Cheering you all on! I hope you don't lose your first hero, though it's be kinda fitting for the Angel of Death to die to The Pale Rider of all people.
 
Honestly, I'll be glad when this is over and we move on to other updates. I did not expect this to get so much high-power focus. At all. Though tbf we also have not been rolling well.

Also, Roboy's missiles might come in handy in the next part to cover a retreat to the Avenger. Roboy's more expendable than the heroes are.

Anyways, there is a lesson to be drawn from this quest. We've been given a taste of what rival Kings are like, a King a lot of us underestimated. We don't have the power to tangle with them. A turn not spent upgrading Metal Sonic is a turn wasted. We need Neo Metal Sonic ASAP. Sure, next turn we can upgrade Rusty Rose and retake our empire from the zeti. But beyond that, we really need to focus on getting units powerful enough to deal with this. Get the Mirror Fighter beam. I think we'll need the E-Series machine soon, too. Turn... Eight maybe?
 
[x] Plan: Heal her!!
- [x] Canaan - Try To Help Piastol (2 AP)
- [x] Clove - Help the Angel of Death (2 AP)
- [x] Metal - I Behead The Face Of Death (2AP)
-- [x] Death Hog Abilities: Sacrem - Piastol
- [x] Vector - Blew some Bubblegum! (1 AP) Pale Rider
-- [x] Spit some burns on one of them! (1 Ap) Pale Rider
- [x] Espio - Ninja Art: Throwing Lots of Kunai! (1AP) Pale Rider
-- [x] Tongue Impact (1AP) Golden Rhino: Jetpack Patrol
- [x] Roboy - Missile Barrage (1 Use left)
 
[x] Plan: Heal her!!
- [x] Canaan - Try To Help Piastol (2 AP)
- [x] Clove - Help the Angel of Death (2 AP)
- [x] Metal - I Behead The Face Of Death (2AP)
-- [x] Death Hog Abilities: Sacrem - Piastol
- [x] Vector - Blew some Bubblegum! (1 AP) Pale Rider
-- [x] Spit some burns on one of them! (1 Ap) Pale Rider
- [x] Espio - Ninja Art: Throwing Lots of Kunai! (1AP) Pale Rider
-- [x] Tongue Impact (1AP) Golden Rhino: Jetpack Patrol
- [x] Roboy - Missile Barrage (1 Use left)

nah no one left behide..

Gift Quote Reply
Report
 
I just realized something. With Belle reviving roboy she by proxy caused a fatality and is continuing to do so with this barrage.
This is her worst field trip
 
[X] Plan: Time to raise the dead

I'm liking this battle system

Pity we can't choose a scanned trait to drop or pick up; I'd be willing to drop Nox for one of those Resist traits.
 
Last edited:
Can someone help me remember? Why were Piastol and Deathhound rolling with disadvantage this turn?, Did it forget something from last turn?
Shouldn't her trait keeping them under a passive Incremus be turning their attacks in Fire?

Also,
[X] Plan: Time to raise the dead
The time has come, initiate the Archangel maneuver.
 
Last edited:
[X] Plan: Time to raise the dead
-[X] Canaan
--[X] Take A Shot Against One Of The Monsters: (1 AP)
---[X]Pale Rider.
--[X] Try To Snipe Down That Jetpack Guy (1 AP)
-[X] Clove
--[X] Help the Angel of Death (2 AP)
-[X] Metal, Vector and Espio.
--[X] Chaotix Recital (with special guest) (2AP)
-[X] Metal Death Hog Abilities
--[X] Incremus on Vector (0 AP)
-[X] Roboy.
--[X] Missile Barrage (2 AP, 1 USE LEFT
 
They used a physical attack against the Oni, who forces physical attacks to roll with disadvantage.
Thanks for the explanation, but please read my whole post. Incremus turn the affected units attacks in Fire attacks and Deathhound and Piastol are meant to be under Incremus constantly, so they should not be affected by Oni resistance. My question is more about the fire effect of Incremus than the disadvantage itself.

Edit: Nevermind, Kingster answered in Discord, Incremus adds fire effects but does not eliminate the Physical part of the attack.
 
Last edited:
Back
Top