- Location
- England
No.Hasn't it been said to cause problems with Gaia if we start taking chunks of the earth out?
She doesn't care for her surface.
No.Hasn't it been said to cause problems with Gaia if we start taking chunks of the earth out?
First of all... yes, the main problem is that we do not know Daiyu is immune. Otherwise, I would give that an honest shot.Diayu is explicitely a tank. She can tank hits Preluda hits, while Cerys can keep enemy within range of Alpha and Omega. Only issue is, that I believe Cerys do not know that Diayu is immune to that, and there is no time for experiments.
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Btw - if wave was directed straight down and fired from close distance, how big damage to area would be? Would it just splash arount, or be focused on Preluda and bury her in earth?
If we went behing Preluda and tried continuously using/refreshing Halt... do we have realistic chances of keeping it still and not attacking? If so that that plus Alpha/Omega plus Ignition Aura may be a way to go.
I think this was in reaction to the 1mil damage we were discussing a while ago. 32k is a-ok.Hasn't it been said to cause problems with Gaia if we start taking chunks of the earth out?
If the next enemy is better than the Peluda in everything, I call bullshit. We are fighting a legendary creature, so unless our next opponent is another legendary creature of at least the same reknown, it will be weaker.This idea of alpha strike is getting to be a problem, what if the next enemy is just better then the Peluda in every way? What do you want to destroy the continent to kill it? We need to make alpha and omega better to deal with these kinds of situations where brute force nukes cause more damage then the enemy.
We can afford lvl 7 Juggernaut, lvl 7 Plasma Sphere and lvl 5 Halt.The main problem is actually the healing; stalling would work just fine, seeing that Daiyu is still invincible to it.
Plus... I think the more severe body modifiers start showing up below 50% Health, so even if we just punt it down to 25%, it would probably lose at least a leg and most of its fur while sustaining pretty terrible internal injuries. That would likely stun it for a turn or two while the damage heals.
Yes, but we can only cast two per turn; charging this up takes 20 turns... and the Peluda regenerates its Health back far faster while we have nothing else to hurt it with.
Would need levels in Thermal Spear for that.
Yep, which is useless. We have four hits per turn at most, which would do less than the 4.2k-threshhold it regenerates per turn.
Okay. I just ran another set of calculations.
Our options are as follows:
1) A Sea of Spears: With Thermal Spear at lv11, we can charge up fourty of those for a minimum damage of 22,320; with Magic Modifier, this would be enough to assuredly kill the Peluda in one hit.
-Addendum: We could leave it at lv10 and hope for Spell Boost to do the rest
-Addendum: We could leave it lower and finish the Peluda with a few more levels in Juggernaut Wave; but that would destroy the countryside again. (Still, three levels would turn the damage into 8k, enough for a last hit)
Pro: Tested and safe method
Con: Preparing this might set off the Peluda; damage overall would still destroy the countryside; if the alpha-strike is negated somehow, we are in trouble
2) Alpha and Omega the thing. We could get another 3 levels with the EXP we have, turning the first damage up to 152; seeing that it doubles each turn, it would then take about seven turns of continuous usage to kill the Peluda. Otherwise eight to nine turns.
Pro: Tested method, works as intended
Con: Not safe if the Peluda jumps for us or throws things; requires the creature to remain in range; we can not work any other magic while using it
3) Juggernaut Wave to lv8 and alpha-strike the Peluda to death
Pro: Guaranteed kill, works and is safe
Con: Will destroy the countryside
4) A mixture of 1 and 3; push Thermal Spear to lv8 for minimum 12,920 damage (not counting MM or Spell Boost), then Juggernaut Wave to lv6 for 8,000 damage; charge up the spears and rain them down, then follow up with the wave in the same turn.
Pro: Might not destroy the countryside (as much), works from a safe distance
Con: We are in trouble if it does not work; preparing this might set off the Peluda
Discarded ideas:
-Hit with sword: even if we had the damage necessary for this (we have not; lv10 with all buffs would reach 1.8k at best), we can not afford going near this thing unless absolutely necessary
-Plasma Sphere: Too little damage for what we are doing
With all this in mind... we have no choice, really. If we had the damage to actually hurt it with normal attacks, this might be different... but as it stands, our only viable strategy is to end this quick either way.
Honestly, I am not a fan of Alpha and Omega right now; too much could go wrong with that.
Edit: after the last time we tried to go for less collateral and almost died... I am reluctant.
As long as we don't destroy entire continents, which lots of other people would not like
Karen's
The Peluda is one of the weakest creatures that gains the buff for being Mythical/Legendary/EpicSpeaking of, @Rukia, how strong is that beast in relation to the rest of the top on Earth? Weaker than dragons, I guess... but probably still one of the big ones, right?
We can afford lvl 7 Juggernaut, lvl 7 Plasma Sphere and lvl 5 Halt.
This gives us a good alpha strike, which'll take out most of it. Something to keep it in place, and with Plasma Sphere something to burn it down the rest.
Halted enemies also tend to have a negative resistance modifier of some kind (-xxx can't dodge)
Considering that the other guys we killed before were already in the top 5-10% of the planet, I guess this puts it in the top 1% or something like that?The Peluda is one of the weakest creatures that gains the buff for being Mythical/Legendary/Epic
Yes.Considering that the other guys we killed before were already in the top 5-10% of the planet, I guess this puts it in the top 1% or something like that?
Is the Loch Ness Monster a dragon here? If it isn't, would it be the kind of thing that gets that type of bonus?The Peluda is one of the weakest creatures that gains the buff for being Mythical/Legendary/Epic
It's not, but it does gain the buff since it's so well known.Is the Loch Ness Monster a dragon here? If it isn't, would it be the kind of thing that gets that type of bonus?
That's why I brought it up. Probably one of the most famous monsters in the entire world, at least in terms of what those unaware of magic sometimes believe actually exists.
But we can start with the precasted Thermal Spears and then JW itEh...
Wait, let me check.
JW lv7 = 16,000 damage
PS lv 7 = 1,493 damage
JW hits for roughly 16.5k damage after Spell Boost and MM, roughly 2k taken away due to the Peluda's damage reduction.
That gives it ~14.5k damage and leaves it with ~6.5k Health.
Before we can cast Plasma Sphere, it will already heal for 4.2k, getting back up to >10k... and we only deal 1k damage at most with the spheres... per turn because we have only one.
So... sorry, but that would not be enough.
Considering that the other guys we killed before were already in the top 5-10% of the planet, I guess this puts it in the top 1% or something like that?
Good point, but what would we need Plasma Sphere for in that case?But we can start with the precasted Thermal Spears and then JW it
You should.Out of curiosity, do we only get experience from combat now? We didn't get any from meeting Gaia, which I would have thought would be a big enough deal to get at least some.
1) A Sea of Spears: With Thermal Spear at lv11, we can charge up fourty of those for a minimum damage of 22,320; with Magic Modifier, this would be enough to assuredly kill the Peluda in one hit.
-Addendum: We could leave it at lv10 and hope for Spell Boost to do the rest
-Addendum: We could leave it lower and finish the Peluda with a few more levels in Juggernaut Wave; but that would destroy the countryside again. (Still, three levels would turn the damage into 8k, enough for a last hit)
Pro: Tested and safe method
Con: Preparing this might set off the Peluda; damage overall would still destroy the countryside; if the alpha-strike is negated somehow, we are in trouble
2) Alpha and Omega the thing. We could get another 3 levels with the EXP we have, turning the first damage up to 152; seeing that it doubles each turn, it would then take about seven turns of continuous usage to kill the Peluda. Otherwise eight to nine turns.
Pro: Tested method, works as intended
Con: Not safe if the Peluda jumps for us or throws things; requires the creature to remain in range; we can not work any other magic while using it
3) Juggernaut Wave to lv8 and alpha-strike the Peluda to death
Pro: Guaranteed kill, works and is safe
Con: Will destroy the countryside
4) A mixture of 1 and 3; push Thermal Spear to lv8 for minimum 12,920 damage (not counting MM or Spell Boost), then Juggernaut Wave to lv6 for 8,000 damage; charge up the spears and rain them down, then follow up with the wave in the same turn.
Pro: Might not destroy the countryside (as much), works from a safe distance
Con: We are in trouble if it does not work; preparing this might set off the Peluda
<sigh> plus, irrational as it is, I do not really like Diayu. I felt better when Cerys was alone.