fictionfan
Please sir, may I have some Meows?
- Location
- Tempe, AZ
Why are we calling for help if we use this plan?
YesPlus... there was a ruling in the original Quest, rather recently, that instant kill effects from an entity without a growth Affinity can only affect the Makers (Story Maker, Myth Maker, Legend Maker). As a full Story, we should be immune to their spell anyway.
Don't Makers not even exist here though? That might not quite be true yet.Plus... there was a ruling in the original Quest, rather recently, that instant kill effects from an entity without a growth Affinity can only affect the Makers (Story Maker, Myth Maker, Legend Maker). As a full Story, we should be immune to their spell anyway.
Bloated, maybe... but I am planning for all the things I can think of.
They do exist, we just started as a Story.Don't Makers not even exist here though? That might not quite be true yet.
I... do not think they would flee before we attack. They seem to like their home, seeing that they could have left it at any time to hunt, yet did not.
I meant more in the sense that the human magical community doesn't even know about Growth Affinities yet, and we've had all that other stuff that's been more malleable than it should be since magical girls aren't very well known yet. So not all of the benefits of Growth Affinities might be true yet.They do exist, we just started as a Story.
There are no Makers in my spin-off, though.
Well...I meant more in the sense that the human magical community doesn't even know about Growth Affinities yet, and we've had all that other stuff that's been more malleable than it should be since magical girls aren't very well known yet. So not all of the benefits of Growth Affinities might be true yet.
Plus... there was a ruling in the original Quest, rather recently, that instant kill effects from an entity without a growth Affinity can only affect the Makers (Story Maker, Myth Maker, Legend Maker). As a full Story, we should be immune to their spell anyway.
This one is.
Yeah I see it now the ghost of new londor. First time fighting them was not pleasant.
A knee jerk reaction probably and.... well you're the one who makes the plans. When I read they were immune to temp I figured wave was going to be the crutch of whatever plan but since you always find a way to add more I didn't see the need to make a substandard plan. I mean I'll point anything out that I see but I don't know about plan making.Secondly, guys...I can understand the panic, but why are people voting to burn it all down when Rukia just said this:
Then please present one; I have no viable idea on what to do in that case.
Hunting them down means we have to leave Daiyu behind, who is not fast enough to get out of there if the rest decides to shank her.
Leaving them be means they can attack others.
And nothing else comes to mind right now...
scatter contingency.
[x] if they all dissapar from the celing call the containment team and warn they may be going out through the ground.
[x] if they scatter above ground blast large groups with plasmaspheres have Daiyu land and hover a few meters over her shielding her with alpha and omega up.
-[x] if they ignore her have her gain altitude and just blast as many as possible with ranged fire. Prioritize size of packs rather than total kills. Even an unready cordaion might be able to deal with just a few at once.
[x] in all cases keep our support appraised of changing circumstances.
[X] Plan Fuck you and Thanks for the EXP
-[X] Take some more distance in the sky, fifty metres or more
-[X] Prepare thirty Thermal Spears to hover around you
-[X] While waiting for the enforcers to finish, talk to Daiyu; she should stay nearby and leave this one to you; keep the enforcers informed of what you do and what happens
--[X] Apologise, she might not get to do much here after all
--[X] Have her cast her shield on you and activate Ignition Aura as your active defense
-[X] Once the enforcers are done, lay down the bombardment with Juggernaut Wave. Start on the edges of the camp and move further inwards
--[X] Daiyu is on intercepting duty; while Juggernaut Wave recovers, Halt as many ghosts that try attacking you up there as you can before shooting them down; only use a handful of spears each time, not all at once
-[X] If all the ghosts come attacking, see if you can find a cluster to attack with Juggernaut Wave
--[X] Otherwise, just take potshots with your Thermal Spears and Halt what comes at you; refresh as many spears as you can during the downtime
-[X] If they scatter and flee, try shooting down as many as you can before they leave your reach; warn the enforcers as you do
-[X] Once you are done leveling the place, give it another sweep with Juggernaut Wave just to make sure you got all of them
--[X] When that is done, touch down slowly and check in person; be alert and keep Halt ready.
Shouldn't we use the first Juggernaut wave on the largest group of them at the incinerator? The incinerator seems important so we shouldget that first.
No idea what you mean. I doubt the Shades are going to stay inactive.-[X] Once the enforcers are done, lay down the bombardment with Juggernaut Wave. Start whereever you saw the most of those things near to each other, then sweep around the camp until there is nothing left; if there are no priority-targets, go for the edges first and work your way towards the center
Except we've shown we can use A&O to protect ourselves from their spells without any impairment.I decided against Alpha and Omega because it would gobble up Daiyu's shield and might have bad influences on our regular spells.
Taking unnecessary risk, uh? There are probably some Enforcers with the skills to detect them.--[X] When that is done, touch down slowly and check in person; be alert and keep Halt ready.
No idea what you mean. I doubt the Shades are going to stay inactive.
Except we've shown we can use A&O to protect ourselves from their spells without any impairment.
Taking unnecessary risk, uh? There are probably some Enforcers with the skills to detect them.
So, you're assuming the ghosts are going to stay inactive for 10 whole minutes?First, how often do I have to repeat that the enforcers are sealing off the place from people wandering? They said they need ten minutes to prepare.
IA has no use to us if we stay out of their range and Daiyu isn't immune to it. Unless you're planning for Daiyu to tank every single spells?Second, it would eat Ignition Aura and negate our damage reduction for no gain at all.
So, you're assuming the ghosts are going to stay inactive for 10 whole minutes?
IA has no use to us if we stay out of their range and Daiyu isn't immune to it. Unless you're planning for Daiyu to tank every single spells?