sealed Grandeur: Heal 10% HP, Recover 10% Stagger
On Use: Add 2 Echo of Decay to hand next Scene
Cannot be drawn unless X is at Cracking Façade Level 4+
Cost 5 Light

The point of the changes is generally speaking to make X far more durable and increases her chances of reaching Cracking Facade level 5 (Gaining Emotion Coins past EMO level 5 could take a seriously long time).

Generally speaking though, excellent work.
Holy shit, dude. This is everything I'd tried to do but so much better than I could have imagined. I love it. 10/10. Would make a Reception to have it properly edited & refined again. Or, better yet, would start a PM discussion thing with you and @Nyarky to discuss ideas and such to make sure it gets done right the first time or something. IDK. I have ideas. I wanna talk about them, and have them worded properly and in ways that make sense. If you're cool with that.

We are only like 6 days into the canon. There's no need to rush things. And besides, let the girl enjoy her chance at having a mom again without ruining her day.
You never know when she will lose her head again.
Somehow I forgot we're only on day 6. I don't know what day I thought we were on, but it sure as fuck wasn't 6
 
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[X] Check whether Mami is okay.
-[X] If yes, approach the topic of EGO Gift and You are an Abnormality.
--[X] If no, calm her down and then approach the topic of EGO Gift and You are an Abnormality.
---[X] Explain that you only realized who you are today. You are an anomaly even among other Abnormalities.
 
I forget we are very early in the story line too. It feels like it has been at least eight weeks...(Check those 51 threadmarks) oh, thats why.
 
Page of Agnus Principle
Agnus Principle

HP: 200
STG: 150

———

Shimmering: Each Scene, exhaust all Pages in the Hand and Deck and add new Pages to Hand. Reduce their Cost to 0.

Speed Of Light: Speed Dice Slot +4. Gain an additional Speed Die at Emotion Levels 2 and 4.

Protean: When HP reaches 0, divide into Satellites at the end of the Scene. Satellites share this Character's Emotion Level. After one of the Satellites has been defeated, recombine with the others at the end of the Scene. That Satellite remains separate for the duration of the Phase.

If all five Satellites are already present when HP reaches 0, proceed to the next Phase.

Extremophile: Debuffs on this Character cannot stack higher than 5. Reduce damage and stagger damage taken from all sources by 1 for each Commandment active, up to 3.

Commandment Of Denial: Each Scene, mark a Combat Page being used by each Ally. Dice on these Pages and the Pages Clashing with them are unaffected by Power Gain or Loss. On a Hit with a marked Combat Page, inflict Power Negation next Scene.

When the Agnus Principle divides, distribute this Commandment to one of the Satellites. Regain this Commandment when the Satellite is recombined.

Commandment Of Anger: This Character's attacks can't be redirected and deal Fatal damage regardless of Resistances in a One-Sided attack.

When the Agnus Principle divides, distribute this Commandment to one of the Satellites. Regain this Commandment when the Satellite is recombined.

Commandment Of Bargaining: If this Character wins more Clashes than they lose with a Combat Page, increase the Maximum Roll of all Dice they play by 1 this Scene. Otherwise, increase the Minimum Roll of all Dice they play this Scene by 1.

When the Agnus Principle divides, distribute this Commandment to one of the Satellites. Regain this Commandment when the Satellite is recombined.

Commandment Of Depression: At the end of each Scene, inflict 3 Paralysis and 2 Erosion next on all Enemies that didn't inflict damage to this Character that Scene.

When the Agnus Principle divides, distribute this Commandment to one of the Satellites. Regain this Commandment when the Satellite is recombined.

Commandment Of Acceptance: All Allies gain 1 Strength, Endurance, Haste, Protection, Stagger Protection, and Damage Up each Scene.

When the Agnus Principle divides, distribute this Commandment to one of the Satellites. Regain this Commandment when the Satellite is recombined.

———

Shimmering: Each Scene, exhaust all Pages in the Hand and Deck and add new Pages to Hand. Reduce their Cost to 0.

Speed Of Light: Speed Dice Slot +2.

Protean: At the start of this Phase, remove all Satellites and spawn four additional instances of the Agnus Principle. Distribute Commandments among all five instances.

Every two Scenes, two further instances of the Agnus Principle join the battle up to a maximum of seven. These further instances do not have Commandments. The Reception only ends when all instances of the Agnus Principle have been defeated.

Extremophile: Debuffs on this Character cannot stack higher than 5. Reduce damage and stagger damage taken from all sources by 1 for each Commandment active, up to 3.

Apoptosis: If this Character survives for 3 Scenes, uses a powerful Mass Attack that sacrifices all remaining HP to gain power proportional to the HP sacrificed. Only 1 instance of the Agnus Principle may sacrifice itself each Scene.

Exposed Imperfection: At the start of each Scene, gain Erosion equal to the number of instances of Agnus Principle that have been slain.

———

Deck
  • Array
  • Starlit Bloom
  • Celestial Alignment
  • Divine Arrow
  • Purification
  • Inquisition
  • Blossoming Cosmos
  • Lamb's Wish
—————————

Satellite

HP: 200
STG: 150

———

Shimmering: Each Scene, exhaust all Pages in the Hand and Deck and add new Pages to Hand. Reduce their Cost to 0.

Speed Of Light: Speed Dice Slot +1. Gain an additional Speed Die at Emotion Level 3.

Protean: When defeated, remain separate from the Agnus Principle for the duration of the Phase. Whenever this Character is defeated, returns after two Scenes. This Character's Commandments are inactive for this duration.

Extremophile: Debuffs on this Character cannot stack higher than 5. Reduce damage and stagger damage taken from all sources by 1 for each Commandment active, up to 3.

Apoptosis: If this Character survives for 3 Scenes, uses a powerful Mass Attack that sacrifices all remaining HP to gain power proportional to the HP sacrificed. Only 1 instance of the Agnus Principle may sacrifice itself each Scene.

———

Deck
  • Array
  • Starlit Bloom
  • Celestial Alignment
  • Divine Arrow
  • Purification
  • Inquisition
  • Blossoming Cosmos
—————————

As per the policy, the last member of the Holy Quintet Distortions. I'll have to get to work on more to release at some point. That's all of them for now, though.
 
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Nyarky's suggestion of +2 Power, Emotion Coin Bit on Intellectual Inquiry it is!

Just to make sure, singular strike is the name of a passive, it mostly is given to *samurai* types characters (because you know, iaido and all that), but it can very well be used here.

I have no goddamn idea how Smoke works, so that's honestly fine, I think.

Smoke works like this:
Can't have more than 10 smoke, gain one strength at 10, lose one smoke per scene, and, the important part to explain why they said it would make X melt, increase damages received, unless the character has the correct passive, where it increase the damage sent instead.

Maybe I'm cranky at this time of day, but I don't feel like stabilizing her psyche is something we can simply wait to have happen
Well, we can…
We do in fact have a stabilizer button.
That, we can that.

I am not against using lobotomy to help in that kind of case.

Somehow I forgot we're only on day 6. I don't know what day I thought we were on, but it sure as fuck wasn't 6

At least we are not yet at the level of pmas when it comes to times dilation, it jas reached the point where there are jokes in the updates about their last week feeling like years… because it did out of universe.

Edit:

Ohhhh, another member of the quintet!


Hello Madoka!

Apoptosis: If this Character survives for 3 Scenes, uses a powerful Mass Attack that sacrifices all remaining HP to gain power proportional to the HP sacrificed.

Better hope you have DPS, because they're gonna be the one with it if you don't.


Why does this page feel like something you don't want to be hit by?
 
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