[ ] Plan: Space, space, gotta go to space!
Copied
@Alectai's plan, as I'm guessing that he won't be online for a while. Unless dogs are keeping him up again or something.
Anyway, no modifications to the plan from me this time. Next turn I'm hoping for the follow-up research from the Abacus-Warp Interaction, that being about basic warp understanding. Touches many things, like unlocking Nested Shields and IIRC, might shift our results with scrapcode research towards better rewards. I'm guessing also many discounts
if we roll well.
I don't think it's that weird, the IoM is xenocidal yes, but not every system has the resources to kill every alien. Especially when talking about low tech aliens that could never be a realistic threat to local imperial assets it's pretty common for the local bean counters to overrule the local zealots and basically say 'xenocide is not included in the budget'.
Still, it is not a bad thing to include into the plan. Might just tell Vita exactly what you guessed, so it gives a bit more flavour to the update and context to Vita about the practical realities of the Imperium's xenophobia.
[X] Plan: Space, space, gotta go to space!
-[X] Poke around some more in the databases, looking for anything in particular.
--[X] So, there's a small alien species in the system, you've had your hands full with Denva so far, but now that you're about to start poking around, you're curious if there are any records on them. The Imperium seems to be... uh, remarkably xenocidal, so it's weird that they tolerated one right next door to a major hub system. What's the deal and is this going to blow up in our face?
-[X] Explore
--[X] Denva System
-[X] Diplomacy:
--[X] You had
hoped that they'd be able to behave like adults, but apparently you need to get back to treating...
Most of Denva like children again. During the downtime of your shakedown, spend some time and energy leveraging the grassroots distaste of... Well... The
Fuckfest into something that isn't horribly reactionary in nature. Look, they're most of the way to being a mature society, they just need a bit more help and guidance here and there to help stabilize into something functional. You've got allies too! Between Klyssar Station, Aevon, and... Denva? Huh, alright, sure. That's roughly half the civilian government you can work with to help ease them off the crazyness and hopefully not make you have to come over there again. Come on! You're almost out of the bucket! nooooo fighting! (Help take advantage of the current upheaval to do the last bits of push, mediation, and guidance to put Denva II on the path to being a mature, spacefaring society. I guess stretch goals can be along the lines of helping leverage that initial agreement to get the fundaments of a defense agreement down? Who knows, this is already going kind of wide. Offer industrial assistance to those who end up agreeing.)
--[X] Construction: (7850 BP or VBP)
---[X] Build a new vault, with maximum shielding! (void 2000 BP)
---[X] Repair Psychic Shielding on Ship (Repair Bay covers this!)
---[X] Medium Shipyard (3000 void BP, 100 CP)
---[X] 2x Tiny System Monitor (1900 void BP, 100 CP)
---[X] 2x
Caltrop - Basic Defense Satellite (location: medium shipyard) (700 void BP, 20 CP)
---[X] Trade Goods, Aevon (50 BP) (2 Trade Goods -> 52 Trade Goods))
---[X] Trade Goods/???, industrial boost to Denva's space programs (200 BP)
--[X] Research (200 + 45 Anexa RP)
---[X] Scrapcode Cleansing (100 RP)
---[X] Abacus-Warp Interactions (55 + 45 Anexa RP)
---[X] Blueprint: 25 RP – Caltrop - Basic Defense Satellite (
300 -> 350 VBP, 10 CP). Light Defensive platform, 200x200 meters. Light shield, Light armor,
Psychic Shielding (+50), 1 light lance battery.
---[X] 20 RP reserved to pay off any surcharges we might accumulate this turn. If we don't get any, put it on Med School (20/50)
-[X][ANEXA] Research (Abacus-Warp Interactions)
-[X][VICTAN] Diplomacy (Listed Above)
-[X][CIA] Active Psyker improvement
-[X][SCRAPCODE] Keep
-[X][RENT] Pay rent (52 Trade Goods, Aevon -> 27 Trade Goods, Aevon)
EDIT: Alectai had forgotten to pay rent to Aevon, and we only 2 BP of it left. Dropped one Tiny System Monitor, added 50 BP worth of Trade Goods for Aevon (and also actually paying the rent) plus 3 Basic Defence Satellites near our shipyard. Thought about putting them near the space station first, but I don't want them there if the scrapcode manages to infect them. Quite important, considering we would need to do a design action first to make new versions of these with the psychic shielding.
EDIT: Added
Nightlord256's design for the
Caltrop, and shifted the basic defense satellites for those. Because having more psychic shields is good for our assets in our current situation (might be a nasty little surprise for the Scrapcode Generator), and will likely become useful later on. Also, added Trade goods / whatever we are actually making as an incentive to a helping the nations develop their own space programs further. If they just
stop thinking they are in a crab-bucket.