What should your focus for the rest of the Quest be?


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Machine-spirits. The Mechanicus will basically consider this a massive miracle, and we'll have Imperial Mechanicus members come running to join in droves if they notice this.
 
The problem I have with awakening machine spirits is then you should treat them like people, and not machines you use as tools.

Not necessarily bad, just a fairly radical shift in culture.
 
I dunno. I'm still just salty about us wasting a whole action when we could have gotten 3 ISCs online to make all-XX reasonable.
I think we might get them still? Going off this conversation:
Is it too late to go back and have @Profilozof add the 3 ISCs to it from the tied plan?
Sure, they can do so during the sub-turn.
And then if you go back to the plan, Profilozof added the ISCs in:
[X] Plan: the stars is going on with soul-planet
-[X] [Free] Consecrate In Sacred Sand (Boneheart's Error)
-[X] [Free][Psykana] From Love Unto Death, distribute 5,555 choirs into We Were, leaving 6144 in Love Unto Death, though spare Choirs should go into Love Unto Death.
--[X] History and Origin of Lammenters
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] Integrate The Councils (1/2)
--[X] A Soul Smeared
-[X] Create three ISCs
--[X] Sixteen Tons Cooperative
---[X] A wholly-employee owned and ran cooperative, Sixteen Tons began its start with a number of workers and their families thinking they couldn't do any worse than the Diaconate's overseers. Now stretching all across the Stargrove Federation, they were proven decisively right -- it takes a lot less money to run business without half of it going to bribes. Sixteen Tons is now the foremost in heavy industry -- being able to mine an asteroid field, process it, ship it to factories, and being able to create the equipment that did all of it. {Heavy Industry]
--[X] Primum Non Nocere
---[X] Although the Stargrove Federation has been able to avoid and root out the dread cultists of "United Healthcare," its Medical Orders and Workers have come together to ensure that nothing can threaten their duty of healing their patients. A collective of retired bureaucrats, healthcare workers, and support staff, this group cuts out as many middlemen as possible from the manufacturers of medication and medical equipment to the frontlines, as well as sponsoring the graduates of the new Mashan-and-Stargrove created education system to go where the needs of the Federation and beyond are highest. [Medical Infrastructure]
--[X] Sales Club Wholesalers
---[X] Legends tell of a place within Holy Terra, where one can get clean food and drink for but a Throne and a half. Where a week's labor can purchase enough to feed a family for months, the prices defended by a secret order predating the Imperium, one that even the Emperor balked at offending. Although their existence is unconfirmed, their business practices have been spread along their legend, and one enterprising Yeeni decided to give it a shot. Vertical integration is the name of the game, as well as paying your workers very well. If it costs too much to purchase Groxmeat for the damn hot dog, go and start the farm, the factory, and shipping company needed to keep it at the same price it has been for centuries, and hopefully for millennia more. Employees whisper that if the executive board so much as whispers of raising the price, not only will the spirit of the Founder hunt them down, their old friend HRMHVR will lead a flight of Thules and Siblings to airstrike your ass. [Food Production]
-[X] [Military] Fleet Construction - (20.000 Points per Action)
--[X] 5 Flag Armadas, named Pillars of Creation, Orion, Hyades, Ophiuchus & Rosette.
--[X] 50 SBGs, of names to be determined by lower levels of bureaucracy.
 
[X] Sacred Sands - Cognitive

The Sacred Sands is one of our Big Deal Things. It's blessed protection for our systems that protects them from corruption, warp storms and more. Remember that the sub-sector we fully consecrated was pretty much just immune to the warp storm, that's why we sent all our psykers there.

But of course when we get big enough to be a problem, then the dark forces of the galaxy will deviser countermeasures. But boy is it a lot harder to devise countermeasures to something intelligent. The other things are bigger guns. This is a better shield against the stuff that bypasses guns.
 
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[X] Wetware Automata - Oversoul

i would like to make a argument for this, and that is purely that it might let our automata benefit from our inherent chaos resistance traits.
 
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