Green Flame Rising (Exalted vs Dresden Files)

some of said competitors probably exist as in stasis I mean we found some dragonbloods. Whose to say no solars or abyssals are out there. Fairly sure we got told demonreach has some given what dp said their clearly no longer human.
An abyssal and sidereal akuma are held in Demonreach. Las Vegas statue is connected to ancient Egypt, where a Dawn Solar Pharaoh is/was / has been dying several thousands years in the past. An abyssal shardis contained under water somewhere (I want to say "in Marianna trench" but I think I am misremembering that), prmied to be released when the Dawn one comes through from the past. What is very likely a lunar shard is in the stomach of a low d dragon in a northern sea somewhere.

We aren't hurting for exalts if we want them.
More importantly, while we aren't the top dog in terms of power, we do have a certain useful balance between "power," "ability to freely move," and "mental flexibility" - the Senior Council is also really powerful and flexible (bar thresholds), but they're all centuries old and somewhat entrapped in the current social order and their developed mental paradigms. More exalts would be great, but they'd also offer competition and threaten Molly's current dominance - especially Solars, who get huge boosts against Creatures of Darkness, have a better craft multiplier (x2 even if not Supernal, x4 if so). It's probably worth keeping any other exalts out of the picture for now, so Molly can get more of a head start: They shake the setting and give us a possibly hostile competitor for things like "offering ancient sorcery to Winter and Summer," even if they lack the Crown.
Which is why I want to do managed release. We were directly told that it's possible to manage who gets the shard:
Do we have a way to direct the exaltation to anyone? Because I have half a mind to just immediately go grab Murphy. Or Charity, actually - she might be up to it by now.
Not in any magical sense, that is something that can be done with Ancient Sorcery, but not by a Sorceress with two spells to her name. You do know what the conditions for Exaltation are, so if you could arrange those in close proximity to letting one of those loose you might get somewhere.
The minimum level of preparation I want, however, is: VEE to grant "Destiny: will exalt with this shard" background (it's canon in E2 that you can have a destiny in the Background sense to exalt, which is rolled to create appropriate situations), a fortune-affecting splendor to boost that destiny background, Prayer Eating 3: Grant Prayer to have our whole court pray for the success of us directing the exaltation, an isolated NeverNever Realm with a seal around it maintained by at minimum an awakened wizard (the lesser equivalent of the Seal of Eight DIvinities) where the release would happen, or at least an overpowered circle. Plus Ancient Sorcery.

From there, each released shard integrated into our Circle would make the next release and integration procedure easier.
 
[X] Kill him now
-[X] And Murder is Meat his soul, if he has any left.


Yeah this is what MiM is for in this quest.
 
Adhoc vote count started by Anaja on Oct 31, 2024 at 3:18 AM, finished with 96 posts and 27 votes.

We're slightly less than unanimous on the details of killing him, but at least we're all agreed on not taking the bait.
 
I mean, EXvsWoD does say that directly fucking with an Exaltation is "Merely" extremely difficult, not actually impossible like it is in Exalted proper. It's Difficulty 10 by default, but that's not unthinkable for someone with Arete 10 and presumably a large bonus for burning a Death Curse on it.
DF wizards aren't WoD mages, I don't think they should have the ability to do that any more than they have paradox. Letting them slip the major restrictions of WoD mages but retain the special advantages that the baby demiurge splat buys with them is super unbalanced.

Even if they do that ruling was presumably for dealing with a helpless exaltation/exalt. Perfect defenses are perfect defenses*, he'd do more damage trying to blow us up or collapse the gauntlet to cause a disaster in Europe than with a curse on Molly.

* I have a longer post on what Holden did to non-shaping perfect, but the summary is that it looks like he split defenses up instead of entirely breaking them.

There are perfect attacks which cannot be actively defended against and perfect damage effects which cannot be soaked. Then there are perfect defenses that stop you from being attacked and perfect soaks which stop you from taking damage if you are hit. The solar supernal effects don't do both on the same ability and call out what they are.

That's why the supernals for always hitting call out a type of perfect defense that they pierce and give examples.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 31, 2024 at 1:12 PM, finished with 98 posts and 27 votes.
 
DF wizards aren't WoD mages, I don't think they should have the ability to do that any more than they have paradox. Letting them slip the major restrictions of WoD mages but retain the special advantages that the baby demiurge splat buys with them is super unbalanced.

Even if they do that ruling was presumably for dealing with a helpless exaltation/exalt. Perfect defenses are perfect defenses*, he'd do more damage trying to blow us up or collapse the gauntlet to cause a disaster in Europe than with a curse on Molly.

* I have a longer post on what Holden did to non-shaping perfect, but the summary is that it looks like he split defenses up instead of entirely breaking them.

There are perfect attacks which cannot be actively defended against and perfect damage effects which cannot be soaked. Then there are perfect defenses that stop you from being attacked and perfect soaks which stop you from taking damage if you are hit. The solar supernal effects don't do both on the same ability and call out what they are.

That's why the supernals for always hitting call out a type of perfect defense that they pierce and give examples.
A type?


Accuracy Without Distance-
Supernal Effect: The first time in a scene the Solar uses this Charm, its normal limitations do not apply: if she is certain of her target's location, she may strike him even through solid walls so long as he is within the weapon's maximum striking range; and by paying 1 additional Essence while making that attack, she may even strike through the protection of absolute defenses such as Heavenly Guardian Defense or Duck Fate, although in this case the attack is considered to strike with no extra successes.

Hmm. Didn't seem limited in type to me…
 
A type?


Accuracy Without Distance-
Supernal Effect: The first time in a scene the Solar uses this Charm, its normal limitations do not apply: if she is certain of her target's location, she may strike him even through solid walls so long as he is within the weapon's maximum striking range; and by paying 1 additional Essence while making that attack, she may even strike through the protection of absolute defenses such as Heavenly Guardian Defense or Duck Fate, although in this case the attack is considered to strike with no extra successes.

Hmm. Didn't seem limited in type to me…
It says absolute defenses such as Heavenly Guardian Defense or Duck Fate and not just "absolute defenses".

Both of explicitly lay out that they interfere with attack rolls, and AWD has no provision for bypassing soak itself even as a supernal.

Contrast them with ABF:

aBlation oF Brass and Fire (••••)
The Demon Emperor-to-be does not suffer such trivialities as harm. Instead, she forces her kingdom to suffer on her behalf. When the Infernal would other- wise suffer harm, she shrugs off the damage; instead, nearby masonry shatters, pavement explodes, or furni-
ture crumbles.
System: The player may reflexively spend 1 Essence
after the character is struck by an attack, but before dam- age is rolled. The Infernal negates the damage roll and suffers no damage; instead, her environment suffers the damage on her behalf. This Charm can only be used when the Infernal is in a place developed for human habitation or use, or in a spirit-realm that is reminis- cent of a cityscape such as Lanka or the Wicked City. It is powerless in the wilderness or in undeveloped spir- it-realms such as the Hell of Burrowing Maggots.

It's a perfect soak effect that you don't even actually engage unless an enemy manages to hit you in the first place. AWD ensures you hit, but even the supernal version doesn't affect anything other than the attack roll.

There are other attacks/supernal abilities that do automatic damage if they hit, which are the inverse of this type of defense.

My read has been that if you want to stop say supernal Ten Ox Meditation you need perfect active defense to interfere with the attack roll so the automatic damage on hit doesn't get to touch you, and a perfect soak effect to absorb things like supernal AWD which will always hit but have no power over the soak phase of damage resolution.
 
Didn't seem limited in type to me
Perfect defenses like Adamant Skin Technique and Ablation of Brass and Fire, Inviolable Essence Bastion don't care how many successes a perfect attack gets they can still just straight up negate them.

Perfect defenses that essentially make you not give a shit about being hit or allow you to be completely unaffected by attacks aren't affected by the supernal piercing ones that rely on blocking or getting out of the way. Essentially any defense that works after your hit completely ignores the fact that it Pierces other defenses.
 
Arc 14 Post 59: Rest for the Wicked
Rest for the Wicked

18th of February 2007 A.D.

The choice isn't even close, it's barely a a choice. For all the temptations you've been faced this isn't one of them, every ancient instinct screaming a warning of treachery. Drusus couldn't be honorable if he tried to, he no longer knows how. Usum flashes forward and right though his heart, tearing upwards into his chest and neck. Any man, any vaguely mammalian creature would be dead... somehow he's not, veins re-knitting in alien symmetries, muscle knitting and congealing as his head migrates along the other shoulder under the hood.

"Missed me," the laughs with lipless mouth and in an instant in your face.

"Same." You turn your other hand into the sign that for ten thousand Great Cycles the priests of Endings have given the bodies of those who depart the Cycle. An end to all things, even this seemingly endless hate. "I'd ask if it was worth it, but you have no answers."

So saying you slice again, this time aiming for center mass, fire so hot the air around you expands into an ear shattering roar... and the flesh of your foe is burned to less than ash.

Lo the ash speaks in a voice like the very breath of hell: "Oblivisci!"

Forget, forget the secrets hard won, forget the dreams of ages past and all the power that they hold, forget the truth of knowing, that in revelation is power.

Death Curse Revealed: Inability to use the Occult Skill or take advantage of the Urge

"Keep-Hold what you have found," you say in Seeker Tongue, that greeting which they had shared for moon turns uncounted across the impossible land that is your soul, then you breathe in the ash, the withered thing that once had been a mortal soul under the sun, that kept enough of the mind to tempt, enough of the magic to curse, but of that fundamental humanity that would have spared him your touch, that he had lost long ago.

Lost 1 Essence -> Now at 0/18 (Occult Excellency)
You Regain 2 Essence -> Now at 2/18 (Murder is Meat)


Space shivers, Sanctuary the only scaffolding holding this place together, though not for long you know. "Come on, we have to get out of here!"

Barely had you turned to the others that the Merlin, still at the edge of the gate, marks a spiral with his staff and the cycle that composed the Shaw's fungal horror imploded. As many awful qualities as that thing doubtless had, the ability to exist inside a single point is thankfully not one of them.

All of you, wizard and demigod, Sanctuary-born and earthling, machine and organic rush for the gate, thankfully far too solid to be caught up in the ruin of this realm, one of the most solid things that are after all. You savor the feeling of knowing that, of a world still full of secrets for you to find.

On the other side, surrounded by the living, the dead, those scarred by the Labyrinth and by treachery the hard part starts: rebuilding, saving what can be saved and making sure nothing like this can happen again. There's awe in the eyes of the Wardens, enough to almost content with the guilt at their part in this whole sorry tale, but there is also fear, not the way a person might fear another, the way one fears the prospect of an avalanche. It saddens you to see it...

"And we are about to propose raising the dead," Sophia reminds you wryly, your own voice subtly different inside your head.

Are we though? You wonder. It's not like the wizards can see the shades of their fellows without opening the Sight, which none of them are inclined to do idly. You could just raise them and place the Council in front of a fait accompli. Not like there will be any lack of scary revelations coming their way even if you just stick to what you and do for the living.

[] [Dead] Offer to raise the dead wizards

[] [Dead] Raise them in secret if they so choose

[] [Dead] Bring them under the wheel

[] [Dead] Write in

[] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it

[] [Warlocks] Describe False Spring Beckon

[] [Warlocks] Write in


OOC: That counter-spelling really put in a lot of work. You did not even need your perfect, which is good since it allowed you to use that excellency on Murder is Meat which got you the soul without his patrons getting to contest it.
 
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Become Lunch Hollow Man, Nom Nom Nom.

Hopefully they don't just pull someone even stronger and more depraved out of their ass to replace him.
 
[X] [Dead] Bring them under the wheel
-[X][Stunt] "I don't know what after life services you have arranged for yourself, but let me provide a new after last minute offer."

[X] [Warlocks] Describe False Spring Beckon
 
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[X] [Dead] Offer to raise the dead wizards
[X] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it



My policy is, as usual, that sharing information is better than secrets among allies. And we should damn well have enough political goodwill to at least seriously attempt the reforms brought on by our ideas.
 
What did Drusus' soul taste like, @DragonParadox?

Given that he was conceptually Hollow, I'm guessing something bland and airy, like a rice cake.
 
[X] [Dead] Offer to raise the dead wizards
[X] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it
 
Is this right time to bring up the thread's/Molly's ideas for stuff like law breaking?

As in, while this is nearly the right time, I think we should wait a bit, specifically a few quarter hours in a nice glass of bleach.
----

Is there a time limit on how long before we can't bring these people back/can anyone link me to a post explaining this please?
 
[X] [Dead] Offer to raise the dead wizards
[X] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it



My policy is, as usual, that sharing information is better than secrets among allies. And we should damn well have enough political goodwill to at least seriously attempt the reforms brought on by our ideas.
But I want to bring a bunch of dead wizards into Sanctuary. It's basically a free tech transfer.
 
[X] [Dead] Offer to raise the dead wizards
[X] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it
 
I'm not sure. Is right now really the time to bring up the politically charged topic? When we have 2 motes to our name? I'm not seeing the logic in doing so right now.
 
Oh my god and we thought we'd have to storm his world. Ladies and gentlemen, we've officially taken out the archmage from the enemy side, losing... Well, frankly there is damage. But none of our archmages are dead. I consider that an absolute success!

As for the mages, I offer them a deal and if they don't want to live...It's their choice.

[X] [Dead] Offer to raise the dead wizards
[X] [Warlocks] Explain all your plans for saving those who unwittingly break the Laws, the dead spirits, the book of names, all of it
 
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