You were the brilliant Dr. Starline, and you were ecstatic to be assigned such a mission.
After your unfortunate blunder with finding the Conch (a simple setback, not one you couldn't resolve soon enough) you were worried the good doctor wouldn't deign to trust you very much again.
But you were wrong!
Though you had to say, you were mildly offended you were being forced to bring two others along, especially that lickspittle Stone. You had to admit, the man was smarter than he appeared, and you had the occasional enlightening conversation, but there was something about him that rubbed you the wrong way.
Regardless, the two of you and Canaan met up with the illustrious Dr. Eggman. He had just returned from the lab with Rusty, and he seemed a little… distracted. It was a tad worrisome.
"I am fine. Hmm. You know your mission. Get in there, get me that lance, and get out. Try not to get caught, though I am setting some things in motion that should limit the risks if you are. Do not disappoint me." The Doctor grunted when you asked him about it.
Stone gave an eager salute and Canaan nodded stoically before you opened a portal with the Warp Topaz and entered it alongside your comrades.
The three of you appeared a good distance away from a seaside warehouse. You were far enough that the currently filtering in auction guests wouldn't see you, but close enough doing some recon wasn't impossible.
"Canaan, cover me. We don't know what dangers could await." You ordered.
She nods along and stoically keeps her eyes peeled. Bah. She could stand to have a little more enthusiasm! You are following the orders of one of history's greatest minds!
Nonetheless, with Stone flanking, the two of you do some investigation.
Investigate the Warehouse
DC 50/70/90
52 + 20 (Starline Trickery) + 15 (Warp Topaz) + 22 (Canaan Trickery) = 109
Complete Success!
What you see doesn't surprise you, though you acknowledge it could make things a bit harder.
The warehouse is swarming with guards, all armed and keeping a close eye on things. There were also cameras too, swerving back and forth to check the perimeter consistently.
You couldn't just teleport inside, it would be too suspicious and there was just too much security, especially since you don't know exactly where the lance is yet. One wrong move and you could face capture… or worse.
However, not all hope was lost. By carefully analyzing the guard's patterns and the timing of the cameras' movement, you were able to pinpoint an exact time where guards would be swapping shifts and the cameras would be pointed away from the backdoor.
It would require very, VERY precise timing, but it was doable if you were flawless about it.
And quite frankly, flawless may as well be your middle name!
You smirk and relay this information to Stone over a communicator the doctor kindly provided, as the man had hung back to avoid getting in the way. He made his way over and the three of you watched.
After a bit of waiting with baited breath, the guards left. Perfect!
"Go go go!" You hissed to the others, and you ran forward as stealthily as you could!
With that, you were inside, or at least past the door. Time will tell how further in you can get as the three of you squat down to hide.
As you do that, a thought occurs to you. If you're infiltrating this auction, it might be a good idea to double check who is even here. You doubt any would be allies, especially with you crashing the party, but you never know, and even if you're correct (as you often are), if you recognize anyone you know who to avoid. Even those you don't recognize you may be able to gather tidbits on them should they be a problem later.
But still, you might not have the time to engage in such further espionage. There was no telling where the lance was, so it could also be best to take risks and get a headstart.
Bleh. Decisions, decisions!
What do you do?
[ ] Investigate the Auction goers
[ ] just continue on ahead