What should your focus for the rest of the Quest be?


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@Neablis The Battle Barge is a Battleship, not a Dreadnought.

[] [Battleship] Class Name
-[] Sketch (Purely Optional)
-[] Length
- 20.000/22.000/24.000/26.000/28.000 Meters
-[] Width - 2.000/3.000/4.000/5.000/6.000 Meters
-[] Acceleration - 0.6/0.7/0.8/0.9/1 Gravity
-[] Armor - Ultra-Light Starclad-Pattern/Light Starclad-Pattern/Medium Starclad-Pattern/Heavy Starclad-Pattern/Ultra-Heavy Starclad-Pattern/Deus Pattern Armor/Deus-Ultima Pattern Armor
-[] Shields - One Refutation-Pattern Void Shield/Two Refutation-Pattern Void Shields/Three Refutation-Pattern Void Shields/Four Refutation-Pattern Void Shield/Five Refutation-Pattern Void Shields
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
[Kil'drabi] Harbinger of Our Journey-Class Battlecolony
-Length - 28.001m
-Width - 6.001m
-Acceleration - 1.1 Gravities
-Armor - Deus-Ultima Pattern Armor
-Shields - Five Refutation-Pattern Void Shields
-Weapons - 120x Light Macro-Cannon Turrets, 40x Small Burner-Seeker Mine-Layers, 14x Super-Heavy Missile Batteries, 40x250m Torpedos
-Equipment - Emergency Transition Warp Breakers/Auto-Loaders/Automated Voidhaven-Pattern Manufacturies/8x Genetic Lineage Memory Banks/4x Iron Wombs/Snapshot Pinpoint Targeting Solutions/Missile-Swarms/Macross Missile Massacres/Splitter-Missiles/BESH Missile Store/Lifeship Hangars/Arboretums/Voidshield-Surge Capacitors/Infused Amor-Plates/Icons to the Faith
-Detriments: Slow Crawler

Shouldn't we have Automated Voidheaven-Pattern Manufacturies here in (a) new design? (200 x 0.5 = 100DP)
Might be good to build something around the Discordant Shriek if it is possible, since we can use that to really screw up things for the Tyranids too.
 
@Neablis The Battle Barge is a Battleship, not a Dreadnought.




Shouldn't we have Automated Voidheaven-Pattern Manufacturies here in (a) new design? (200 x 0.5 = 100DP)
Might be good to build something around the Discordant Shriek if it is possible, since we can use that to really screw up things for the Tyranids too.
Where did I say that it's a dreadnought? I built it as a battleship, didn't I?

I put in the Holy Manufactory instead of the Voidhaven-Pattern Manufacturies. They're similar prices, and one is holy.

Discordant shriek is 150 BP. Any ship carrying that can't do anything else.
 
Where did I say that it's a dreadnought? I built it as a battleship, didn't I?
-[]Battle Barge (Dreadnought)
Here. If you don't mind, maybe I will look through the current designs and see if there are changes that can be made?

I put in the Holy Manufactory instead of the Voidhaven-Pattern Manufacturies. They're similar prices, and one is holy.
Might be good to double confirm with Cooky whether they have the same manufacturing capability, but sure let's assume that for now, and thanks for explaining.
 
August Sensorium - A sensorium with enough sensors and dedicated listening posts to catch even the faintest whiff of enemy ships slinking through the void.
Hexagrammic Grammophone (Write-In Melody) - An...idea, a mad one, created and brought to fruition by some of the Msk'fa who were powerful enough to join the Celestial Choir, and who had the fortune to be well-versed in their people's history. The Hexagrammic Grammophone has one job, and it is projected to be able to achieve it: Sing on its own with pre-recorded Melodies. That ability...it can change everything.
Glittering Tear-Pattern Light Missiles - Crafted by the Msk'fa, these Light Missiles utilized the latest in the Federation's Arsenal to turn the battlefield into a morass of sensor ghosts and false signatures upon being destroyed, either by enemy AM or upon impact. Their creators gleefully noted that the signatures used do not impede Federation sensors. (3 DP) (Minimum Class: Destroyer)

4x Riptide Cannonades, 5x Anti-Voidcraft Defenses, 2x Promise-pattern Super-Heavy Plasma-Macro Cannons
4x Heavy Rotary Macrocannon Batteries, 1x Anti-Voidcraft Defenses, 2x Light Plasma Macrocannon Turrets
Weapons: 4x riptides for 8, 5x anti-voidcraft for 5, 2x Promises for 5. Total 16.
Looking through, it seems like there's a typo in your list?

Some suggestions I think may be good after looking through the equipment lists:
1) As far as survivability is concerned, having some form of stealth and/or perception might be good, we don't want the Battlecolony to get infiltrated by stealth units or something. (Yes, I know that 3DP becomes 4.5DP, but we can always make more ships if we really hate the tax?)

We could place the Glittering Tear-Pattern LIght Missiles in the Frigate since those are especially disposable anyway (I assume these will be helpful in not getting targeted by Tyranids or other enemies?)
2) Any Grammaphone Melodies you think would be useful?

Edit:
Large enough that you need 2 Grand Notes to cover all of it (plus some extra).
Covering Duchy + Mashan + Pilgrim fleets = 5 total, so where do we want to put this one?
 
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Adhoc vote count started by Whenyouseeyou on Feb 24, 2025 at 1:40 AM, finished with 84 posts and 11 votes.

  • [X] The Slain Daughter, Killed By Injustice And Hatred
    [X] Plan: Turn it off, turn it off! v2
    -[X] [Psykana] Turn off all symphonies!
    -[X] [We Were] Examine one of or the rest of the Star Child nations and how they differ from us in culture, perception of the Star-Child, and general stance towards Xenos.
    -[X] [Free] Consecrate In Sacred Sand (Palace of the Stars)
    -[X] [Military] Design New Voidship Classes
    --[X] Nomadic Fleets Of Sector Ranges
    ---[X] Herald of the Path Battlecolony (Done!)
    ---[X] Fortress of the Record Heavy Cruiser (Done!)
    ---[X] Sentinel of the Creed Light Cruiser (Done!)
    ---[X] Warden of the Script Frigate (TBD)
    -[X] [Faith] Sigils (Input 5 Sigils) [Cry for the future]
    --[X] [We][Chill][Self]
    --[X] [Them][Drink][Withering][Hurt]
    --[X] [Parent/s][Grow][Joy][Faith][Offspring]
    --[X] [Flower][Nutrition][Health][Place]
    --[X] [Righteous][Impale][Core][Them]
    -[X] [Chapter] Divinely Inspired Improvement Upon The Rubicon (0.5/4) (just 1 action)
    [X] The Tyrant Daughter, Whose Acts Shall Break The Chainbreakers Once Again
 
Looking through, it seems like there's a typo in your list?

Some suggestions I think may be good after looking through the equipment lists:
1) As far as survivability is concerned, having some form of stealth and/or perception might be good, we don't want the Battlecolony to get infiltrated by stealth units or something. (Yes, I know that 3DP becomes 4.5DP, but we can always make more ships if we really hate the tax?)

We could place the Glittering Tear-Pattern LIght Missiles in the Frigate since those are especially disposable anyway (I assume these will be helpful in not getting targeted by Tyranids or other enemies?)
2) Any Grammaphone Melodies you think would be useful?

Edit:

Covering Duchy + Mashan + Pilgrim fleets = 5 total, so where do we want to put this one?
I think I disagree with stealth. I tried to make a full-stealth battleship back in the day and was told that it is hard to make something 28 kilometers long particularly stealthy, which is fair.

Similarly, we specifically don't have sensors to help us detect enemy stealth, or else we would have a whole other category of things to spend BP on. It's just not a thing, assume the sensors of the ships scale with size. What we have is targeting optimizations, which make it easier to hit evading/tricky ships. And I stuck the highest tier of those onto the battleship (the Ears of Bnuy), while the heavy cruiser has

as for point #2, I think I agree. It should have a hexagrammatic megaphone, and it should sing a Kil'drabi melody. For a nomadic ship... let's do Paths. That sounds great to me.
 
Similarly, we specifically don't have sensors to help us detect enemy stealth
We do though? (See the August Sensorium for 4DP, albeit it's probably not rated to detect the higher tier forms of stealth)

Glad to be of assistance, but your post seems a bit cut off near the heavy cruisers part. Likewise, I don't think you mentioned anything about the merits or lack thereof of having sensor-decoy missiles (we have more than enough DP to make a dedicated design anyway, if that matters) on a Frigate or something?



Pity we probably can't design a normal Battleship now, because while 150DP is a ridiculous amount we can probably experiment with pulling a Kil'drabi and create other dedicated ships to serve as defense on that.
(That is, we have this Battleship fire the thing, and immediately exit stage left while the other helpers ensure it works out and the tech within doesn't get captured.
Maybe Augmetic Legions + Warp Transition Breakers?)
 
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Ok, I've finished my existing ships. And as a last hurrah, I'll polish it all off with the Lamenter ships. Here is Alectai's valiant attempt to design their ships, which he got 7/9ths of the way through.

Now let's polish off the last two ships, and submit them for approval to @Alectai They're both a little funky, but I think I've managed to create some things that complement what you've already built and fill out the Lamenter fleet appropriately.

[] [Heavy Cruiser] Seraphim-class Strike Cruiser
-[] Length
- 5.400 Meters (-1 DP)
-[] Width - 1.000 Meters (-1 DP)
-[] Acceleration - 4 Gravities (0 DP)
-[] Armor - Light Fortress Armor (-2 DP)
-[] Shields - Three Lattices
-[] Weapons - 2x Heavy Rad-lance, 2x Rad-lance, Anti-Voidcraft Defenses (-9 DP)
-[] Equipment - Ship Shrines (standard), Superior Gravimetric Engine Calculations (standard), Space Marine Crew (standard), Dedicated Ortillery (standard), 3x Large Teleportarium, Lattice Hulls, Yeeni Auxiliary Engineer Division, Armored Bridge, internal security.

The Seraphim is not a classical boarding ship, but it is a boarding ship. While the Apollo-class serves the purpose of conventional rammer and boarder par-excellence, the Seraphim seeks to insert borders from range by first scrambling an opponent's shields with its heavy armament of Rad-lances and then teleporting aboard an entire Space marine squad every second. This bypasses many of the conventional defenses against boarders, and will serve as a terrifying weapon in the Lamenter's arsenal.

Budget: 33
Hull: 1 for length, 1 for width, 0 for speed, 2 for armor, 0 for hull. 2 for doctrine, Total 6.
Weapons: 4 for Heavy-Rad lances, 3 for Rad-lances, 2 for anti-voidcraft. Total 9
Equipment: 9 for 3 large teleporters, 2 for Lattice hulls, 4 for Yeeni, 2 for armored bridge, 1 for internal security. Total 18
Total: 6+9+18 = 33
[] [Battleship] Deliverance-class Battle-Barge
-Length - 28.000m
-Width - 6.000m
-Acceleration - 1 Gravities
-Armor - Deus-Ultima Pattern Armor
-Shields - Five Refutation-Pattern Void Shields
-Weapons - 20x Boarding Torpedos/2x Heavy Prow Hangars (Boarding), 6x Heavy Hangers (boarding) (Total: 560 Boarders and 120 Fighters), 50 light lances, 40 light macrocannons, 5 Anti-Voidcraft Defenses
-Equipment - Ship Shrines (standard), Superior Gravimetric Engine Calculations (standard), Space Marine Crew (standard), Dedicated Ortillery (standard), Improved Armored Prow, Armored Bridge, Military Bastions, Handpicked Pilots, Harsh Crew Training, Veteran Crews, Infused Amor-Plates, Voidshield-Surge Capacitors, Paw and Claw, Core of Comprehension, Rapid Snapshot Targeting Solutions, Sanctum of the Steam, Auto-loaders, 4x Large Teleportariums, Chapels to the Five, Hexagrammic Grammophone (Duty), Dedicated Heavy Ortillery, Large Black Cat Troop Compartment

The Deliverance class is named for that which the legion aspires, and at its heart a grammophone sings the symphony of duty unending. It will serve as the fitting centerpiece of the Legion's fleets as they travel the galaxy to deliver protection to the innocent and mercy to the guilty.

The ship itself is a story of trade-offs as compared to its predecessor, as it loses maneuverability and a tiny amount of durability to gain significantly more powerful broadside and more than doubled boarding potential. It carries more than double the boarding craft and fighters, along with improved pilots and onboard cogitators to help coordinate it all. Further improvements have been made to the troop-carrying capability, the crew training and the defenses against small craft.

Ultimately, the Deliverance-class is designed to lead offensive fleets and deliver the Spacer Marines of the Legion to where they are needed most.


Budget: 180
Hull: 5 for length, 5 for width, 5 for speed, 7 for armor, 5 for shields, 2 for doctrine. 29 total.
Weapons: Boarding torpedoes for 8, Prow Hangers for 6, regular hangers for 12, lances for 5, macrocannons for 4, 10 for anti-voidcraft. Total is 45
Equipment: Prow for 1, bridge for 2, bastions for 12, Pilots for 3, veterans for 3, infused armor for 12, voidshield for 12, Paw and claw for 12, Comprehension core for 10, Snapshot targeting for 3, Sanctum of the Steam for 5, auto-loaders for 1, teleporters for 12, Chapels for 3, Grammaphone for 8. Ortillery for 3, Black Cat Troop Compartment for 4 Total 106
Total: 29 + 45 + 106 = 180.
 
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Double checked: Core of Comprehension was gotten just before the redesign, so we gucci in that regard :)

-Weapons - 80x Sawblade Gunnery Macro-Cannons, 80x Rotfang Pattern Plasma-Macro Cannons, 20x Anti-Voidcraft Defenses, 5x Riptide Cannonades, 4x Promise Pattern Plasma-Macro Cannons.
-Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/Emergency Transition Warp Breakers/Auto-Loaders/Ears of Hare Bnuy/Lifeship Hangars/Arboretums/Voidshield-Surge Capacitors/Infused Armor-Plates/Icons to the Faith/Monumental Blessed Manufactories of the Five-Fold Faith/8x Genetic Lineage Memory Banks/4x Iron Wombs/Five-Fold Armor/After-Burner Macro-Shells/Hexagrammic Grammophone (Paths)
-Weapons - 4x Riptide Cannonades, 5x Anti-Voidcraft Defenses, 2x Promise Pattern Plasma-Macro Cannons, 4x Heavy Rotary Macro-Cannons, 2x Light Plasma Macro-Cannons
-Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/After-Burner Macro-Shells/Auto-Loaders/Armored Lifepods/Lattice Hulls/Rapid Snapshot Targeting Solutions
-Weapons - 2x Promise Pattern Plasma-Macro Cannons, 4x Rotfang Pattern Plasma-Macro Cannons, 5x Anti-Voidcraft Defenses.
-Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/Large Repair Bay/Auto-Loaders/Small Blessed Manufactories of the Five-Fold Faith?/Armored Lifepods/Lattice Hulls
-Weapons - 2x Glittering Tear-Pattern Light Missiles, 1x Clockwork Heavy Missiles, 1x Anti-Voidcraft Defenses, Improved Prow Ram.
-Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/Auto-Loaders/Rapid Snapshot Targeting Solutions/Armored Bridges/Improved Armored Prow/Armored Lifepods/Lattice Hull/Improved Prow Spur/Missile-Swarms/Macross Missile Massacres

Lamenter Ships:
-[] Weapons - 2x Heavy Rad-Lance, 2x Rad-Lance, Anti-Voidcraft Defenses (-9 DP)
-[] Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/Space Marine Crew (standard)/Dedicated Ortillery (standard)/3x Large Teleportarium/Lattice Hulls/Yeeni Auxiliary Engineer Division/Armored Bridge/Internal Security Systems?.
-Weapons - 20x Boarding Torpedos, 2x Heavy Prow Hangars (Boarding), 6x Heavy Hangars (Boarding) (Total: 560 Boarders and 120 Fighters), 50 Light Lances, 40 Light Macro-Cannons, 5x Anti-Voidcraft Defenses
-Equipment - Ship Shrines (standard)/Superior Gravimetric Engine Calculations (standard)/Space Marine Crew (standard)/Dedicated Ortillery (standard)/Improved Armored Prow/Armored Bridge/Military Bastions/Handpicked Pilots/Harsh Crew Training/Veteran Crews/Infused Armor-Plates/Voidshield-Surge Capacitors/Paw and Claw/Core of Comprehension/Rapid Snapshot Targeting Solutions/Sanctum of the Steam/Auto-Loaders/4x Large Teleportariums/Chapels to the Five/Hexagrammic Grammophone (Duty)/Dedicated Heavy Ortillery/Large Black Cat Troop Compartment
Unfortunately, I couldn't find what a Prow Hangar is so I can't tell if the last design makes sense?
Stuff that is underlined in the above spoiler is unclear whether that was what you intended or not - would be good to double check everything if you have time.

@HeroCooky Got some more questions regarding this Turn and future planning I hope you will help clarify:
1) It appears there is a typo in the Void Ship Informational: Is it Infused Amor-Plates or Infused Armor-Plates?
2) Will a Tech Trade consume an Turn Update, and does it require one Action to make work?
3) Does Monumental Blessed Manufactories have the same scale as Automated Voidhaven-Pattern Manufactories, or is it comparing apples and oranges?And for the Kil'drabi is the latter still 200DP (last quote from Dreadnought manufacturing) x0.5 (Doctrine) = 100DP?
 
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