Don't we still need 25 BP to pay rent this turn? We only have 2 BP stockpiled currently:--[X] Construction: (7,850 BP or VBP)
---[X] Build a new vault, with maximum shielding! (-2000 BP)
---[X] Repair Psychic Shielding on Ship (Repair Bay covers this!)
---[X] Medium Shipyard (-3000 BP, -100 CP)
---[X] 3x Tiny System Monitors (2,850 BP, -150 CP)
Misc assets:
2 BP of trade goods that Aevon will accept as rent.
Thank you, missed the fact that Alectai's plan was missing it. Editing my / Alectai's plan, one moment.Don't we still need 25 BP to pay rent this turn? We only have 2 BP stockpiled currently:
EDIT: Alectai had forgotten to pay rent to Aevon, and we only 2 BP of it left. Dropped one Tiny System Monitor, added 50 BP worth of Trade Goods for Aevon (and also actually paying the rent) plus 3 Basic Defence Satellites near our shipyard. Thought about putting them near the space station first, but I don't want them there if the scrapcode manages to infect them. Quite important, considering we would need to do a design action first to make new versions of these with the psychic shielding.
They didn't drive them off. The Imperium abandoned Denva Primus the same time it abandoned Denva Secundus. About 250 years ago.sustain conflict with the Imperials for up to thousands of years, eventually making continued Imperial occupation too costly and driving them off an in-system strategically significant planet pre-Great Rift
Yes, but you can't build more juvenat facilities and have them operate when you leave. You need to either do OMC or juvenat research to make a manned version.Could we offer Juvenat access to the other nations (as well as providing medicine and treatments to the leadership's family members who are suffering from otherwise incurable conditions and diseases as we've done in Aevon) to be the carrot to our demands/desires (reduced fractionslism/infighting, etc.)
Hmm. Yeah, expanding your CP limit is probably a good use-case for minor crew.Could minor crew have basic mechanical impacts which can be easily abstracted into the quest's already existing core mechanics - for example, more minor crew (with sufficient workstations and/or augmentations) giving us a higher CP limit (representing minor crew managing things in our stead), maybe just needing either modified "manned" or "manual organic oversight" varients of our equipment/vehicles/etc., or a Mind-Machine-Interface tech to oversee automated constructs, facilities, etc., more like how Vita (as an AI) does?
Is this for building the new psychic vault?
Problem is that this would disrupt mining operations, potentially for a while. Sector command cares a lot more about a steady stream of valuable ore than a ignorable population of barbarian xenos.including low cost improvised efforts like towing and throwing dozens of asteroids at Primus which could be done with civilian Imperial spacecraft
You can design ships with abacii, you just can't build them until you do the relevant tech.One issue - I don't think we have reverse-engineered how to build more void abacii yet.
@meianmaru, on the note of updating our ships with psychic shields here are ports of the existing ship designs. I increased the engines because I can't see a reason not to and added warp drives / void abacii since we will want to take our investment with us.
25 RP – Caltrop - Basic Defense Satellite (300-> 350 VBP, 10 CP). Light Defensive platform, 200x200 meters. Light shield, Light armor, Psychic Shielding (+50), 1 light lance battery.
Hmmm. We could actually complete one of these on this turn (EDIT: by taking away from the med school research project which would be left incomplete on this turn anyway), and actually use them. Probably a drone version. Then we could complete the manned one on the next turn and give the blueprints to the people of Denva and Kysslar's Nest. @Neablis these are mechanically legal, right? I'm thinking about using the non-manned version in the current plan. (EDIT: ...Or maybe making the manned version now might be for the better, possibly.)25 RP – Caltrop - Basic Defense Satellite (300-> 400 VBP, 10 CP). Light Defensive platform, 200x200 meters. Light shield, Light armor, Living Space (+50), Psychic Shielding (+50), 1 light lance battery.
Eh. Probably best to focus more tightly on the main objective of the diplomacy action. Might help directing that unease in getting them united even with a good roll, I'm guessing. So I don't feel like changing the wording, especially at this point.@meianmaru, do you think we should mention in the diplomatic action an explanation and reassurance the nations (and enclaves?) about what happened with that space battle with the scrapcode generator, or maybe just say we will abstract/delegate crafting an or multiple appropriate response(s) to Victan?
Just seems like something we should address, even if just in passing and/or with an edited version of the truth (e.g., a simulated attack to test our new ships defences using now "obsolete" craft/weapons), lest we rattle the nations' confidence in our capabilities or just in what we are doing when we are asking them to trust us again.
Red team members are trained to command ships, and bots so you don't need to spend all your focus to plan out a ship or bot unit activity cost 25 CP commands 50 CP of units or ships
although not dramatically threatening enough of an advantage to warrant an exterminatus to wipe the planet clean and then resettle it?
Sure, but in a fanatically fascist state where elites (particularly in military or governing position) are almost always under pressure to prove and keep re-proving not only their loyalty but "enthusiasm" for and devotion to the cause - lest they risk the potentially lethal (or worse) consequences from their superiors, rivals and the regime's secret police (the Inquistion) for themselves, their families, and anyone they might care about - things like budgetary concerns tend to fall by the wayside.
We'll definitely need organic/machine control for this and the plan makers have a bias against it. I don't think this is going to go anywhere.