As your brother's representative, you are charged with making the decisions that he would. Now you just need to keep things from falling apart.
Ambitions
Select a single ambition to pursue. Once selected, they cannot be abandoned for at least six turns.
[] Have a Son: You want to have a strong son.
[] Have a Daughter: You want to have a strong daughter.
[] Cull Grimm: You want to do everything in your power to cull the creatures of grimm.
[] Become Chancellor: You want to become the Chancellor for your liege lord.
[] Become Marshal: You want to become the Marshal for your liege lord.
[] Become Steward: You want to become the Steward for your liege lord.
[] Become Spymaster: You want to become the Spymaster for your liege lord.
[] Become Head Teller: You want to become the Head Teller for your liege lord.
[] Amass Lien: You want to dive into a big pile of brightly colored cards.
[] Hm? Hmmmm? HMMMM??: You want to gather an obscene amount of Dust.
[] Become Huntsman: You want to gain the prowess of a Huntsman.
[] Improve Diplomacy: Must have Stat at 5 or below. You wish to improve you ability to talk good.
[] Become Exalted Ruler: You wish to make a name for yourself and your dynasty.
[] Legendary Warrior: You wish to be remembered as a Legendary Warrior.
[] Become King: You want to be the ruler of the realm.
Personal Decisions
As a Knight, you are expected to keep the Estate in running condition, and you have a large toolbox to do whatever it takes to achieve your goals. Also, not for all [Character] targets, if you don't know their name, just write in their title or role, i.e. [Knight of Taugkolm's Heir]
Personal/General
Pick Two! Can double down on one by only selecting a single action. Also, any unused action will be converted into five points of Prestige.
[] Host a Tournament: Host a tournament in your realm! If you have sufficient power and prestige, the Hunters and soldiers of the realm will flock to your realm to prove their mettle in the martial arts. Starts the 'Tournament' Event.
-30 Lien
-2 Food
[] Host a Feast: Hold a feast within the halls of Thromrhold Castle. Your vassals are invited to attend your display of wealth and power. Starts the 'Feast' Event.
-30 Lien
-1.5 Food
[] Host a [Grimm/Game] Hunt: Invite the nobles of your realm to participate in a hunt! Gather meat for the coming winter or test your mettle against the creatures of Grimm. Starts the 'Game Hunt' or 'Grimm Hunt' event.
-10 Lien
[] Host Games: Gather your vassals to your hall to witness the serfs participate in games of strength, agility, and mental acuity.
-20 Lien
-1 Food
[] Replace/Appoint a New Councilor: Appoint [Character] to the position of [Councilor], or search the Estate of Thromrhold for a suitable replacement. If you search for a new one, the councilor you replace might be reluctant to perform his or her counselor actions.
[] Family: Spend some time with your family.
[] The Good Doctor: The Court Physician had done his best for your father, and is keeping your brother from falling from the Plague, you think its time you searched for one more experienced in curing the plague.
-15 Lien
[] Write-In: Write in an action that doesn't easily fit into the other categories.
Diplomacy
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Invite a Noble to Court: There are plenty of unlanded nobles looking for a place to call their home. Have one join your court! Perhaps they will prove themselves useful.
[] Befriend: Focus on improving your relationship with a character.
[] Marry: Search Remnant for a fitting Husband. Marriage is important, as it secures the continuation of your dynasty, cements alliances, and establishes claims.
[] Marry Off/Betrothe: Marry off a courtier, a child, or an unlanded relative to a suitable groom for claims or alliances. A list will be provided after the character you're marrying off is selected. Earth is unmarried, but considering his health, doing so may not be the best option.
[] Open Negotiations: Open diplomatic talks with a Carrion Lord outside your Estate.
[] Speech Lessons: Spend a handful of lien and an insignificant sum of prestige to hire a Diplomacy Instructor, hopefully increasing your ability to diplomacize.
-30 Lien
-5 Prestige
[] Educate Child: Send your siblings to an educator of your choice.
[] Speech Practice: Work at improving your ability to Diplomacize on your own. (Mirror, Mirror)
[] Demand [Title]: Demand a title from your Liege Lord. Success is based on your stats, your titles, and your relationship with that character.
[] Revoke Title: Revoke a Vassal's title. If done unjustly or arbitrarily, it will incur the claim of tyranny, and other dire ramifications.
[] Request [Council Seat]: Request a seat on your Liege Lord's council. Success is based on your relevant stat, and your relationship with that character.
[] Write-in: Write in a diplomacy-oriented action not listed above.
Martial
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Independence (Self): Immediately declare independence from your Liege Lord. Note: doing so will begin War Turns, but since you have no Liege, things may be different.
[] Raid: You have decided it is time to descend upon a foreign shore once more. Pick a target, raise your levies, prepare your ships, and await the promised day to venture forth. Begins Raiding Turns, and consumes all your Martial actions for the turn.
[] Personally Patrol: Russet is occupied with other matters, or he does not fully possess your trust. Personally sally forth with your retinue to keep your lands safe.
[] Expand Retinue: You've decided to expand your already considerable retinue. Trained soldiers do not come cheaply, but they will be able to give your personal guard a good boost in strength. Send out feelers to find you a company of suitable troopers.
Most Expensive -500 Lien Hire/10 Lien per turn
Least Expensive -50 Lien Hire/5 Lien per turn
[] Hire Mercenaries: Hire a company of Mercenaries to do your bidding. Extremely expensive, and will vanish the instant their pay does, but they are experienced and battle-hardened. Send out some feelers to see which companies are without contract.
Most Expensive -300 Lien Hire/ 25 Lien per turn.
Least Expensive -50 Lien Hire/ 10 Lien per turn.
[] Order Military Stockpiling: Invest in the stockpiling of weapons and ammunition, in the event war should be thrust upon you.
10 Lien
5 Dust
[] Train: Begin a routine of physical exercise in an attempt to improve your personal combat ability. You're already in good shape, but you're not in peak physical condition.
[] Hire Strategic Tutor: Spend a handful of lien and an insignificant sum of prestige to hire a Strategic Instructor. You're a damn good leader and tactician, but you're not so self-consumed as to you think that you're the best. Just really, really good.
-35 Lien
-5 Prestige
[] Promote Commander: Promote a specific [character] to command your armies. Your current commanders are: Russet Brann.
-5 Lien
[] Write-in: Write in a Martial-oriented action not listed above.
Stewardship
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Upgrade [Building]: Upgrade one of your Holdings's Buildings.
Cost Varies
[] Legislate: Adjust the Laws of your realm according to your wishes. Same CKII adjustment rules apply for Levies, Crown Laws, and Taxes. Right now, Feudal Taxes are: 'None', City Taxes are 'Low', Feudal Levies are 'Normal', and City Levies are 'Normal'. Can also adjust taxes on a smaller, character-based level. (Tax those dudes into space!)
[] Upgrade Roads: Invest in the travelling infrastructure of your realm. Should allow for more efficient trade and the speedier passage of armies.
70 Lien
[]Upgrade Vassal Holding: Offer to foot the bill of upgrading one of your Vassal's Holdings.
Cost Varies
[] Upgrade Liege Holding: Offer to foot the bill of upgrading a Liege's Holding.
Cost Varies
[] Construct New Holding: Build a new Holding on your territory. You gain a title when it is complete.
400 Lien (City)
500 Lien: (Castle)
[] Infrastructure Inspection: Spend some time personally inspecting your Estate, seeing if anything can be run more efficiently.
[] Adjust Salaries: Adjust the salaries of your personal retinue and councilmen. Might have adverse affects if set too low.
[] Count Beans: Invest yourself in running your realm, hopefully increasing your Stewardship. Will also give you a better picture of the realm's finances if completed successfully.
[] Hire Merchant: Spend a handful of lien to hire a Stewardship Instructor, and gain a courtier.
-25 Lien
[] Purchase Bauble: Buy a nice [wardrobe/piece of jewellry/sweet hat]. Can be a gift or for personal benefit.
-5 Lien
[] Research: You've always felt like more could be done about the state of technology in your realm. Spend a good chunk of time buried in books and diagrams to see if you can devise a new innovation, or recover a lost technique from the Time Before.
[] Write-in: Write in a Stewardship-oriented action not listed above.
Intrigue
Pick Two! Can double down on a single one by only selecting a single action. Also, any unused action will be converted into two points of Prestige.
[] Imprison Character: Imprison [Character] in your dungeons. If done unjustly or arbitrarily, can cause negative impacts. Can only be done to Vassals or Courtiers.
[] Assassinate Character: Hire an assassin to kill a character. Massive prestige loss if implicated in the deed. Can only target those of Lord-level titles or lower. Kings-level targets require the formation of plots.
50 Lien
[] Independence (Faction): Start a faction within your Liege's realm to renounce his rule over your lands.
[] Kidnap Character: Kidnap a character from within your realm. Different from Imprisonment in that it is performed by "bandits", and won't incur tyranny if the target is a vassal.
25 Lien
[] Plot: Plot with other characters to Kidnap or Assassinate a character outside your realm (can involve and implicate other characters). Massive prestige loss if implicated in the deed. Will begin an active Plot.
[] Invite to Plot: Invite [Character] to join your plot. Success will depend on your relationship with that character, and their relationship with the target.
[] Schmooze: Visit your Liege's court, gathering useful intelligence and opinions.
[] Gather Rumors: Send out some agents to listen to the whispered word of your realm and beyond, collecting rumors, news, truths, lies, and everything in between. Allows for more accurate news and rumors, and better estimation of how things are in the world of Remnant.
5 Lien
[] Arrange 'Accident': If you have decided to host a tournament, feast, or hunt, pick a [Character] to suffer an unfortunate accident. Write-in the preferred outcome.
5 Lien
[] Seduce: Use your charms and wiles to seduce a character.
[] Personally Spy: Your Spymaster is most likely occupied with other matters, or he/she/it does not fully possess your trust (or they're the one you're spying on!). Personally spy on a character, learning more about their personality, skills, secrets and ambitions.
[] Gossip: Spread humiliating rumors about [Character].
[] Write-in: Write in an Intrigue-oriented action not listed above.
Learning
Pick One! If you choose not to spend one, it will be converted into two points of Prestige.
[] Study Religion: Work at improving your Learning score on your own.
[] Pray: Spend some dedicated time praying. Roll for Piety gain.
[] Hire Deacon: Spend a handful of piety and an insignificant sum of prestige to hire a Deacon to hopefully increase your Learning. The Deacon will join you at Court.
-10 Piety
-5 Prestige
[] Study the Significance of Dust: Children of Remnant place an emphasis on Dust, and though you think of them as nothing more than useful trinkets and power, there should be a reason why it is so important.
[] Write-in: Write in a Learning-oriented action not listed above.
Free Actions
These actions take so little time to complete, they can be done immediately.
[] Name Regent: Name a Regent in the event of your untimely demise.
[] Bestow Honorary Title: Give [Character] (a vassal or courtier) a functionally useless but fancy-sounding title.
[] Gift: Give [Character] a healthy sum of Lien.
-20 Lien
Councilors
In the Age of Grimm, each Carrion Lord holds court with his vassals. As the Regent to the Knight of Yeqerta, you are no different. The members of your Council will advise and aid you in your rule - no one man or woman can do it alone. According to their station, they can perform a variety of tasks or provide you with sage advice and assistance during tenuous situations, should you decide to keep them close at hand. Keep in mind - they are your vassals, and will perform any task you assign them to the best of their ability… but they may have their own ambitions and goals as well.
Each Councilor can perform a single action. Note: since it's impossible to provide you all with a name for every single character, feel free to substitute a realm title for [Character] when appropriate. If you need clarification, feel free to PM me about it, I'll do what I can to help out.
Chancellor - Alan Black is a competent diplomat, so he can be trusted not to ruin things completely without good reason. Thankfully, he knows when to keep his mouth shut, and when to go for his opponent's jugular.
[] Fabricate Claim: Have Alan fabricate a claim on one of [Character's] titles. If obtained, it appears as if you hold a strong claim to another's title, and a war to possess it is justified. It would be a good way to expand your territory, but it might take awhile to draw up the required documents.
[] Improve Relations in [Character's] Court. Send Alan to [Character's] court. There, he can help the Carrion Lord to understand your noble intentions and sway others to think well of you. Can also be performed in your own court. If you don't know the exact character's name, write in their title.
[] Sow Dissent in [Character's] Court. Send Alan to [Character's] court. Once there, he'll embed himself in various Holdings, sowing mistrust and hatred between a liege and his vassals.
[] Keep at Hand: Keep Alan at court. Your own diplomacy rolls will have an added bonus, and if any crises come up, you will be much more prepared to deal with them.
[] Write-in: Alan is an useful man. Should you conceive of something he might be able to help you with, he'll leap at the opportunity.
Marshal - If it will keep you from hearing one more of Russet's Revelling Rants, you'd gladly send him out to do SOMETHING. Then again, having another hand around is good, even if you believe him to be incompetent.
[] Patrol Lands: Send Russet out with some levies to run regular patrols. With any luck, the sight of your troops will instill a sense of safety and security among your people. Then you can revel in the silence.
[] Recruit Troops: Send out Russet to recruit more men and women to fill out the ranks of your levies. More troops will join your armies, and any incurred losses will be more swiftly replenished.
[] Train Troops: Order Russet to invest time and effort into improving the quality of your levies. Your levies will not increase in number, but they'll be a little more effective in battle.
[] Oversee Military Production: You've ordered the construction of weapons, ammunition airships, or androids. Having Russet around to oversee matters will decrease the turns required to complete their construction. Will cost a random amount of Dust, but nothing exceeding 10 units.
[] Inspect Troops: Have Russet compile a thorough counting and assessment of your levies. Doing so might inspire them to improve their equipment on their own, and show that you have a vested interest in their ability to perform.
[] Discourage Serf Revolt: You believe the serfs of your realm are growing unruly and discontent. Send Russet out with a token force to discourage any attempts to destabilize the realm.
[] Research Military Technology: Have Russet look into any ways he might improve your realm's military.
[] Keep at Hand: Keep Russet at court. Your own Martial rolls might have an added bonus, and if any crisis come up, you think he can annoy the enemy to death.
[] Write-in: Russet is an unknown, possibly incompetent man, but he won't refuse commands you order him to perform. Set him at a task not listed above.
Steward - Amity Rose is a friend and a skilled steward who has helped keep the Ravenswood house alive through the plague. With her around, you are sure that you can find the money to survive the coming war.
[] Survey: Your father was content with his realm, and did not seek to exploit his lands to their full potential. Change that. Send Amity out with some prospectors to see what secret resources or secrets your land has hidden away.
[] Conduct Census: Order Amity to compile a comprehensive and detailed report on your titles, the serfs that occupy them, and the general state of affairs in your realm. Will improve tax collection for a number of turns, and give you more specific numbers regarding your titles.
[] Collect Taxes: Have Amity invest herself into efficient tax collection. You'll increase your lien income, but without a gentle hand, your serfs might resent her activities.
[] Boost Trade: Lien is nice, but more Lien is always better. Have Amity talk and barter with the merchants of your realm, hopefully opening up new trade lanes and investing in promising ventures. Who knows, you might even get them to trade despite the plague.
5 Lien
[] Oversee Upgrading: Have Amity organize and oversee the upgrading of your Holding. Will lower the time to build the upgrade, might upgrade it beyond the initial scope of the project, and gain a small chance to recoup some of the expenses invested in its construction.
[] Research Technology: Stewardship covers a wide variety of skill sets and trades, and any possible advances made in technology will be a great boon to you. Have Amity do what she can to help the process along.
[] Keep at Hand: Keep Amity at court. Your own Stewardship rolls should have an added bonus, and if any crisis come up, you'll have a capable hand at your side.
[] Write-in: Amnity is loyal and a personal friend. Have her complete a task not listed above, and she'll complete it to the best of her ability.
Spymaster - Who is your Spymaster? That is the question of the day, but you're starting to get a few answers. Sullivan mentioned that whenever your father needed some intrigue done, he would leave a message on his desk, placed under his writing stone. Apparently that is the signal.
[] Spy (Internal): Have Spymaster look inside your own court for malcontents and malicious thoughts. With any luck, he could uncover valuable secrets, and improve your information collection for your realm this turn.
[] Spy in [Character's] court: Order Spymaster to spy in [Character's] court. More dangerous than looking internally, but good results means you not only have a leg up intelligence-wise, but further subterfuge in the same court will be easier to accomplish.
[] Assist Assassination: You've decided it's time for a character to die. Have Spymaster do what he can to assist your assassin in the matter. Might provide a bonus to your assassination roll, and lowers the chance of people accusing you if it all goes to shit.
[] Assist Kidnapping: You've decided it's time for a character to disappear. Have Spymaster do what he can to assist your thugs in the matter. Might provide a bonus to your kidnapping roll, and lowers the chance of people accusing you if it all goes to shit.
[] Falsify Evidence against [Character]: Things would be much more convenient for you if [Character] were suddenly guilty of some heinous crime. Have Spymaster spend some time building up a damning case.
[] Build Spy Network: Have Spymaster spend some time recruiting and training some competent spies. Will give bonuses to further intrigue rolls, but the possibility of counter-espionage increases.
5 Lien
[] Keep at Hand: Keep Spymaster at court. Your own Intrigue rolls might have an added bonus, and if any crisis come up, you'll have... Something.
[] Write-in: You have absolutely not clue the capabilities of the Spymaster, or who he is, or even what he looks like. You're not even sure he is a he! Still, if you give him a mission, he'll likely do it to the best of his ability.
Head Deacon - Deacons are often known as Godbotherers, but Sullivan is the most pleasant one you know. If you have any ideas on how he can improve life in your lands, then he will do it.
[] Proselytize: Send out Sullivan to proselytize your religion to your people. The more servants of your religion you have, the more unified and resistant to panic your serfs are.
[] Create Religious Work: Ask Sullivan to produce a work relating to your chosen religion. Doing so will advance your standing in your chosen religion, and net you some piety that correlates with the quality of work.
-10 Lien
[] Improve Religious Relations: Use Sullivan to directly increase your standing among the local religious leadership.
[] Keep at Hand: Keep Sullivan around. He'll likely pester you to start praying more, but having him on hand should increase your learning rolls.
[] Write-in: Sullivan is an excellent priest, a family friend, and you think he might be a distant uncle to you. Still he is getting on in years, but if you have a task for him, he will complete it.
Huntsman Superior- Due to your lack of a Huntsman Superior, your ability to command your huntsmen is... Lacking. Unless you appoint one from your hunters or search for a new one, you won't be able to make use of a Huntsman Superior this turn.
[] Patrol Lands: Your lands aren't in the best shape right now. Sending out the Huntsman Superior to help keep the grimm in check should do some good. The sight of a huntsman always inspires the serfs, and often assuages their fears. He might also return with some intel, should he discover anything useful.
[] Train Huntsmen: Though the Huntsman Superior most likely has an apprentice already, he can step up efforts to make sure his subordinates are putting more time and resources into training their replacements. He'll also spend more time with his own apprentice.
[] Commission Master-Class Weapon: Though the construction of folding weaponry is commonplace, few are better at it than Huntsman. Conceive an idea for a weapon, and have the Huntsman Superior build it for you. Materials for it aren't cheap however, and the Huntsman Superior doesn't have the resources or time to dedicate to the weapon without your support.
-50 Lien
-10 Dust.
[] Teach Me, Good Hunter!: Have the Huntsman Superior begin training you in the ways of the Huntsmn.
[] Write-in: The Huntsman Superior is bound to you, and will perform whatever tasks you assign him, should you have something not listed above.
AN: Yes, most of these are stolen from Redrum, but to be fair, she did an awesome job at compiling all the CK2 options, more or less. Also, since I've yet to play CK2 with the conclave expansion (thus, council laws) I'm going to say that the council is more like advisors at this point. In the future, it will become stranger, but that is long in advance of here.
PLANNED VOTING ONLY.