@Prime 2.0 just thought of something. It might be worth putting Vitcan on the social engineering via boon actions for the Cogitare. He's good at that kind of thing and it's not like he has anything else to do this turn.
He has plenty to do - I'm just letting him use his discretion about what. I'm basically leaving him free to participate in whatever neablus rules he's most suited for whether that is the secondus or the Kleisar planning or advising Vida on when to do hacking, or doing funni games with psy encryption letting us pick and choose what divination can see.

I think my vote already does that in effect - can you confirm,

@Neablis?

Do we want the NGO mission statement to be Discovery/Science or do we want it to be Uplift/Teach? I feel like the 2nd would still get us quality crew but would align with our use of them better. It would likely have them doing uplift of their own after awhile as well.
I don't think there's a major mechanical distinction here. The NGO is mostly just telling the cogitaire to be the cogitaire, and any we take with us will harmonize with Vita's current mission either way.

Neablis will write what makes sense. If it does matter, this is sufficient to ensure they'll work to be included in denvan exploration missions (discovery), and Denva's uplift ethos boon will handle that side of things.

As for a troop composition, I'll think on that some. Did I make any tanks? I think there was some thought about tanks being viable in Klyssar.
 
As for a troop composition, I'll think on that some. Did I make any tanks? I think there was some thought about tanks being viable in Klyssar.
I tried that, just a 100 small MS tanks for use against any strong points.
Klyssar is damn big, a couple hundred admech only held a small fraction of the entire station back when we first visited it.
New Designs get pretty cheap once we have Cogitare again. This scales better for larger hulls.
Streamlined ship design (100 RP) halves RP cost for ships again.
 
As for a troop composition, I'll think on that some. Did I make any tanks? I think there was some thought about tanks being viable in Klyssar.
I tried that, just a 100 small MS tanks for use against any strong points.
Klyssar is damn big, a couple hundred admech only held a small fraction of the entire station back when we first visited it.
Heavy bots might be still a superior solution. I think it doesn't matter how big the place is in total, but what kinds of corridors and doorways the place has.
 
Heavy bots might be still a superior solution. I think it doesn't matter how big the place is in total, but what kinds of corridors and doorways the place has.
I agree on the abstract principle, but Klyssar is... probably different. A station that holds hundreds of millions - and I'm positive we observed this on the Tide back in Vorthryn, needs large thoroughfares for bulk transportation the same way a city does, and anything along those lines will be almost useless if it doesn't connect to the station's ports in some way.

Tanks would let us control those thoroughfares much easier than infantry, and notably we might be facing tanks along those same routes.

And then more generally, all the art I can recall of imperial ships featured positively cavernous spaces.

@Neablis, are you able to confirm any of this speculation? When I lay it out like that, 100 small tanks feels like it might actually be too few.

EDIT: Though, I suppose we're trying to do this stealthy to start, but there's something to be said for shock and awe in the front showing up just as shivs to the back do.
 
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I agree on the abstract principle, but Klyssar is... probably different. A station that holds hundreds of millions - and I'm positive we observed this on the Tide back in Vorthryn, needs large thoroughfares for bulk transportation the same way a city does, and anything along those lines will be almost useless if it doesn't connect to the station's ports in some way.

The nest can house approximately 5 million at max capacity, for the record. That was clarified when we originally captured it and were being given options for what to do with it.

Still a lot, but not hundreds of millions by any means.

EDIT - That was in Turn 14, for the record... And I think Neablis said something about it during the discussion for the upcoming turn as well, but I could be wrong.
 
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If we're going to boost the Denvan's navy, we should design some light and heavy cruisers for their usage. We should research the cramming tech before we get started.
 
Knocking out a design that would use the destroyer hulls would be very cheap anyway (so cheap that assigning engineers to make it cheaper might not be worth it depending on the research diminishing returns pattern).

I think Candles are actually the right size for the free destroyer hulls as it is? Pretty sure they were designed on a 450 base. Though I dunno whether slipping a pre-existing design into a pre-existing hull works for that situation, @Neablis on this?

There's quite a few BP in those hulls, and they're all 10% under the max size for their classes the better to aggravate perfectionists, so I'd suggest if one wants stopgap ships while honing for perfectionism using up those hulls for the stopgap phase is great.


EDIT: And, like a broken record, we don't lose much by making ships that are a little less ideal...and then continuing to make ships.
 
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I don't disagree in principle that it would be better to build ships with better tech but the hulls are right there, their current defenses are one under-gunned grand cruiser that doesn't actually belong to them, and even though they have most of the necessary industry they don't have OMC shipyards which means they need thousands of people to be trained up in space-construction before they could even get started on (re)building their own defense force.

Given everything else we also want to research as soon as possible, this seems like a situation where waiting for the "perfect" time is going to leave the system more or less defenseless for a couple of decades minimum.

Edit - And if the Candles are the right size, then sure, make those instead. I just cannot understate the extent to which I'd like something other than the Spark defending the system and Caltrops seem extremely suboptimal unless we're going to be building loads of the things. They can't move, don't have the firepower to stand off even a weak destroyer, and don't have the shields to withstand said destroyer long enough to make a difference is my impression of the design.

Edit #2 - Actually, Candles are crewed rather than OMC Operated, which grates, but if it's those or nothing, then I'd still rather build them.
 
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Welp guess I'm going to bed now. Good luck with the rolls everyone. See you one the other side of this vote.
 
In terms of using up the hulls, note there are quite a lot of the things. 12 destroyers, 4 frigates, 2 light cruisers. They aren't actually worth a huge amount, though not small change either. (12600 BP total)
 
It's worth noting that Denva secondus has spent the last 11 years forting up a against orbital assault, the gas station has its own defenses (that were curiously absent during our fight for it? Did they get destroyed, @Neablis?), Denva has their own ship designs they can make without us, and the warp lab will be hard to find between being middle of nowhere and psy encrypted.

I do not believe there are any targets in the system which cannot defend themselves long enough for the spark to come over and curb stomp whatever picks that fight. Making more hulls immediately is not a concern, I think.
 
It's worth noting that Denva secondus has spent the last 11 years forting up a against orbital assault, the gas station has its own defenses (that were curiously absent during our fight for it? Did they get destroyed, Neablis?), Denva has their own ship designs they can make without us, and the warp lab will be hard to find between being middle of nowhere and psy encrypted.

I do not believe there are any targets in the system which cannot defend themselves long enough for the spark to come over and curb stomp whatever picks that fight. Making more hulls immediately is not a concern, I think.

Well for one thing, as you said, there don't seem to be any defense to speak of anywhere around Aetherion so the immediate presence of the Spark would be the only thing stopping someone from burning down all of our industry.

Denva Secondus has orbital defenses covering at most part of the planet, which demonstrably did not stop a ground invasion/occupation and also wouldn't stop planet killing weaponry, really dirty nukes, or just Orks landing and getting spores everywhere.

You can't secure a system with stationary defenses.

The Stellar Ascendancy currently can't make their own ship designs because everyone operating a shipyard was killed and/or worse and then we stole the shipyard itself.

If people want to research Large-Scale OMC as a priority and maybe also the tiny shipyard design so that they can build their own fleet, that would also be acceptable.
 
It's worth noting that Denva secondus has spent the last 11 years forting up a against orbital assault, the gas station has its own defenses (that were curiously absent during our fight for it? Did they get destroyed, @Neablis?), Denva has their own ship designs they can make without us, and the warp lab will be hard to find between being middle of nowhere and psy encrypted.

I do not believe there are any targets in the system which cannot defend themselves long enough for the spark to come over and curb stomp whatever picks that fight. Making more hulls immediately is not a concern, I think.
Not sure Athereon has any functional defenses, but even if it does there's certainly the swarm of Crucibles (which can run, but we'd only be able to rescue them if they were able to run towards us), anybody going to investigate Denva Primus, and supply lines to Klyssar's Nest once Denva gets back there...

Also Denva Secundus' forts are local around our original base - most of the planet still doesn't have orbital defenses, so it's not much less exposed to something like a Drukhari raid than before. The bombers would help. (We still don't have bomber tech ourselves...)

I dunno that I actually expect the kind of trouble that would have us running around the system in a panic again, but there is a lot to be said for having some kind of firefighting. Remember the corsair situation? We had destroyers and Spark and still weren't sure we could control the situation.

(Of course, I also hate spending BP on ship instead of more BP this early, but there's definitely something to Some Ships.)
 
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Not sure Athereon has any functional defenses, but even if it does there's certainly the swarm of Crucibles (which can run, but we'd only be able to rescue them if they were able to run towards us), anybody going to investigate Denva Primus, and supply lines to Klyssar's Nest once Denva gets back there...

Also Denva Secundus' forts are local around our original base - most of the planet still doesn't have orbital defenses, so it's not much less exposed to something like a Drukhari raid than before. The bombers would help. (We still don't have bomber tech ourselves...)

I dunno that I actually expect the kind of trouble that would have us running around the system in a panic again, but there is a lot to be said for having some kind of firefighting. Remember the corsair situation? We had destroyers and Spark and still weren't sure we could control the situation.

(Of course, I also hate spending BP on ship instead of more BP this early, but there's definitely something to Some Ships.)
Alright, I'll go with the assumption that the gas station doesn't have any active defenses anymore.

The point about defense more broadly is that we don't need anything that can hold a position on its own, but just something that's good enough to act as a speed bump Until the spark arrives.

Correct on Avon being where most of the defenses are centered. But as said, Denva has the ability to put up their own defenses. And secondus is where they're largely going to be. With some basic coordination that should be implicit with Victan and W, they can build those defenses along the lines of acting as that speed bump so the spark can relieve them.

I'll look over some options soon, so if people have suggestions for plan alterations in order to meet these objectives in doctrine, that would be helpful.

Also, do we know anything about primus yet?
 
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From my point of view this is a next-turn question - the vote's about to close and TBH I wouldn't want any more BP pulled away from repairing factories in the leading plan.

Even though, yeah, we could roll up another unwelcome visit any time AFAIK.

Oh, and I do agree - we don't need heavy vessels or defenses to get a degree of comfort, just fast responders that can repel small craft or delay things until the slow-moving hammer of the Spark forces a favorable conclusion.
Also, do we know anything about primus yet?
This is the latest on Primus I believe. We don't really know. Denva will probably send some people to look around this turn, I suspect.
The orbits of Denva Primus look clear from here, but you're not sure there's nothing on the surface beyond a few new orbital strike craters.
[] Denva Primus
You can't see much activity, but it wouldn't hurt to check up on it and make sure there's no diabolical chaos plots taking advantage of the Vellkar.
 
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From my point of view this is a next-turn question - the vote's about to close and TBH I wouldn't want any more BP pulled away from repairing factories in the leading plan.

Even though, yeah, we could roll up another unwelcome visit any time AFAIK.
That's fair enough. Depending on what @Neablis says about tanks for Klyssar (can we even transport those by shuttle?) I could take some of that out of the heavy bots budget.
This is the latest on Primus I believe. We don't really know. Denva will probably send some people to look around this turn, I suspect.
Eeeeeugh. Can we count on Denva doing that, @Neablis? What's W's read on that situation right now? Can the command action for Klyssar be split to also send a minor scouting force to primus early in the turn?

I know we're trying to step away from complicated write-ins, but there's just so much to do and we're out of the "immediate response" miniturn phase so it seems like a bad idea to just leave one threat vector completely unchecked for 5 years.
 
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He has plenty to do - I'm just letting him use his discretion about what. I'm basically leaving him free to participate in whatever neablus rules he's most suited for whether that is the secondus or the Kleisar planning or advising Vida on when to do hacking, or doing funni games with psy encryption letting us pick and choose what divination can see.

I think my vote already does that in effect - can you confirm,

@Neablis?
I mean, it's a choice. It's not "whatever he's most suited for" it's "He'll be reactive." If somebody tries something in the intervening time then he'll roll to counter.

Also, for the future, I don't like "does my vote cover this" questions because then I have to understand the current discussion, look up what your vote is and figure out which part is relevant. Just asking "Hey does Victan assigned to his passive action cover these options."

And the answer is mostly not. It makes him reactive, and if nothing happens he'll build up ties with allies instead of totally wasting the action.

@Neablis, are you able to confirm any of this speculation? When I lay it out like that, 100 small tanks feels like it might actually be too few.
Tanks are only able to access a relatively small portion of the station, though that's mostly the transit corridors, which are of outsize importance in conquering a station like this. Small tanks will have access to more, and heavy to only the biggest regions.

The nest can house approximately 5 million at max capacity, for the record. That was clarified when we originally captured it and were being given options for what to do with it.
That's correct.

I think Candles are actually the right size for the free destroyer hulls as it is? Pretty sure they were designed on a 450 base. Though I dunno whether slipping a pre-existing design into a pre-existing hull works for that situation, @Neablis on this?
Yeah, you can do that.

It's worth noting that Denva secondus has spent the last 11 years forting up a against orbital assault, the gas station has its own defenses (that were curiously absent during our fight for it? Did they get destroyed, @Neablis?), Denva has their own ship designs they can make without us, and the warp lab will be hard to find between being middle of nowhere and psy encrypted.

I do not believe there are any targets in the system which cannot defend themselves long enough for the spark to come over and curb stomp whatever picks that fight. Making more hulls immediately is not a concern, I think.
All of the space defenses got blown up when the Forsaken Echo moved in to take over.

Eeeeeugh. Can we count on Denva doing that, @Neablis? What's W's read on that situation right now? Can the command action for Klyssar be split to also send a minor scouting force to primus early in the turn?

I know we're trying to step away from complicated write-ins, but there's just so much to do and we're out of the "immediate response" miniturn phase so it seems like a bad idea to just leave one threat vector completely unchecked for 5 years.
You cannot depend on Denva to do that soon. They'll reach back out eventually, but it might be a couple of turns. Regardless, there's nothing obvious over there so if you want to investigate it sooner you'd have to spend a full action on it.

I'm going to be generally less tolerant of splitting actions up like this going forward.
 
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That's fair enough. Depending on what @Neablis says about tanks for Klyssar (can we even transport those by shuttle?) I could take some of that out of the heavy bots budget.
I don't know whether tanks are good for the station or not, but we specifically can carry tanks on our assault shuttles according to specification. (Assault shuttles are enormous.) ((We still don't have actual boarding shuttles, of course.))

Relevant specification for the shipboard shuttles:
Assault Shuttles 150 BP, 50 CP. 10 Assault shuttles, with combined capacity of 1000 troops or 10 tanks in one trip. asic stealth automatically applied.
The 'basic stealth assault shuttle' independent unit doesn't mention being able to lift tanks, but I'd guess it's meant to be the same capability. Either way, we've got the shipboard ones, so landing tanks is definitely possible.
Eeeeeugh. Can we count on Denva doing that, @Neablis? What's W's read on that situation right now? Can the command action for Klyssar be split to also send a minor scouting force to primus early in the turn?

I know we're trying to step away from complicated write-ins, but there's just so much to do and we're out of the "immediate response" miniturn phase so it seems like a bad idea to just leave one threat vector completely unchecked for 5 years.
I think we've had it indicated that Denva will indeed be engaging with the various situations promptly. I'll see what I can find. Here:

Where do you exert your remaining forces?

[] Denva Primus
You can't see much activity, but it wouldn't hurt to check up on it and make sure there's no diabolical chaos plots taking advantage of the Vellkar.
[] Denva Secundus
You'll do your best to help the local population clean up the remaining cultists quicky and with a minimum of collateral damage.
[] Klyssar's Nest
The station has a friendly local population, but they probably can't rise up on their own. If you give the cultists time they might Come Up with Something, but if you go off half-cocked you might cause more collateral damage than you save.
[] Aetherion
The manufacturing capacity present at the gas giant is important for Denva's future - if it can be saved. Additionally, the Cultists might figure out some nasty tricks if you give them too much time with all of that manufacturing capacity.
[] Nowhere
You really don't have a lot of forces left. You need to build more before you can seriously consider moving on one of the objectives. Conserve what you have and avoid moving too quickly.

This vote is for the target you move on immediately. You will deploy your remaining forces there, do what you can and then we'll return to normal turns. Whichever you don't choose will play out over a longer time period, giving the cultists the opportunities to make their own moves. You'll need to dedicate order actions to taking over anything you don't take over now, except Denva Secundus, which will probably take care of itself before then. Denva will also likely work on all of these on their own next turn.
"Denva will also likely work on all of these on their own next turn."
 
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I mean, it's a choice. It's not "whatever he's most suited for" it's "He'll be reactive." If somebody tries something in the intervening time then he'll roll to counter.

Also, for the future, I don't like "does my vote cover this" questions because then I have to understand the current discussion, look up what your vote is and figure out which part is relevant. Just asking "Hey does Victan assigned to his passive action cover these options."

And the answer is mostly not. It makes him reactive, and if nothing happens he'll build up ties with allies instead of totally wasting the action.
Hm, noted - sorry, didn't mean to make extra work!

I'll edit my plan accordingly and assign Victan to helping plan/process intel for the Klyssar operation.
Tanks are only able to access a relatively small portion of the station, though that's mostly the transit corridors, which are of outsize importance in conquering a station like this. Small tanks will have access to more, and heavy to only the biggest regions.
Extra noted.

Edit for an edit:
You cannot depend on Denva to do that soon. They'll reach back out eventually, but it might be a couple of turns. Regardless, there's nothing obvious over there so if you want to investigate it sooner you'd have to spend a full action on it.

I'm going to be generally less tolerant of splitting actions up like this going forward.
I see. Well then, I suppose that's just a problem for next turn.
 
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--[X] 2x Caltrops (650 VBP, 20 CP)
---[X] Stationed at the Aetherion/our industrial park

--[X] 3000x Spectres (300 VBP, 60 CP)
--[X] 2000x Medium Humanized Machine-spirit Infantry Bots (200 VBP, 40 CP)
--[X] 2000x Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers (380 VBP, 40 CP)
--[X] 80x Light Machine-spirit tanks (120 VBP, 4 CP)
--[X] 40x Medium Machine-spirit tanks (150 VBP, 2 CP)
--[x] Repair the maximum amount of Aetherion Orbital Manufactories to Machine Spirit standards (8970 VBP)
-[X] Orders #2: Free Klyssar's Nest from the cultists with W. Try to do some recon in advance using hacking, and interrogations of captives for more intel.
--[X] Victan Helps

-[x] Anexa active Action: Research (A Curio Cabinet of Cultists)
-[x] Victan Active action: Planning/coordinating the Klyssar operation with Denva, and directing intel gathering/recon applicable to it, such as interrogations.
Final edits, based on Neablis's info about tanks, and the need to station something to speedbump an attack on our industrial center at the gas station - reduced heavy bot load-out, and BP expenditure increased by 730, taken from the Aetherion complex.

My math, in the form of a discord embed that will expire later:
 
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Final edits, based on Neablis's info about tanks, and the need to station something to speedbump an attack on our industrial center at the gas station - reduced heavy bot load-out, and BP expenditure increased by 730, taken from the Aetherion complex.

Seems fine to me. I think it might be over-preparing a bit, especially since if it comes to it we can blow the whole station without that much of an issue, but then I was never the biggest fan of trawling though the wreckage of the Echo of Apotheosis to begin with.
 
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