[X] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.

After a pretty tense vote, it's nice to have a rather simple one.

Let's see if we can give them a bloody nose to remember us by.
 
[X] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.
This is less a test of morals, risks and what we consider important, more a basic tactical question and I'm pretty sure we don't want a moving engagement
 
[X] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.

We're not going to be moving anywhere near as quickly with the full group as we could alone, so attempting to run for it just means we're getting hit while we're either trying to organize to leave or a confused mess in travel formation.

For the write-in, I'm deeply skeptical of the utility of the scratch fortifications and outright opposed to the elemental summoning. We're dealing with a strung-out and almost certainly numerically inferior force that's already having morale issues while having supremacy in ranged weapons. Shock value of unobstructed fire would be reduced and given the very short time window maneuver time would be better spent getting our troops in order. For the elemental summoning, we're neither in a position where we're in desperate need of any edge we can get nor on the absolute home stretch. Summoning them, let alone in the quantity specified, will tank our endurance going forward and, crucially, will prevent us from, you know, properly organizing our forces and fully updating them on the situation/plans in the scant minutes we have, especially if we're simultaneously trying to get a bunch of non-combatants to set up some barricades in a manner that breaks up their charge and funnels them where we want them but doesn't provide them with significant cover AND get said non-combatants out of the way before things get hot.

Like, if we had half an hour or twenty minutes to dot our i's and cross our t's I'd be 100% down with the quick and dirty field fortifications (even if I remain entirely opposed to gratuitous spellcasting), but right now they open us up to getting hit with our pants down, are unlikely to be a critical factor in swinging the battle to (or further to) our favor regardless, and done improperly they'd be an active hindrance in the coming battle.
 
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[X] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.
 
I think the spirit would make for a good familiar.
We don't really know what the spirit is though, or when we'll ever meet it again, just that it said it'll meet us again at some point, or even if it'd want to be our familiar. Either way though, us taking a prolonged times wandering the woods by ourself while searching for a familiar seems like a decent way to set up a chance for the spirit to meet us again.
 
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On the plus side the Westerlanders, dragoons and ogres are less likely to give us lip for leading the Beastmen to them after they see the trail of bodies left behind by the Swordmasters and us :tongue:
 
[X] Take up full defensive formation, give the Beastman a bloody nose and then retreat in good order.
 
Perhaps if we manage to inflict a large enough casualty count upon the Beastmen the count might not even be that upset about us losing the element of surprise since at the same time we managed to prematurely create a major weakness in their defenses by slaughtering their Bestigors and inflicting a bunch of casualties on their pursuit party.
 
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Okay but like, why would you tell anyone that you deliberately chose to save the spirit over preserving secrecy?

You don't even have to lie, the natural assumption would be that you were simply spotted by the enemy. Nobody's going to be upset about you losing the element of surprise against a force that they didn't know existed until you told them about it, unless you tell them that you had the option of not losing it and didn't take it.
 
Perhaps if we manage to inflict a large enough casualty count upon the Beastmen the count might not even be that upset about us losing the element of surprise since at the same time we managed to prematurely create a major weakness in their defenses by slaughtering their Bestigors and inflicting a bunch of casualties on their pursuit party.

Yeah, if we sneaked away successfully we would have had to later fight the Bestigors, the Beastmen we are fighting now, and whatever reinforcements they would get.

If we manage to kill many Beastmen without too many casualities then returning will be much easier of what it could have been.
 
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