What should your focus for the rest of the Quest be?


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Oh I like this train. @HeroCooky Sooongs? I cast a wide net here. Sorry to you, and to @Weaving_Dreamer

Grounding, Brutality, Silence, Song, Grounding
Grounding, Struggle, Void, Silence, Health
Grounding, Protection, Silence, Unity, Void
Grounding, The Home, Silence, Song, Compassion
Grounding, Perception, Song, Void, Silence.
Grounding, Silence, Unity, Justice, Protection
Grounding, Silence, Compassion, The Star, Void
Grounding, Unity, Void, Song, Silence
Silence, Void, Fire, Grounding, Protection
Silence, Void, Perception, Health, Unity
Silence, Grounding, Void, Protection, Perception
Silence, Protection, Void, Grounding, Mercy
Protection, Void, Silence, Perception, Health
Protection, Grounding, Fire, Silence, Void
The Sun, Grounding, Void, Fire, Silence
Void, Grounding, Justice, Silence, Unity
The Home, Grounding, Void, Silence, Hope
Grounding, Song, Void, Unity, Silence

Uh. Yeah. Sorry about that. I just kind of decided that I wanted something to break chaos rituals? Feel free to only answer a couple of them or something? I went a little nuts.

Edit: I'm going to dump further questions here:
1. Are there more psykana actions to follow onto the Warp Observatory? Maybe a Warp Calmatory?
2. Is the a 12-DP version of the Strategium, that can serve to coordinate fleet battles? I don't know if we're designing another Battleship again, but it's a thought.

I found a lance weapon that surpasses even the HTARC. It might even be holy enough to brute force itself through Coward's Cadence, so the only question is if we can Exterminatus a fleet.


Unlike the other Exterminatus-grade where the weapon type is left very vague, the fluff of the [Wings of Resplendence] strongly implies that it's a lance-type weapon, therefore it could potentially benefit from our current Doctrine that cuts its DP cost in half to 15 DP. While we could be sensible and arm it up like a proper ship, we could also pick one of the Green options for an extra DP and get the Temple Ship's total DP count to 70.

A discounted [Wings of Resplendence] combined with a [Drop of Divinity] costs 70 DP.

If this works, if it could be discounted by our Doctrine AND if we could use Exterminatus-grade weaponry against an enemy fleet, then we could DEFINITELY create a ship both strong enough and holy enough to punch through Coward's Cadence.
I. Uh. Well. Maybe? Alternatively we could add all our lance-buffing equipment onto it and just make a Temple Ship that can one-shot cruisers?
 
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We can always just brute our way and send another 5 fleets

More fleets than they have rituals for

Is not refined but there isnt much solution to "lmao your weapons just dont work at all whatsoever"
 
We can always just brute our way and send another 5 fleets

More fleets than they have rituals for

Is not refined but there isnt much solution to "lmao your weapons just dont work at all whatsoever"
The other solution is ships that are designed to play keep away for 8 hours followed by ruining their shit. This would be, as I would call it, the speed armada build. Now we, in theory, have the actions to pull it off but the question is whether it is worth it. Because, and hear me out here, they did find a counter for it and one that works pretty well. We did not lose a single ship. Just crew...honestly a song to fuck up Chaos in the melee is probably the gameplan. Khorned hurt us most there
 
Also hmm the penitential rite has been working for the past 40 years now. @HeroCooky how has that been going?

That's a great write-in for next turn. We can probably even get it tagged as military. Although I don't think we need to, considering how well even a lower-end scenario went for us.

I was thinking of just singing another song. We are getting...a crazy number of actions after all.
 
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It is thanks to the foresight of the Federation's Diplomats that, when the First Armada flies through their space, the ships can replenish their supplies and top off their fuel bunkers from local sources instead of being forced to entirely rely on creating their own infrastructure to harvest the required materials for fuel synthesis and on the Arboretums aboard the Logistics Fleets.

And it is thanks to their hard work that the outriders of the Federation soon find those of the Duelists, or rather their raiders, and engage in the first battles of the coming war. The information gained in these short engagements is instrumental, as they reveal that the optimism from the High Council and the pessimism of High Admiral Naskra are both wrong and right in equal measures.
Yah, big time. I was worried the military alliance wouldn't have been done so quickly and we would still meet suspicious members of the Watchtower but overall it seems the diplomatic focus on the Watch Tower to improve relations and the action for military assistance went through before the armada had been sent out. good thing we did since small things like this can massively affect logistics. Oh that's even better, dealing with the raiders gives us some insight into how the Duelists build and structure their forces. seems to be both good and bad.

Yes, the Duelists still utilize the same tactics and pursue the same objectives observed during the 621 Liberation Wars, but they are ever so subtly changed to their altered ships. Though information from the Late Chapter Master Chyron had suggested that new ship designs before the Rift, in general, were sporadic and almost never done by Cultists themselves, preferring to steal them instead, the findings of the scouts reveal, alongside dissections of the wrecks created in ambushes and short-lived skirmishes, that the Duelists had altered their ships and designs to the point that three distinct variants were already observed within only five battles.

Thanks to these findings and the aid of the Watchtower scouts, who had themselves fought against the Duelists whenever they let their raiders loose, a picture of the cult's doctrine emerges.

The front of their ships is heavily armored, with the rear almost unprotected, while their weapons are focused in a forward arc, rarely in broadside arrangements. This suggests that charges are the preferred method of attack, alongside ramming attacks. Thankfully, the Federation has always emphasized mobility and speed in its ships, so such attacks are unlikely to occur unless the situation devolves into a close-range FUBAR. Yet, concerningly, boarding armaments are present on every single vessel, with evidence that many of the foul ritual sites within the bellies of the Duelist ships are capable of acting akin to teleportariums.

High Admiral Naskra orders ship security to intensify anti-boarding drills across the entire fleet.
Huh, okay so the Duelists DID modify their ships to reflect their doctrines but still using the same tactics overall then. So the changes in design seem to be for heavily armored front with weapons focus on the front to fire as they advance, much less armor in their rear but even the broadsides are forsaken in order to have more guns pointed forward. So max weapon fire in that charge that is meant to ram as well.... oh well the boarding is just a given, its fucking Khrone after all, boarding would be expected and play more to the Lamenters favor I hope. and given the speed or mobility we shouldn't be caught in it anyways.

Ohhhh teleportariums on those ships? yah it is some bullshit and considering its Chaos I REALLY don't doubt they have some bullshit to bypass Void Shields and just teleport on directly.

The Battle of Freyja would be the beginning of the war proper, for it was not scattered planets occasionally raided for slaves and sacrifices that were liberated and placed under Watchtower garrisons who happily took over the role of logistics and rearguard for the Federation with their limited ships, nor a handful of ships that noticed the encroaching Armada and fled or were obliterated in short order, but a battle with over 200 Duelist ships arranging themselves against over 700 of the Glimmering Federation.

The Duelist's intention is clear, as their ships array themselves into a perfect defensive deep-strike lattice, stacked eight ranks deep, five wide, and five tall. Heavies at the front and edges, lighter ships in the middle and rear.

Always up for a game of Chik-An, High Admiral Naskra deploys his fleets in a similar formation, though not as deep and with a broad base, carriers at the edge and Lupus sent ahead to lay out a minefield to shepherd the enemy formation into the maw of the Federation. And it is a maw, with five Cancer-Class Class Assault Cruisers and eight Bloody Midnight-Class Light Cruisers settling in at the front, their internal security and boarding teams preparing for the fight ahead as crews are evacuated from non-critical areas in a precautionary action. The batteries and turrets of the rest of the fleet glint with anticipation even then, over a hundred thousand missiles primed and ready for their maiden voyages, warheads eagerly brimming with deadly potential just as gunnery crews across the fleet settle in to load their assigned weapons, their clans having lived so long as the operators of these weapons or those on other ships that the very notion of delivering anything but exemplary work in this first actual battle becomes a physically revolting thought for tens of thousands.
Okay first big world that's been built up as opposed to left to fallow. I kinda forgot that as the Glimmering Federation and 5/5 Iconoclast we are the except with every world being on the same level for everything. And for Chaos they would have developed worlds via rituals and locations and then those that are just farmed for slaves and resources and don't have many garrisons or defenses. Hah, I bet the Watchtower would be happy to accept the garrisons and rear guard action since its what they can do and puts more buffers between their heartland and member states.

Huh, so 200 Duelist ships are giving the fight? I guess they plan on relying on the armor to carry them and use the boarding to disorganize and scatter the fleet with a thick center, maybe the lead ships have void shields to the max to tank the damage?

Either way we managed to do well with the minefields and dedicated ships rated for ramming and have internal security as the best to hold the front line there. Hah right these have been the newly created ships with crews trained to be above normal crews so makes sense they are eager for action after so long. Alright let the battle begin!

But all battles start eventually, and the Choirs within the armada notice that this one begins with a drumbeat echoing from all the Duelist's ships. Like a quiet thunder, shattering the peace, it starts just as all the foe's vessels ignite their drives, brilliant plumes of plasma and fire burning their signature into the void, and the ships accelerate.
Ohhhh that means something.... speed increase? something like all ships are now gravity 12 or something so they can close the distance and board and this is why the Gore-Swore Duelists manage to have presence and survived? its hard to be able to fight them if they just ACCELERLATE so fast. and that is definitely a ritual of some kind.

Faster and faster do they fly, deadly in their intent, and faster and faster does the drum beat its steady beat, just as the Federation mirrors them, until, at last, the threshold is crossed by the enemy, and the Lances of the Glimmering Federation open up with brilliant luminescence and crackling baleful green, spears of light racing ahead of the fleet to touch the shields and vessels of the cultists...to no effect. Some mass fluke, perhaps? Is the drum the sign of a ritual to deny an alpha strike against the cultists? Or internal components?

It does not matter; the ships still fly, and the Lances have cooled. They fire.

And they fire.

And they fire.

To no effect. The enemy still advances, and the fleets cross another threshold. Macro-Cannons speak their furious roar, missiles fly so thick that sensors across the Armada simply render them as thick panes of things smeared across the void moving against the enemy, with Thules in fighters and Siblings flying escort for their siblings flying bombers, munitions loaded into bays to crack the fleet before it can be finished by those they intended to become their prey.
.....QM YOU RAT BASTARD! THAT'S why you specifically mentioned 'make all your ranged weapons do no damage' when replying to me about how sorceries and rituals! well played and this really does show the Khorne who we all about Melee would make void combat work for them and force others into their level and beat them down with experience. Still I have to this is some BULLSHIT with how this happened. all ranged attacks negated or it wasn't just one time negate ranged. it carried them all the way to the Armada, still lessons in blood and all, we know now to kite and attack from all sides and focus on the rear of them. do a Envelopment with the wings moving in while the Center pulls back, just that will be next time.... Hoping the thules will be more effective.

Explosions ripple across the Duelist fleet, shields shimmer and burn, the impacts so monumental that it takes a solid minute before the sensors of the Federation can register anything other than violent energy...and the enemy fleet emerges unscathed.

In a pict-show, this moment would baffle the Glimmerlings so much that contact would be made and battle done in a titanic crash and clash of voidships shattering each other apart.

But this is not a pict-show, and thus, the Duelists are still minutes away.

Emergency plans are enacted, ships shuffled around, and where before it was assumed that the enemy could be pounced upon and enveloped, now the fleet gears for a knife fight with boarders everywhere readying themselves to fly into the void and burn through crews to kill the ships from within rather than without.

Contact is made.

Ships shatter.
And they are not, fuck. I guess it needs to be angled or attack from the rear for it to connect. seriously this is some powerful ritual shit here where they deny ranged attacks completely. I imagine it very much confused all our people who could see this and its only now within minutes of contact they react and all anti-boarding crew is called up, ships try to avoid, and Duelist fleet is able to ram and board with zero damage.... fuck we should have send smaller detachments in first to scout first. Overconfidence and assumption of rolling them over I guess.

Ohhhh shit I think the ramming was boosted or something. shit.

One of the enemy's boarding pods, one of many, impacts upon one of the Marching Triumph-Class Fleshpiercers, disgorging their troops just as the Triumphs boarders begin to swarm into the enemy ships, millions of soldiers exchanged within a mere three minutes across the two fleets, hundreds of vessels called to arms and to repel boarders just as the Glimmerlings do the same.

Pitiful abominations of melded machine and flesh begin to gorge themselves on the chaff of the Third Strike Fleet, weaklings undeserving of the glory of bathing in the blood of enemy crew battling against the Augmented Troops the Glimmerlings had brought, yet there are those who fight against the Lamenting Ones, those Brothers sworn to the Child that the Glimmerlings had ensnared with soft words and constant enticing.
.....Hold up, Millions?! Oh fuck right, given the sizes and crew requirements of 40k they could fit that many troops in if they didn't have any concerns about damage or weapons and armor besides the front and didn't care about conditions. Shit. so that is enough to flood many ships. FUCK this would be better if we had troop carrying capacity on some ships since some templars wouldn't be out of the question and other melee troops. Should we post more Mothame on our ships after this for the rest of the campaign? I feel they are the best suited to this. At least we included various Anti-boarding measures and have Augmented Troops to the more important ships... and of course the Khorne cult would find the best fight against the Lamenters. And wow, that... isn't far off but a very chaos view tainted way of looking at it. We helped the Lamenters and supported them but they choose to stand by us.

Master of the Second Circle Jukrn is one of those, stepping with power-armor-clad boots unto the halls of the Midnight, his subordinate troopers already cutting into walls and ductwork, sapping gear and sabotage equipment on their backs, and he cares not for them at all.

Standing before him, holding a two-handed sword and all the signs of the corrupting miasma of the Child upon his soul, stands Jukrn's Brother from the Lamenters.

Steadying his grips on the twin chain axes he holds, Jukrn stands at attention, back straight and legs closed, right hand crashing with axe in hand against the chest plate over his hearts.

A duelist's salute.

A moment passed...

His Brother stands, legs apart and loose, yet ready for action, and holds his zweihänder level to the ground, the flat of the blade above his eyes and shown to him.

'A duelist's salute,' his axes whisper gleefully, and he laughs a booming laugh, shifting his legs as the Pact is sealed and one of them shall die today.

"Let your skill honor your Gene-Father!" Jukrn screams, racing against his Brother, the joy of combat thrumming through his soul.
Ahhhh shit Chaos Space Marine... wait, this is the Khorne cult right? they have sapping gear and sabotage equipment and training for that?! the shit?! since when do they do that? and the Chaos marine seeks out the Lamenters for a good fight... and I gotta say that's very strange to hear a Chaos Cultist call the Star Child a corrupting Miasma, but what else can you expect from chaos spawn? And is Jukrn a Blood Angel or Sucessor? or just referring to the Lamenter as a brother because they are both Space Marines?

Oh so the Lamenter returned the Salute? I'm really worried that just played to some bullshit Khrone gave his cult that allows something to happen if the duel is acknowledged. though I guess as stated, its just one of them will duel and that is that.

It took over three months for the Armada to flush out the last of the Khornate sappers and saboteurs from all the ships infested by them; the cultists were unusually disciplined and focused, with Choirs agreeing that the many ritual sites found within the vessels they attempted to destroy had been for communication instead of anything else. They were sent to gather as much information on the ships and plans of the Federation as possible, sacrificing themselves to accomplish their directives.
Ohhhhh shit that is NOT a vote of confidence to this campaign at all if this is the first major battle and that is the result. Still it seems for the most part we weathered well and mostly just a matter of needing to flush out the sappers and saboteurs..... what the hell? unusually Disciplined and Focused... is this the changes needed for chaos cults to actually function? or indication of something else?

OHHHHH shit that is not good, so the ritual sites in the ship were for comms and to report back how we fared and anything other things they noticed on the approach... So that wasn't even a Ritual!? Suicide attack to learn our weaknesses and what our plans were.

A worrying sign for what is to come, as if the losses of the first battle weren't horrendous enough. Not in ships, but in lives, as the crews of the fleet had been butchered by an enemy that seemed nearly impervious to gunfire for hours until they suddenly weren't, though, in reality, it had only been half an hour. Were it not for the Virgo-Primus Fleet Carriers re-distributing their own crews as a makeshift solution to the ships gutted, reducing their own effectiveness in non-carrier operation by half, then dozens of ships would have had to be scuttled until replacement crews could be brought from the Federation proper to crew them once more. In the following months, new crew would be brought from the logistics tail and fleets and trained to (barely) acceptable standards, so that reduction was short-lived, but it was enough to make High Admiral Naskra call a halt to the planned deep offensive until it was known what foul ritual the Gore-Sworn Duelists had enacted that had given them such a massive edge.
Oh... well we didn't lose the ships but depending which ones those lives lost are Horrible, both in the amount and what experience they carried if we had Veteran or Elite Crews on them. So a time limit on the ritual that made them immune to guns? they do have a time limit for that shit. Ah good old carrier giving out replacement crew due to how big they are and being a battleship size, bit bad that non-carrier related functions suffer but far better then having to go back to replace crew and having dozens of ships out of action. Still this isn't a long term fix and we do need replacement crews coming in and ouch, the new crew brought in to fill up are barely acceptable standards...... oh yah, fair enough to try to figure out what the shit just happened. and I think we want to do scouting and probing for the other cults instead of going gun ho and thinking we'll roll them over considering what the Khrone Cult could do. I don't doubt Slaanesh and Nurgle cults have shit they pull that is just as bullshit, so ask the Dutchy, Mashan temple Authority, and Shipwright's Grove about what they can see is going on that does that shit.

The findings of the Choirs and Cerberus Interrogators attached to the Armada were as calming as they were alarming. For though the Cultists captured and interrogated had all agreed that the Coward's Cadence, the Ritual used, although "Blessing" was the word used by the captives, was capable of outright nullifying any ranged attacks for eight hours of combat, and four more of these Rituals were waiting to be enacted by the Fleets of the Gore-Sworn Duelists, they could not be easily replaced. Each Coward's Cadence was the work of decades of preparation and sacrificing, enacting pacts and binding daemons in specific sigils for greater rites until the final pact could be made and the "Blessing" bestowed upon a fleet.

So, on the one hand, the Federation now had to contend with up to four more times of the same kind of battle as before, but on the other, once they had been used...the ships and fleets of the Duelists were not capable of standing up to Federation weaponry. The initial salvo of Lances would have melted an estimated 6% of the approaching fleet, a fact confirmed after the surviving ships had been analyzed, with each salvo likewise taking such a toll, and the barrage of missiles, bombs, and macro-cannon shells afterward would have savaged them into tattered piles of flying scrap.

The only issue was creating the right stratagems to bring such an eventuality to fruition.

Speed would likely be of the essence, as the Ritual would need to be triggered first, and then...the Armada would bravely run away for eight hours.
I'm surprised there were prisoners at all TO interrogate and of course its called Coward's Cadence coming from berserkers. So a 'blessing' that makes their entire style of combat even feasible, and it can last for eight damn hours. Good thing is that Eight Hours is the limit for it and it can't really be replicated at all since it takes decades of preparation in specific ways for this to work. Bad news is they still have four more of things that can still be used and this was used on a scouting fleet because the information they would gather was deemed worth the blessing. We're gonna need an entire fleet to back up this one in the off chance they get ganked.

Okay so the if it wasn't for that ritual the first lance salvo wouldn't have destroyed six percent of that fleet. reassuring to know now the question is how to use this and how to bait them into using the blessing and wasting it. And yah, Speed is key here and then we need to kite and play keep away.

I saw that Monty Python reference there.

Sub-Sector Geheni
System Geheni
World Geheni
City of Geheni
First Champion Ryuna stood at rest atop her fortress' balcony, staring down at the twenty million soldiers raised from the new generation marching in perfect lockstep through the promenade covered in holy sigils and totems created from the unfaithful heretics and traitors, duty shirkers and cowards.

They were a sight for sore eyes, as the attack by the Glimmering Federation had, amongst other things, stalled the planned offensives against the Feculant Maggots, throwing entire Operations into the trash and requiring fleet and armies to be shuffled around. That they had lost almost two Sub-Sectors was also not something that stifled the boiling RAGE within her thundering heart. That they had their own little traitor band of Space Marines did not help either.

Still. Another thirty would follow in six months, and new ships were already being constructed to account for the loss of those fighting against the Child's sycophants. She felt sick in her mind at the thought of that thing. She could understand pledging oneself to Nurgle, the Corpse Emperor, even to Tzeentch, but to lust after the Star Child? No wonder the Slaaneshies wanted to corrupt them so badly.

Hiding her sneer of anger and contempt until all the new soldiers had left through the portal in the center of Geheni, she turned around and ordered her staff to enact Project Sundial on Thremscria.
First Champion.... general I guess or warlord. Ohhhh boy twenty million Khrone cultists with sigils and shit empowering them and are already bloodied from live training and the like and doing the goose step in parade formation. Well shit, they were prepared to attack nurgle and we caught them BEFORE they left so all the shit meant to shit the largest chaos cult in the sector was turned to face us instead.... that would explain a lot and once again shows we should have used probing attacks to gather information.

Nice to see we at least pissed off the Khrone cultists and threw their plans into a mess, taking two Sub-sectors.... 'Of their own' that's foreboding and gives me fear of the fate of any other Space Marine Chapters, unless this are just more of just Chaos Marines drawn from the warp..... Another Thirty what? Chaos Marines? or what? Because the new ships mentioned seem seperate from the thirty mentioned. That is surprising from the Warlord that they view the Star Child as the same level of contempt as Slaanesh and would understand others swearing to Nurgle, the Emperor, or even Tzeentch. And why does she see it as lust? and damn it, even the Khrone berseker sees the Glimmering Federation as Slaanesh bait.

Oh boy a Named Operation/project. that ain't good.


"GET THEM OFF THE PLANET! NOW!"

Six words screamed in panic, six words that were hastily explained by the Choir that had sung Foretold Luminous Paths Seen, a stray insight gained into mundane plotting by the Gore-Sworn Duelists on the planet of Thremscria causing a panic within the five that rapidly spread to from the captain of the ship they were stowed aboard to the soldiers on the ground.
Holy shit that is not something you want to start off with after the last section. So Foretold Luminous Paths Seen get a snippet and stray thought about the plan that came in while looking for the normal battle and got some amount of warning out and it was bad considering that level of panic.

The planet of Thremscria had been dominated by a singular fortress dug into a lone mountain that had eventually been fully converted into the oppressive structure that towered over the huts and hovels of the inhabitants living here, slaves and sacrifices taken in eternal raids from the villages and nomadic clans living in the only continent of the world spreading misery, hatred, and Chaos Corruption to the point that many of the worlds inhabitants fought against their would-be-liberators.

Yet, within its fortress, there was something that could not simply be allowed to be destroyed via excessive orbital bombardment until the fortress' void shields cracked and its structure was turned into a glowing crater.

That something was the souls of over fifty million innocent people, souls uncorrupted, stored in stasis chambers, all taken from Watchtower worlds over the decades and slated to be used in one ritual or another.

In response to that revelation, the Lamenters had deployed at the side of the Amratur Grand Army, Order of the Blazing Suns, and Titan Legio Gladius, with the other forces of the Armada busy liberating other worlds equally vital for the creation of a chokehold system.
Oh so that's how it is.... that makes a disturbing and disappointing amount of since that they would make it like that. keeps a population docile and subservient while making the chosen warriors/cultists gain fame and favor by raiding the villages and huts of people who could never resist them... and Stockholmed enough they fought against us.

Ah shit, that's the bait. They know us well enough that fifty million innocents would be enough for us to land and lay siege. and yah that would stay our hand from just bombarding the planet from orbit... and it being made from a mountain would be enough paired with void shields to resist even that. Wait Stasis chambers? wow they actually invested a lot into keeping alive their planned sacrifices and had decades of this. Ohhhhh shit now I see the trap, Lamenters, our Knight Orders, and the Titans as good as targets as any there. And this was all done for a Chokepoint System? yah all the right conditions.

With over a thousand Space Marines crashing through the void shields of the fortress aboard their Stellar-Constellations as Sun-Shrieks and Moon-Divers supported them in tandem with the Thules and their Siblings, the void shields soon proved to be no obstacle to the approaching Titans and their swarming cohorts, guns thundering and missiles shrieking, while its internal defenders were shredded to rescue the innocents.

A victory here would have been a massive boost to the morale of the Armada, still shaken by the Battle of Freyja, and it would have been one well-earned.

The eight Cyclonic Bombs stashed at the continent's edges dared to differ.
Oh well we did see the Steller-Constellations, Sun-Shrieks and Moon-Divers in this, not too much about them though. and we had air dominance so pounding down the shields was a given, and focused since only the Mountain fortress was the only hardpoint. Ahhh shit, so what was meant to be a victory to boost morale of the Armada ended up-

FUCKING EXCUSE ME?! EIGHT CYCLONIC BOMBS?! Where the ever living FUCK did those cultists drag those up from!? yah that planet is lost. as well as the fifty million innocents and our heavy metal.

The fifty million had been turned into a trap for the ground forces of the Federation; the Titans and Knights noticed and reported back, thanks to the Gore-Sworn Duelists' soldiers perfect discipline and cohesion, and the planet was deemed a minor loss by the First Champion of the Duelists in exchange for the blow to morale and fighting capability it would have bought.

Were it not for the Celestial Choir.
Not a surprised and the cultists read us well as to what we would consider staying our hand for and bleeding for. So it was the Titans and Knights that noticed the perfect discipline and cohesion... which is STILL weird Khorne followers to be like that, and the planet itself being a minor loss isn't too surprising considering the trap and what it would mean to us in losses. Thank the Starchild for the song we had and that it was able to save our asses from this.

The warning came just in time...for most of the forces.

86% of all soldiers could be evacuated, alongside the Blade of the Golden Sky and Glimmering Star, but the Blade of the Rising Sun and Burning Dusk, alongside almost 400 Lamenters who chose to give their places on the evacuation ships to the innocent souls they had come to rescue in the first place, could not be saved. Their transports managed to rise from the world just as the Cyclonic Bombs detonated, and despite the fervent prayers of millions, were obliterated by the planet undergoing Exterminatus, debris and shockwaves knocking the transports from their ascent and into the hellscape below.

It was a dark day when the names of 396 Brothers of the Lamenters were etched into the main hall of the Tears of the Void, each giving their lives so that fifty million, seven-hundred forty-one thousand, three-hundred eighty-five souls could live.

And even as every. Single. Of those saved souls who pledged themselves to the Chapter to repay their debt with their life's labors, it proved to be the last drop of many that pushed the mindset of the Lamenters beyond what they were. Beyond what they were...
Yah it was inevitable considering this was bait to force us to commit and assault the fortress, the entire force was not in a position to rapidly retreat when those cultists were the way they were and likely ready to charge and bog down our forces if they tried to pull out without a rear guard, managing to evac 86% of our forces is a achievement all thing considered, sadly we lost two Titans and Four Companies of Lamenters so FUCK. we're gonna need to build more Titans next turn so honestly I'm gonna be advocating to keep up Cry For The Future next turn if we can so we can replace the Titan losses and build the screening forces for them. Not the full losses the cultists hoped to inflict but still a biting loss all the same.

yah that was a dark day considering the amount of Lamenters dying in a instance and four companies is nothing to sneeze at. And once again the Lamenters managing to save so many lives a the cost of their own, recorded the lives saved down to the single digit. 50,741,385 lives managed to escape. Oh damn so all those that were saved pledged themselves to the Lamenters? Holy FUCK that is bloody TERRFIYING and would cause a chapter to suffer something of misfortune or censor in the Imperium! and this pushed the Lamenters to push beyond their normal limits... oh boy lets see what was unleashed.

And What They Could Be:
(6-Hour Moratorium)
[] Shards of Stained Glass
These are not mere crafts of art created by the Lamenters in times of rest and relaxation, done to center one's mind and enter silent contemplation by utilizing the work of hands and mind to create beauty in an ugly galaxy to enter meditation. These tears of stained glass are cries. They are shouts. Prayers. Hopes. Thanks. These panes tell stories beyond stories, emotions untold and sacrifices immortalized as history and witness, comforting echoes and emboldening cries. They are the grief of the living and the joy of the departed, the glory of those who died gladly and those who lived with sacrifice. They are stories. Stories that endure.
[] The Burning Lament
Is this what will always become of them? Soldiers that sacrifice everything they have, everything that they can give, everything that is demanded of them, only to see, time and time again, that it simply isn't enough when the entire galaxy seems so hell-bent on burning it all down? Fine. Fine. If that is what the galaxy demands of them, the Lamenters Legion will be more than willing to break its spine and kindle alight a beacon for a brighter future. Let the horrors come. Let them try. Let them break. Let them fear the Child's Angels instead.
[] Duty Beyond Breaking

This is war. Eternal. Unending. Unbreaking. Death is our Duty, and our Duty is endless sacrifice. Priests may speak of duty. Soldiers may dream of that rising sun on the horizon. Civilians may pray for the coming of the dawn. But we know it won't be achieved by prayer, duty, or inspiring speeches. It will be won by fighting beyond reason, hoping beyond sanity, and lighting one candle after another until the entire galaxy is awash in the flames of hope eternal and unquenching. We did not take the Aspirant's Trials to live. We took them to fight the galaxy itself, dare it to break us, stand defiant even after death, and fight For Those We Cherish. Then, and only then, shall we Die In Glory.
these are all impactful and big. Shard of Stained Glass are.... not sure. they are a reminder to what they fight for and keep the stories alive. not bad

Burning Lament kinda plays badly into this considering Khrone Berserkers that still have their wits about them and really is spite against the galaxy that seems determined to kick them down and burning all around it.

and Duty Beyond Breaking... fucking hell, this will affect Brother Fen as well and this is dead man walking for they become Lamenters to bright about that rising sun by fighting beyond and against the Galaxy itself.... maybe this one is the berserker. I honestly don't know which is what but holy shit.... this is a tough choice.

[X] Duty Beyond Breaking

1. Nope. If anyone wants to Omake them, feel free.
2. 3 Actions.
3. 5 Actions.
4. They get pissy. But you can tell them to pound sand, they ain't got the navies to crack your SDFs if done via Colonization ISD. And they wouldn't convert unless you spend an Action to do so.
5. 1 Action. Military Campaign. Downside; you normalize just conquering shit as long as you are stronger within Glimmerlings minds and culture.
1. well that's omake bait if I ever saw one, Omake writers that is your chance.
2. not bad by using subversion and they are only a few system entities. it really is tempting.
3. ah two more actions then normal, well I can already see how the thread is voting on that.
4. probably the best choice we can do now without slowing down or spending actions, and still goes the route of spending the actions to convert them anyways.
5. ohhhh boy that has some consequences likely to rear their ugly head in the Epilogue and likely to get us into fights we could have avoided. We really don't want that at all, it would be so easy to do for one action. Still I think its best to convert them and move on, we want to expand more.

Normal Federation Military Reaction Chart;
Declare you Got This -> Get Slapped by a factions Unique Feature -> Panic (You are here) -> Adapt -> Punch Their Spleen In -> Repeat

:V
Your peeps already figured out the loophole and are adapting, like they always do.

And you are fighting against a near-milennia-old Khornate Cult in semi-constant war against a Nurglite Cult here. Periods of adjustment are to be expected.
Yah this is true. That is a our normal reaction because we don't see the aftermath and how things actually are like when the Flyssa Destroyers took out 22 of our carriers and most of them were recoverable. We tend to panic.

....yah that would explain stuff, the berserkers got themselves killed off and brute force wasn't enough do tactics and strategy formed.

That's kind of their thing. We already know that once their rituals are done then they're done. We've also got another fleet just coming online. They might be able to stall out one fleet. But can they stall two? Especially with the Hercs. It's a shame we didn't make the versions with ramming gear.
Oh right.... RIGHT we did not have our Hercules with this fleet at all, not that it would have made a difference in terms of killing the rammers before they made contact by I think more of them would have gone for those. ironically that ramming version would have worked well there.

Oh I like this train. @HeroCooky Sooongs? I cast a wide net here. Sorry to you, and to @Weaving_Dreamer

Grounding, Brutality, Silence, Song, Grounding
Grounding, Struggle, Void, Silence, Health
Grounding, Protection, Silence, Unity, Void
Grounding, The Home, Silence, Song, Compassion
Grounding, Perception, Song, Void, Silence.
Grounding, Silence, Unity, Justice, Protection
Grounding, Silence, Compassion, The Star, Void
Grounding, Unity, Void, Song, Silence
Silence, Void, Fire, Grounding, Protection
Silence, Void, Perception, Health, Unity
Silence, Grounding, Void, Protection, Perception
Silence, Protection, Void, Grounding, Mercy
Protection, Void, Silence, Perception, Health
Protection, Grounding, Fire, Silence, Void
The Sun, Grounding, Void, Fire, Silence
Void, Grounding, Justice, Silence, Unity
The Home, Grounding, Void, Silence, Hope
Grounding, Song, Void, Unity, Silence
Whyyyyyyyyyyyyy? Why must you do this?

Also could you try making some with Prophecy?

@HeroCooky you forgot to do a pyskana roll for last turn when we did songs.


Also reminding people these songs exist.

Guarded Gears Grind Under Celestial Glory - Protection, Machinery, Logic, Grounding, Sun, Song
Blazing Automata Singing Together - Machinery Sun Song Family Humanity
Blazing Automata Singing For Better Days - Machinery Sun Song Family Hope Humanity
Blazing Automata Brought Together - Machinery Sun Song Comunity Humanity
Blazing Automata Grown Together - Machinery Sun Song Growth Humanity



1. HeroCooky you Rat Bastard is THAT why you mentioned the 'ritual that makes all ranged attack null and void?'
2. Why was it viewed as lust that the Glimmering Federation worships the Star Child? or is it the 5/5 Iconoclast build for it? and why is it Slaanesh bait?
3. How did the RedNeck Watchtower reacting to the Glim Fed Nun and her reverse harem war party going to war passing by his house while still seducing them to join her dungeon Party House/Flat?
4. where the FUCK did the cultists dig out those Cyclonic bombs?

also anyone got any write in ideas?
 
1. HeroCooky you Rat Bastard is THAT why you mentioned the 'ritual that makes all ranged attack null and void?
Oh, we had warning of this? Hmph, would have been nice to remember that. Not sure what we could have done abour it... Maybe built more cancer-classes.

also anyone got any write in ideas?
My only one is to spread Templar forces across the ships, and have Choirs sing Firesword on their blades. We don't need to win melee, we just need to stall them long enough that the ritual wears off.

Then they're toast no matter how you slice it.

I'm gonna be advocating to keep up Cry For The Future next turn if we can so we can replace the Titan losses and build the screening forces for them.
I'd much prefer to swap to a symphony to counter their bullshit. I had a few listed previously, what do you think? Even if we swap symphonies we've got several turns of bonus military actions left.

The Symphony of Sacred Wrath (Doing our best to call upon the Holy Power of the star child in War Against Chaos)
1. Dutiful Spirits - "Five-Fold is our number." - A sacred callout to the Star Child, representing unity and dedication as a moral force in the war effort.
2. Hiss of the Steam Valves - "The music born by industry sighing freely." - The continual function of the engine of war—a harmony of soldiers, machines, and industry moving as one, unburdened by the touch of Chaos.
3. See No Evil, Speak No Evil, Hear No Evil, Do No Evil - "The greatest of all Commandments." - Emphasizes purity of purpose in their war, a refusal to be tainted by fear or doubt or corruption as they advance against the enemy.
4. Promethean Gaze - "End Is Never The End." - The End of one Soldier is not the end of the war, with all pushing forward to burn the enemy in purifying fire.
5. Foretold Luminous Paths Seen - "Those who rely on Fate will always find one Truth in the end." - Ends with a a defiance of Fate, a declaration that we will write our own fate, and those who rely on forces beyond themselves will fall before us.
The Symphony of No Bullshit
Hiss of the Steam Valves -
"Can you not hear it?" - Listen up chucklefucks, we're about to shut down your party.
Paths Without Treason - "My path was now gone." - Yeah. Your plans to use tricks? Not gonna fly.
Soul's Shield - "Harm Flows Off It." - They don't work on us.
Diverting Power - "Let Power flow around this place." - They don't work in this space.
Foretold Luminous Paths Seen - "Those who rely on Fate will always find one Truth in the end." - So stop relying on using rituals and bullshit to ensure your fate, they're not gonna work.

We can just roll better? I don't get why everyone's freaking out over this. And we literally did fine anyways. Did anyone expect to not see losses going into this?
I'm sure it's just selection bias, but I can't remember the last time we rolled well. Every time we hear about battle rolls it feels like it's because we rolled like shit and only came through because we massively overprepared.
 
[X] Duty Beyond Breaking

While this fight was pretty brutal for us, once again Chaos proves the only way they become such a big threat is by being cheating motherfuckers.
 
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