What should your focus for the rest of the Quest be?


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I said that we were the 600-pound gorilla. That's still true. We can throw 45 battleships at a problem when we need to, and if we really get scared we can declare an emergency and build about a hundred battleships a turn. Of course we'll be building more mixed fleets, so it'll be more like 5 flag armadas & 30 SBGs, but still.

You know what? Given that no enemies remain I'm thinking we go ham with colonizations without swapping our ISCs.

[] Plan: Land Claiming Push
-[] [General] Colonize (Sub-Sector)
--[] Gutson (11/11 Systems)
--[] Broken Tower (17/19 Systems)
--[] Yearning Tower(16/16 Systems)
--[] Palace of Stars (4/26 Systems) [Mechandrite Action]

@HeroCooky does General Action done with progress gained from Mechandrite count to triggering Mechandrite again?
My problem with this is that while it is an increase in territory for us, it's not a particularly significant one.

Think about it in terms of the epilogue. Which one is more significant, being 5% bigger, or having a 50% higher quality of life/advanced technology/etc.

Also - I expect us to be able to colonize 2-subsectors per action at some point soon.

Arcanum Psyker Staves are at (4/5) if we are doing research i like to fit those in
What tech should we replace with it? The turn's full, and all of the other techs there are important. Sigils are us finally developing faith-based items we just got a bonus with, we're going to want to do more ship designs from the bonus we just got, so the Black Cat ship components seem important. Then the grammaphone, tangle and shriek are all strategic-level psykana-enabling items. And the Arcanum psyker staves will probably get completed anyway by our research auto-ticker, which is why it's at 4/5.

Anyways, if we don't want to just do a big general action turn, we can get halfway towards popping off:
[] Plan: The Development Treadmill
-[] [Free] Consecrate in Sacred Sands (Verdant Dawn)
-[] [General] Develop The Federations'...
--[] Food Production XI & XII (NOT USING the 50% discount) (2 actions)
--[] Heavy Industry XII & XIII (1 Devouring Mechadendrite action) (Using one of the 50% discounts)
--[] Medical Services XI & XII (Using one of the 50% discounts) (1 action)

That gets us halfway to popping off to get All-XV. We still need to get:
-[] Food production XIII
-[] Military Industry XI
-[] Military Industry XII

And then we'll be ready for a turn that looks like this (And requires Cry for the Future to be already active)
[] Plan: The Grand All-XV
-[] Food production XIV & XV (Using the 50% discount) (1 action)
-[] Heavy industry XIV & XV (Using the 50% discount) (1 action)
-[] Medical Services XIII, XIV (Using 2 50% discounts) (devouring mechadendrite action)
-[] Medical Services XV, XVI (1 action)
-[] Military Industry XIII (Cry for the Future action)
-[] Military Industry XIV (Devouring Mechadendrite action)
-[] Military Industry XV (Cry for the Future action 2)

So either we do the big research+psykana turn now, or we do 2 turns of development (with a flex action next turn), then do the big research + psykana turn and immediately get to all-XV, then have a giant life-or-death voting fight as we try to pick capstone traits for Food Production XV, Heavy Industry XV, Medical Services XV, Military Industry XV and All-XV at the same time.
 
And then we'll be ready for a turn that looks like this (And requires Cry for the Future to be already active)
[] Plan: The Grand All-XV
-[] Food production XIV & XV (Using the 50% discount) (1 action)
-[] Heavy industry XIV & XV (Using the 50% discount) (1 action)
-[] Medical Services XIII, XIV (Using 2 50% discounts) (devouring mechadendrite action)
-[] Medical Services XV, XVI (1 action)
-[] Military Industry XIII (Cry for the Future action)
-[] Military Industry XIV (Devouring Mechadendrite action)
-[] Military Industry XV (Cry for the Future action 2)
I'm not sure if we want to go do All-XV first, I'd like for @HeroCooky to clarify we don't get double jeopardy'd by doubling both at All-XV and also having 3 development tracks hit 45 — having Void Industry development costs quadruple would be extremely painful. If we do double jeopardy, it may be better for us to get everything but Medical Services at XV, then get Void Industry at XX, and then clean up Medical Services because we have the most discounts for it.

If we don't, then that plan's perfectly fine with me,l. We want Cry up for 3 turns ideally because Void Industry at doubled costs again costs 7 actions to clear out, which is almost all of a Cry General action turn.

If that doesn't shake out though, it's not too bad, it just takes 2 regular turns to finish.
 
I've been convinced we want to go for development first, over tech.
[X] Plan: The Development Treadmill
-[X] [Free] Consecrate in Sacred Sands (Verdant Dawn)
-[X] [Free] Remove the Choirs from the Diaconate Fifth columns except where they're critical to establishing stable psykana traditions on their new worlds, and allocate them and any extra choirs to helping the Interstate Council of the Triumvirates stabilize and expand.
-[X] [General] Develop The Federations'...
--[X] Food Production XI & XII (NOT USING the 50% discount) (2 actions)
--[X] Heavy Industry XII & XIII (1 Devouring Mechadendrite action) (Using one of the 50% discounts)
--[X] Medical Services XI & XII (Using one of the 50% discounts) (1 action)

Does Grand Design take effect on the same turn it activates or the turn after?
Same turn.

I'm not sure if we want to go do All-XV first, I'd like for @HeroCooky to clarify we don't get double jeopardy'd by doubling both at All-XV and also having 3 development tracks hit 45 — having Void Industry development costs quadruple would be extremely painful. If we do double jeopardy, it may be better for us to get everything but Medical Services at XV, then get Void Industry at XX, and then clean up Medical Services because we have the most discounts for it.
I'm like 90% sure we don't get double-jeopardy - it was just communicated that we just get the same penalty that we got as if we were at all-XV, like how we couldn't have any 2 add up to 30 or we would have gotten the all-X cost increase.
 
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[Fifth Diaconate Columns] - 1.121x Choirs
Love Unto Death - 2.000x Choirs
We have so many Choirs that it might be good to spend more Choirs on Foretold Luminous Paths Forseen, maybe even semi-permanently loan them out to help the other polities nearby with the Intel from this Song? Too bad it doesn't work with Commputational Based Predictions even at max Songs..

I was thinking something like 200x Choirs for ourselves, 100x for other mature polities, and 100x for Coalition because they are likely a target of attention from Chaos?

Edit:
Is The Unfallen an Eldar/Human polity or something?
 
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the Arcanum psyker staves will probably get completed anyway by our research auto-ticker,
Nah, New Dawn R&D will take care of that automatically this turn.
What Auto-Ticker? What automatically? New Dawn rolled that project after rolling for Research Progress 4 times in a row, it can't complete it.
I'd like for @HeroCooky to clarify
It's an [Or] situation, to prevent you from gaming the system by going to XX in all but one Dev to only then get hit by the All V/X/etc. cost increases.
 
So what specifically stopped us from finishing them off? Clearly it was some sort of sacrificial archaeotech but I'm curious what it is.
 
6. You literally have no Faith Items to produce. :V
B... But:
Blessed Pin-Ups - Though the subject matters of the arts adorning the strike craft of the Glimmering Federation may run the gamut from proper to scandalous, all are nonetheless blessed by priests before the battle is to commence. (5 DP)

Capitalized Letters my friend. You make plenty of trinkets, amulets, books, mementos, "who the fuck sanctioned that?!" goods, cashgrabs, and more for the faithful of the Federation.
So we need to get Sigils and then we can make Faith Blessed Pin-Ups?
 
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