Why not replace to manufactorums? With the repair bay able to refit our ship they lost alot of value in my eyes, being in the weird middle in terms of production capacity. Too little to insta print a base or ship and too much for the occasional trade goods.
If we replace those we would not be able to build ground manufacturing at all. That means that if for some reason we cannot get back to Denva, or if they get killed mechanically that's it we can never make industry again.
Realistically there might be some convoluted way to build the tools by hand, but expect that to take a long time
If we replace those we would not be able to build ground manufacturing at all. That means that if for some reason we cannot get back to Denva, or if they get killed mechanically that's it we can never make industry again.
Freeing the two slots for the advanced tech lab would bring uns from 7 to 5 manufactories -> 350 to 250 BP.
Looking at our loadout, maybe we could replace the Observatory now that we have better sensors installed? We could also remove the Medium Teleportarium(200 Weapons BP) if we need space instead of removing weapons that we plan to use. I dont remember anyone wanting to use it since we included it in the blueprint for the Spark.
Freeing the two slots for the advanced tech lab would bring uns from 7 to 5 manufactories -> 350 to 250 BP.
Looking at our loadout, maybe we could replace the Observatory now that we have better sensors installed? We could also remove the Medium Teleportarium(200 Weapons BP) if we need space instead of removing weapons that we plan to use. I dont remember anyone wanting to use it since we included it in the blueprint for the Spark.
Fair, we could replace it, though I will note that we did use those trade goods last turn, they are the reason we are on good terms with the Craftworlders still.
The Teleportarium is the only effective boarding method we have since Assault shuttles aren't really going to stand up to the weapons of even a heavily damaged ship. We have not had the chance to use it at all.
[x] Plan: Shopping Spree
[X] Plan: Surely Nothing Bad Could Happen In A Place Named Vorthryn
I would like to make an Advanced Tech Lab to dissect the DE Ship to learn about Advanced Materials so we get an RP discount to research AM, but we might have to get back to Denva and build a dedicated Heavy Cruiser to put the Advanced Tech Lab in. I'm okay with waiting, but hopefully not TOO much longer.
Plan for looking at the gate:
[X] Plan: Gate Snooping
-[X][FREE] Fix all Psychic Shield damage
-[X][FREE] Reconfigure one Manufactory and two Light Lances into a Warp Lab
-[X][FREE] Look into Orks. What do our records and the Empire's say?
-[X] Research x3
--[X] Basic Spaceship Stealth (50 RP)
--[X] Improved Passive Stealth (50 RP)
--[X] Basic Active Stealth (75 RP)
--[X] Basic Psychic Weapons (150 RP)
--[X] Basic Pyromantic Understanding (100 RP)
--[X] Faith is my Shield? (75 RP)
--[X] Better Sensors are Just Physics (200 RP)
--[X] Overflow: Scrapcode Immunity (100 RP)
--[X] Overflow2: Improved Gellar Fields (90 RP)
--[X] Overflow3: Psychic Tripwires (25 RP)
-[X] Explore: Scan the Gate from orbit. If nothing comes through & no tripwires are detected, do light, passive scanning with a probe disguised as a rock (with internal mechanisms set to self-destruct as nonviolently as we can if tampered with). If caught/confronted, explain we were recallibrating our Gellar Fields for travel and just hanging near Xylarys's most likely exit point.
Something that's really important to stress here is that the gellar field cover story I pitched only holds up if we actually do gellar fields, and this plan has it as a second order roll-off.
As I mentioned earlier, you can save enough RP to add in the gellar field work by switching the stealth researches and Better Sensors are Just Physics for Empathy at Range.
For existing experiments, yes - but what about for the research specifically enabled by that safety? What's the risk of those on net after the safety improvements?
...Eh, I'll tentatively accept it that way. However, I'm beginning to have a thonk about it, because Neablis has now confirmed that we can build the lab inside of existing shielding.
Say we do this: Do our prep for daemonology and take that, and then if the bindings and scrapcode immunity results look good, we take tri-nested shielding, psychic encryption, and then segment the obliette into two parts, each with their own additional nested shields:
1/4th for bongo containment (60 HP before MS upgrades)
3/4ths for the new warp lab (180 HP before MS upgrades)
...which would each still be inside of the 540 HP oubliette. Psy encryption means bongo wouldn't even know there's a warp portal inside of the 180 HP shield, and he'd need to do 240 damage minimum after scrap code immunity to even get inside, by which point we have an entire escalation ladder of options to deny him the prize and rebuild after, flush the whole baby jail, etc.
It'd be maximum paranoia on the cheap, all told. I'll see about drafting a plan that angles for this.
In the meantime, as for power armor aesthetics...
We rolled a poor success, and I say we should own it - looking a little jank and owning it with chutzpah is a feature, not a bug. I also say that Cia likes fire, wants to send demons to another dimension, and don't tell anyone you heard this from me but I've heard chicks dig giant robots.
Okay, so as I'm not seeing a lot of love for my suggestion for the power armor reference pic, here is my an another option, based on a Project Moon character (the pic itself seems an AI generated). If you are voting for the plan I posted and would prefer this, tell me. If you would prefer to keep as it is, also tell me. More sleek aesthetic, and with actual flame-like "hair" billowing on their head. Ignore the eye in the sword, that wouldn't be part of the look.
If you have other suggestions, I'm also open to ideas.
My suggestion is that we make separate plans for appearance instead of trying to tie it in to the rest of turn planning. Barring coordination of a switch-over from Neablis, I guess the plans themselves could say "defer to secondary vote" on the aesthetic?
Anyways the idea of a truck kun robot suit with semi truck driver styled helmet with a megas XLR inspired paint job is sticking in my head as more than just a joke now.
Imagine if she holstered her sword where the exhaust on a truck would go, and it shot out fire up there like an exhaust pipe hitting the nitro
and then it connected to a rail around her dominant arm so she could do a massive swing with it and have the sword travel up the rail at the same time to gather torque until it lands in her hand at just the right moment to slice some fucker in half
While a truck horn blares
Is this actually sick, or am I fucking delusional right now? Lol
My suggestion is that we make separate plans for appearance instead of trying to tie it in to the rest of turn planning. Barring coordination of a switch-over from Neablis, I guess the plans themselves could say "defer to secondary vote" on the aesthetic?
Yeah, but we require confirmation to do that from Neablis first. @Neablis, separating power armor aesthetic has been brought up here in the thread, after at least some people saying that they like the plan but not the aesthetic. Do we include it with the plan-vote or separately?
Personally I like this one. I've always been more of a fan of Halo aesthetics than 40k, but this manages to actually kind of work with both. This also works exceedingly well in terms of coloration, and you can easily imagine this having additional red and streaks of fire on it for more personalization.
So before this gets out of hand, there is a function to hide images and text inside spoilers like I've been doing. If people want to use it, its in the "insert" function's drop down menu.
Living Space (1/5 of the base cost of the hull, rounded up to the nearest 50) This ship is built to be run and operated by humans. It will require a crew but will not cost CP to command.
Okay, I've consulted LightLan (the original plan maker for the one I'm using) and some other people on discord. LightLan said they were okay with the following, so I'm going to be changing the current picture I'm using to it:
Still, you learn a lot in your studies. There aren't just two factions of Eldar, there are in fact somewhere around four, split between exodite, craftworld, corsair and drukhari.
Okay, I've consulted LightLan (the original plan maker for the one I'm using) and some other people on discord. LightLan said they were okay with the following, so I'm going to be changing the current picture I'm using to it:
-[X] Write-in (power armor aesthetic): Reference pic
--[X] You believe that you have a pretty good idea for the new armor aesthetic for Cia. Red protective heavy plating to go over the black thinner under-armor and artificial muscle fibers. Should give it a distinct style, even if the future models might diverge to a greater or a lesser degree.
Sorry, I'm going with what the original plan-maker liked. Also, don't worry. Its not like this will be the last power armor -type we will make. As the technology advances, I think we might be able to ask Neablis to change the aesthetic too to something more fitting.
Something that's really important to stress here is that the gellar field cover story I pitched only holds up if we actually do gellar fields, and this plan has it as a second order roll-off.
For existing experiments, yes - but what about for the research specifically enabled by that safety? What's the risk of those on net after the safety improvements?
...Eh, I'll tentatively accept it that way. However, I'm beginning to have a thonk about it, because Neablis has now confirmed that we can build the lab inside of existing shielding.
This seems like... what was it?
Making a choice now based on the idea that people might make bad choices later. We can put more/better shields around it as needed. Right now I just want to make sure all research is as safe as we can make it.
Okay, I've consulted LightLan (the original plan maker for the one I'm using) and some other people on discord. LightLan said they were okay with the following, so I'm going to be changing the current picture I'm using to it:
I will note that Cia is culturally an imperial, the Imperium of Man is solely responsible for keeping Khorne from being able to claim sole ownership of skulls as an aesthetic by the sheer amount of edge they engage in.