Green Flame Rising (Exalted vs Dresden Files)

I guess for historical hindsight, I thought we were going to be in a backroom war with the black council from the moment Molly found out about the infiltration. That was pretty much the start of the quest. We told McCoy about it. He started forming the grey council... And then instead of a long arc and conscious work, we solved the problem with the grace of an atomic tornado by swooping in and just blowing the whole conspiracy to hell. All because they panicked over one unfortunate spy among the noobs.
 
I guess for historical hindsight, I thought we were going to be in a backroom war with the black council from the moment Molly found out about the infiltration. That was pretty much the start of the quest. We told McCoy about it. He started forming the grey council... And then instead of a long arc and conscious work, we solved the problem with the grace of an atomic tornado by swooping in and just blowing the whole conspiracy to hell. All because they panicked over one unfortunate spy among the noobs.
To be fair - that's not the whole of Black Council. Cowl is still out there, for example.

Anyway, does anyone have any better ideas for what to do? I admit to not having the best grasp on Sophia's abilities, and there's probably stuff to do with Lydia maybe.
 
To be fair - that's not the whole of Black Council. Cowl is still out there, for example.

Anyway, does anyone have any better ideas for what to do? I admit to not having the best grasp on Sophia's abilities, and there's probably stuff to do with Lydia maybe.
I'm not sure he's part of this conspiracy. But yes, you're right, we haven't caught everyone. Not everyone yet. Well, we'll see. I'm not even sure they're allies.
 
To be fair - that's not the whole of Black Council. Cowl is still out there, for example.

Anyway, does anyone have any better ideas for what to do? I admit to not having the best grasp on Sophia's abilities, and there's probably stuff to do with Lydia maybe.
I'm reluctant to try anything with Molly that might count as disrupting SSC. Turning a god into a guppy is more important right now. It's pressurized so having someone blast it could end poorly as well.
 
I'm not sure he's part of this conspiracy. But yes, you're right, we haven't caught everyone. Not everyone yet. Well, we'll see. I'm not even sure they're allies.
I am certain that he isn't part of the current conspiracy, and True Magi are not Black Council, or at least not the whole Black Council. Venn diagram of conspiracies is complicated indeed.
I'm reluctant to try anything with Molly that might count as disrupting SSC. Turning a god into a guppy is more important right now. It's pressurized so having someone blast it could end poorly as well.
Can Sophia do anything?
 
Can Sophia do anything?
More than likely yeah. The Wizards have to worry about using magic directly on the evil fungus. Sophia can teleport and has anti-shaping and she's immune to poison and sickness which is probably relevant here when Adaptation is active.

Maybe we should have her teleport to intercept the incoming evil fungus with her sword? It hasn't deployed yet being in a pressurized tube.

She has that storm gift right? So she could try wiping up FFC weather in range of our signature to wash it away in liquid oxygen or something.
And if it does get deployed Sophia could do this.

If the evil fungus gets released like a bomb or something from the pressurized tube Sophia could call a storm to wash and blow it away.

So.. have her teleport in to intercept it with her sword, once it gets released if it doesn't die and goes active Sophia alters the weather to try and get rid of it.. or she could continue trying to sword it to death, I'm not entirely sure what form evil fungus would take here. If it just goes into the air she should try blowing it away with wind and rain after setting it off before it gets to its intended target.
 
And if it does get deployed Sophia could do this.

If the evil fungus gets released like a bomb or something from the pressurized tube Sophia could call a storm to wash and blow it away.

So.. have her teleport in to intercept it with her sword, once it gets released if it doesn't die and goes active Sophia alters the weather to try and get rid of it.. or she could continue trying to sword it to death, I'm not entirely sure what form evil fungus would take here. If it just goes into the air she should try blowing it away with wind and rain after setting it off before it gets to its intended target.
Does it count as a spirit, and can Sophia affect those? Anyway, sounds good to me. Anyone up to the task of making it a plan? I am way too busy with work today.
 
Does it count as a spirit, and can Sophia affect those? Anyway, sounds good to me. Anyone up to the task of making it a plan? I am way too busy with work today.
Something like this?

I don't think we should trust the wizards with it if we don't have to and I don't think Sophia is doing anything right now either.


[X] Plan: Biohazard
-[X] Warn them of the nature and danger of the thing inside it
-[X] Sophia activates Adaptation and teleports in to intercept the tube with her sword.
---[X] If the fungus gets released into a physical form she swords it to death then uses Invoke The Spirits of the Storm to call rain and wind to blow its remains away.
---[X] If it takes a gaseous or otherwise non-physical form instead she teleports out and calls wind and rain to blow and wash it away.



Edit: I don't see why it'd count as a spirit. Isn't this something they cooked up in a lab?
 
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[X] Plan: Biohazard & Curse
-[X] Focus on keeping your curse on the Hollow Man strong.
-[X] Let the wizards have at it, as long as their magic does not directly touch the stuff they should be fine as well as send Sophia.
--[X] Warn them of the nature and danger of the thing inside it.
-[X] Sophia activates Adaptation and teleports in to intercept the tube with the flat of her sword.
---[X] If the fungus gets released into a physical form she swords it to death then uses Invoke The Spirits of the Storm to call rain and wind to blow its remains away.
---[X] If it takes a gaseous or otherwise non-physical form instead she teleports out and calls wind and rain to blow and wash it away.
 
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This seems like a pointless addition... Unless directed to why would Molly drop the curse? I guess it doesn't hurt to be specific but this really is one of those things that goes without saying.
The curse takes up our entire turn so specifying it is kind of important at very least to my mind because there are other things we could also be doing.

You might be right and it's just an automatic thing we're doing in this situation but very specifically for the last two turns we've had options of dropping the curse and doing something else.

If for no other reason than my peace of mind. I would prefer to designate it.
 
If for no other reason than my peace of mind. I would prefer to designate it.
Fair enough. In any case the original intent carries through and this is better than letting the wizards handle it alone. Again I don't think Sophia is doing anything right now so best give her orders.


[X] Plan: Biohazard & Curse
 
That would be even better for us. Knocking the killer can into the dirt miles away from the wizards with wind and rain would be much safer than letting it loose.
It's moving already with some force. Can Sophia call up a wind strong enough to do so in an instant before it hits? Maybe I'm just having a hard time picturing the distance involved but it doesn't help that we haven't seen her use the ability yet either.

Though if it doesn't get set off by us what's to stop the HM from trying again? If it hits the ground isn't the pressurized tube going to go off anyway?

@DragonParadox Where were the missing wizards dropped off at? How far away is the launched canister from their position?
 
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