I have frankly negative interest in Smeared Soul because it takes a mini-turn until All-XX is done, to be frank. We've been meandering but overall we've been somewhat on target so far -- got the gacha to get some dev boosts, last turn got us Tribal Warfare, and now here we are.
Please note the game ends in 17 days, haha. Smeared Soul takes 1/17th of that. XX perks if we coordinate them take another 1/17th of them, and All-XX takes another 1/17th. So we only have 14/17 updates to work with there, and while the math has gotten better, I would seriously consider if we want to pursue it now, until like, say, later.
That being said, the Warp! It's not very cooperative, so I get that it's pretty attractive to just fuck around. Calling my shot here though --
"What do you think happened?" Hymnal K'lur asked her Choir sibling, carefully reading through the finely printed data currently making its way through their little Celestial Enclave, their higher-ups in the capital system trying to utilize quantity where quality had failed them.
"I have no idea," Soaring muttered back, preening her wings under the heat lamp overhead, her mind taking a pause after a dozen hours spent trying to figure out the same as K'lur was doing.
"Hmmm." With that, the conversation ebbed into a comfortable silence, and both minds turned their own ways as hundreds of others tried to understand the same thing; why the Warp had suddenly lost a "Tier" of Tremors.
Though both were happy that it had, as all projections had pointed to a Warp Storm being all but unavoidable within the next 50 years...but why had it done so?
This happened in last turn's update. 50 years is 5 turns, so I'd say the warp will keep on increasing for 5 turns including that turn, I'd say -- so we have 3 turns or so until it starts calming its tits. So if we really want to, we can actually just screw around this turn, and then spend the next 2 turns creating ISCs and then just start hitting the treadmill right after lol.
Other considerations:
An ISC + a 50% boost + Tribal Warfare can jump a dev level by 4.
With Tribal Warfare on, and it not requiring an action, we don't have to coordinate at all with half levels or whatnot -- once every Development Level hits XIX, we can just flip it on, if we're needing to be hyperconservative about Warp Tremors, and hit everything to XX because we conveniently have 4 Developments below XX.
So next two turns will be "create 2 ISC" and then we start grinding dev on.
Then after that things get pretty simple I'd say? Only Heavy Industry has no 50% boost, so we take it on first -- flip on that ISC, and then that turn after the ISC creation get it to XIX.
Then we have a bunch of 50%s, so we can just pump things up a bit. Flip on one, jump from 15 => 17 => 18 => 19 and then flex. Then get another to 17 => 18 => 19 and then flex. Then get Med to 18 and 19 and then flex??
I'm not good at coordinating long-term plans here lol -- we can honestly just create another ISC during the treadmill now that I think about it?
Okay, we have 17 updates left.
[Do whatever] This turn. 16 updates left.
Create 1.5 ISCs (3 General Actions) next turn. Flex for fun. 15 updates left.
Create 1.5 ISCs (3 General Actions) next turn. Flex for fun. 14 updates left. Flip on Heavy Industry ISC.
Heavy industry x4 => Heavy Industry gets to XIX. Warp starts calming its tits. Flip on either Food Prod or MilIndust ISC. 13 Updates Left
Either Food Prod or MilIndust x3 => XIX. Create 1/2 an ISC For Medical Infra. Flip on the other ISC. 12 Updates Left
Remaining non-med infra Dev x3 => XIX. Create 1/2 an ISC for Medical Infra. Flip on Med Infra ISC. 11 Updates Left.
Med Infra x2 => XIX. Whatever for the remaining General Action and flex action. Flip on another ISC if you want. 10 Updates Left.
Turn on Tribal Warfare. 4 Actions to get everything else done. 9 Updates left.
Milestone Infra votes. 8 Updates left.
All-XX votes. 7 updates left.
If warp starts calming its tits faster, we can flip on cry and get stuff done faster, but uh, yeah. That's how it's gonna be, my extremely conservative blueprint of how to get All-XX with room to spare.
We can basically move our two flex actions however we want depending if we want to create the Med Infra ISC first?
Things get a lot easier if we can turn on Tribal Warfare earlier because we can hop 1 50% boosted thing with an ISC to 19 and then have a few more actions to shift around.
Anyways, with THAT being said, that's with absofuckinglutely nothing going wrong with this treadmill, so uh, yeah, idk. not feeling Smeared Soul unless Cooky feels like integrating it into a turn update.
[X] Plan: A delayed integration:
And as a backup because of this:
3. It seems like it's time to integrate the council. How long would that take?
3. 1 Action for 2 Turns. (2 Total.)
[X] Plan To Vote For If Previous WoG Is Correct
-
[X] [Free] Consecrate In Sacred Sand (Boneheart's Error)
-[X] [Free][Psykana] From
Love Unto Death, distribute 5,555 choirs into
We Were, and 1000 into
Legacy of the Federation. Any new Choirs go into Love Unto Death.
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X]
Integrate The Councils
-[X] [General] Create ISC x2
--[X] Sixteen Tons Cooperative (Heavy Industry 50% Boost ISC)
-[X]
[Military] Fleet Construction - (20.000 Points per Action)
--[X] 5 Flag Armadas, named Pillars of Creation, Orion, Hyades, Ophiuchus & Rosette.
--[X] 50 SBGs, of names to be determined by lower levels of bureaucracy.
Which'll kick things a turn ahead of schedule.
But yeah. That's the math to get things to All-XX. Don't say I didn't warn y'all.