What should your focus for the rest of the Quest be?


  • Total voters
    323
Bespoke. They are meant to be made for a purpose, for a reason, and for and age, not mass-produced weapons or utilities.

They are Temples first, ships second.
Yeah, I guess that's the reason to design new Temple Ships @Neablis. Gotcha gotcha. In that case...

[X] The Choirs Were Allowed To Purify Maggot Worlds
[X] Plan: Watch the Party Die
-[X] [General] Integrate The New Territories (1/17) (locked)

-[X] [FREE] Consecrate In Sacred Sand (Itulu)
-[X] [FREE] Remove all choirs from The Devouring Mechadendrite, a Glint of Genius, Unto Works Generational. Level off Hiss of the Steam Valve at 500 Choirs, and place all excess choirs into Love Unto Death (should be at least 309 choirs)
-[X] [Free] Change automatic destroyer production over to Pyxis-Secundus Scout production.
-[X] [Military] Found 5 Knight Orders, distributed through our newly claimed systems.
--[X] Order of the Argent Flame
---[X] Motto: "Beneath the Silver, the Unyielding Steel."
---[X] Colors: Silver and Yellow
--[X] Order of the Crimson Dawn
---[X] Motto: "Hold The Line, Lest Dawn Fail."
---[X] Colors: Red and Brown
--[X] Order of the Silent Vigil
---[X] Motto: "Actions Speak Louder Than Words."
---[X] Colors: Gray and Turquoise
--[X] Order of the Voidbound Chalice
---[X] Motto: "Fear Not The Night."
---[X] Colors: Midnight Blue and Purple
--[X] Order of the Radiant Halo
---[X] Motto: "We Dare."
---[X] Colors: White and Gold
-[X] [Military] Design New Voidship Classes
--[X] The Gargantua, The Fleeting Moment, A Feather From A Wing
-[X] [Military] Fleet Construction - (Half an agenda action)
--[X] Repair your Fleets - (0.5/1)
-[X] [Military] Construct God-Engines Deus Machina (3.5/5) (1.5 actions, heartbeat action, half of an agenda action)
--[X] Name: Hope Ascendant (Unless this is the Primal Grave, in which case we'll stick with that)
--[X] Colors - white and gold with fringes of black and yellow.
--[X] Sketch linked earlier
--[X][Number of Legs] Two
--[X][Left-Hand - Titan Siege Club, Ion Shield Gauntlet, Powerfist.
--[X][Right-Hand - Plasma Annihilator, Hellstorm Cannon, Rotary lascannon
--[X][Left Shoulder - Volcano Cannon, Missile Pod
--[X][Right Shoulder - Melta Cannon, Mega Bolter
--[X][Back-Mounted - Phantom Mantle, Point Defense Suite
--[X] Optimized both for long-duration combat against foes who cannot effectively match it and short, high-intensity combat against similar-weight foes, the Hope Ascendent is outfitted primarily with energy weapons that don't require resupply, and several support options to supplement its incredibly powerful void shield and extend its survivability. Though too large to be considered "stealthy" in any sense of the word, the presence of the Phantom Mantle allows some amount of strategic unpredictability for what is undeniably a strategic weapon.
-[X] [Military] Begin Military Operations (agenda action)
--[X] Transfer anything not necessary to guard our borders or keep the newly conquered territory stable to assist in the Symposium war, with the goal of assisting our allies in their war objectives, especially in reaching and destroying the Daemon world.
--[X] Also send out Deux Machina up there when it's done. They've got big titans. So do we.

Going to try to figure out a third Temple Ship design next -- might be a pure support one, but if anyone is going to write one up I'll probably squeeze it in.

@Luftwaffles27 is it okay if I rename your Pantagruel with a lance / do you have any idea for a new name? They're meant to be bespoke and unique, so I figure one having the same name as another isn't the best idea.

Current Temple Ship Ideas:
QM-approved design. Neat.

[] [Temple Ship] The Pantagruel
-[] Length
- 7.200 Meters (+1 DP)
-[] Width - 1.250 Meters (0 DP)
-[] Acceleration - 2.5 Gravities (0 DP)
-[] Armor - Thick Bulwark Hull (0 DP)
-[] Shields - One Aegis (0 DP)
-[] Weapons - Wings of Resplendence (-15 DP)
-[] Equipment - A Drop of Divinity (-55 DP)

[] [Temple Ship] [Gungnir] 69 DP
-[] Length - 7.200 Meters (+1 DP)
-[] Width - 1.250 Meters (0 DP)
-[] Acceleration - 2.5 Gravities (0 DP)
-[] Armor - Thick Bulwark Hull (0 DP)
-[] Shields - One Aegis (0 DP)
-[] Weapons - Wings of Resplendence (-15 DP)
-[] Equipment: Ship Shrines + Superior Gravimetric Engine Calculations (Standardized), Pure Lenses (1 DP), Lense Cogitation Matrix Lattice (4 DP), Ears of Hare Bnuy (8 DP), Arcane Lenses (12 DP), Symphonia Arcanum Arma (12 DP), Sigil Lenses (5 DP), Elite Crews (6 DP), Normalized Automated Ship Systems (5 DP), Chapels to the Five (3 DP)

Might rename this one actually, since it's named for the mythological weapon of another god. Maybe Fear Not This Night. If anyone has ideas for Motto/Colors for the Knight Orders, please throw out suggestions too lol.

But yeah, feedback on Temple Ships / ideas for a third would be appreciated!
 
Last edited:
How about Gargantua? He's the father of Pantagruel according to Wikipedia.
Cool, sounds good.

Here's the Temple ships. Two are for Exterminatus Party Favors, with Gargantua being also to bring Drop of Divinity while Pantagruel's out partying with Nurgle, and the third is to facilitate the integration by bringing general medical care, texts, and the orders, with automated systems to facilitate even more room for everything else. Renamed Gungnir because fuck it, I like FFXIV.

But yeah, I really do think we need these Temple Ships, because why would we show up to the party at a Daemon World without uh, actual Exterminatus ships to clean things up. Yeah, Mashan and Shipwrights likely do have their own, but I'd rather not leave it up to chance.

Also @Neablis pls add Colors and Mottos for the Knight Orders so it can save Cooky from writing up a vote for it lol

Knight Order Colors and Mottos (not my best work, would appreciate suggestions):

Order of the Argent Flame
Motto: "Beneath the Silver, the Unyielding Steel."
Colors: Silver and Yellow

Order of the Crimson Dawn
Motto: "Hold The Line, Lest Dawn Fail."
Colors: Red and Brown

Order of the Silent Vigil
Motto: "Actions Speak Louder Than Words."
Colors: Gray and Turquoise

Order of the Voidbound Chalice
Motto: "Fear Not The Night."
Colors: Midnight Blue and Purple

Order of the Radiant Halo
Motto: "We Dare."
Colors: White and Gold

[] [Temple Ship] The Gargantua
-[] Length
- 7.200 Meters (+1 DP)
-[] Width - 1.250 Meters (0 DP)
-[] Acceleration - 2.5 Gravities (0 DP)
-[] Armor - Thick Bulwark Hull (0 DP)
-[] Shields - One Aegis (0 DP)
-[] Weapons - Wings of Resplendence (-15 DP)
-[] Equipment - Ship Shrines + Superior Gravimetric Engine Calculations (Standardized), A Drop of Divinity (-55 DP)

[] [Temple Ship] The Fleeting Moment
-[] Length - 7.200 Meters (+1 DP)
-[] Width - 1.250 Meters (0 DP)
-[] Acceleration - 2.5 Gravities (0 DP)
-[] Armor - Thick Bulwark Hull (0 DP)
-[] Shields - One Aegis (0 DP)
-[] Weapons - Wings of Resplendence (-15 DP)
-[] Equipment: Ship Shrines + Superior Gravimetric Engine Calculations (Standardized), Pure Lenses (1 DP), Lense Cogitation Matrix Lattice (4 DP), Ears of Hare Bnuy (8 DP), Arcane Lenses (12 DP), Symphonia Arcanum Arma (12 DP), Sigil Lenses (5 DP), Elite Crews (6 DP), Normalized Automated Ship Systems (5 DP), Chapels to the Five (3 DP)

[] [Temple Ship] A Feather From A Wing
-[] Length
- 7.400 Meters (0 DP)
-[] Width - 1.250 Meters (0 DP)
-[] Acceleration - 2.5 Gravities (0 DP)
-[] Armor - Thick Bulwark Hull (0 DP)
-[] Shields - One Aegis (0 DP)
-[] Equipment: Ship Shrines + Superior Gravimetric Engine Calculations (Standardized), Expanded Clerical Living Areas (5 DP), Sanctified Workshops (5 DP), Balms of the Body (10 DP), Purgation Chambers (12 DP), Chambers of the Orders (15 DP), Medical Deployment Division (5 DP), Normalized Automated Ship Systems (5 DP), Orders of the Guiding Hands (5 DP), Consecrated Printing Presses (7 DP)
 
Last edited:
Vote closed
Scheduled vote count started by HeroCooky on Dec 14, 2024 at 5:39 PM, finished with 35 posts and 12 votes.

  • [X] The Choirs Were Allowed To Purify Maggot Worlds
    [X] Plan: Let's wipe out Chaos as we know it
    -[X] [General] Integrate The New Territories (1/17) (locked)
    -[X] [FREE] Consecrate In Sacred Sand (Itulu)
    -[X] [FREE] Remove all choirs from The Devouring Mechadendrite, a Glint of Genius, Unto Works Generational. Level off Hiss of the Steam Valve at 500 Choirs, and place all excess choirs into Love Unto Death (should be at least 309 choirs)
    -[X] [Free] Change automatic destroyer production over to Pyxis-Secundus Scout production.
    -[X] [Military] Found 5 Knight Orders, distributed through our newly claimed systems.
    --[X] Order of the Argent Flame
    --[X] Order of the Crimson Dawn
    --[X] Order of the Silent Vigil
    --[X] Order of the Voidbound Chalice
    --[X] Order of the Radiant Halo
    [X] Plan: Watch the Party Die
    -[X] [General] Integrate The New Territories (1/17) (locked)
    -[X] [FREE] Consecrate In Sacred Sand (Itulu)
    -[X] [FREE] Remove all choirs from The Devouring Mechadendrite, a Glint of Genius, Unto Works Generational. Level off Hiss of the Steam Valve at 500 Choirs, and place all excess choirs into Love Unto Death (should be at least 309 choirs)
    -[X] [Free] Change automatic destroyer production over to Pyxis-Secundus Scout production.
    -[X] [Military] Found 5 Knight Orders, distributed through our newly claimed systems.
    --[X] Order of the Argent Flame
    ---[X] Motto: "Beneath the Silver, the Unyielding Steel."
    ---[X] Colors: Silver and Yellow
    --[X] Order of the Crimson Dawn
    ---[X] Motto: "Hold The Line, Lest Dawn Fail."
    ---[X] Colors: Red and Brown
    --[X] Order of the Silent Vigil
    ---[X] Motto: "Actions Speak Louder Than Words."
    ---[X] Colors: Gray and Turquoise
    --[X] Order of the Voidbound Chalice
    ---[X] Motto: "Fear Not The Night."
    ---[X] Colors: Midnight Blue and Purple
    --[X] Order of the Radiant Halo
    ---[X] Motto: "We Dare."
    ---[X] Colors: White and Gold
    -[X] [Military] Design New Voidship Classes
    --[X] The Gargantua, The Fleeting Moment, A Feather From A Wing
    -[X] [Military] Fleet Construction - (Half an agenda action)
    --[X] Repair your Fleets - (0.5/1)
    -[X] [Military] Construct God-Engines Deus Machina (3.5/5) (1.5 actions, heartbeat action, half of an agenda action)
    --[X] Name: Hope Ascendant (Unless this is the Primal Grave, in which case we'll stick with that)
    --[X] Colors - white and gold with fringes of black and yellow.
    --[X] Sketch linked earlier
    --[X][Number of Legs] Two
    --[X][Left-Hand - Titan Siege Club, Ion Shield Gauntlet, Powerfist.
    --[X][Right-Hand - Plasma Annihilator, Hellstorm Cannon, Rotary lascannon
    --[X][Left Shoulder - Volcano Cannon, Missile Pod
    --[X][Right Shoulder - Melta Cannon, Mega Bolter
    --[X][Back-Mounted - Phantom Mantle, Point Defense Suite
    --[X] Optimized both for long-duration combat against foes who cannot effectively match it and short, high-intensity combat against similar-weight foes, the Hope Ascendent is outfitted primarily with energy weapons that don't require resupply, and several support options to supplement its incredibly powerful void shield and extend its survivability. Though too large to be considered "stealthy" in any sense of the word, the presence of the Phantom Mantle allows some amount of strategic unpredictability for what is undeniably a strategic weapon.
    -[X] [Military] Begin Military Operations (agenda action)
    --[X] Transfer anything not necessary to guard our borders or keep the newly conquered territory stable to assist in the Symposium war, with the goal of assisting our allies in their war objectives, especially in reaching and destroying the Daemon world.
    --[X] Also send out Deux Machina up there when it's done. They've got big titans. So do we.
    [X] [Military] The Ancient's Valeur Mon Chéri
    -[X] Send 4 SBGs, 2 nomadic fleets, a logistics fleet, two ground armies and a half-dozen war-packs freed up by the end of the southern war. That's how much force we needed for the previous ruins.
    -[X] [Military] Fleet Construction - (Half an agenda action)
    --[X] Repair your Fleets - (0.5/1)
    -[X] [Military] Construct God-Engines Deus Machina (3.5/5) (1.5 actions, heartbeat action, half of an agenda action)
    --[X] Name: Hope Ascendant (Unless this is the Primal Grave, in which case we'll stick with that)
    --[X] Colors - white and gold with fringes of black and yellow.
    --[X] Sketch linked earlier
    --[X][Number of Legs] Two
    --[X][Left-Hand - Titan Siege Club, Ion Shield Gauntlet, Powerfist.
    --[X][Right-Hand - Plasma Annihilator, Hellstorm Cannon, Rotary lascannon
    --[X][Left Shoulder - Volcano Cannon, Missile Pod
    --[X][Right Shoulder - Melta Cannon, Mega Bolter
    --[X][Back-Mounted - Phantom Mantle, Point Defense Suite
    --[X] Optimized both for long-duration combat against foes who cannot effectively match it and short, high-intensity combat against similar-weight foes, the Hope Ascendent is outfitted primarily with energy weapons that don't require resupply, and several support options to supplement its incredibly powerful void shield and extend its survivability. Though too large to be considered "stealthy" in any sense of the word, the presence of the Phantom Mantle allows some amount of strategic unpredictability for what is undeniably a strategic weapon.
    -[X] [Military] Begin Military Operations (agenda action)
    --[X] Transfer anything not necessary to guard our borders or keep the newly conquered territory stable to assist in the Symposium war, with the goal of assisting our allies in their war objectives, especially in reaching and destroying the Daemon world.
    --[X] Also send out Deux Machina up there when it's done. They've got big titans. So do we.
Working on update. ETA: ~2 Hours.
1 - Neablis
2 - BlueHelix
HeroCooky threw 1 2-faced dice. Total: 1
1 1
 
Last edited:
390.M43 - For Milk Chocolate
The Federation is alight with the fires of industry and that of the plumes of engines.

From one end, thousands of ships start their mighty trek across the newly conquered territories through the core systems into the heart of their long-standing allies and through it into the fronts of the last still-raging Cult War ongoing; that against the Cult of the Titan Symphosium.

Though the Mashan Temple Authority had already reached the core of this depraved cult, their horrific weaponry and perfidious tactics had ensured that little progress could be made, and what could be done was re-taken within moments.

Yet, beyond that, the might of the Federation added one minor note to the Titans journeying through its lands into that of the Symphosium: that of the Hope Ascendant.

Their first showing was simultaneously the last breath taken by the Hive World of Gugutu, the mightiest of the bastions encountered by the forces of order, where their monumental steps left behind lakes to be filled by rain and hand in the coming decades, every stride taking them closer to the center of resistance, where the armies of the Grove and Federation stilled to pray before the coming of an Avatar of the Omnissiah-And-Emperor manifest. Before that center of Hives, with its spires ranging higher than themselves, the Hope Ascendant's Machine Spirit roared its challenge against the heretics, the cultists, and the daemons.

And the Symphosium answered in terror. Weaponry ranging from horrific to prolific were unleashed, sonic emitters used to shatter war machines and liquify people joined with missiles and barrages of artillery, a rain of deadly projectiles small and gargantuan clasped hand in hand against this monster, with even nuclear warheads thrown against the Titan...

And it was all for naught.

Ascendant merely flipped around their club, one fashioned in the image of ancient weaponry used by honorable warriors, and plunged its thin and studded with spikes body into the ground, leaving it to stand upright before themselves, just to raise their hand with an Ion Gauntlet...and take all of the attacks with ease. Explosions, mundane and nuclear, washed over the avatar of the Machine God, accomplishing nothing, and left behind only despair in the defenders and cheering cries of hope in the breast of the attackers.

Yet, it had taken an attack. Now..., it was its turn.

And Gugutu would not stand beyond that day as Hope Ascendant took their club once more and marched against Hives, their Five-Sided Halo gently floating behind their body pulsing with pristine light that obliterated all incoming projectiles one by one.



In stark contrast to all the preceding expeditions to the sites of the Ancients, the expedition sent out this decade returned...not unsuccessful. But certainly without the glory of previous finds.

Within the fleet's holds was no ancient race rescued from ancient mistakes, no forgotten technology that would elevate that of the Federation, and no information or thing that would bring death to Ruin.

Instead...it was a recipe.

For milk chocolate.

Dissapointing.



You Have 2 [Two] Actions. 1 [One] Action is reserved for Integration. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [N/A]. Current Warp Tremors: [Calm - Decreasing Sharply].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 0x Choirs.
A Glint of Genius - 0x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 0x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 500x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 200x Choirs
Class Is In Session - 0x Choirs
See The Seer - 200x Choirs
Love Unto Death - 561x Choirs
[Van Zandt Free Duchy Loan] - Cleansing Territories - 100x Choirs
[Flag Armada Nebula] - 200x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.

[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)

[] [General] Develop The Federations'...
-[] Food Production XI (0/2) - [1x 50% Discount]
-[] Civilian Infrastructure XVI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XI (1/2) - [2x 50% Discounts]
-[] Void Industry XVII (1/2)
-[] Medical Services XI (1/2) - [4x 50% Discounts]
-[] Military Industry XI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[-] [General] Integrate The New Territories (2/17)
A lot of work is in front of us. Many of these systems, and even Sub-Sectors, are in dire need of...everything. People, food, medicine, protection against Chaos, and more mundane threats. Everything needs to be built, and everything needs to be done. Thankfully, the Federation is overflowing with billions of people willing to volunteer to raise these new homes for new citizens to the heights they deserve.
(Gain: 1 Sub-Sector per Action put in is raised to Federation Standards.)

[] [General] Integrate The Watchtower Confederacy (0/3)
We have fought and bled side by side for decades, our people and cultures coming closer over shared fortune and misfortune. It is time to finally tie ourselves together as one bulwark against the darkness.
(Gain: The Watchtower Confederacy unifies with you.)

[] [General] Construct Aethyrmetric Engines (0/3)
Aethyrmetric Engines are required to use any Aethyrmetrics, though thanks to our trade with the Duchy, we have been able to copy their current designs as a gesture of goodwill. With our comprehensive understanding of this art and how to sanctify machinery beyond what even our Choirs can do, these Engines will be a great boon in securing critical locations and efforts against Chaos or those of interest to it.
(Gain: Vastly increased anti-Chaos defenses not reliant on psykana.)

[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (1/9 Systems), Gulf's Edge (9/14 Systems), Gutson (11/11 Systems), and Tierras de la Santa Muerte (68/72 Systems).)

[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Improved Biological Augmentations III - !!!WARNING!!! (0/7)
(Allow organic material to be utilized across Federation species.)
-[] Applied Genetic Manipulation - (0/4)
(Decreases the appearance of Mutants within your society by 13%.)
-[] Biological Warfare V - (0/11)
(Massively reduce vulnerabilities against diseases of all kinds.)
-[] Improved Medical Equipment - (1/2)
(Medical improvements.)
-[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.)
-[] Warcasket Improvements (1/2)
(Gain: Standardized Warcaskets that improve on all aspects.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.)
-[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.)
-[] Malicious Bone-Growth Weaponry Studies (0/1)
(Gain: Uuuuh...)
-[] Dark Matter Blaster Studies (0/1)
(Gain: Darklight Prototype Weaponry.)
-[] Monomolecular Blade Studies (0/1)
(Gain: Monomolecular Melee Weaponry.)
-[] Black Cat Ship Weapon Rationalization (0/1)
(Gain: Increased Weapon Cramming Threshold.)
-[] New Generation Ground Vehicles (0/1)
(Gain: Massively Upgraded Ground Vehicles)
-[] Novel Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (0/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
-[] Sigils (0/2)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)
-[] Hexagrammic Grammophone (0/5)
An...idea, a mad one, created by some of the Msk'fa who were powerful enough to join the Celestial Choir, and who had the fortune to be well-versed in their people's history. The Hexagrammic Grammophone has one job, and it is projected to be able to achieve it: Sing on its own with pre-recorded Melodies. That ability...it is to vast to speculate about.
-[] Anti-Psychic Materials (0/7)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Psykana-Repelling Persons (0/4)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)
-[] Arcanum Psyker Staves (0/9)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body second-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (0/9)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] Choir's Tangle (0/6)
The Choir's Tangle is a system of Psykana married with Technology capable of providing minor guidance to the Federation's Choirs singing Bound To The Stars, thus speeding up their traveling speed.
(Gain: Improved speed between Federation Systems. It requires a choir to operate and will automatically apply the necessary numbers.)
-[] Discordant Shriek (0/11)
Utilizing the same underlying principles as the Choir's Tangle, the Discordant Shriek is a series of five installations that will be put in a perfect orbit around the local star in predetermined patterns, each housing one part of a Choir, that will, when enemy ships approach the system, activate and try to disrupt and rip the approaching vessels out of the Warp at best and seek to damage and delay them at worst.
(Gain: A means to inflict damage to approaching Fleets. It requires a choir to operate and will automatically apply the necessary numbers.)
-[] Applied Anti-Warp Corruption Sigils - (0/15)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth.
-[] Aethyrmetric - Null Thoughts (0/59)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random systems simultaneously to the Glimmering Federation without Action cost.)
Orbital Habitat - Jak-Hal
Suspected Subversion Time: ~60 Years
Modifiers: Isolationist Society

Rose-Torn Heralds - Subsector Gulf's Edge
Suspected Subversion Time: ~90 Years
Modifiers: Extreme Misandry +~80 Years
[] ISC Access - (Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Lords of Eternity/Watchtower Confederacy/Shipwright's Grove.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Watchtower Confederacy, Shipwright's Grove, Black Ash Clan, Black Cat Company, Lords of Eternity.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Longstanding Friends.
Trend: Slowdown
Modifiers: End of Maggot War

Watchtower Confederacy
Current Relations: *Very Happy*
Trend: Increase
Modifiers: End of Duelists War

Star Navy Primacy - 2 Turns Remain

[] [Military] Create Three Grand Armies (Write-in Names) for (Sub-Sectors) or 5 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Two Grand Armies or Three Knight Orders.)

[] [Military] Fleet Construction - (1.900 Points per Action)
(Add 50% Progress to another choice when taken.)
-[] 4x Nomadic Fleet Upgrades + 2x Nomadic Fleet [Automatic] (0.9/1)

Chose Names for Fleets: Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Triumpg of Obliteration, and Celestial Fanfare, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [80 DP]
(Add 50% Progress to another choice when taken.)

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct God-Engines (50x Grandis (0/1), 30x Modeste Immensus (0/2), 10x Immensa Immensus (0/2), 5x Magnificus (0/3), 2x Momentus (0/4), 1x Deus Machina (3.5/5)) - [+3 Progress for Ascendancy Integration]
(Add 50% Progress to another choice when taken.)

00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.
Retrieved Titans: Blade of the Rising Sun, Blade of the Burning Dusk.)

[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den/Circus De Meniue/Great Fire/Flirtatious-Indolent Bay Resort] - (Write-In Military Forces)
(Add 50% Progress to another choice when taken.)

Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] 50x Free Celestial Choirs
-[] Flag Armada Nova (44/50 Ship Capacity)
-[] Flag Armada Nebula (44/50 Ship Capacity)
-[] Flag Armada Quasar (44/50 Ship Capacity)
-[] Flag Armada Pulsar (44/50 Ship Capacity)
-[] Flag Armada Ashen Star (44/50 Ship Capacity)

(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 4x Virgo-Class Fleet Carriers, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Sector Battle Group Sphinx (40/40 Ship Capacity)
-[] Sector Battle Group Centaur (40/40 Ship Capacity)
-[] Sector Battle Group Werewolf (40/40 Ship Capacity)
-[] Sector Battle Group Minotaur (40/40 Ship Capacity)
-[] Sector Battle Group Leviathan (40/40 Ship Capacity)
-[] Sector Battle Group Basilisk (40/40 Ship Capacity)
-[] Sector Battle Group Hydralisk (40/40 Ship Capacity)
-[] Sector Battle Group Necrolisk (40/40 Ship Capacity)
-[] Sector Battle Group Kraken (40/40 Ship Capacity)
-[] Sector Battle Group Gorgon (40/40 Ship Capacity)
-[] Sector Battle Group Gryphon (40/40 Ship Capacity)
-[] Sector Battle Group Wyvern (40/40 Ship Capacity)
-[] Sector Battle Group Dragon (40/40 Ship Capacity)
-[] Sector Battle Group Cyclops (40/40 Ship Capacity)
-[] Sector Battle Group Phoenix (40/40 Ship Capacity)
-[] Sector Battle Group Garuda (40/40 Ship Capacity)
-[] Sector Battle Group Enfield (40/40 Ship Capacity)
-[] Sector Battle Group Anansi (40/40 Ship Capacity)
-[] Sector Battle Group Umbra (40/40 Ship Capacity)
-[] Sector Battle Group Scylla (40/40 Ship Capacity)
-[] Sector Battle Group Chimera (40/40 Ship Capacity)
-[] Sector Battle Group K'uk'ulkan (40/40 Ship Capacity)
-[] Sector Battle Group Neko (40/40 Ship Capacity)
-[] Sector Battle Group Elegua (40/40 Ship Capacity)
-[] Sector Battle Group Mountain Fog (40/40 Ship Capacity)
-[] Sector Battle Group Scything Wing (40/40 Ship Capacity)
-[] Sector Battle Group Light-Sworn (40/40 Ship Capacity)
-[] Sector Battle Group Thule Triumph (40/40 Ship Capacity)
-[] Sector Battle Group Knight's Watch (40/40 Ship Capacity)
-[] Sector Battle Group Saga Of Luthaire (40/40 Ship Capacity)
-[] Sector Battle Group Burned Offering (40/40 Ship Capacity)
-[] Sector Battle Group Healing Fire (40/40 Ship Capacity)

(4x Andromeda-Class Pathfinder Ships, 2x Lepus-Class Grand Cruisers, 5x Leo-Class Vanguard Cruiser, 11x Libra-Class Light Carrier, 10x Scorpio-Class Light Cruiser, 8x Crux-Class Heavy Frigate, 4x Lupus Torpedo Destroyers)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (131/0 Ship Capacity)
(77x Little Paw-Class Missile Destroyer, 28x Mother Cat Troopship, 19x Cat's Fang-Class Lancer, 6x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (49/50 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (49/50 Ship Capacity)

(5x Andromeda-Secundus Pathfinder Ship, 1x Harbinger of Our Journey-Class Battlecolony, 6x Citadel of the Chronicle-Class Heavy Cruiser, 12x Feather of the Stars-Class Light Cruiser, 30x Spirit of the Writ-Class Frigate)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (21/21 Ship Capacity)
-[] Invasion Fleet 1 (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-Tertium Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] LRAD Beta (30/30 Ship Capacity))
-[] LRAD Gamma (30/30 Ship Capacity)
-[] LRAD Delta (30/30 Ship Capacity)
-[] LRAD Epsilon (30/30 Ship Capacity)
-[] LRAD Zeta (50/50 Ship Capacity)
-[] LRAD Eta (50/50 Ship Capacity)

(5x Andromeda-Class Pathfinder Ships, 2x Phoenix-Class Arc Cruisers, 5x Pegasus-Class Command Cruiser, 14x Hydrus-Class Rad Cruiser, 10x Scutum-Class Shield Frigate, 10x Sagitarrius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta (20/20)
-[] Task Fleet Gamma (20/20)

(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid (20/20 Ship Capacity)
-[] Logistic Fleet Cherub (20/20 Ship Capacity)
-[] Logistic Fleet Nymph (20/20 Ship Capacity)

(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(1x The Pantagruel, 1x The Divine Spark, 1x The Last Word, 1x The Seeker of Light)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha - [5x Pyxis-Secundus Auto-Construction]
(68x Pyxis-Secundus Advanced Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (51/51)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: N/A (75% Three+ Systems, 50% Eight+ Systems, 30% Fifteen+ Systems.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Six Melodies (0.4/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 23
Uncovered: Revenant and Prophecy III.
Secret: Slumber.
Star Child: Mercy III, Ruthlessness III, Brutality II, and Love II.
Kil'drabi: Paths III, Community II, and Family II.
Irrita: Growth II, Plants, Harmony II, and Hunger.
Msk'fa: Comfort, Revenge, and Retribution.
Dirut: Peace II, Clockwork, Candle, Time II, Sunset II, and Dawn II.
Gain: Six Melodies newly Conducted.)

[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.1/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy II.
Secret: Perception III, Silence III, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness II, Brutality I, Mercy II, The Star, and Love I.
Kil'drabi: Void III, Struggle III, Paths III, Community I, and Family I.
Irrita: Growth I and Harmony I.
Dirut: Time I, Sunset I, Dawn I, and Peace I.
Gain: Two Songs.)

[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Knightly Orders] Put Down The Last Resistances (0.5/1)
Let this decade end centuries of pain.
(Gain: Wiped out the last organized Chaos Resistance.)

[] [Chapter] Brothers For The Barge (4/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 6 Companies per Turn.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
Last edited:
Where is the option to manufacture
/research the milk chocolate recipe. We already have the chocolate, this is the obvious next step.

The people cry out for milk chocolate.
 
Last edited:
Tierras de la Santa Muerte (68/72 Systems)
Jesus. Ok. Well, I was trying to decide if we were going to sing a new symphony or just do integration. But with that and this, I have an idea:
[Calm - Decreasing Sharply].

[] Plan: Cheeky Symphonies for a cheeky warp see the version below it's better
-[-] [General] Integrate The New Territories (2/17)
-[] [Assorted free actions to be figured out later]
-[] [Psykana] Sing a Symphony (action 1)
--[] Cry for the Future
-[] [Psykana] Sing a Symphony (Choose Five Songs) (class is in session action)
--[] The Symphony of Loving Care - Dirge for the Innocent, The Healer's Star, Bound to the Stars, Unto Works Generational, Love Unto Death
-[] Integrate The Watchtower Confederacy (1/2) (action 2)
-[] Integrate The Watchtower Confederacy (2/2) (Cry for the Future action)
-[] [General] Colonize
--[] Tierras de la Santa Muerte (68/72 Systems)

Uh, yeah. That'll probably jump the warp by a bit, but it's real calm and still decreasing sharply. And then we can turn off cry for the future next turn and leave whatever the symphony of loving care gets us active. I'm expecting it to make integration happen fast, but it could do something else. I'm not sure.

Edit:
Wait I just figured out an elaboration we can do for an extra action!

[] Plan: Cheeky Symphonies for a cheeky warp
-[-] [General] Integrate The New Territories (2/17) (action 1)
-[] [Assorted free actions to be figured out later]
-[] [Psykana] Sing a Symphony (action 2)
--[] Cry for the Future
-[] [Psykana] Sing a Symphony (Choose Five Songs) (class is in session action)
--[] The Symphony of Loving Care - Dirge for the Innocent, The Healer's Star, Bound to the Stars, Unto Works Generational, Love Unto Death
-[] [General] Research: (action 3 + Glint of Genius action)
--[] Improved Medical Equipment - (1/2)
--[] Warcasket Improvements (1/2)
-[] Integrate The Watchtower Confederacy (1/2) (Cry for the Future action 1)
-[] Integrate The Watchtower Confederacy (2/2) (Cry for the Future action 2)
-[] [General] Colonize (Devouring Mechadendrite action)
--[] Tierras de la Santa Muerte (68/72 Systems)
 
Last edited:
[] Plan: Cheeky Symphonies for a cheeky warp
-[-] [General] Integrate The New Territories (2/17) (action 1)
-[] [Assorted free actions to be figured out later]
-[] [Psykana] Sing a Symphony (action 2)
--[] Cry for the Future
-[] [Psykana] Sing a Symphony (Choose Five Songs) (class is in session action)
--[] The Symphony of Loving Care - Dirge for the Innocent, The Healer's Star, Bound to the Stars, Unto Works Generational, Love Unto Death
-[] [General] Research: (action 3 + Glint of Genius action)
--[] Improved Medical Equipment - (1/2)
--[] Warcasket Improvements (1/2)
-[] Integrate The Watchtower Confederacy (1/2) (Cry for the Future action 1)
-[] Integrate The Watchtower Confederacy (2/2) (Cry for the Future action 2)
-[] [General] Colonize (Devouring Mechadendrite action)
--[] Tierras de la Santa Muerte (68/72 Systems)

So 1 Cry from the Psykana + General Action. Where is the second Cry action coming from?
 
Back
Top