[X] Plan: Improved Manufactories To Build The Ship:
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] Look for information on nearby xenos, both friendly and hostile.
-[X] Research 1 (Completed before building Manufactories, hopefully discounting their CP)
--[X] Ground Manufactory Efficiency Improvements (50 RP)
--[X] Manufacturing Machine Spirits (60 + 40 RP)
---[X] Anexa assists
--[X] Improved Psychic shielding: (60 RP, unless needed to boost results for earlier research)
--[X] You don't need no stinkin' medical school (30 RP, unless needed to boost results for earlier research)
-[X] Construction 1 (3500 GBP, 1350 VBP, 3500 Lift, 4850 BP total):
--[X] 48 Manufactory (100 GBP, 50 CP) --- (4,800 GBP, 2,400 CP) (4055 left, barring CP discounts from tech)
--[X] 2.5 Shuttles (20 GBP, 5 CP) --- (50 GBP, 15 CP) (570 CP left, barring CP discounts from tech) (+150 Lift capacity, pending spceports)
-[X] Construction 2 (5900 GBP, 1350 VBP, 3500 Lift, 7250 BP total):
--[X] 67 Manufactory (100 GBP, 50 CP) --- (6,700 GBP, 3,350 CP) (705 CP left, barring CP discounts from tech)
--[X] 2 Spaceport (100 GBP, 25 CP) --- (200 GBP, 50 CP) (655 CP left, barring CP discounts from tech)
--[X] 17.5 Shuttle (20 GBP, 5 CP) --- (350 GBP, 85 CP) (570 CP left, barring CP discounts from tech) (+1000 Lift capacity = 4500)
-[X] Construction 3 (9250 GBP, 1350 VBP, 4500 Lift Capacity, 10,600 BP total)
--[X] 10 Spaceport (100 GBP, 25 CP) --- (1000 GBP, 250 CP) (320 CP left, barring CP discounts from tech)
--[X] 95 Shuttle (20 GBP, 5 CP) --- (1900 GBP, 475 CP) (-170 CP left, barring CP discounts from tech) (+4750 Lift capacity = 9250)
--[X] 500 GBP for Psy-shield upgrades
--[X] 1250 GBP for various bribes, uplift assistance, and other forms of commercial lubrication, including refitting manufactories for machine spirits to reduce CP costs.)
--[X] Trade goods (100 GBP)
--[X] Ship!: 5850/33,650 VBP
-[X] Anexa active Action: Research - assists a research action you take, granting +5xLevel RP to the action. Will level on successful roll, scaled by the importance of the tech.
-[X] Victan passive action: Counterespionage & communication - Defends against covert action, as well as gathering information on your foes and keeping communication channels open with any allies present. Will only level if something interesting happens.
And:
[X] Diplomat-spy: Victan's active action bonus can be applied to all diplomacy rolls, including first contact with a new culture. Victan's only been able to be included on these diplomacy rolls thus far becuase he's a local, and has contacts inside Aevon he can use for diplomacy. If you go somewhere new he'll be limited to just being a spy without this.