Well that went well. A lot more XP than I expected.
Unless the enforcers knew about the gas tank they will think we are even more powerful than we are.
Which could be a partial explanation on why we will grow so much after this.
@Naron I like the action plan but I contest some points on the XP plan:
Thermal Spear lv7 :
get L5 for the L5 bonus if we need to, otherwise Infinity edge will give more damage in the long term than splinting our focus between spells & infinity edge.
Knight's Aria lv7:
Currently this gives awful return on investment, a linear 6% spread between several stats per level. other abilities give 20-30% exponentialy.
I can agree getting it to level 5, as it's cheep and there could be a nice L5 bonus.
Regeneration lv10:
I would like to see what healing spells we can learn before investing more in this.
It's good as a out of combat heal now and it will need a heavy investment to become useful in combat.
I also have a question about Juggernaut Wave: Target Army:
Is this optional?
Can we use it as before or do we turning it into a nuke?
Where we can't ever use it safely even close to things we like in one piece.
A other note is that we should save a larger chunk of XP to spend latter.
Unless we are going to combat immediately we don't need the levels now.
And we can see what we get as L5/L10 bonuses before choosing what to spend the rest on.