Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

[X] Plan: Three Targets, Three Victories

Sounds reasonable we've made a compromise with most forces, and if the Crusaders get upset we can simply explain that they'll be given command of the assault on the Shifting fortress once we've established a foothold first.
 
irst of all, thank you so much for writing for my quest, I truly appreciate it seeing as it is inspired by your own work. As for the House of Valevoli, it is a cool concept, and I really like how it addresses both the consequences of the Navigator Houses politicking and how the various pirates and renegades get to move their own ships. It is also a nice detail how disdainful the Inquisitor writting it is of Abhumans. Canonized as a Potential foe.

I'm just sorry it took me so long to do it. I think you've done some really fine work here, and even if my main focus has been on my own junk both on the site and IRL, I wish I could have participated sooner and more regularly. I really enjoy this Chapter and their actions, plus, you've managed a much crunchier system than I think I would have done well with, and write with it well - and more frequently than I think I ever managed with Brink. Very nice work.

And yeah! I mean, without a Navigator or fully swearing yourself to Chaos - or being a xenos with your own stuff - a human ship is shit out of luck for longer journeys, only careful teeny tiny hops which is why most pirates and renegade Navy and what not are very local threats most of the time. A single sector at most, usually, and more often just a subsector. But to travel farther, plunder faster, and be able to escape more quickly and accurately, is still a danger, and somehow they gotta do it. And not everyone is going to luck into some kind of fancy archaeotech navigation doohicky or what not. Hence, renegade Navigators, the worst of the four categories of 'em. Still, thought it would be interesting for there to be an enemy that requires actively seeking out, investigating, interrogating, tracking, etc.
 
What are other three?

I can just rip from the wiki for this one, yeah, but keep in mind that the four categories are generalizations, and there are thousands of Navigator Houses spread across the Imperium.
  • The Four Navigator House Categories said:
    • Magisterial Houses - A Magisterial House is a Navigator dynasty most closely related to one of the original Navigator families dating back to the time of the Unification Wars. These houses are amongst the wealthiest and most traditional of the Navis Nobilite and will possess great holdings within the Navigator's Quarter on Terra. Their influence reaches to the very edges of the light of the Astronomican. The Magisterial Houses maintain traditions, customs and practices that have served them for millennia. They are masters of the traditional Navigator crafts and have more control over the malign mutations that afflict those with the Navigator Gene. To be part of a Magisterial House is to know without question the purity of one's blood and the ancient power and nobility of one's family. Due to the long-established maintenance of their bloodlines, the Navigators of the Magisterial Houses are less susceptible to the symptomatic mutations which often affect Navigators because of their exposure to the power of the Empyrean.
    • Nomadic Houses - A Nomadic Navigator House has forsaken ties of sector and star system, relinquishing their terrestrial holding within the Navigator's Quarter on Terra or other Imperial worlds. Instead, over the centuries, these Navigator Houses have taken wholly to the stars to become wanderers and gypsies, their bloodlines preserved on vast fleets of starships constantly on the move. Due to their void-based lifestyle the members of the Nomadic Houses are perhaps the most skilled of Navigators in the Imperium due to their long exposure to both the void and the Immaterium and the inherent necessities of astronavigation. This gives them an understanding of space and the Warp second to none, but like all of the Voidborn, these Navigators may have a great deal of difficulty relating to the Imperium's varied planetary cultures.
    • Shrouded Houses - A Shrouded House has suffered great losses or shame within the more established dominions of the Imperium. They have opted to move their powerbase completely to the edge of known space, where they cling to the barest strands of their former status and power. Though they may be rich in skill, knowledge or lore, something in the past of Shrouded Houses has blighted them and reduced them to a state so far from their once exalted position that they are sometimes cruelly called "beggar houses" by other, more fortunate (and far less polite) counterparts. A Navigator who is a member of a Shrouded House is part of a fallen bloodline that is slowly rising again to stand defiant against those that once cast them down -- or at least, so they are told by their elders. A Shrouded House's loss in standing has often forced it to flee to the margins of the Imperium and to develop a cunning and opportunistic mindset alongside a skill that is often lacked by more comfortably indolent houses. This tends to make these Navigators far more resourceful than their more well-established kin, while at the same time their Warp Eye often becomes more perceptive.
    • Renegade Houses - A Renegade House represents a Great House that has completely forsaken the traditions and ancient practices of the Navigator families in their quest for power, or it may have been turned on by the rest of the Navis Nobilite, harrowed, and driven into exile. Dabbling heavily in the alteration of the genes of their children in order to improve their lot, the tampering of Renegade Houses often leads to the development of hideous mutations and the existence of unconscionable monsters in their lineage, which in turn leads to rejection by the Paternova and a hunt to extinction by the Inquisition. In some cases, however, a Renegade House's actions have birthed new strains of the Navigator Gene and given rise to families with unique abilities and potent powers. Navigators that are a part of a Renegade House have cast aside the sacred Navigator traditions as small-minded and restrictive and instead have embraced the glory and limitless potential of their ancestry -- or so the houses believe, to comfort themselves. It is whispered that such frontier regions as the Koronus Expanse in the Segmentum Obscurus is home to several Renegade Houses like the secretive Gazmati and the infamous Nostromo.
    [*]
 
How about some of the night lords in his collection escaping and ending up with us?
Trazyn benefits from the same misconception that Abaddon does; people have shit out enough memes that they think he's a saturday morning cartoon villain.

He's an eldritch hunter-killer-slaver-thief who ambushes and captures five different Daemon Titans (one for each Chaos God, a full set!), your 200-year-old bottle of amasec gifted by a subordinate, a random tree with an odd genetic mutation that makes its bark flow counter-clockwise instead of clockwise, and portions of Hive Fleet Behemoth...for fun.

So...no. Trazyn has been hunting, killing, and enslaving things bigger, smarter, and a hell of a lot more dangerous than the entire Mist Shrikes Chapter for longer than the Imperium has existed. He has an entire, scratch-built world ship that serves no purpose except as a prison for his trophies. The only way Severus and co. is "escaping" after being imprisoned is if something along the lines of multiple C'Tan fucks up Trazyn's shit and somehow avoids killing them in the process.

Hmm, that is a good point, with the Dark Mechanicus going to Zenwei... However, in my opinion, I believe that the Temple is more important. I reckon that whatever they are attempting to retrieve isn't so powerful that it can shift the tides of battle, where as a massive ritual from the temple can completely change things for us.
It has been 20 years since we last had intel on them. They could build a world-ending Warp Rift engine in half that time, if they only intended it to be a flimsy one-shot "I'm taking you with me" spite device.

Or it could be a hidden escape ship, containing information / materials / experimental projects / prisoners we really really really don't want them getting away with.

Or any number of "I'm going to consume an energy field bigger than my head!" possibilities.

I'm not going to belabor the point because you win, but please - send someone to keep an eye on it, or station some ships with Terminator boarding parties over it, or something.

Also, see this post for consideration as a plan edit.
 
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Guide to the Planets of the Aetelian Sector: Salamis IV
Planet Name: Salamir IV

Classification: Agri-World

Administratum Tithe: Decuma Secundus

Population: 34 Billion

Capital: Almad

Day Cycle Duration: 14 Hours

The world of Salamir IV is a prominent agri-world known for its exports of eggs and meat. It was integrated into the Imperium in short order following its discovery and was untouched by the heresy. Since then the world has maintained its status as a relatively unassuming agri-world feeding the great masses of the Imperium.

Traditionally, the world was ruled as a diarchy, with a secular King known as a Malik and a religious ruler in the planets cardinal acting as co-rulers. This state of affairs would change following an incident were the cardinal usurped the powers of the malik and declared independence from the Imperium in the name of the Emperor. Following this rebellions defeat, the local ecclesiarchy was stripped of its powers, and the Malikdom was declared the sole ruler of the planet.

The planets main export is in the form of a variety of animal products. Particularly products which are descended from a local aquatic animal known as a Frog Bird, a creature which would naturally dwell in the various wetlands of the planet which was found to have edible flesh and eggs. These are now farmed in huge farming complexes which produce a ludicrous amount of produce each year.

This agri-cultural output however would prove an issue for the world, as the world of Boshin had achieved the right to extract treaties from numerous agri and mining worlds to fuel their rise. Salamir IV was one such world and the Boshinese would greatly exploit the world for centuries, collaborating with local elites, with even the Malik family itself intermarrying with Boshinese aristocracy. This would come to an end following the planets right to these treaties being revoked, which was followed by a rebellion which deposed the maliks family. What followed was a brief republic before the president declared himself the new Malik. To this day the Salamirians still hold a grudge against the Boshinese.

Trivia:

-Reasoning for the cardinals rebellion varies, some suggest it was an effort to secure his own power, others suggest the cardinal had temple tendency sympathies, while others suggest that the treatment of the world by the Boshinese pushed him to act.

-As a whole the Salamirians are known as cheerful and honest folk. Though they do have a reputation for holding grudges.

-Salamir IV is a highly volcanic world, though these volcanos are dormant, giving it a highly mountainous appearance as well as fertile soil.

-The previous capital of the planet was Dora, the seat of the Cardinal, but this was changed to Almad following the rebellion.
 
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The funny part is that Severus probably wouldn't have been doing this as much if it wasn't obviously necessary. The past 50 years can best be summed up as the Mist Shrikes repeatedly shouting "Work, damn you!" at the local political machine and kicking it when it stalled. Which was all the time.
Rather funny for a GC vet position to be in when other GC vets could be like that one demanding to commandeer the vessel.
 
@ThunderOwl so with niwa as clear lady Admiral of the sector fleet will she work to promote fellow Boshinese to command postions so she has a base that is more willing to not work against her

Like the Lezoan and gadiran ones might do?
 
Made a small edit to my plan including the Master of Sancity of the Blazing Wardens to the Orbital Ring and Falce to the Temple of 99 Altars since we'll need spiritual guidance in the aftermath.

It has been 20 years since we last had intel on them. They could build a world-ending Warp Rift engine in half that time, if they only intended it to be a flimsy one-shot "I'm taking you with me" spite device.

Or it could be a hidden escape ship, containing information / materials / experimental projects / prisoners we really really really don't want them getting away with.

Or any number of "I'm going to consume an energy field bigger than my head!" possibilities.

I'm not going to belabor the point because you win, but please - send someone to keep an eye on it, or station some ships with Terminator boarding parties over it, or something.
I get what your saying but I feel like this is more or less just you being a bit too paranoid. An escape ship would be noticeable from that fly over from the Valkyrie, and probably noticeable from orbit. We have an orbital blockade over Yerma Primus as well, so any sort of escape would be difficult when we're right there.

And I also seriously doubt they'd make a world ending warp rift, you'd need some serious materials for that, which I believe they spent creating the world spanning barriers for their planets. If it makes you feel better, next turn after our victories, I'll make a plan going in on Zenwei and the Nine-fold Forge where we destroy it utterly
 
Funny Thought: Imagine Warrior-Musician of Emperor's Children "providing background music" during battles.
 
Planet Name: Salamir IV
Another planet for the Sector, canonized.
@ThunderOwl so with niwa as clear lady Admiral of the sector fleet will she work to promote fellow Boshinese to command postions so she has a base that is more willing to not work against her

Like the Lezoan and gadiran ones might do?
You don't know what she might do. It is a possibility, but Boshineses in the Navy are a minority, especially in the higher ranks.
 
Adhoc vote count started by RedWake on Feb 20, 2025 at 4:30 PM, finished with 123 posts and 18 votes.

  • [X] Plan: Three Targets, Three Victories
    -[X] The Orbital Ring
    --[X] 2 Five Marine Squads of Deathwing Terminators, 4th Company Captain Danai Kraiputra + Command Squad + Notables, Blazing Wardens 4th Company (All of them), Revenant Rajanon (Castaferrum-Pattern Dreadnought), 10 Blazing Warden Thunder Hawks and 8 BW Storm Ravens, 4 BW Rhinos, 2 BW Predator Tanks, Master of the Skitarii Samuel Omicron-Epsilon 529, 4 Fulgurite Electro-Priests, 1 Sydonian Skatros, 6 Squads of Skitarii Hyspaspists, 1 Maniple of Skitarii Vanguards, 3 Squads of Skitarii Rangers, 2 Squads of Skitarii Sagitarii, 15 Onager Dune Crawlers, 50 Krios Battle Tanks, 50 Skorpius Dune Crawlers, 25 Archaopters. Angels Revenent 2nd Company + Captain & Notables. 101st Yamanunan Gravekeepers + Notables and Vehicles detachments. Master of Sancity Prasong Kraiputra
    ---[X] Angels Revenent 2nd Company Captain Olin Defer has command.
    -[X] The Temple of the Ninety-Nine Altars
    --[X] 8 Five Marine Squads of Deathwing Terminators, Master of the Deathwing Gerard de Lusignan + Angel Crusaders (AC) Notables + Command Squad, Codicier Canali, Venerable Brother Gerard De Martigues (Castaferrum-Pattern), Land Raider Holy Xenocider, AC 10 Thunderhawks and Storm Ravens, Angels Revenent 7th Company Captain Irrin Defer + Command Squad + Notables, Angels Revenent 7th Company, AR Epistolary Mersaz, Epistolary Kirlan, Angels Revenent (AR) 10 Thunderhawks, AR 10 Land Speeders, AR 5 Rhinos, AR 2 Whirlwinds, AR 3 Razorbacks, AR 20 Scout Bikes, Palatine Ciara Lynch, 2 Dogmatas, 2 Imagifiers, 6 Sister Hospitalliers, 7 Battle Sister Squads, 3 Retributors Squads, 6 Dominion Squads, 3 Seraphim Squads, 2 Repentia Squads, 3 Penitent Engines, 1 Mortifier, 5 Immolators, 3 Exorcist Tanks, 9 Sororitas Thunderhawks, 4 Onager Dune Crawler, 47 Krios Battle Tanks, Inquisitor Durante Clerici + Inquisitorial Retinue, 2 Squads of Arco-Flagellants, 4 Crusader Squads of House Inim-Shara, 2 Retributor Squads from the Order of the Hallowed Chalice, Inquisitor Seble Bereket + Inquisitorial Retinue, Stormtrooper Platoon, Squad of Azerii Warriors, 19 Inquisitorial Valkyries, Mist Shrikes 10th Company Captain Secutor + Command Squad & Notables, 10-1, 10-2, 10-6, Tomb-Master Domitian, 143rd Yamunan Gravekeepers + Notables & Vehicles, 94th Zatloczony Rifles + Notables & Vehicles, 95th Seibourc Royals + Notables & Vehicles, 25 Imperial Guard Valkyries, Master of Sancity Falce
    -[X] Naguang
    --[X] 4 Five Marine Squads of Deathwing Terminators, Acting Canoness Riona, 1 Dogmata, 1 Imagifier, 5 Sister Hospitalliers, 6 Sister Battle Squads, 2 Retributors Squads, 5 Dominion Squads, 3 Penitent Engines, 4 Castigor Tanks, 9 Sororitas Thunderhawks, Mist Shrikes 2nd Company + Notables, Mist Shrikes 3rd Company + Notables, Mist Shrikes 10-3, 10-7, Squad of Inquisitorial Mist Shrikes acting as Scouts with 10th Company, 10th Company Lieutenant Iosephus. Chapter Master Severus + Honor Guard + Chapter Champion Bertrand Dupont, Land Raider Dark Horizon, 4 MS Rhinos, 3 MS Whirlwinds, 1 MS Razorback, 1 MS Predator Tank, Tomb-Champion Claudius Spatha, 4 MS Thunderhawks, 10 MS Storm Ravens, Brotherhood Champion Yeretai, Codicier Ivan Polikhat, 540th Yamunan Gravekeepers + Notables + Vehicles, 23rd Carolean Guard, 41st Durrutian Volunteers, 87th Spartos Artillery, 465th Mučedník Guard, 220th Boshinese Rikoguns, Remaining Imperial Guard Valkyries.
    -[X] Scouting Elements and Saboteurs first
    [X] Plan No (Warp)Soup for You
    [X] The Orbital Ring: The megastructure where the Eyes of the Mutator ships are built. While the possibility of them having functional ships that they haven't used against you is nil, the area is undoubtedly heavily automated.
    --[X] 10th Squad Captain Secutor and Full Command Squad, 1/4th the Yamunan Gravekeepers, Half of the Smilnay Forces,
    ---[X] The Angels Crusader representative will be in command due to their experience and specialty, but make it very clear that the previously demonstrated frivolous willingness (be more diplomatic than that) to spend Imperial blood will not be tolerated, and formal action will be taken if losses are unnecessarily high.
    -[X] The Temple of the Ninety-Nine Altars: A temple the treacherous sons of the Vth had built in honour to their foul god. With the Sorcerer's Tower destroyed, it is also the only place remaining from where the Heretics can enact their rituals with a modicum of success.
    --[X] Mist Shrikes Squad 10-3 & Lt Iosephus + Shrikes Inquisitorial Escort, Chapter Master Severus and Honor Guard, All of Shrikes 3rd Company, 1/2 of Shrikes 2nd Company, Tomb Master Domitian, 2 Thunderhawks, 3 Rhinos, 2 Whirlwinds, 1/4th the Yamunan Gravekeepers, Inquisitor Durante Clerici and Retinue, Entire Order of the Thorned Spear, 1/2 the Spartos Artillery, 1/2 the Seibourc Royals, 1/2 the Durrutian Volunteers, All the Boshinese Rikoguns, 1/2 the Angels Crusaders
    ---[X] Unless there is significant objection, Chapter Master Severus will command this segment.
    -[X] The Ninefold Forge: Contrary to initial observations, further reconnaissance has revealed that the industrial complex on site is not manned by the Chaos Marine, but by a detachment of Dark Mechanicum from…somewhere. Attackers on these locations can expect both daemon engines and other kinds of heavy armor.
    --[X] Mist Shrikes Squad 10-2 + 10-7 and Lt Lanista, 2 Storm Ravens, Land Raider, 1 Whirlwind, 1 Razorback, 1 Predator; 1/4th the Yamunan Gravekeepers, Half of the Smilnay Forces, All the Carolean Guard, 1/2 the Spartos Artillery, All the Mucednik Guard, All the Blazing Wardens, 1/2 the Angels Revenant
    ---[X] General Morner is in command here, with Astartes and Smilnay serving as independent detachments but politely requested to cooperate.
    -[X] Zenwhei: The southern city, and a location that is far more out of the way than the other urban centers on the planet. It is a tertiary target, but a daring recon flight from one of the Navy's Valkyries has revealed that a force of Eyes of the Mutator and Dark Mechanicum are moving towards it.
    --[X] Mist Shrikes Squad 10-1 + 10-6, 1/4th the Yamunan Gravekeepers, All the Inquisitor Seble Bereket and Retinue, All the Zatloczony Rifles,
    ---[X] The Yamunan Gravekeepers are in command of this action.
    -[X] Scouting Elements and Saboteurs first: Assets such as Veteran Scouts and Light Infantry land first, followed by the rest of forces.
    -[X] All unlisted elements such as Tanks, Artillery, Valkyries, and so forth will be discussed and politely debated in this council, but otherwise left to the discretion of their commanding officers.
    -[X] Champion Yeretai is free to choose his own deployment, so long as he is willing to accept an honor guard. It would be an ironic shame for him to be freed and prepared for war once more, only to die here. Assign Apothecary Sarjanovic, the Shrike Inquisitorial Escort, and a Shrike Storm Raven to him.
    -[X] Unlisted Shrikes assets will be assigned where Severus thinks they can do the most good.
 
You know, I haven't got a clue on how efficient vehicles in the Orbital Ring will be but I suppose we'll find out
 
Guide to the Planets of the Aetelian Sector: Branum
Planet Name: Branum

Classification: Hive World/Genetic Repository World

Administratum Tithe: Decuma Primus

Population: 34 Billion

Capital: Site Prima

Day Cycle Duration: 20 Hours


"Blimey they breed like rabbits…" a common reaction to Branums population.

"They're awful proud for a mob of glorified flesh merchants." Lord Sector Juliana Cartagena following a meeting with representatives of the planet.

The world of Branum was discovered by the Imperium during the later parts of the great crusade. Before its discovery by the Imperium, it was a poor world, and it remained so afterwards. The poor mining world was stripped of nearly all resources, with only a relatively meagre pittance being extracted from the earth. Until that too eventually ran out and the world descended into absolute poverty.

This should have been the end of the planet but that was not to be the worlds fate. For the decision was made to turn the hollowed out mining world into a Genetic Repository World. A world dedicated to housing genetic material and breeding populations of certain genetic stocks. The planet would balloon in population as the breeding populations became established and the ensuing expansion of pre-existing infrastructure would eventually turn the medical facilities into full on hive cities.

Present: Today the world is a bustling hive world whose main export is its own people. Uncountable numbers are sold off or tithed to the greater Imperium as slaves or indentured servants. Each to serve some sort of task within the Imperium. The lords and master of the planet are known to be very proud of their genetic stocks as well as the immense wealth their sale of flesh brings them.

Each of the worlds hive cities is built partially underground, constructed into the pre-existing infrastructure and ancient tunnels dug by the miners long ago. The average person leads a carefully controlled and monitored life. Their lot in life being decided before they were even born according to which purpose they were bred for. With their whole lives monitored closely for any sign of genetic impurity or defects which are snuffed out in an instant.

Culture: To the average denizen of Branum, breeding and genetic purity is of the top priority. Each and every child born is carefully examined by physicians, revered as near divine figures on the planet, for any minute genetic defect or flaw which may taint the genetic stocks of the population. Any which do not pass these examinations are immediately terminated and their parents examined for the same impurities.

Should the child be discovered to be adequate, they will be assigned to the lot in life they were bred for. Each person is assigned to a pre-determined "stock" or breeding population, which make up the whole of the average Branumians community. Members of these stocks are considered the property of a variety of interest groups on the planet such as noble houses, guildsmen, clergy, and more. These stocks are bred for specific purposes and are assigned that role for the rest of their lives. For instance a warrior "stock" will be bred for war and be assigned to be a soldier, a worker "stock" will be bred for manual labour and be assigned as a menial etc. With the ultimate goal of serving their purpose or being sold like livestock to a prospective buyer.

Above the lower orders stand the higher castes. These are the planetary elites such as the nobility, clerical families, guildsmen, upper military, and adeptus mechanicus representatives. Though these figures are allotted substantially more freedom than those beneath them, they too share many of the same cultural proclivities such as an emphasis on "good breeding" and for serving in their families roles. This leads to dynasties of commanders, bureaucrats, priests, etc.

Imperial Cult: The Imperial Cult dominates the planet of Branum as it does across all loyal worlds of the Imperium. Here the Church is ruled by dynasties of priests bred for serving the Emperor and delivering his word. The cult of Branum often emphasises the genetic perfection and purity of mankind, and utterly reviles the influence of the mutant and the xeno on the blessed human form or bloodline.

Planetary Power Structure: the governance of Branum is an ad-hoc affair, divided between numerous different interest groups such as noble houses, associations of guildsmen, ecclesiarchical dynasties, military officials and more. this leads to a highly fractured government, prone to infighting and instability, as the various interest groups compete against one another for control. Leading to highly unstable governments and coalitions.

Beneath this highly fragmentary system lie the immense bureaucracy required to keep the planet functioning. Entirely formed by a dedicated bureaucratic caste, bred for that purpose. They are the ones which do the vast majority of the actual governing on Branum and are the ones which organise the numerous genetic stocks as well as making sure that genetic purity and proper breeding is followed by those beneath them.

Economic Power and Influence: Though the planets primary export is in its flesh markets that does not mean that the world is without other economic outputs. Though the world is bereft of natural resources, it is still a hive world, and thus possesses a variety of industries which do feed into their economic impact on the greater imperial economy. However the vast majority of the worlds wealth stems from its exports of its bred populations.

Billions upon billions upon billions of the planets population are tithed to the Imperium of Man or sold its numerous worlds for a wide variety of purposes. Bulk orders of menial labourers to work the mines, factories, and farms, to the naval vessels of the Imperium in need of menial crews, to rapid breeding settlers sent to colonise the harshest of worlds, to pleasure slaves bred for their beauty, and soldiers bred for their aptitude in war. The planet has grown rich off selling its own populace as livestock and has thusly signed several trading agreements with nearby planets to export their populace across the stars.

Imperial Guard Regiment: The Imperial Guard regiments which are tithed from the planet are known as the Branum Warbred, these are among the most prestigious genetic stocks found on the planet, they are bred for the sole purpose of waging war and are thusly known to be huge and stocky, with an inbuilt aggression that is frightening to behold. Trained from the days they can walk and conditioned with all manner of combat chems and more exotic means, they make for extremely aggressive and brutal soldiers. Though they are cursed with drastically shorter lifespans.

Trivia:

-The planet is a site of many genetic labs and repositories which store the genetic material and data from a variety of sources across the sector. These laboratories occasionally engage in sanctioned (or unsanctioned) genetic research and experimentation. Which has resulted in the underhives being filled with a variety of bioengineered monstrosities.

-Rumour has it that Sector Command has ordered a bulk order of Branum indentured populations to act as settlers in the conquered worlds of the former Xenos Empire of the Čemnota.

-Typical birthrates on Branum vary between 9.0 and 11.0, they once dropped as low as 7.0 which caused a brief panic among the rulers of the planet. Efforts have been made to raise the birthrate yet further as a means of providing more products to sell. Some propose engaging in cloning but as of yet these measures have not been up to standard.

Rolled a Genetic Repository World who's main export was people, so I kinda made that its whole thing. A whole planet ruled by people who treat their subjects like livestock to be sold.
 
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