What should your focus for the rest of the Quest be?


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I think you messed up on the math on this. If you're going for the Torpedoes as the "main" armament, you'll need to increase the cost of the Medium Lances to 3 DP each for a total of 9 DP. You can only fit a size bigger weapons when it's the designated primary type.

Medium Lances are 2 DP ea...

Oh, I see what you mean, how the fuck did I goof that..
 
Ok, so my plan so far is something like:
[][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
-[] Caelum-class Lance Destroyer
-[] Equuleus-class Escort Frigate
-[] Lacerta-class Light Cruiser
-[] The Gift of Guiding Light

If anybody has any problems with the Gift of Guiding Light I won't be offended if you make a variant of the plan with a different design there, but I do believe that as it stands it is a useful conversion tool.

I think we're sleeping on the other options than shipyard automation. We know what shipyard automation is, and we could get it ourselves. The QM has clarified that these other options are probably similarly valuable and we don't have access to them any other way. So I would be fine with either:
[][Tech-Exchange] Wetware For Industrial Automation
[][Tech-Exchange] Wetware For Ship Automation
 
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[] [Light Cruiser] Lacerta-class Light Cruiser
-[] Length
- 4.400 Meters
-[] Width - 600 Meters
-[] Acceleration - 6 Gravities
-[] Armor - Thick Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Heavy Prow Lance/3x Large Lance Turrets (-8.5 DP)
-[] Equipment - (Standard) Ship Shrines/Pure Lenses/(Standard) Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Harsh Crew Training/Lens Cogitation Matrix Lattice/Phalanx Aengium (-16 DP)

The Lacerta-class was designed to be cheap, powerful for its mass, and Phalanx-compatible. To those ends, the shipwrights of the Glimmering Federation have developed this elegant vessel. It has no frills as a ship, focused entirely on delivering as much firepower at the greatest range possible for a Light Cruiser, built around a powerful prow lance, and making use of the agility that Federation craft are capable of, the Lacerta is capable of delivering nearly Heavy Cruiser levels of firepower on targets while maintaining combat speeds on par with pre-Collapse escorts. Notably, with the understanding that the Duchy favors lighter weight craft, the Lacerta, Equuleus, and Caelum-class vessels form a self contained, Phalanx-compatible ecosystem fully capable of engaging in high speed skirmish operations, making use of their exceptional range and mobility to strike at the Sect's formations, weather any return fire with their linked shields, and disengage in good order, exploiting the historically sluggish combat speed of the followers of the Plague God, while any escorts swift enough to keep pace will run into the Equuleus' powerful lance weapons.

Of course, this is all theoretical in nature, with the information we have as our primary guide, and it will be up to the admirals of the Free Duchy's navy to best determine how to use these craft. As with all vessels of this design tranche, Concrete Mastercraft innovations are not included in these designs, we're angling towards a degree of friendship, but that doesn't involve giving them samples of our hard won science for free!
 
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And there we go, that plus the Gift of Guiding Light should form a comprehensive ship ecosystem for them, that fits into their doctrine cleanly while being capable of being detached as independent skirmishers. I can't really think of any good designs that would work beyond this?
 
Figure ship automation might free up DP in ship design, and make crew focused components cheaper. Not needing as many hallways, crew quarters and dinning halls probably means you can cram in other stuff, and you don't need as many life pods if there's less people on the ship.
 
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They might try, but the combination of chapels, shrines and Icons to the Star Child probably means it's impossible to strip out all of it. Besides, we're kind of specifically giving it to the Iconoclasts within the Duchy. It's possible they in particular are more receptive to the notion. I bet the players in Zandtquest get the option and go "huh. Maybe let's see if it does help against the nurgle bullshit."
I don't see how? We can build religious icons that won't fit through the doors of the shrines, but that just means that they'll have to break them up before throwing them in the trash.
That's why it has a Large On-Board Manufactory and doesn't shoot projectile weapons. It's completely self-sufficient. In fact it probably produces enough surplus parts to do maintenance on all of the other ships we're sending along, which would also be white elephants without The Gift of Guiding Light
The Gift is most certainly not entirely self-sufficient. The Large On-Board Manufactory can build nearly any supply part. When one of the parts it can't build breaks, then the Gift is up a bit of a creek.

However that's not the main issue. The Free Duchy might not be able to manufacture the necessary parts now, but it shouldn't be too difficult to fix that. They'll be pricier than the standard ones, due to economies of scale, but it's quite manageable (making your assertion that the other ships will be white elephants without the Gift absurd), but it can be done.

The issue the Gift poses is that whenever the Free Duchy wants to park it, be it for maintenance or to grant crews shore leave. they'll be stuck with a rather unpleasant choice. They could expand their void infrastructure in that specific area, at significant time and expense for a single ship. Alternatively, they could set up an improvised setup, likely involving significant amounts of shuttles, which would render said infrastructure partially or entirely useless in that specific situation, also leading to significant additional time and expense compared to a conventional ship.
Forced to? They asked. We delivered. In fact, this would be massive over-delivery, and to the faction in the duchy that is friendly to us. It's both a declaration that we're good friends to have and that they better not mess with us because there's more where that came from.
It's only over-delivery if they'd prefer a massive battleship they almost certainly don't have the doctrine to use properly instead of an equivalent amount of resources spent on ships they have experience in using. At that point it stops being a gift and becomes us taking advantage of their desperation to perform a juvenile dominance display.

Moreover, we will be placing them in an awkward position that they most certainly didn't ask for and it's extremely likely they don't want. They can replace their current flagship with ours, angering everyone who isn't an Iconoclast and a few who are. Alternatively, they could choose not to do so, a decision that is both tactically unsound and likely to piss us off.
If anybody has any problems with the Gift of Guiding Light I won't be offended if you make a variant of the plan with a different design there, but I do believe that as it stands it is a useful conversion tool.
I'd love to, but I don't have the time or experience with the ship building system to do so before the moratorium expires.
 
If they've got the infrastructure to build Grand Cruisers (And they do, it's been pointed out that they can build them, it's just not universal enough that they have a lot of them), they've got the infrastructure to at least maintain a single Battleship.
 
I'll also admit, I'm a little worried that too much automation isn't great for warships fighting Chaos, but it's still winning in my book just because I don't see a viable way to get it on our own.
 
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huh....the duchy has gone from "absolute nightmare we must destroy" to "space third world country in development"
we should use our diplo to trade some automatization tech of ships for our small automata stuff

auto for auto

edit: huh,reached end of update,we have a tech exchange

you know the drill guys

>ALL IN
 
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the duchy seem pretty ruthless pragmatists with the majority of their population going agnostic.......
thats fertile ground for religious conversion

"hey our god is anti-chaos,no this isnt the ministorum empty lies where they say the emperor protects and you grew tentacles after being diddled by a slaneesh cultist

we are the real deal,our adherents get passive chaos resistance and even repel chaos to a degree,given we are surrounded at every side by chaos cults....."
 
huh....the duchy has gone from "absolute nightmare we must destroy" to "space third world country in development"
we should use our diplo to trade some automatization tech of ships for our small automata stuff
There's also another thing: them drifting away from the Imperial Cult into agnosticism. Which to me, sounds like a perfect opportunity to start slipping in Star-Child Worship, especially b/c we can prove our God gives us power even in spite of being a cosmic fetus.
 
And there we go, that plus the Gift of Guiding Light should form a comprehensive ship ecosystem for them, that fits into their doctrine cleanly while being capable of being detached as independent skirmishers. I can't really think of any good designs that would work beyond this?
Dedicated support vessel? Something that can repair or at least tow the Duchy's fleets when far from home. Can we build a ship around the Monumental On-Board Manufactory?

Edit: I figure such a vessel would be good against Nurgle's love of attrition based warfare.
 
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[][Tech-Exchange] Wetware For Industrial Automation
I think this one is the better of the two. A large reason for the Duchy's ship automation is because of...well what we did. We took 400 billion people off their hands. That's the kind of blow where you need one person to do the work of 30 and an issue that we do not have because we have planets and population and didn't get a hole shot in our demographics. Mind you they probably have recovered from that day but at the time automation was probably their big investment. So a more automated industry is better for us.

Gain: Shipyard Automation VII.)

-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)

Wait that's level 7 automation...we are at level 4 automation...that's jumping several levels...actually changing my thought here. This might be the better play.
 
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I think this one is the better of the two. A large reason for the Duchy's ship automation is because of...well what we did. We took 400 billion people off their hands. That's the kind of blow where you need one person to do the work of 30 and an issue that we do not have because we have planets and population and didn't get a hole shot in our demographics. Mind you they probably have recovered from that day but at the time automation was probably their big investment. So a more automated industry is better for us.





Wait that's level 7 automation...we are at level 4 automation...that's jumping several levels...actually changing my thought here. This might be the better play.
Unfortunately not. Despite me desperately wanting ship auto building it is actually not the idea option. Why? Because of the Research Symphony, that essentially makes it so that we get the next level up of automation when it is active. Meaning that we can probably out pace what this would grant us in fewer levels. Of course that requires us to actually use said symphony actions on auto building ships.
 
[X][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
-[X] Caelum-class Lance Destroyer
-[X] Equuleus-class Escort Frigate
-[X] Lacerta-class Light Cruiser
-[X] The Gift of Guiding Light

[X][Tech-Exchange] Wetware For Shipyard Automation


Hear me out. We get points per action spent to put into ships. With ships being built through automation those points can be put toward heavier use

Unfortunately not. Despite me desperately wanting ship auto building it is actually not the idea option. Why? Because of the Research Symphony, that essentially makes it so that we get the next level up of automation when it is active. Meaning that we can probably out pace what this would grant us in fewer levels. Of course that requires us to actually use said symphony actions on auto building ships.

I don't think we are going to be doing as much research for at least a few years. We are gonna be fleet building and so I think in the short to midterm not having to spend the 1000 points per action building every ship is a good thing. Like assuming that level 7 gives like the bigger ships it means that we can, in a sense, just focus our build points per action into other ships and reorg the auto built ships(whatever they may be) into the new fleet
 
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The main issue is that the Nurgle shit is basically a counter to our doctrine if I'm not mistaken
Duchy tell us that the Feculant Maggots utilize a particularly foul miasma in their void battles to horrific effect, corroding their armor and then attacking internal components and crew.
All I'm hearing is that somebody just turned their voidships into a propane cans and that we have a long distance lighter

Choir:🕯️no wait not a melody but a song 🔥☀️🌟💀😶
 
[X][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
-[X] Caelum-class Lance Destroyer
-[X] Equuleus-class Escort Frigate
-[X] Lacerta-class Light Cruiser
-[X] The Gift of Guiding Light

[X][Tech-Exchange] Wetware For Shipyard Automation
 
[X][Ship Sales] We Will Sell Bespoke Ship Class/es: (Write-In up to 5 Designs)
-[X] Caelum-class Lance Destroyer
-[X] Equuleus-class Escort Frigate
-[X] Lacerta-class Light Cruiser
-[X] The Gift of Guiding Light

Hear me out - Industrial Automation applies to Everything. It'll make titans easier. It'll make us build more ships at once. It'll probably mean we can colonize multiple sub-sectors at once faster.

The downside of shipyard automation to me is that it doesn't combo with everything else we have. We have so many action synergistic bonuses right now that we get 4-6 action turns frequently - and building 25-50% more ships per ship action would be incredibly busted right at this moment with how many ship's we're building.

Even if shipyard automation gives us half an SBG a turn (which seems on the high end of what I'd expect, even level 4 still only gives us frigates) then that's still one 'free' action every ten turns because we build 5 SBGs per action.

A flat bonus to our industry will give us an enormous number of "free" actions in just the next few turns as we finish building up our military, then will give bonuses beyond military for the rest of the game.

[X][Tech-Exchange] Wetware For Industrial Automation
 
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