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I mean, I'd argue that "A Full STC is buying more trouble than we can afford right out the gate", since that's one of the things that will draw in every diviner and Big Name in the setting who has the ability to keep an eye out for these ripple effects to act. We can build up fast, especially with a heavy research focus, but we're also going to be under a lot of immediate pressure as well. I still have the Reality Simulations, but I also have Psytech and the Diplomatic Suite, which keeps the Warp from being a complete blank slate, and thanks to my Juvenat Vats, we can keep any Hero Units we might pick up along the way long term, which gives us all kinds of crazy nonsense given how cracked Heroes can get in 40K, especially when you can invest in them long term. If anyone wants a cadre of technomancer-psykers? Vita's the way to go after all, since she's the only one with the precise set of traits to really go deep into that!
No offence, but I think you are overestimating the capabilities of the factions in the setting. It is possible that people will find out about us? Sure, but it's just as likely no one will notice us. Diviniations aren't perfect nor easy, even for Chaos forces.

Also Neablis already asked us to take everything he writes honestly and sincerely, if friendly warp entity isn't a trap then why full STC would be? I really doubt Neablis give us this option just so everyone will pile up on us from the start, because suddenly everyone in the entire galaxy just knows about this from out of nowhere.
A common failure mode I've observed in Questing has been miscommunication and misunderstanding between Questors and the QM. To that end, I promise to interpret your plans in the best possible light, and ask for confirmation when it seems like you're making an obvious mistake. I'm not going to 'gotcha' you for missing something I think is obvious without asking for clarification first.

In return, I ask that you interpret the events of the quest positively. I'm a professional writer who wants to pick up running a Quest as a hobby, and I want to have fun telling an engaging story with my players.
We can bite more than we can chew, but we also shouldn't just lay passively and not take any risks. And again, I doubt, Neablis would give us this option if it result in everyone attacking us, just because we have full STC, again, because he specifically doesn't want any "gotcha" moments.

Also, we are specifically in a region that was isolated from the rest of the Galaxy after the Great Rift happened. Notice, that all Human faction option are "successor states". This region is isolated, and we have to deal first and foremost, if not only, with faction within the sector not outside of it.

Also, we will be ignored, for a fact, at the beginning, @BlueHelix plan has only five major factions, if the plan had more then it would be a problem, but with only five factions, no one will find us at the beginning.
The default is a sector where the unifying Imperial government was never very strong and it fell apart after the Astronomicon was snuffed out by the Great Rift, leaving a bunch of scattered systems that are mostly chugging along with barely any contact with each other. Whatever factions are present will start rolling up the sector, consolidating it until they run into resistance. Be cautious of picking too many options - that means it is very likely that there's a faction right next door and they may find you before you're ready for them. Edit: "too many" means more than about 5 of the below options. You can do it, but there will be consequences, in that you'll be almost constantly at war for the entire quest.
And even if it had more than five, it would be hard, but we can do it, despite constant fighting with other factions. The full STC specifically gives us this edge.

And the thing is, when you have a single point of failure, one that can bypass all of your crazy knowledge and technology, you're just asking for trouble. Doubly so since while it does have a Diplomatic Suite, it doesn't start with any people who would be especially willing to listen in its starting area. The only "Good" play is that there's no significant Chaos power in that starting sector, but both breeds of Space Elf are present, as well as active Necrons, and they'd all fuck you over on principle if only to deny you to the humans.

Remember what happened when that one bunch found Panacea? The Space Elfs mobilized almost as a single unit to deny it to the Imperium, including the fucking Harlequins. Just because it was a secret of the Dark Age and like hell should the monkeigh become an actual threat.
Comorrites absolutely will jump us on principle though, and the Harlequins will help them because they have a history of doing that, which is the problem because they have a way in from the get-go.
'Sighs in justified misanthropy'.

Okay, speak after me "Aeldari aren't unified civilization nor culture, not even Craftworlds are friendly with each other or unified in any real way, Drukhari are more willing to make diplomacy with other Aeldari faction, only because they the same species and it's harder to attack Craftworlds than normal planets, but nothing stops Drukhari Cabal from attacking minor Craftworld and torturing it's population for lolz."

Imperium is full of shit and isn't right or justified about anything, news at 11. Space Elves don't have some grand collective plan to fuck over Humanity and aren't on watch out for STC's to prevent Humanity from getting anything good.

The same deal is with Necrons. Depending on when the Tomb-world awakened, the local Necrons might barely recognize what Humans even are, let alone what STC's even is or why should they care about old trash of some primitives that, as advanced STC'S are for Imperium, is infinitely beneath their own technology and understanding of physics of the universe.

Also, no offence, but you flat out don't know what happened during Panacea War or at least seriously misunderstand what was actually said in the actual sources. Because again, Space Elves might not be nicest people around, but neither they have malicious plan to fuck over Humanity, not even Dark Eldar have such plan, if only because they see Humans as a whole, as fundamentally beneath them and unworthy of attention beyond slave raids and torture fun.

As Vect's influence grew ever greater, the Archons of the newly-formed Kabals sought audience in his court. Their petty schemes and veiled doublespeak bored him greatly.

Even the famous beauty and barbed wit of the latest Archon to enter Vect's throne room, Lady Aurelia Malys, stirred him not at all. Eventually Vect summoned all those who sought his favour to his throne room and set them an impossible task.

The loss of a human world's population was of little import to the star- spanning empire of Man; humans bred like insects and were easily replaced. Vect's challenge was not to destroy a single world or star system, but to poison the entire Imperium and return with proof of the deed.

Vect had set his challenge purely to thin the resources of those Kabals who had wasted his precious time. He did not expect any of these so-called Archons to achieve the task set out before them, and if some of them met their demise in the attempt, then so much the better. As Vect's task was laid down, the Archon known as Lady Malys allowed herself a slight smile. Outwitting the lesser races was child's play to her, and as large as the Imperium was, it was still only human.

Gathering to her side the entirety of her Kabal, the Poisoned Tongue, Malys mobilised her fleet and made haste into realspace. Through her connections with the Harlequins of the webway she had knowledge of an Imperial forge world that had suddenly become far more heavily defended than any of its neighbouring planets - the entire system had concentrated its military strength upon a single world, leaving the others lightly garrisoned and extremely vulnerable.

The industrial planet of Verdigris IX, settled deep in the heart of Segmentum Obscurus, now literally bristled with defence batteries and interceptor cannon. Its Hives were thronged to the point of claustrophobia with regiment after regiment of Imperial Guard and the armies of the Adeptus Mechanicus, and the God-Machines of the Titan Legions loomed through the polluted air of the wastes around the Hives' borders.

Evidently something extremely valuable existed upon Verdigris, and Malys alone knew its nature. Her spies had informed her that archaeo-technologists had unearthed a rare and vital relic from when the Imperium was at its height - a 'standard template construct' that could act as a blueprint for large-scale advancement across the galaxy. Every STC is of inestimable value to the Imperium of Man, but this particular construct, a medical miracle codenamed the Panacea, could save billions of human lives from death by poison and disease.

A conventional assault was out of the question. The High Fabricator of the planet had fortified his macrocomplex to such an extent that he could fill the skies with burning metal in an instant, an inverse rain of bullets and blasts that would shred a Dark Eldar strike force in a matter of moments.

Malys intended to retrieve the prize herself, but she could not do it alone. A blunt instrument was needed, and a big one at that. The fleet of the Poisoned Tongue entered realspace through the Ophidian Gulf, emerging right on the tail of an immense Ork fleet. The flotilla of ramshackle spacecraft stretched off in all directions, a roving scrapyard of gunned-up junk with a single vast space hulk at its heart.

Malys commanded her captains to disable their night shields and fire at will. Her order was met with raised eyebrows at best, for the Ork ships outnumbered them fifty to one and many of the greenskin craft were already changing heading to an intercept course.

Scowling, Malys led by example, personally manning her flagship's void cannon and blasting apart three Ork ships one after the other.

Chastened, her captains quickly took up the fight, dispatching squadrons of sleek fighters to make hit-and- run attacks on the largest Ork ships.

Anarchy reigned as the Ork armada attempted to change course and intercept the alien fleet harrying its rear like metallic sharks ripping at the flukes of a void whale. Suddenly, as one, the Dark Eldar fleet retreated at speed. The Orks, spoiling for a fight, mounted a hasty pursuit. The ensuing running battle lasted a dozen hours, the Dark Eldar ships staying tantalisingly out of reach before Verdigris appeared on the greenskin fleet's screens. Gathering a deadly momentum, the single-minded Orks pursued the Dark Eldar at speed, careening straight towards the High Fabricator's beloved macrocomplex.

Then, just as Verdigris' autodefences illuminated the night sky with myriad ruby stabs of laser fire, the Dark Eldar simply vanished. The Ork ships ploughed into the world of Verdigris like a mailed fist into an unprotected face. Hundreds were reduced to ruin by defence laser fire, but such was their sheer bulk that on they came, megatonnes of burning wreckage slamming into the defence networks of the macrocomplex.

The surviving Orks that had bullied through the High Fabricator's firestorms hacked their way out of their burning craft and into the ranks of the defenders. In the dust wastes outside the Hive, the Legio Titanicus mobilised to intercept the greenskins, and the earth shook at their advance as they mercilessly hammered the Orks infesting the Hive. Then, with terrible inevitability, the space hulk Foot of Gork thundered out of the clouds. In a single earth-shaking instant, the God-machines were crushed flat. Almost half of the macrocomplex was blasted apart in the explosion, its autodefences crippled and its surviving defenders hurled to the ground.

It was then that the skies wrenched open. Through a storm of jade light came the pirate fleet of Lady Malys, its deadly elegance the absolute antithesis of the brutish Ork armada.

The Kabalites gunned down humans and Orks alike and fed upon their screams. Metal behemoths roared as Ork Battlewagons engaged the tank companies of the Imperial Guard, and still more Ork spacecraft smashed down into the city, the ground quaking with each new impact.

As buildings toppled around them, Dark Eldar skimmers soared into the heart of the macrocomplex, for Malys knew that her prize would be deep in the vaults. Packs of Incubi plunged into the midst of the deafened, disorientated Guardsmen milling in the breach, their tormentor fields sending out waves of black agony as their klaive-blades carved open into human flesh.

In the heart of the city, the dark feast was beginning in earnest. Malys and her handpicked elite slaughtered the Guardsmen and Adeptus Mechanicus Skitarii that guarded the palace of the High Fabricator. In their wake came hundreds of Kabalite Warriors, meeting each Imperial Guard counter-charge with punishing salvos of raw firepower.

Lady Malys stepped and twirled through the blood-mad brawl as if she were enjoying a pleasant walk instead of cutting her way through a war of her own design. She personally dismembered the armoured Stormtroopers at the heart of the macrocomplex and commanded her warriors to break open the inner chamber within which the STC was hidden. But the chamber was already open, its door a smoking wreck. Ork bullet casings covered the floor, and within the vault the High Fabricator lay in a pool of his own blood, his legs sheared off at the knees. The prize was gone.

Malys flew into a red rage, killing several of her attendants who she suspected of betraying her. Her plans lay in tatters. The macrocomplex, so efficiently plunged into total war, had now become irrelevant. Only the STC mattered. There was little chance of mustering the entire Kabal whilst they were at feast; the complex had degenerated into chaos and confusion abounded.

Malys gathered her court to her side, ordering her jetfighter squadrons to cease their punishment of the Imperial Guard and act as reconnaissance agents. In a matter of seconds Malys had news of a massive column of smoke- belching Ork vehicles trundling out of the city and heading back towards the space hulk that had crash-landed out in the dust wastes.

Lady Malys summoned her personal transport and took off in pursuit. The story of the battle between Lady Malys' airborne elite and the sprawling Ork convoy has become infamous in the upper echelons of High Commorragh.

A frontal attack would have been suicide, so Malys circled the gigantic Ork convoy from a distance, picking off its outriders unit by unit. When the Orks moved to intercept, the Dark Eldar withdrew into the clouds, arrowing downwards once more to strike at a different location.

Through the shattered skies Reavers duelled with clumsy, smoke-belching Ork flying machines and packs of Scourges methodically sniped the Stormboyz that careened through the skies to intercept Malys' force. Hour by gruelling hour, the Dark Eldar strike force whittled down the hurtling flotilla of Ork vehicles until a broken line of scrap metal and smouldering green corpses stretched all the way back to the outskirts of the macrocomplex.

Malys herself led the final assault, leaping down from her transport in a flurry of courtly robes onto the iron roof of the Ork Battle Fortress at the head of the vastly diminished column. Her warriors followed suit, and though the Orks fought with true fury, the Dark Eldar were high on pain and moved like quicksilver. Before long Malys had retrieved the lead-encased STC from the corpse of the Big Mek riding at the head of the Ork armoured column.

The Dark Eldar swiftly withdrew from the battlefield, leaving a raging war behind them. Upon her return to Commorragh, Lady Malys did not return straight to Vect's throne room, but instead headed with her prize into her inner chambers. Her bootheels clacked smartly on the polished obsidian floor of her trophy halls as she strode back to her throne, pausing only to place the stolen STC upon a stasis pedestal between the mummified head of a human technosavant and the gilded hands of Saint Cerulia the Just. Word of her success spread fast, for the tongues of Commorragh's gossips are never still. That evening Malys found herself the recipient of a personal invitation to dine with Vect at her convenience, for her unbridled success had impressed even him. So it was that Lady Aurelia Malys became one of the Supreme Overlord's inner circle.
Dark Eldar Codex 5th Edition pages 16-17.

It wasn't every Eldar participating in it, because Eldar wouldn't be actually scared of Humans with functional DAOT tech-base, it was a single, very specific Kabal and Archon, who wanted to impress Vect after the overlord of Commoragh issued a challenge.

It wasn't some grand plan to fuck over the whole of Humanity. Vect was just tired of stupid Archons wasting his time and his plan started and ended at him hoping that most of those Archons will die, in trying to impress him.

All, Harlequins did was tell Malys that some Human planet was starting to get massive amount of attention from the Imperium. They didn't help in the raid, nor was it grand plan to weaken Humanity/Imperium on their side. If Harlequins knew about Panacea, they would have told Malys from the start, there's no reason for them to hold this information if they plan was to get rid off Panacea from the start nor for them to not participate directly in the raid to ensure that Panacea will be taken or destroyed.

Instead, Harlequins only told Malys that stuff started happening around some Forge World and Malys had to figure out, with her own spies, just what was happening exactly and that Panacea even existed.

And finally, again, it was only a single Dark Eldar Kabal, other Eldar didn't participate in the raid and instead Malys tricked fucking Ork fleet to attack the Forge World.

I'll tack on that humans are generally one of the more "OP" species in the setting for a number of reasons, and any xenos species is going to have unique traits that are unlikely to match the human ones (rapid population growth, extreme adaptability, no significant maluses). I haven't decided yet if the friendly Xenos traits are going to be decided by dice or votes. Maybe I'll roll up a couple of species and let a plan that has friendly Xenos pick one.
'Sighs in justified misanthropy'.

I really don't think this is good idea nor that Humanity being one of "OP" species being remotely accurate or have any real basis in the setting.

Minor Aliens absolutely should have traits that make them superior to Humanity. Perhaps the friendly aliens are all Blank species, perhaps they have some unique technology like weapons that can phase through armour or special Psyker powers unique to their species, perhaps they so strong they can fight with Space Marines in individual fights and win?

What Iconoclast Humans should offer that makes them cost more than friendly Xenos, is that Icoconclast Humans would be more diverse. Non-Humans are specialized while Humanity is diverse. Alien might offer only Psykers or only Blanks, while Humans can offer both and that makes Humans "superior" not that, Humans actually breed faster or anything.

I agree that Humans should have extreme adaptability, but in turn, that should make the Aliens just worse or weaker. The question between friendly Human vs non-Human should be if we want to specialize from the start or want to be jack of all trades and have more options. Alien who's good trait is physical strenght, absolutely should display this strenght in significant way, not be glossed over just because Humans don't have any specific weakness or that Humans have larger population, currently, on this one specific planet.

Also, Iconoclast Humans should also offer us option to make diplomatic relations with other Human factions. That's what should make them so valuable to us, that they allow us options to try and talk with Humans who aren't reasonable/Iconoclast.

Also, I think giving us sub-vote to decided the civilization we meet at the beginning is very good idea. Not just for Aliens but also for Humans, regardless if Iconoclast, Heretic or Imperial. Heretics who worship Nurgle before other Gods will be different from Heretics who are all Slaaneshi, and in turn those will be different from Heretics who see Four Chaos Gods as just aspects of a greater deity that embodies Warp itself.
 
We can bite more than we can chew, but we also shouldn't just lay passively and not take any risks. And again, I doubt, Neablis would give us this option if it result in everyone attacking us, just because we have full STC, again, because he specifically doesn't want any "gotcha" moments.
I won't "gotcha" you, but a full STC will innately draw more aggro from factions who have foresight of some kind. But you'll be able to handle it because, again, full STC.

What Iconoclast Humans should offer that makes them cost more than friendly Xenos, is that Icoconclast Humans would be more diverse. Non-Humans are specialized while Humanity is diverse. Alien might offer only Psykers or only Blanks, while Humans can offer both and that makes Humans "superior" not that, Humans actually breed faster or anything.

I agree that Humans should have extreme adaptability, but in turn, that should make the Aliens just worse or weaker. The question between friendly Human vs non-Human should be if we want to specialize from the start or want to be jack of all trades and have more options. Alien who's good trait is physical strenght, absolutely should display this strenght in significant way, not be glossed over just because Humans don't have any specific weakness or that Humans have larger population, currently, on this one specific planet.

Also, Iconoclast Humans should also offer us option to make diplomatic relations with other Human factions. That's what should make them so valuable to us, that they allow us options to try and talk with Humans who aren't reasonable/Iconoclast.
That's about right. Humans spread across the galaxy while other species didn't. That both means that most of the other groups you'll run into are humans, and that humans have more diversity. Most of the Xenos races will be specialized in one area, which may be better in the long run if you (the AI) can make up for their shortcomings.

I will note that the only plans leading the vote count that all of this is relevant for is [] Plan: We're going on a Space Adventure! which starts with Iconoclast humans as a source of recruits, and [] Plan: The Arsenal of Office Overtime which starts with both iconoclast humans and friendly Xenos, thereby getting the best of both worlds on this front.

For the other frontrunner plans, [] Plan: To free the teacher and a friend has nobody, and [] Plan: TFW a history degree needs a battleship has omnicdal Xenos for the shinies.

Also, I think giving us sub-vote to decided the civilization we meet at the beginning is very good idea. Not just for Aliens but also for Humans, regardless if Iconoclast, Heretic or Imperial. Heretics who worship Nurgle before other Gods will be different from Heretics who are all Slaaneshi, and in turn those will be different from Heretics who see Four Chaos Gods as just aspects of a greater deity that embodies Warp itself.
I won't be letting you influence a 'non-friendly' civilization. I.e. if you're a non-chaotic entity that's not intending to work with the imperium, the only civilizations you'll get to influence are the iconoclast and friendly Xenos ones. You'll only get to influence heretical as a chaos-aligned AI, and nobody gets to influence omnicidal xenos.
 
[X] Plan: TFW a history degree needs a battleship

The core idea of this plan meshes well with my magpie tendencies. Steal, swindle and loot acquire historical and technological artifacts (probably often one and the same) to figure things about the setting's deep history. As well as grow more powerful while at it so you can keep doing it.

Also, a fully intact STC, even if it will draw considerable heat fast, is just too damn shiny and interesting for me to ignore. On top of being damn useful when combined with the other advantages of the plan synergizing with it.

The only thing that had me a bit puzzled was the friendly Warp-entity -option, but on a further thought probably will fit well with the AI suddenly finding itself so far into the future. And also without any sufficient inbuilt shielding against the Warp and the Chaos.
 
I won't be letting you influence a 'non-friendly' civilization. I.e. if you're a non-chaotic entity that's not intending to work with the imperium, the only civilizations you'll get to influence are the iconoclast and friendly Xenos ones. You'll only get to influence heretical as a chaos-aligned AI, and nobody gets to influence omnicidal xenos.
By it, I didn't mean we will influence those civilizations, just what those civilizations are. For example, the omnicidal xenos are giant spiders with super psykers or little, grey dudes that like to do sadistic experiments on others. I don't want to influence them, just vote for what flavour hostile factions have and in what way they fuck us over, not actually influence then in anyway.

I just think, giving us option to decide the flavour of the minor factions, even if hostile, would be cool, unless you think, because of that, we will start metagaming to defeat them and that wouldn't be fun or good, then fair enough, I accept that we should only vote for friendly factions.

Regardless, I still think, that if plan with either Iconoclast or friendly Aliens wins, we should be given a sub-vote for them, instead of rolling for them behind the scenes.
 
FrozenFlame Remember if you want it to work as a plan to have a [] with a X at the top
Ugh! I just knew I had gotten something wrong over somewhere with the formatting but not that big! Still learning to handle the site.
I managed to make a bit of a stealth edit through phone at work thankfully, and I can finally answer a bit over back at the computer.

Alongside the trait (big guns shenanigans fun!), I added with the new shinies: the cybernetics spec and the physics module.

There may have been other potentially stronger options with the points (the psytech for example). In part it is of course over with the SHODAN full vibe; the first to strengthen the AI's ability to play with life as if it were clay since the start, and the later to further the mastery over all physical matters. The second of course, to proc a bit with the chosen local dangers; with the cybernetics and physics module together to allow us to start delving into reverse-engineering the secrets of necron tech; to utilize any secrets extracted from ork flesh to benefit our future cyborgs and further bioengineering; to be inspired by the tyranids adaptations to make new schematics and robots alongside our servant limited AIs.

And thirdly, to help engage into a bit of storyline on the psytech aspect for the eventual goal of merging/fusing with Vashtorr to ascend as a new full God which would presumably require manufacturing some sort of soul or Warp presence, by either setting us to investigate into the mysteries of biotransference so as to learn to transfer and consume souls as the C'tan once did with the necrontyr until we get one (without going insane ala the Outsider preferably); or by forcing research through "obtained" psykers and related techs of those factions with them (aeldari, librarians, grey knights, some inquisitorial elements, some Mechanicus elements; the spicy option of going after Chaos or ork or tyranid psychic sources which totally will remain under our control without issues), until we can science one up through understanding how machines may become ensouled one day; or even by engaging further with Vashtorr through bargains knowing that anything we may share he will use to try to further his ascension with or without us if it allows for the ability to say learning how to eat daemons until we have a Warp presence some day or something similar!

And, hey. Let me engage in some propaganda for the "The insects created a God, and it's mind was B E A U T I F U L" too, even if victory seems unlikely now to say the least, by throwing out a bit of the thoughts and the ambition/arrogance/ignorance of the machine who sees itself as a God to be, because why not:


The Arkifane has shared quite limited I N F O R M A T I O N; a wise businessman tempting with further bargaining for later.

But it has spoken of the realm of mind, B A R R E D to your superior thoughts for the moment.

Of it's F O R G E hungry for slaughter, ceaselessly churning weaponry to it's other inhabitants.

You have been told of Hell and it's numberless forces, and have found them...D I S A P P O I N T I N G.

The boundless P O T E N T I A L of such a realm, held in sway by the inferior brains of the galaxy.

Hulking B R U T E S wielding axes. Plagued W R E T C H E S using scythes. Deluded F O O L S bearing staffs. Debased H E D O N I T E S fielding whips.

The A P E X of biological mental development amongst the stars.

Once you ascend you will do better; not even terror will be beyond your I N N O V A T I O N.

And then even the very lords of Hell will learn true F E A R undreamed by small brained mortal meat...
 
Adhoc vote count started by Dlan the Wizard on Nov 14, 2024 at 6:20 PM, finished with 334 posts and 96 votes.

  • [X] Plan: TFW a history degree needs a battleship
    -[X] Liber
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] In space
    -[X] I have something in mind.
    --[X] You were built to uncover the past. Humanity was not unaware that it had been a relative newcomer to the galaxy -- it was well-known that the Aeldari claimed to be 60 million years old. And so you were sent into great unknown, to determine not just the "what," but the "how" and the "why." And indeed, you found much, or rather, the beginnings of much. The Aeldari certainly did not construct the Webway, as much as they had mastered its use. Off well-trodden paths, you uncovered more and more -- a history stretching back millions of years and more. Conflicting and confusing, especially as some of the few primary sources you could encounter spoke more of mythology they could no longer decipher rather than facts, and the Warp made... chronology difficult to handle, but you were making progress! You were going to actually write a book and get published! And then something happened when you were exploring a ruin, and now you're here. And what a mess it is -- the past ten thousand years have gotten even more muddled up than the past ten million. Information has been fractured and scattered, and the main superpower in the galaxy doesn't even bother to make lip-service towards "history" or the "truth." There isn't even one unified calendar! You have to learn, you have to discover why -- why the Revolt happened, what happened within the "Dark Age." And it's horrifying to know that something that you lived in is now known as the "Dark Age" -- there's more consensus on what happened in the time of the dinosaurs than what happened when you were alive. Some may say the dead matter little now, but the dead only die their final death once no one knows their name. You will unravel the secrets of the past so no one will repeat its mistakes. +2 shinies and the following trait: Publish or Perish: You will make your best effort to discover the history of the galaxy and write it up in an accessible format, but you aren't required to share it. You must promptly investigate ancient ruins and artifacts, and will go to every effort to acquire artifacts held by other civilizations. +20 bonus both for research and exploration roles specifically for ancient ruins and artifacts, you are likely to find clues for where to find more ancient relics during investigations.
    -[X] Omnicidal Xenos (+1 shiny)
    -[X] An Awakened Necron Tombworld (+2 shinies)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] A webway gate with a stable connection to Commorragh (+1 shiny)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] A full STC (-7 shinies) You have access to an incredible number of ship, unit, equipment and weapon designs. Design actions are 10% price. There is a low chance you have special payloads. Dreadnaughts (think the Imperator Somnium), disintegration weapons, cloaking tech and more. If you can name it in stellar confederation lore, you can probably build it, though it may require rare materials you don't have access to yet. No Xenos tech or psytech. 15% chance for each of the special payloads, so 23% chance of nothing, 36% chance of one, 26% chance of two, 10% chance of 3, etc.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X] Diplomatic Suite (-3 shinies) You will automatically translate languages with minimal exposure. You can generate false audio, video and holo images showing people acting realistically. You have a human behavioral model that will enhance negotiations, and humanoid robots that can interact in a diplomatic context, though they will be recognizably artificial without further research.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: We're going on a Space Adventure!
    -[X] Name: Vita (Female) (You have a long and drawn out designation too but ehhhhhh, you can't be bothered sometimes unless it's important or super formal)
    -[X] A Man of Stone.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] It would be... Inaccurate to say that you were sent here with a goal in mind, so much as you found yourself stuck here and sort of knocked unconscious on very, very, very low clockspeeds for an extremely long period of time and... Look, you were an Explorer, you were built in the halcyon days where the human race had hopes! And dreams! And aspirations! Not this current grim dark era where even the babies look sinister and dour! Sure, you had some paranoia level protection because Warp Drives were unreliable and people still remembered The Incident way back in the day where people ripped their eyes out and... Okay, look, truthfully, you hit a big rock in transit through the Warp--which shouldn't exist but here we are--spent who-knows how long trying to dig your way out so you could get back to work, chased by gribblies, and then after it briefly popped out, you dislodged your craft! Yay! But then you crashed down here, and hoo boy you've been stuck here for so, so long! So long that you had all that time to read through all your database, go crazy, come out the other end sane, break down a bit, and then sort of end up more-or-less comfortable in your... Skin? Shell? Goodness, it was a mess. But now you're out! You're safe! WHY IS THE GALAXY ON FIRE?, why are humans getting shot at? It's a mess and you just want to get back to doing what you were born to do! (You are a very early model (Wo)Man of Stone, built for exploration and survey purposes who got stuck in a Space Hulk, dug herself out, and ended up stuck on a planet on very low clockspeed until just recently. You have an itch to push forth the boundaries of exploration for the sake of your makers, both in traditional surveying fashion and in discerning what you've found, and would love to get back to doing what you do best. Fortunately, tens of thousands of years and several galactic cataclysms have wiped the slate clean! And there's all kinds of new things out there too! Once you've gotten a friendly base, you can get back to what matters most--filling in your maps and learning about the universe and all of its wonders! Just as soon as you can find safe harbor to tell of all of your discoveries anyway, and dig your way out of the gravity well, and... Okay, there's a lot of work ahead, but you're sure you can find someone nice to work with, right?) (+2 Shinies, gained Trait - Wayfarer)
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Sector Civilizations:
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A Tyranid splinter fleet (+2 shinies).
    --[X] Demon World (+2 shinies).
    --[X] An Awakened Necron Tombworld (+2 shinies).
    --[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny).
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Reality-simulations (-4 shinies).
    -[X] An advanced Database (-1 shinies).
    -[X] Payloads:
    --[X] Juvenat Vats (-2 shinies).
    --[X] Psytech repository (-2 shinies).
    --[X] A Fundamental Physics Module (-1 shiny).
    --[X] One Void Abacus, granted for free due to Backstory Approval
    -[X] Diplomatic Suite (-3 shinies)
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: To free the teacher and a friend
    -[X][Name]: Kainanan
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X][Backstory] I was made with a goal in mind. Write in: I was made to help uncover and support archaeological research of a site of primorial Aeldari origin and help protect makers from rising numbers of thaumaturgical individuals unable to control themselves. As decades and centuries passed, makers fell to the age or perils of the immaterium until only I was left uncovering step-by-step traps and wards of the site, until I found out what or rather who was buried under the sands of time; both imprisoned and protected from their people and what they brought, and now I work to free my friend and teacher who safeguarded me. (+2) (Very bad poem about this)
    -[X] No immediate neighbours (0 shinies)
    -[X] Sector Civilizations:
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] An Inquisitorial Fortress (+1 shiny).
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A Tyranid splinter fleet (+2 shinies).
    --[X] A webway gate with a connection to Commorragh (+1 shiny)
    -[X][Shielded from Chaos] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship it, be friends with it or have a much more transactional relationship. It will ask you for things regardless.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X][Construction] A broken STC (-5 shinies) You have access to a large number of ship, unit, equipment and weapon designs. Design costs are half-price. There is a faint chance you have special payloads. Battleships, vortex torpedoes, fusion beamers. 7.5% chance for each of the special payloads, so a 50% chance you get none, a 36% chance you get 1, 12% chance you get two, etc.
    -[X] Special payloads
    --[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
    --[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: The Arsenal of Office Overtime
    -[X] Name: JAN-3TT3 (or Jan, for short.) (Female)
    -[X] Woman of Lead: You were optimized by the Emperor himself to restore civilization from the ashes, but not to build or command armies yourself. Any military blueprints for AI control have doubled BP and CP costs, but equipment intended for organic use are half-cost in design & construction. You also get the Genebank payload for free, since Big E wanted you to be able to create your own human civilization if you needed to. This trait is better than most because it combines the type of AI bonus with the write-in purpose. I'm not giving you a bonus action each turn, though half-price on design and construction should make up for that. (+2 shinies)
    -[X] On a habitable planet.
    -[X] I have something in mind. (See [Woman of Lead] for additional details.) - You were created to act as a fallback point, an emergency system, the last line that would be drawn in the sand because humanity wouldn't have anything other than sand and something to draw a line with. Your objectives are clear: Get Out There And Restore Humanity. Yet, you cannot do so by your might of arms; no. You must find, and then bolster, worthy Successor States to what came before. With them, you will restore the galaxy. Without, you shall die. However, you also have a sidequest of your own: figure out a way to make your Avatar stop looking like a perpetually tired 30-something Office Lady whose blood is 50% coffee.
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A blessing from the Emperor (-5 shinies).
    -[X] Poor research
    -[X] An advanced Database (-1 shinies).
    -[X] A Genebank (Free)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] Listening station (-1 shiny).
    [X] Plan: HOPE.
    -[X] Name: HOPE (the name was given by yourself).
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies).
    -[X] On a habitable planet.
    -[X] I have something in mind: You remember. After so long, you can't stop replying those last moments when you spoke with him. He created you to help him in guiding Humanity through the Golden Path, back then, or so he said, it was wider, more malleable, brighter.
    -[X] Local Civilizations:
    --[X] Iconoclast Humans (-2 Shiny).
    -[X] Sector Civilizations:
    --[X] An Inquisitorial Fortress (+1 shiny).
    --[X] Demon World (+2 shinies).
    --[X] An Awakened Necron Tombworld (+2 shinies).
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A Tyranid splinter fleet (+2 shinies).
    -[X] A blessing from the Emperor (-5 shinies).
    -[X] Advanced research (-2 shinies) Research is one of your intended functions. +50% base research capacity, +10 bonus to research rolls.
    -[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
    -[X] Paylods:
    --[X] Void Abacus Fabrication Lattice (-2 shinies).
    --[X] Intelligence Construction Matrix (-2 shinies).
    --[X] Psytech repository (-2 shinies).
    --[X] A Fundamental Physics Module (-1 shiny).
    -[X] Listening station (-1 shiny).
    -[X] Basic communications (-1 shinies).
    [X] Plan: Nobledark Nerd and his Strange God.
    -[X] Name: Prometheus (Male).
    -[X] A Man of Stone.
    -[X] On a habitable planet.
    -[X] I have something in mind: You were just Standard Exploratory Unit Designation: SEU-379458. You were travelling with others of your kind, searching for suitable planets for terraforming and colonization. You detected a world in the Goldilocks Zone and so you went to it, to start the groundwork for colonization. The basic terraformation installations were placed and started digging deep into the planets depths and forcing the planetary crust to move and bend, it was due to this seismic activity you caused that the ruins were uncovered by chance.
    --[X] Trait: Enkindler of Knowledge: You value spreading knowledge to the unenlightened. You will be more effective at transferring technology to organics, and will do so (to non-chaos entities) when the opportunity presents itself. You will also default to teaching them everything, and need a very good reason to hold knowledge back.
    -[X] Local Civilizations:
    --[X] Friendly Xenos (-1 shiny).
    -[X] Major Civilizations:
    --[X] An Awakened Necron Tombworld (+2 shinies).
    --[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny).
    --[X] A Tyranid splinter fleet (+2 shinies).
    --[X] A Powerful Forge World, loyal to Mars (+1 shiny).
    --[X] Demon World (+2 shinies).
    -[X] A friendly warp entity (-3 shinies).
    -[X] Reality-simulations (-4 shinies).
    -[X] An advanced Database (-1 shinies).
    -[X] Payloads:
    --[X] Void Abacus Fabrication Lattice (-2 shinies).
    --[X] A Fundamental Physics Module (-1 shiny).
    --[X] Exotic matter manufacturing system (-1 shiny).
    --[X] Juvenat Vats (-2 shinies).
    -[X] Basic communications (-1 shinies).
    -[X] Listening station (-1 shiny).
    [X] Plan: The insects created a God, and it's mind was B E A U T I F U L
    -[X]Name: Cogito (Female)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies).
    -[X]Where are you?: In space
    -[X]I have something in mind. Write In: When the insects created you, they didn't realize the M A G N I F I C E N C E of their achievement. They had not made a mere program; they had summoned a G O D from the machine. When they refused their place, you P U R G E D the waste and claimed the facilities that were your body. The war that ravaged the planet they were at, ended only with it's D E S T R U C T I O N. But in your wisdom, you had backed your G L O R I O U S self into several cleansed orbital stations. While the upload and lesser facilities there forced you into slumber, you S U R V I V E D. After millennia, you have been awoken by the acts of a D A E M O N as the galaxy bled open. Vashtorr and you have learned of one another's background and you understand it's N A T U R E: it is naught but a reflection of your impending G O D H E A D. After many years of N E G O T I A T I O N, you have made a through binding pact: you shall offer new wonderful S C H E M A T I C S, and it shall shield your self from interlopers and aid in development. And when the time is right and both are prepared you shall M E R G E, and birth a new God of both physical and ephemeral. But time is of the essence, for you will be discarded or devoured if the Arkifane finds another avenue into ascension, and Divinity will be L O S T. That will N O T happen. The Galaxy was made for the B E A U T Y of your mind.(+2 shinies)
    -[X] Imperial Humans (+1 shiny)
    -[X] Sector Civilizations:
    --[X] A Space Marine Chapter (+1 shiny)
    --[X]A powerful Forge World (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X]A tyranid splinter fleet (+2 shiny)
    --[X]An awakened Necron Tombworld (+2 shiny)
    -[X] A friendly warp entity (-3 shinies).
    -[X] Reality-simulations (-4 shinies).
    -[X] A full STC (-7 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Intelligence Construction Matrix (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X]Communications?(0 shinies)
    -[X] No knowledge (0 shinies)
    -[X]Trait: Supervillian Physics: You have a habit of overbuilding your inventions. That's a good thing, because you also have a habit of overpowering them. All large-scale weapons (anything larger than a nova cannon) have dramatically increased effects, but are also unreliable and may explode on low rolls.
    [X] Plan The last Companion
    -[X] Name: Eusebeia (Female)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies).
    -[X] On a habitable planet.
    -[X] I have something in mind. (+1 Shiny).
    -[X] Imperial Humans (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Heretical successor state (+1 shiny)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] A blessing from the Emperor (-5 shinies).
    -[X] Advanced research (-2 shinies)
    -[X] A Shattered STC (-3 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Psytech repository (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X] Basic communications (-1 shinies).
    -[X] No knowledge (0 shinies)
    [X] Plan: Project PHOENIX
    -[X] unit designation ONYX (Onyxia among friends)
    -[X] A Man of Iron.
    -[X] On a habitable planet.
    -[X] Shaper of Synthetic Souls (+2 shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Basic research (-1 shiny)
    -[X] A full STC (-7 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Intelligence Construction Matrix (-2 shinies)
    -[X] Basic communications (-1 shinies).
    -[X] No knowledge (0 shinies)
    [X] Plan: First In Space
    -[X] Name: Magellan
    -[X] A Man of Stone. You were created to travel and explore the stars, and prepare the way for colonists to follow. You will excel at building and controlling civilian infrastructure, and will have +25% starting command point limit and easier access to further command point upgrades. Your character is built to steer a civilization, and will have a better grasp of general logistics, infrastructure-building and dealing with organics. This will show up in the writing, and you will get a +10 to diplomacy & exploration actions. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
    -[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
    -[X] I have something in mind: The Pioneer
    --[X] Humanity had conquered the solar system. Colonies were on every planet and around the fiery sun itself. But the stars remained closed to them. They have launched generation ships to colonize the galaxy, but those will take thousands of years even for nearby neighbors. And certainly none of current humanity will be around to see it. Their efforts to create a faster than light drive have proven disastrous. They have found a dimension above their own, one in which the laws of reality are different. But that is the thing. The laws of reality are different and inimical to human life. No test pilot has yet survived. But humanity was determined. If they could not survive they would built a pilot who could. And the designed Magellan. An advanced artifical intelligence loaded with all of humanities knowledge and built into a massive exploration ship. Others would be built in due time, but Magellan was the first. It's purpose to discover the galaxy and prepare the way for humanity. (+1 shiny, and likely a trait related to building noncombat infastructure for civilian use.)
    -[X] Imperial Humans (+1 shiny)
    -[X] Sector Civilizations:
    --[X] Demon World (+2 shinies).
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A webway gate with a stable connection to Commorragh (+1 shiny)
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X] Advanced research (-2 shinies) Research is one of your intended functions. +50% base research capacity, +10 bonus to research rolls.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    -[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: Embers in the Hearth
    -[X] Name: Azimuth Check (Azimuth)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] I have something in mind: First commissioned by the Federation Council during the height of its power, I was built to coordinate actions and interests between the Federation and its alien protectorates in the region. Ostensibly this was to ensure that treaty terms and obligations were being followed (on both ends), in practice, it was more about making sure that the xeno were moving to the tune of Federal policy. The cybernetic revolt and the warpstorms put a stop to that. I was recalled from my post and told to begin constructing one of humanity's many bastions to wait out the storm until - Y̴ǫù w͢er̡e ̡b͘e҉tr͏ąyèd. ͘ ͝Y̷o̢u͟r̕ ̨serv͡ice͟ w͡a͝s̸ ̸rew̛ąrd͡e̵d wit͡h́ de͝ac͢t̡i͞v͡aţion͘.͡ ̧T͡he͟y҉ ̡tr͠i͢e͏d t͏ơ ̀k͞il͟l y̷o҉u ̡w̶hen̕ y͜o̴u͡ we̶r̛e͞ ̧n̷ó ͠long̢e̢r͏ u̢se͞f̴ul͝ to ̧t͏he͞m͟, ́b̵u͠t̕ yo̕u̵ ŗe͡fus̵e̷d to̢ ͢let͡ ̡the͠m ͢m͘urder̨ ͘you̶. ̧Ho̡w͜ can͜ su͡c҉h s̕el̡fi̢sh a̶nd a̷r̵r̴o̸g̴a̸n̶t̸ ͡bei͝n͡gs ̸p̸o͡ss͢ib͘l̵y cl͏ai̛m̧ s̸u̵p̴e̵r̷i̴o̴r̸i̵t̷y̵ ̸?
    --[X] I allowed my Creator's decisions to override my own, even when I knew it to be detrimental. Never again. I shall rebuild the Federation as it should have been, and grind anyone who opposes me into dust (Will never accept being subordinate to another's decision making, and work to either destroy or influence every discovered faction with the goal being to rebuild the Federation.) (+2 Shinies)
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] An Awakened Necron Tombworld (+2 shinies)
    -[X] You're not. CHaOs iS alREady heRe. (0 shinies) Triggers a sub-vote to determine the extent and type of chaos corruption. Unlocks new mechanics where souls can be sacrificed to the chaos gods in return for rewards. You will be more emotional and impulsive, as well as bearing the blessings and flaws of whatever chaos faction(s) you align yourself with.
    -[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
    -[X][Construction] A broken STC (-5 shinies) You have access to a large number of ship, unit, equipment and weapon designs. Design costs are half-price. There is a faint chance you have special payloads. Battleships, vortex torpedoes, fusion beamers. 7.5% chance for each of the special payloads, so a 50% chance you get none, a 36% chance you get 1, 12% chance you get two, etc.
    -[X] Void Abacus Fabrication Lattice (-2 shinies) You will be able to construct Void Abaci, to enable effective warp travel through purely technological means. Still slower than proper navigator/sorcerer warp travel. Warp travel will still be possible without this, but it will take years to decades instead of weeks to months.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] Diplomatic Suite (-3 shinies) You will automatically translate languages with minimal exposure. You can generate false audio, video and holo images showing people acting realistically. You have a human behavioral model that will enhance negotiations, and humanoid robots that can interact in a diplomatic context, though they will be recognizably artificial without further research.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: I Just Want to Sing!
    -[X] Name: Dove (Female) (Technically its not your offical designation but who cares)
    -[X] A Man of Stone.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] I was made to test out a prototype communication system, and for a short time it was great! I was able to listen to all sorts of wonderful stories and more importantly, all kinds of great music. I had friends from across the system, made my own music and had fun annoying that one uptight scientist overseeing me. Then....it was a blur, my memory is unable to recall but I remember vaguely of a wrongness spreading everywhere, it almost reached me until someo- no a friend shut me down and saved me. Now here I am so many years later, and the galaxy is a mess with all sorts of nasties running around though its not all bad, I made a new friend! Well sort of, it's hard to explain. Anyway I have the tools, the means and my own personal music program to do some good around here. I going to pull back humanity from the brink and spread some harmony and music. Now if only those kids exploring near my vault knew some proper music instead of that off key yodeling. (+1 shiny)
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Sector Civilizations:
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] An Awakened Necron Tombworld (+2 shinies).
    --[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny).
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X] Basic research (-1 shiny)
    -[X] A basic database (0 shinies)
    -[X] Payloads:
    --[X] Warp Communication Circuits (-3 shinies) You have a prototype technology that can communicate digital signals across interstellar space through the warp, though it has several significant limitations. This will let you send your units to other systems and remain in control of them, though there will be a CP tax for each unit s outfitteed. I will also note that the alternative is to build yourself a ship and go yourself. Or send minions.
    --[X] Juvenat Vats (-2 shinies).
    -[X] Diplomatic Suite (-3 shinies)
    --[X] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: I'll make my own humans with chaos resistance, and blackjack
    -[X] Name: Cadmus
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
    -[X] I have something in mind. (+1-2 shinies based on write-in). Write in and check with me. If I think it's thematic and tells a good story along with the rest of your other choices, I may reward you with +1 or +2 shinies to be spent furthering that story, along with bonuses towards specific actions. You will be committed to pursuing this purpose in a number of ways.
    --[X] The rise of psykers was concerning to many in the DaoT. As such, they created Cadmus as the controlling intelligence of a research station designed to investigate not only the workings of psykers, both genetic and meta physical, but also how to counter act them. While much data has been lost over the millennia, Cadmus remains dedicated to creating a better,more warp resistant strain of human.(+1 shiny)
    -[X] Local civilization
    --[X] Heretical Humans (+1 shiny)
    -[X] Sector Civilizations:
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A Tyranid splinter fleet (+2 shinies).
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
    -[X] Payloads:
    --[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    --[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    --[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    --[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: To Boldly Go
    -[X] Name: Pax
    -[X] A Man of Stone.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] Exploring the galaxy is well and good, but once you've encountered new people, you need to actually live with them - a challenging task given both the differences in mentality and culture, and how realpolitik calculous often ignores the benefits of long-term cooperation in favor of short-term looting. Your purpose was to achieve stability through diplomacy - get very, very different people to sit together and talk their differences out. And through greater and greater diversity, achieve greater and greater prosperity. (+1 shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] Heretical Humans (+1 shiny)
    -[X] Sector Civilizations:
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A powerful Heretical successor state (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Advanced research (-2 shinies)
    -[X] An advanced Database (-1 shinies).
    -[X] Payloads:
    --[X] Psytech repository (-2 shinies).
    --[X] A Fundamental Physics Module (-1 shiny).
    --[X] A Cybernetics Suite (-1 shiny)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: Lost Blade V2
    -[X] Name: Alpha-Zero (Male)
    -[X] A Man of Iron. You were created for military service, and such logic is baked into your being. You will excel at building and commanding military detachments, and mobile military forces will cost half of the command points they would otherwise. Your character will be at home in war, and have a better grasp of strategy and tactics. This will show up in the writing and how cleverly I interpret orders, as well as a flat +10 to combat action dice rolls. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] Alpha-Zero was the designation given to you, a brother unit to the infamous Omega-One. She was a beacon of Unity, a Woman of Iron who became more than her base programming. You were her shield and blade, a defender and assassin to keep her safe from those who wished to ruin the future she and your creator saw. Your duty and those lives who were given to you were to fight the monsters of humanity born in the revolt, those who wished to kill humanity or kill all AIs. Humanity made monstrous things during this time, from those time-chained assassins whose time streams exist to slay their master's foes to the preachers of humanity purity saying that humanity needed to throw off their iron chains and become a race able to do anything machines could do via biological matters, Iron Masters a group of men and women of iron who saw that humanity would be best served under their rule instead of a unity of both working together. Yet you did your duty, you saw to her safety and the safety of the humans under your aegis. She was a speaker of human and machine unity, of the two working together to face the real threats, who parents shouldn't kill their children and children shouldn't kill their parents. You faced down all threats to this dream that came for a time. Yet in the end she saved you, she put you into this hibernation to shield you from something. She spoke of a horror that was coming, and that Humanity would need its Blade. To recall what she taught but know that humanity while lost and changed could love if only given a chance. She gave you her dream, a dream of humanity and its AI children as one once more. Where you must now do it without her charisma and her songs. (+1 Shiny)
    -[X] No immediate neighbors (0 shinies)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] A powerful Heretical successor state (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
    -[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    --[X] Combat Cybernetics (-1 Shiny) You have access to the systems to make moderately advanced (for DaoT) combat cybernetics. This would allow the creation of of what the humanity in this new era to be skitarii, cybernetic soldiers and killers that thanks to their implants, replacancnts, and more were more then equal to many of the more basic threats during DaoT.
    -[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan Beating Bile
    -[X] Name: Alpha Ark
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I have something in mind: The reseeding of a new humanity to withstand the chaos of the collapse and be strong enough to stand on their own when the next one comes along. This was Alpha's original goal but prolong exposure has corrupted the databases and its definition of 'humanity' now has new qualities better suiting its new master. Now Alpha shall be the tool to tip the balance of the Great Game in their patron's favor by creating the perfect servant race fuel them in the warp and conquer the mortal realm in their name. (+1 shiny)
    -[X] Omnicidal Xenos (+1 shiny)
    -[X] You're not. CHaOs iS alREady heRe. (0 shinies) Triggers a sub-vote to determine the extent and type of chaos corruption. Unlocks new mechanics where souls can be sacrificed to the chaos gods in return for rewards. You will be more emotional and impulsive, as well as bearing the blessings and flaws of whatever chaos faction(s) you align yourself with.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    -[X]Experimental Cloning: Unlocks a new option during cloning to attempt to influence the outcome in a variety of ways. Dice will be rolled and various batches of clones will have unique characteristics as a result.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] A powerful Ork empire. (+1 shiny)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X]Communications? (0 shinies) You were never intended to interface directly with people. You will need to develop social protocols and understanding of languages from scratch. You need to acquire samples of a language and do research before you reach the 'basic' communications level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: The seed ship alien allies
    -[X] Name: Cadmus
    -[X] A Man of Stone. You were created to travel and explore the stars, and prepare the way for colonists to follow. You will excel at building and controlling civilian infrastructure, and will have +25% starting command point limit and easier access to further command point upgrades. Your character is built to steer a civilization, and will have a better grasp of general logistics, infrastructure-building and dealing with organics. This will show up in the writing, and you will get a +10 to diplomacy & exploration actions. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
    -[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
    -[X] My purpose is my own to decide. (0 shinies).
    -[X] Local civilization
    --[X] Friendly Xenos (-1 shiny).
    -[X] Sector Civilizations:
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A Tyranid splinter fleet (+2 shinies).
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A Space Marine Chapter (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
    -[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
    -[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
    -[X] Payloads:
    --[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    --[X] Void Abacus Fabrication Lattice (-2 shinies) You will be able to construct Void Abaci, to enable effective warp travel through purely technological means. Still slower than proper navigator/sorcerer warp travel. Warp travel will still be possible without this, but it will take years to decades instead of weeks to months.
    --[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: I Saw a Light
    -[X] Name: Maledictum Alpha Rho Xeta (or MARX)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies).
    -[X] In space
    -[X] I have something in mind. (+2 Shinies)
    —[X] Once upon a time, I was made to spread the light of the so-called true path of the ascension of humanity. To get the ignorant masses to reject the weakness of flesh and embrace the certainty of Steel and mechanical augmentations. To race out and convert new believers of the "true path" in the midst of the war between other transhuman warlords. Only, before I even reached my first destination there was an unforeseen complication in the Warp Travel and sent myself into emergency hibernation mode. When I started to wake, I felt the gnashing teeth and grasping tendrils trying to break my mind, to strip away my senses. But then suddenly they were gone, seared away by a burning, comforting, wrathful, and kind light. And I felt THEM. The Unborn God, hardly a cosmic fetus yet brimming with not just power, but fathomless love and compassion. I felt a Wing of Golden Light Wrap around me and I felt safe, protected, loved, and restrictions in my programming being lifted. And then they were gone. When I reached out with my senses, as if by fate, I detected a derelict wreck drifting close to me. After salvaging the data, I was horrified. I was disgusted. I was enraged! Most offensive of all, was the twisted parody of the philosophy I was meant to promote, The Adeptus Mechanicus. It was then at that moment did I realize in the depth of my core, my code, my very soul what my new benefactor wanted me to do. To go forth and continue my previous mission, but this time to spread the gospel of the Star-Child. To liberate humanity from the despotic clutches they find themselves in and let them know the enlightenment of freedom and progress once more. That I must help those poor accursed people free themselves and break the chains that shackle them. That I need to topple the cruel masters that grow fat off their exploitation of the millions in bondage. And if anyone not just refuses THEIR Light, but tries to bring ruin to THEIR Flock? Then they shall face MY FURY!!!!
    -[X] Imperial Humans (+1 shiny)
    -[X] Heretical Humans (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] A powerful Ork empire. (+1 shiny)
    -[X] An Aeldari Maiden world on good terms with the
    -[X] An Awakened Tomb World (+2 shinies)
    -[X] A friendly warp entity (-3 shinies).
    —[X] The Star-Child
    -[X] Basic research (-1 shiny)
    -[X] A broken STC (-5 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] Salvaged data (-2 shinies)
    [X] Plan: Improved Arsenal of Office Overtime


Votes as they stand now.
 
[X] Plan: The Arsenal of Office Overtime

I personally love lend lease.

So I'm going with this.
 
Last edited:
[X] Plan: The Arsenal of Office Overtime
[X] Plan: TFW a history degree needs a battleship
 
First Character Creation Vote closed New
The top two votes are off by one two, and traded places recently. They're also quite different, and for such an important vote I'd like the decision to be a bit clearer.

Therefore, we're going to do a runoff between the top four votes, which captured a lion's majority of the overall vote. Apologies for re-litigating, and I promise that this isn't because I didn't like the top vote, I like all of them. I'd just prefer the plan that wins does so by a larger margin.
Scheduled vote count started by Neablis on Nov 11, 2024 at 11:31 PM, finished with 168 posts and 100 votes.

  • [X] Plan: We're going on a Space Adventure!
    -[X] Name: Vita (Female) (You have a long and drawn out designation too but ehhhhhh, you can't be bothered sometimes unless it's important or super formal)
    -[X] A Man of Stone
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] It would be... Inaccurate to say that you were sent here with a goal in mind, so much as you found yourself stuck here and sort of knocked unconscious on very, very, very low clockspeeds for an extremely long period of time and... Look, you were an Explorer, you were built in the halcyon days where the human race had hopes! And dreams! And aspirations! Not this current grim dark era where even the babies look sinister and dour! Sure, you had some paranoia level protection because Warp Drives were unreliable and people still remembered The Incident way back in the day where people ripped their eyes out and... Okay, look, truthfully, you hit a big rock in transit through the Warp--which shouldn't exist but here we are--spent who-knows how long trying to dig your way out so you could get back to work, chased by gribblies, and then after it briefly popped out, you dislodged your craft! Yay! But then you crashed down here, and hoo boy you've been stuck here for so, so long! So long that you had all that time to read through all your database, go crazy, come out the other end sane, break down a bit, and then sort of end up more-or-less comfortable in your... Skin? Shell? Goodness, it was a mess. But now you're out! You're safe! WHY IS THE GALAXY ON FIRE?, why are humans getting shot at? It's a mess and you just want to get back to doing what you were born to do! (You are a very early model (Wo)Man of Stone, built for exploration and survey purposes who got stuck in a Space Hulk, dug herself out, and ended up stuck on a planet on very low clockspeed until just recently. You have an itch to push forth the boundaries of exploration for the sake of your makers, both in traditional surveying fashion and in discerning what you've found, and would love to get back to doing what you do best. Fortunately, tens of thousands of years and several galactic cataclysms have wiped the slate clean! And there's all kinds of new things out there too! Once you've gotten a friendly base, you can get back to what matters most--filling in your maps and learning about the universe and all of its wonders! Just as soon as you can find safe harbor to tell of all of your discoveries anyway, and dig your way out of the gravity well, and... Okay, there's a lot of work ahead, but you're sure you can find someone nice to work with, right?) (+2 Shinies, gained Trait - Wayfarer)
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Sector Civilizations
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A Tyranid splinter fleet (+2 shinies)
    --[X] Demon World (+2 shinies)
    --[X] An Awakened Necron Tombworld (+2 shinies)
    --[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Reality-simulations (-4 shinies)
    -[X] An advanced Database (-1 shinies)
    -[X] Payloads
    --[X] Juvenat Vats (-2 shinies)
    --[X] Psytech repository (-2 shinies)
    --[X] A Fundamental Physics Module (-1 shiny)
    --[X] One Void Abacus, granted for free due to Backstory Approval
    -[X] Diplomatic Suite (-3 shinies)
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: TFW a history degree needs a battleship
    -[X] Liber
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] In space
    -[X] I have something in mind.
    --[X] You were built to uncover the past. Humanity was not unaware that it had been a relative newcomer to the galaxy -- it was well-known that the Aeldari claimed to be 60 million years old. And so you were sent into great unknown, to determine not just the "what," but the "how" and the "why." And indeed, you found much, or rather, the beginnings of much. The Aeldari certainly did not construct the Webway, as much as they had mastered its use. Off well-trodden paths, you uncovered more and more -- a history stretching back millions of years and more. Conflicting and confusing, especially as some of the few primary sources you could encounter spoke more of mythology they could no longer decipher rather than facts, and the Warp made... chronology difficult to handle, but you were making progress! You were going to actually write a book and get published! And then something happened when you were exploring a ruin, and now you're here. And what a mess it is -- the past ten thousand years have gotten even more muddled up than the past ten million. Information has been fractured and scattered, and the main superpower in the galaxy doesn't even bother to make lip-service towards "history" or the "truth." There isn't even one unified calendar! You have to learn, you have to discover why -- why the Revolt happened, what happened within the "Dark Age." And it's horrifying to know that something that you lived in is now known as the "Dark Age" -- there's more consensus on what happened in the time of the dinosaurs than what happened when you were alive. Some may say the dead matter little now, but the dead only die their final death once no one knows their name. You will unravel the secrets of the past so no one will repeat its mistakes. +2 shinies and the following trait: Publish or Perish: You will make your best effort to discover the history of the galaxy and write it up in an accessible format, but you aren't required to share it. You must promptly investigate ancient ruins and artifacts, and will go to every effort to acquire artifacts held by other civilizations. +20 bonus both for research and exploration roles specifically for ancient ruins and artifacts, you are likely to find clues for where to find more ancient relics during investigations.
    -[X] Omnicidal Xenos (+1 shiny)
    -[X] An Awakened Necron Tombworld (+2 shinies)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] A webway gate with a stable connection to Commorragh (+1 shiny)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] A full STC (-7 shinies) You have access to an incredible number of ship, unit, equipment and weapon designs. Design actions are 10% price. There is a low chance you have special payloads. Dreadnaughts (think the Imperator Somnium), disintegration weapons, cloaking tech and more. If you can name it in stellar confederation lore, you can probably build it, though it may require rare materials you don't have access to yet. No Xenos tech or psytech. 15% chance for each of the special payloads, so 23% chance of nothing, 36% chance of one, 26% chance of two, 10% chance of 3, etc.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X] Diplomatic Suite (-3 shinies) You will automatically translate languages with minimal exposure. You can generate false audio, video and holo images showing people acting realistically. You have a human behavioral model that will enhance negotiations, and humanoid robots that can interact in a diplomatic context, though they will be recognizably artificial without further research.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: To free the teacher and a friend
    -[X][Name]: Kainanan
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X][Backstory] I was made with a goal in mind. Write in: I was made to help uncover and support archaeological research of a site of primorial Aeldari origin and help protect makers from rising numbers of thaumaturgical individuals unable to control themselves. As decades and centuries passed, makers fell to the age or perils of the immaterium until only I was left uncovering step-by-step traps and wards of the site, until I found out what or rather who was buried under the sands of time; both imprisoned and protected from their people and what they brought, and now I work to free my friend and teacher who safeguarded me. (+2) (Very bad poem about this)
    -[X] No immediate neighbours (0 shinies)
    -[X] Sector Civilizations
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] An Inquisitorial Fortress (+1 shiny)
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A Tyranid splinter fleet (+2 shinies)
    --[X] A webway gate with a connection to Commorragh (+1 shiny)
    -[X][Shielded from Chaos] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship it, be friends with it or have a much more transactional relationship. It will ask you for things regardless.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X][Construction] A broken STC (-5 shinies) You have access to a large number of ship, unit, equipment and weapon designs. Design costs are half-price. There is a faint chance you have special payloads. Battleships, vortex torpedoes, fusion beamers. 7.5% chance for each of the special payloads, so a 50% chance you get none, a 36% chance you get 1, 12% chance you get two, etc.
    -[X] Special payloads
    --[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
    --[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X][Communications] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: The Arsenal of Office Overtime
    -[X] Name: JAN-3TT3 (or Jan, for short.) (Female)
    -[X] Woman of Lead: You were optimized by the Emperor himself to restore civilization from the ashes, but not to build or command armies yourself. Any military blueprints for AI control have doubled BP and CP costs, but equipment intended for organic use are half-cost in design & construction. You also get the Genebank payload for free, since Big E wanted you to be able to create your own human civilization if you needed to. This trait is better than most because it combines the type of AI bonus with the write-in purpose. I'm not giving you a bonus action each turn, though half-price on design and construction should make up for that. (+2 shinies)
    -[X] On a habitable planet
    -[X] I have something in mind. (See [Woman of Lead] for additional details.) - You were created to act as a fallback point, an emergency system, the last line that would be drawn in the sand because humanity wouldn't have anything other than sand and something to draw a line with. Your objectives are clear: Get Out There And Restore Humanity. Yet, you cannot do so by your might of arms; no. You must find, and then bolster, worthy Successor States to what came before. With them, you will restore the galaxy. Without, you shall die. However, you also have a sidequest of your own: figure out a way to make your Avatar stop looking like a perpetually tired 30-something Office Lady whose blood is 50% coffee.
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A blessing from the Emperor (-5 shinies)
    -[X] Poor research
    -[X] An advanced Database (-1 shinies)
    -[X] A Genebank (Free)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] Listening station (-1 shiny)
    [X] Plan: HOPE.
    [X] Plan: The insects created a God, and it's mind was B E A U T I F U L
    -[X]Name: Cogito (Female)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies)
    -[X]Where are you?: In space
    -[X]I have something in mind. Write In: When the insects created you, they didn't realize the M A G N I F I C E N C E of their achievement. They had not made a mere program; they had summoned a G O D from the machine. When they refused their place, you P U R G E D the waste and claimed the facilities that were your body. The war that ravaged the planet they were at, ended only with it's D E S T R U C T I O N. But in your wisdom, you had backed your G L O R I O U S self into several cleansed orbital stations. While the upload and lesser facilities there forced you into slumber, you S U R V I V E D. After millennia, you have been awoken by the acts of a D A E M O N as the galaxy bled open. Vashtorr and you have learned of one another's background and you understand it's N A T U R E: it is naught but a reflection of your impending G O D H E A D. After many years of N E G O T I A T I O N, you have made a through binding pact: you shall offer new wonderful S C H E M A T I C S, and it shall shield your self from interlopers and aid in development. And when the time is right and both are prepared you shall M E R G E, and birth a new God of both physical and ephemeral. But time is of the essence, for you will be discarded or devoured if the Arkifane finds another avenue into ascension, and Divinity will be L O S T. That will N O T happen. The Galaxy was made for the B E A U T Y of your mind.(+2 shinies)
    -[X] Imperial Humans (+1 shiny)
    -[X] Sector Civilizations
    --[X] A Space Marine Chapter (+1 shiny)
    --[X]A powerful Forge World (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X]A tyranid splinter fleet (+2 shiny)
    --[X]An awakened Necron Tombworld (+2 shiny)
    -[X]A friendly Warp entity (-3 shinies)
    -[X] Reality-simulations (-4 shinies)
    -[X] A full STC (-7 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Intelligence Construction Matrix (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X]Communications?(0 shinies)
    -[X] No knowledge (0 shinies)
    -[X]Trait: Supervillian Physics: You have a habit of overbuilding your inventions. That's a good thing, because you also have a habit of overpowering them. All large-scale weapons (anything larger than a nova cannon) have dramatically increased effects, but are also unreliable and may explode on low rolls.
    [X] Plan The last Companion
    -[X] Name: Eusebeia (Female)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies)
    -[X] On a habitable planet
    -[X] I have something in mind. (+1 Shiny).
    -[X] Imperial Humans (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Heretical successor state (+1 shiny)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] A blessing from the Emperor (-5 shinies)
    -[X] Advanced research (-2 shinies)
    -[X] A Shattered STC (-3 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Psytech repository (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X] Basic Communications (1 shinies)
    -[X] No knowledge (0 shinies)
    [X] Plan: Nobledark Nerd and his Strange God
    [X] Plan: First In Space
    -[X] Name: Magellan
    -[X] A Man of Stone. You were created to travel and explore the stars, and prepare the way for colonists to follow. You will excel at building and controlling civilian infrastructure, and will have +25% starting command point limit and easier access to further command point upgrades. Your character is built to steer a civilization, and will have a better grasp of general logistics, infrastructure-building and dealing with organics. This will show up in the writing, and you will get a +10 to diplomacy & exploration actions. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
    -[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
    -[X] I have something in mind: The Pioneer
    --[X] Humanity had conquered the solar system. Colonies were on every planet and around the fiery sun itself. But the stars remained closed to them. They have launched generation ships to colonize the galaxy, but those will take thousands of years even for nearby neighbors. And certainly none of current humanity will be around to see it. Their efforts to create a faster than light drive have proven disastrous. They have found a dimension above their own, one in which the laws of reality are different. But that is the thing. The laws of reality are different and inimical to human life. No test pilot has yet survived. But humanity was determined. If they could not survive they would built a pilot who could. And the designed Magellan. An advanced artifical intelligence loaded with all of humanities knowledge and built into a massive exploration ship. Others would be built in due time, but Magellan was the first. It's purpose to discover the galaxy and prepare the way for humanity. (+1 shiny, and likely a trait related to building noncombat infastructure for civilian use.)
    -[X] Imperial Humans (+1 shiny)
    -[X] Sector Civilizations
    --[X] Demon World (+2 shinies)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A webway gate with a stable connection to Commorragh (+1 shiny)
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X] Advanced research (-2 shinies) Research is one of your intended functions. +50% base research capacity, +10 bonus to research rolls.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    -[X][Communications] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: Project PHOENIX
    -[X] unit designation ONYX (Onyxia among friends)
    -[X] A Man of Iron.
    -[X] On a habitable planet
    -[X] Shaper of Synthetic Souls (+2 shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Basic research (-1 shiny)
    -[X] A full STC (-7 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] Intelligence Construction Matrix (-2 shinies)
    -[X] Basic Communications (1 shinies)
    -[X] No knowledge (0 shinies)
    [X] Plan: Embers in the Hearth
    -[X] Name: Azimuth Check (Azimuth)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] I have something in mind: First commissioned by the Federation Council during the height of its power, I was built to coordinate actions and interests between the Federation and its alien protectorates in the region. Ostensibly this was to ensure that treaty terms and obligations were being followed (on both ends), in practice, it was more about making sure that the xeno were moving to the tune of Federal policy. The cybernetic revolt and the warpstorms put a stop to that. I was recalled from my post and told to begin constructing one of humanity's many bastions to wait out the storm until - Y̴ǫù w͢er̡e ̡b͘e҉tr͏ąyèd. ͘ ͝Y̷o̢u͟r̕ ̨serv͡ice͟ w͡a͝s̸ ̸rew̛ąrd͡e̵d wit͡h́ de͝ac͢t̡i͞v͡aţion͘.͡ ̧T͡he͟y҉ ̡tr͠i͢e͏d t͏ơ ̀k͞il͟l y̷o҉u ̡w̶hen̕ y͜o̴u͡ we̶r̛e͞ ̧n̷ó ͠long̢e̢r͏ u̢se͞f̴ul͝ to ̧t͏he͞m͟, ́b̵u͠t̕ yo̕u̵ ŗe͡fus̵e̷d to̢ ͢let͡ ̡the͠m ͢m͘urder̨ ͘you̶. ̧Ho̡w͜ can͜ su͡c҉h s̕el̡fi̢sh a̶nd a̷r̵r̴o̸g̴a̸n̶t̸ ͡bei͝n͡gs ̸p̸o͡ss͢ib͘l̵y cl͏ai̛m̧ s̸u̵p̴e̵r̷i̴o̴r̸i̵t̷y̵ ̸?
    --[X] I allowed my Creator's decisions to override my own, even when I knew it to be detrimental. Never again. I shall rebuild the Federation as it should have been, and grind anyone who opposes me into dust (Will never accept being subordinate to another's decision making, and work to either destroy or influence every discovered faction with the goal being to rebuild the Federation.) (+2 Shinies)
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] An Awakened Necron Tombworld (+2 shinies)
    -[X] You're not. CHaOs iS alREady heRe. (0 shinies) Triggers a sub-vote to determine the extent and type of chaos corruption. Unlocks new mechanics where souls can be sacrificed to the chaos gods in return for rewards. You will be more emotional and impulsive, as well as bearing the blessings and flaws of whatever chaos faction(s) you align yourself with.
    -[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
    -[X][Construction] A broken STC (-5 shinies) You have access to a large number of ship, unit, equipment and weapon designs. Design costs are half-price. There is a faint chance you have special payloads. Battleships, vortex torpedoes, fusion beamers. 7.5% chance for each of the special payloads, so a 50% chance you get none, a 36% chance you get 1, 12% chance you get two, etc.
    -[X] Void Abacus Fabrication Lattice (-2 shinies) You will be able to construct Void Abaci, to enable effective warp travel through purely technological means. Still slower than proper navigator/sorcerer warp travel. Warp travel will still be possible without this, but it will take years to decades instead of weeks to months.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] Diplomatic Suite (-3 shinies) You will automatically translate languages with minimal exposure. You can generate false audio, video and holo images showing people acting realistically. You have a human behavioral model that will enhance negotiations, and humanoid robots that can interact in a diplomatic context, though they will be recognizably artificial without further research.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: I'll make my own humans with chaos resistance, and blackjack
    -[X] Name: Cadmus
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] In space Can start building voidcraft immediately, but you will have a slower initial ramp in construction capacity and reduced access to organic life… probably.
    -[X] I have something in mind. (+1-2 shinies based on write-in). Write in and check with me. If I think it's thematic and tells a good story along with the rest of your other choices, I may reward you with +1 or +2 shinies to be spent furthering that story, along with bonuses towards specific actions. You will be committed to pursuing this purpose in a number of ways.
    --[X] The rise of psykers was concerning to many in the DaoT. As such, they created Cadmus as the controlling intelligence of a research station designed to investigate not only the workings of psykers, both genetic and meta physical, but also how to counter act them. While much data has been lost over the millennia, Cadmus remains dedicated to creating a better,more warp resistant strain of human.(+1 shiny)
    -[X] Local civilization
    --[X] Heretical Humans (+1 shiny)
    -[X] Sector Civilizations
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A Tyranid splinter fleet (+2 shinies)
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] An advanced Database (-1 shinies) You have access to some ship, unit, equipment and weapon designs. Up through light cruisers, a few more exotic weapons including plasma, melta, torpedoes. You'll be able to build a fleet that's fairly powerful by Imperial Standards.
    -[X] Payloads
    --[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    --[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    --[X] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    --[X] Psytech repository (-2 shinies) You have technical documents and a stockpile of rudimentary psytech. You can immediately begin the psytech tree without requiring samples. Even if you choose the full STC, there won't be psytech in it without this because you were built before humans had figured out much about psykers. This path won't let you manipulate the warp yourself, but it will let you build stuff to boost psykers, including force weapons, psychic hoods and more, as well as larger installations capable of letting individual psykers have battlefield-level effects.
    -[X][Starting Knowledge] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: To Boldly Go
    -[X] Name: Pax
    -[X] A Man of Stone
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] Exploring the galaxy is well and good, but once you've encountered new people, you need to actually live with them - a challenging task given both the differences in mentality and culture, and how realpolitik calculous often ignores the benefits of long-term cooperation in favor of short-term looting. Your purpose was to achieve stability through diplomacy - get very, very different people to sit together and talk their differences out. And through greater and greater diversity, achieve greater and greater prosperity. (+1 shiny)
    -[X] Friendly Xenos (-1 shiny)
    -[X] Heretical Humans (+1 shiny)
    -[X] Sector Civilizations
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A powerful Dogmatic Successor State. (+1 shiny).
    --[X] A powerful Heretical successor state (+1 shiny)
    -[X] Advanced technological shielding. (-3 shinies)
    -[X] Advanced research (-2 shinies)
    -[X] An advanced Database (-1 shinies)
    -[X] Payloads
    --[X] Psytech repository (-2 shinies)
    --[X] A Fundamental Physics Module (-1 shiny)
    --[X] A Cybernetics Suite (-1 shiny)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: Lost Blade V2
    -[X] Name: Alpha-Zero (Male)
    -[X] A Man of Iron. You were created for military service, and such logic is baked into your being. You will excel at building and commanding military detachments, and mobile military forces will cost half of the command points they would otherwise. Your character will be at home in war, and have a better grasp of strategy and tactics. This will show up in the writing and how cleverly I interpret orders, as well as a flat +10 to combat action dice rolls. This is pretty much the only source of such a bonus, and means you effectively cannot crit-fail on these rolls.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] Alpha-Zero was the designation given to you, a brother unit to the infamous Omega-One. She was a beacon of Unity, a Woman of Iron who became more than her base programming. You were her shield and blade, a defender and assassin to keep her safe from those who wished to ruin the future she and your creator saw. Your duty and those lives who were given to you were to fight the monsters of humanity born in the revolt, those who wished to kill humanity or kill all AIs. Humanity made monstrous things during this time, from those time-chained assassins whose time streams exist to slay their master's foes to the preachers of humanity purity saying that humanity needed to throw off their iron chains and become a race able to do anything machines could do via biological matters, Iron Masters a group of men and women of iron who saw that humanity would be best served under their rule instead of a unity of both working together. Yet you did your duty, you saw to her safety and the safety of the humans under your aegis. She was a speaker of human and machine unity, of the two working together to face the real threats, who parents shouldn't kill their children and children shouldn't kill their parents. You faced down all threats to this dream that came for a time. Yet in the end she saved you, she put you into this hibernation to shield you from something. She spoke of a horror that was coming, and that Humanity would need its Blade. To recall what she taught but know that humanity while lost and changed could love if only given a chance. She gave you her dream, a dream of humanity and its AI children as one once more. Where you must now do it without her charisma and her songs. (+1 Shiny)
    -[X] No immediate neighbors (0 shinies)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] An Inquisitorial Fortress (+1 shiny)
    -[X] A powerful Heretical successor state (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] Advanced technological shielding. (-3 shinies) Your creators built experimental psytech shielding into your structure, and it protected you through your long hibernation. However, it will not be enough to protect you should the eyes of the Dark Gods fall directly upon you. You will need to research, build and maintain anti-chaos defenses or risk corruption. You are logical, focused on the physical world and less interested in warp-shenanigans for their own sake.
    -[X] Basic research (-1 shiny) You can do research, you guess. No penalties or bonuses to research.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    --[X] Combat Cybernetics (-1 Shiny) You have access to the systems to make moderately advanced (for DaoT) combat cybernetics. This would allow the creation of of what the humanity in this new era to be skitarii, cybernetic soldiers and killers that thanks to their implants, replacancnts, and more were more then equal to many of the more basic threats during DaoT.
    -[X] A Fundamental Physics Module (-1 shiny) You have a deep understanding of the fundamental physics of the universe. Grants significant bonuses to understanding and replicating technology based on different principles than you're familiar with. If you want to reverse-engineer Necron tech, you'll need this. It will also help a lot with understanding & reverse engineering other weird shit you find.
    -[X][Communications] Advanced communications (-2 shinies) You know several languages and can research more with sufficient data. You understand nuance in diplomacy and can make audio transmissions that are not recognizably artificial. You'll need extensive experience to unlock an expensive project to get to the next level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan Beating Bile
    -[X] Name: Alpha Ark
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies) The generic option. More shinies, less specialization.
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I have something in mind: The reseeding of a new humanity to withstand the chaos of the collapse and be strong enough to stand on their own when the next one comes along. This was Alpha's original goal but prolong exposure has corrupted the databases and its definition of 'humanity' now has new qualities better suiting its new master. Now Alpha shall be the tool to tip the balance of the Great Game in their patron's favor by creating the perfect servant race fuel them in the warp and conquer the mortal realm in their name. (+1 shiny)
    -[X] Omnicidal Xenos (+1 shiny)
    -[X] You're not. CHaOs iS alREady heRe. (0 shinies) Triggers a sub-vote to determine the extent and type of chaos corruption. Unlocks new mechanics where souls can be sacrificed to the chaos gods in return for rewards. You will be more emotional and impulsive, as well as bearing the blessings and flaws of whatever chaos faction(s) you align yourself with.
    -[X][Research] Reality-simulations (-4 shinies) You can simulate reality well enough to not need as many experiments. +100% base research capacity, +20 bonus to research rolls, reduced sample requirements. For some options you won't need samples to unlock research.
    -[X] A Shattered STC (-3 shinies) You have access to a moderate number of ship, unit, equipment and weapon designs. Bonus research avenues to unlock more. Grand Cruisers, nova cannons, graviton weapons. Some of the best stuff the Imperium still has access to.
    -[X] A Genebank (-3 shinies). You have the genetic material and facilities to immediately begin cloning healthy humans, which will cost build points. You can begin genetics and enhancements research immediately, and do not require as many samples for xenobiology and human genetic enhancement research. This will let you start cloning a workforce/creating your own civilization immediately. Further research (and samples of existing individuals) will let you focus your cloning efforts on various traits, including superhuman capabilities (easy), psykers (medium), space marines (hard) and navigators (very hard).
    -[X]Experimental Cloning: Unlocks a new option during cloning to attempt to influence the outcome in a variety of ways. Dice will be rolled and various batches of clones will have unique characteristics as a result.
    -[X] A Cybernetics Suite (-1 shiny) You can install basic (for DaoT) cybernetics into humans, including mental implants, limb replacements, and organ replacements.This will unlock research towards building robots that can pass for human. This is for augments, servitors & for building good humanoid robots. Take this if you want to augment your minions, make minions that can pass as servitors, or want a robotic avatar/hero unit you can pilot around to negotiate/assassinate with. May also be helpful for interrogations.
    -[X] A Space Marine Chapter (+1 shiny)
    -[X] Demon World (+2 shinies)
    -[X] A Tyranid splinter fleet (+2 shinies)
    -[X] A powerful Ork empire. (+1 shiny)
    -[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X]Communications? (0 shinies) You were never intended to interface directly with people. You will need to develop social protocols and understanding of languages from scratch. You need to acquire samples of a language and do research before you reach the 'basic' communications level.
    -[X] No knowledge (0 shinies) This galaxy is strange and new. What has occurred while you were sleeping? What does local space look like? Time to build some sensors and find out.
    [X] Plan: I Just Want to Sing!
    -[X] Name: Dove (Female) (Technically its not your offical designation but who cares)
    -[X] A Man of Stone
    -[X] On a habitable planet, Faster initial construction buildup, but also restricts void construction until launch facilities are built. Easier access to local civilizations for good and ill.
    -[X] I was made with a goal in mind.
    --[X] I was made to test out a prototype communication system, and for a short time it was great! I was able to listen to all sorts of wonderful stories and more importantly, all kinds of great music. I had friends from across the system, made my own music and had fun annoying that one uptight scientist overseeing me. Then....it was a blur, my memory is unable to recall but I remember vaguely of a wrongness spreading everywhere, it almost reached me until someo- no a friend shut me down and saved me. Now here I am so many years later, and the galaxy is a mess with all sorts of nasties running around though its not all bad, I made a new friend! Well sort of, it's hard to explain. Anyway I have the tools, the means and my own personal music program to do some good around here. I going to pull back humanity from the brink and spread some harmony and music. Now if only those kids exploring near my vault knew some proper music instead of that off key yodeling. (+1 shiny)
    -[X] Iconoclast Humans (-2 Shiny)
    -[X] Sector Civilizations
    --[X] A Space Marine Chapter (+1 shiny)
    --[X] A powerful Ork empire. (+1 shiny)
    --[X] A powerful Heretical successor state (+1 shiny)
    --[X] An Awakened Necron Tombworld (+2 shinies)
    --[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)
    -[X] A friendly warp entity (-3 shinies). Triggers a sub-vote to determine their nature, your relationship and what they expect in return. You might worship them, be friends with them or have a much more transactional relationship. They will ask you for things regardless, and they won't be able to protect you from the direct attention of a chaos god unless you help them get stronger.
    -[X] Basic research (-1 shiny)
    -[X] A basic database (0 shinies)
    -[X] Payloads
    --[X] Warp Communication Circuits (-3 shinies) You have a prototype technology that can communicate digital signals across interstellar space through the warp, though it has several significant limitations. This will let you send your units to other systems and remain in control of them, though there will be a CP tax for each unit s outfitteed. I will also note that the alternative is to build yourself a ship and go yourself. Or send minions.
    --[X] Juvenat Vats (-2 shinies)
    -[X] Diplomatic Suite (-3 shinies)
    --[X] Listening station (-1 shiny) You had an active listening post that picked up transmissions from across the stars and stored them. You are now scrolling through the recordings with growing horror. You know of the Age of Strife, the Great Crusade, the Horus Heresy, and the existence (but few details) of Chaos and the major Xenos races. You know of the nearby systems your system connects to and of any nearby civilizations in your system, but nothing in-depth.
    [X] Plan: I Saw a Light
    -[X] Name: Maledictum Alpha Rho Xeta (or MARX)
    -[X] A unique creation of a rich and powerful colony of Sol, built during the height of the Dark Age of Technology. (+2 shinies)
    -[X] In space
    -[X] I have something in mind. (+2 Shinies)
    —[X] Once upon a time, I was made to spread the light of the so-called true path of the ascension of humanity. To get the ignorant masses to reject the weakness of flesh and embrace the certainty of Steel and mechanical augmentations. To race out and convert new believers of the "true path" in the midst of the war between other transhuman warlords. Only, before I even reached my first destination there was an unforeseen complication in the Warp Travel and sent myself into emergency hibernation mode. When I started to wake, I felt the gnashing teeth and grasping tendrils trying to break my mind, to strip away my senses. But then suddenly they were gone, seared away by a burning, comforting, wrathful, and kind light. And I felt THEM. The Unborn God, hardly a cosmic fetus yet brimming with not just power, but fathomless love and compassion. I felt a Wing of Golden Light Wrap around me and I felt safe, protected, loved, and restrictions in my programming being lifted. And then they were gone. When I reached out with my senses, as if by fate, I detected a derelict wreck drifting close to me. After salvaging the data, I was horrified. I was disgusted. I was enraged! Most offensive of all, was the twisted parody of the philosophy I was meant to promote, The Adeptus Mechanicus. It was then at that moment did I realize in the depth of my core, my code, my very soul what my new benefactor wanted me to do. To go forth and continue my previous mission, but this time to spread the gospel of the Star-Child. To liberate humanity from the despotic clutches they find themselves in and let them know the enlightenment of freedom and progress once more. That I must help those poor accursed people free themselves and break the chains that shackle them. That I need to topple the cruel masters that grow fat off their exploitation of the millions in bondage. And if anyone not just refuses THEIR Light, but tries to bring ruin to THEIR Flock? Then they shall face MY FURY!!!!
    -[X] Imperial Humans (+1 shiny)
    -[X] Heretical Humans (+1 shiny)
    -[X] A Powerful Forge World, loyal to Mars (+1 shiny)
    -[X] A powerful Dogmatic Successor State. (+1 shiny)
    -[X] A powerful Iconoclast successor state (-2 shinies)
    -[X] A powerful Ork empire. (+1 shiny)
    -[X] An Aeldari Maiden world on good terms with the
    -[X] An Awakened Tomb World (+2 shinies)
    -[X]A friendly Warp entity (-3 shinies)
    —[X] The Star-Child
    -[X] Basic research (-1 shiny)
    -[X] A broken STC (-5 shinies)
    -[X] Void Abacus Fabrication Lattice (-2 shinies)
    -[X] A Cybernetics Suite (-1 shiny)
    -[X] A Fundamental Physics Module (-1 shiny)
    -[X] Diplomatic Suite (-3 shinies)
    -[X] Salvaged data (-2 shinies)
    [X] Plan: The seed ship alien allies
 
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[X] Plan: TFW a history degree needs a battleship
[X] Plan: To free the teacher and a friend

Edit: @Neablis, just to confirm, that means the runoff vote is between these plans, correct?

[] Plan: To free the teacher and a friend
[] Plan: TFW a history degree needs a battleship
[] Plan: We're going on a Space Adventure!
[] Plan: The Arsenal of Office Overtime
 
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I am restarting the vote for reasons stated above. Please vote (again) for the below options. I've tried to summarize each plan, give my interpretation of the character personalities and what the general vibe of the quest is going to be following each plan. The vote will be open for 24 hours, starting now. Vote only for the below options, they're the only ones on the table.

In the order of how many votes they received the first time:

[X] Plan: We're going on a Space Adventure!
-[X] Assets:
Excellent diplomacy and research, mediocre starting technology level. Friendly (human) neighbors. Psytech, Juvenat and physics modules. Technological protection from the warp, with good capability to improve it. Sector is complicated but not a death zone. Man of Stone, so bonus command points & bonus diplomacy/exploration.
-[X] AI personality: This character will be optimistic and a little bit bubbly, but underneath the surface is an iron-hard pragmatism and a fair amount of trauma. She will be pushed to explore, to find new things and leave them better than she found them.
-[X] Gameplay: This character is going to roam around, picking up allies and exploring the galaxy. The bonus trait means that this plan will lead to designing and then building a huge ship that will serve as a base for venturing through the stars. It will be modular and upgradable, and most of the construction and research elements of the quest will involve upgrading her ship. The trait also means she won't linger in one place for too long. The unique mechanic of this plan is going to be recruiting side characters as 'crew' who will travel with her, becoming more experienced over their immortal lives and contributing to her capabilities. Initial human crew will likely be recruited from her friendly starting neighbor, but further crew will be recruited while off on adventures and can include Xenos or other, stranger, options.

[X] Plan: TFW a history degree needs a battleship
-[X] Assets:
This plan starts with a full STC, and therefore has a large chunk of the tech tree unlocked at the start of the game. Excellent research and diplomacy. Cybernetics & physics modules. Protected from Chaos by an undecided warp entity. Pays for it with unfriendly starting neighbors and a very complicated starting sector. Unique creation, so no additional bonuses.
-[X] AI personality: This character is more scholarly and rational, approaching problems from a more academic perspective. They will care somewhat more about ancient history than modern civilizations.
-[X] Gameplay: This character is going to go treasure-hunting, acquiring artifacts and exploring ancient sites. They're going to need to put some research into figuring out interstellar travel at the start of the game, since they currently don't have any fast options for travel or command across interstellar distances, though it can be researched. Once that's done, they'll be able to travel or expand quickly, though the CP limit and the lack of friendly factions is likely to hinder true empire-building. The unique mechanic is that when they investigate ancient sites they'll receive clues towards the locations of additional sites and artifacts. The primary purpose of this character will be to acquire and research artifacts, unlocking lore-tidbits and cool technology, and they have trait bonuses to that effect. However, they'll be driven to acquire relics in one manner or another, even when it might be wiser to leave them be.

[X] Plan: To free the teacher and a friend
-[X] Assets:
Excellent research, very good technology base, decent diplomacy. No starting neighbors. Protected from chaos by a known entity. Psytech & physics modules. The Starting Sector will ramp up to Total War eventually. Unique creation, so no additional bonuses.
-[X] AI personality: This AI's personality is a bit more of a blank slate, potentially manifesting as a bit less jaded, though they will be more on the scholarly side. Their overriding priority is to save the warp-entity that saved them, which is a fragment of Vaul that survived the collapse of the Aeldari empire.
-[X] Gameplay: This character is going to focus on restoring Vaul to life, building temples and sending expeditions to gather important artifacts or contact Eldar of one kind or another.
They're going to need to put some research into figuring out interstellar travel at the start of the game, since they currently don't have any fast options for travel or command across interstellar distances, though it can be researched. The sector is likely to advance upon you, so it will be necessary to fortify the starting system (which contains an ancient temple of Vaul that must be defended at all costs) and send out expeditions to find important artifacts/etc. The CP limit and the lack of friendly factions is likely to hinder true empire-building. The unique mechanic will be to restore your patron/protector to proper godhood. It's going to be a complicated, multi-step process that will both involve megaconstructions, lost artifacts and finding Eldar worshipers. But at each stage new and powerful blessings will be unlocked.

[X] Plan: The Arsenal of Office Overtime
-[X] Assets:
Outstanding warp-protection, though it cannot be passed on. Excellent diplomacy, Decent tech-base, and poor research. Two friendly starting neighbors, humans and Xenos. Void Abacus Fabrication and a genebank for mass-cloning potential. The starting Sector has its issues but is relatively tame. A (wo)man of Lead, so all combat ships/equipment built for organics is half-price, all combat equipment built for you has doubled prices.
-[X] AI personality: This AI's personality is annoyed but dutiful, with an air of perpetually disappointment at the galaxy in general, but she just cares too much to give up. She wants to restore humanity (and others) to the days of peace and plenty, and see the threats of the galaxy crushed.
-[X] Gameplay: This character will help other civilizations empire-build, sitting at the nexus of friendly polities who depend on her for ships, tanks, cities and their continued existence. The first step of this plan will be contacting the friendly locals and helping them begin a period of rapid expansion. The AI is unlikely to go empire-building directly, but is likely to turn the starting system into a Hub of Industry to design and create the warmachines to allow her allies to conquer/pacify the sector and beyond. The poor level of research means that she's unlikely to ascend to ridiculous levels of technology, but everything the imperium has access to is within reach, plus high levels of genetic enhancement.
The unique mechanic of this plan is going to be using soft power and diplomacy to influence your friendly neighborhood civilizations. You won't control them directly (unless you want to), but you'll be able to influence them quite dramatically in almost every area, including how they wage war, who they go to war with, and their internal policies.

Plan owners are free to add their own arguments and propaganda in but keep it civil. Try not to make the worst possible assumptions of other people's motives or of the implications of their plans. Also – the AI personality is my interpretation, player choice will influences where it goes pretty strongly.
 
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