Green Flame Rising (Exalted vs Dresden Files)

yeah and probably crown questions about plans they had that are still active that we need to stop.
Yeah we can probably use the hollow man's corpses to find out the locations of every warlock connected to him or that was connected to him location he has a lot of Corpses so he's unwittingly giving us a lot of ammunition to use.
No Name Always Aware is Hollow Man.
I am aware, I was directly referencing the list I just thought the designation worked just fine.
we'll be left with South America, Africa, Asia, and Europe, basically. Paris is probably where all the European ones were, mostly (which is interesting, actually - no one in Eastern Europe or Russia? Interesting), at least one of those is likely to be handled by the council (Asia?). I would say go for Africa first.
I don't really have a preference for where we hit first in my mind they're all the same simply because the place with the largest concentration of the ones that knew something were in the hidden halls and we've already hit there.
 
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Yeah we can probably use the hollow man's corpses to find out the locations of every warlock connected to him or that was connected to him location he has a lot of Corpses so he's unwittingly giving us a lot of ammunition to use.

I am aware, I was directly referencing the list I just thought the designation worked just fine.

I don't really have a preference for where we hit first in my mind they're all the same simple because the place with the largest concentration of the ones that knew something or the hidden halls and we've already hit there.
I'm not just talking people connected to them I'm talking plots. Because some of their plots are gonna go off irrelevant of their deaths that we need to clean up. Heck some of their plans are probably gonna go off because they've been killed or because their not checking up on them.
 
The regen rate in a bleach bottle is 1 every 15min 3 hours would be 12regened.
Yep, my bad for some reason I thought it was 30 minutes to the essence rather than 15. Thanks for the correction because that means we would be full if we took a three-hour break which is even better.

We can even spend in essence while in that recharging period and still be full probably on a question about who we're hitting up next.

I'm not just talking people connected to them I'm talking plots. Because some of their plots are gonna go off irrelevant of their deaths that we need to clean up. Heck some of their plans are probably gonna go off because they've been killed or because their not checking up on them.
We can divine all of those from their corpses we need to find them first and the hollow men's fake bodies are useful for that. Dig into then dismantle any of their plots or schemes after we kill them.

There is also that we just don't need to actually kill them we can do what we did to Shaw to most of them which is to say slam their head into a hard objects and knock them unconscious in one hit using our telekinesis.

Mages when they're not ready for conflict are just still humans who can really not take A lot bashing damage directly to the forehead and expect to stay conscious.
 
[X] Let the wizards handle it, as long as their magic does not directly touch the stuff they should be fine
-[X] Warn them of the nature and danger of the thing inside it
 
[X] Let the wizards handle it, as long as their magic does not directly touch the stuff they should be fine
-[X] Warn them of the nature and danger of the thing inside it
 
No? Anyone? Seriously its a fairly important question whether people are tired and so will commit to not committing. Or instead we can go take a several hour break and then go smash in more skulls after using focuses to find them before they go further into hiding.
As much as this is… dragging, I think we should have Molly jump in a bleach bath so we can finish this and not need to come back and clean this mess up again later.
No Name Always Aware is Hollow Man. Once we hopefully finish him, we'll be left with South America, Africa, Asia, and Europe, basically. Paris is probably where all the European ones were, mostly (which is interesting, actually - no one in Eastern Europe or Russia? Interesting), at least one of those is likely to be handled by the council (Asia?). I would say go for Africa first.
Russia was the heart of the wardens and had their big fortress for the longest time, but I think it got blown up early in the war? So it makes sense there are none located there

[X] Let the wizards handle it, as long as their magic does not directly touch the stuff they should be fine
-[X] Warn them of the nature and danger of the thing inside it
 
As much as this is… dragging, I think we should have Molly jump in a bleach bath so we can finish this and not need to come back and clean this mess up again later.

Russia was the heart of the wardens and had their big fortress for the longest time, but I think it got blown up early in the war? So it makes sense there are none located there

[X] Let the wizards handle it, as long as their magic does not directly touch the stuff they should be fine
-[X] Warn them of the nature and danger of the thing inside it
honestly might have to bleach bath twice since theres a pretty big list here and just getting to all the locations will take a while.
 
As much as this is… dragging, I think we should have Molly jump in a bleach bath so we can finish this and not need to come back and clean this mess up again later.
At this point it would be a bleach rest. It will take a bit more then 4 hours to get our essence back. Might as well sleep.

Shadow Spite Curse is really great when you need to be relevant on a essence budget.
Not posting all of them for space-

SSC... Ebon Dragon Stronk

@DragonParadox : This is a bit late, but why is the DC here 7? We are wet and in our kingdom.
 
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Doesn't an exalt on 0 motes regen a mote at the start of their turn? or is that only regular exalted not ExvWoD? If it is the case then we're limited in what we can do because we can only spend one mote but we still have effects we can throw out there.
 
Doesn't an exalt on 0 motes regen a mote at the start of their turn? or is that only regular exalted not ExvWoD? If it is the case then we're limited in what we can do because we can only spend one mote but we still have effects we can throw out there.
At the start of a new scene. At least that is what I remember from this very thread.
 
Man this is really the arc where we finally get shit done ain't it? I can think of so many exp worthy actions here. Saving people, killing a lord of outer night, recruiting vampires, making a portal to our hell, saving a god, discovering several plots, finding out the traitors to the council, stopping multiple, thwarting a denarian plot, fixing mind control, preventing more collateral damage, negotiating with wizards, solving the labyrinth though not really us, demon thing we beat, discovered a bunch of ancient secrets, solving several white council fuck ups, killing people who somehow found us after teleporting with bullshit powers, helped some spirits of people I believe now, might get to kill the hollow man, jeex what else I know there's more but there were multiple combat scenarios deserving of exp here I didn't list. I also hope to solve the list we have and stop any plots that are ongoing after wizardly deaths like the plague one we've messed with.
 
Even if we murder this guy, the genie's out of the bottle. We should purchase Night Swallows Secrets asap to slow the spread of this info.

With the edit, we shouldn't need this. It's a great charm, like Mocking Murmurs Retort, but it doesn't fit our current goals (not dying, crafting, making friends). (Well, ok, MMR might still have usage as a defense against Denarian Speeches, but they don't seem to Social at an Exalted level, and frankly I think everyone hears them being nasty anyways. Might be useful in a courtroom scene like the one Titania almost pulled on us, if we aren't around people powerful enough to notice, but it's really best for sabotaging powerful public organizations/billionaires on public tv).

You know what, sure. You could just say it in English, the angel speaks English.

One moment while I edit and collapse asleep on my keyboard :V

Thank you for this, DP.

Yeah we can probably use the hollow man's corpses to find out the locations of every warlock connected to him or that was connected to him location he has a lot of Corpses so he's unwittingly giving us a lot of ammunition to use.

I am aware, I was directly referencing the list I just thought the designation worked just fine.

I don't really have a preference for where we hit first in my mind they're all the same simple because the place with the largest concentration of the ones that knew something or the hidden halls and we've already hit there.

Yeah, being able to use Intellectus is a little beyond mere scrying.

I have some thoughts on charm purchases, but before that:
Could we ask the Crown, based on some minor talent or Wizard Attaché, the same sort of question we asked for Soulgazes, but for the Sight? A way of getting more out of it (understanding it better), and maybe a second question for a way to make it safer? Then we make a book for each, and put them on the same file, and use a question on the file for how best to combine them?

I mean, the White Council owes us a ton already (and if we hunt down their warlocks for them/use Harry to give them the list, they'll be further in our debt), but we apparently gained serious rep and some capital for the Yomi Wan book, and the Soulgaze book is useful for more than just Harry. Why not a couple of questions to help optimize the Sight? We might even get an xp discount from this!
 
You know what, sure. You could just say it in English, the angel speaks English
Yeah, being able to use Intellectus is a little beyond mere scrying
That essentially got revised we didn't tell anyone about the function of our Crown we essentially said it in English which just essentially is US swearing on our crown that we aren't invoking another Power rather than saying that we have intellectus.

I was more focused on the fact that the differences in people who knew whether or not we were after them or that they were in danger the largest concentration of those people were in the hidden Halls which we've already hit. So any other place is an equally valid Target as far as I was concerned.

We've already cleared out Australia and each continent essentially only has one person who knows that they're in danger and we are currently taking out the communication hub so there's going to be no coordination so every destination is equally valid I might see a perspective where we go out to the most populous continent of enemies first but that's like an efficiency thing on my part rather than an actual preference as far as taste goes.
 
I was just talking about how our Crown punches through (at least some) wards, and requires less to make a connection than normal thaumaturgical scrying; I reference the change from Primordial Speech to English in that post. Thank you for the clarifying statement, but I promise that I'm more capable than my recent befuddled flailing suggests.

I don't have any destination preferences at the moment, but that's largely due to a lack of context (I haven't read much of the Dresden Files proper, as much as I'd like to correct that), and a bit of distraction based off of my new shiny (the Sight-Intellectus idea, based on what we've already done). It's not actually all that new (it was the first question I had since I read that the early thread pulled that off, and the Soulgaze Book only redoubled it), but this is where I finally felt comfortable posting it, largely because we're discussing the crown (and charm purchases were brought up before the edit).
 
Thinking about it might we loot these traitors? Wonder what we'd find if anything also you know if we'd even be able to loot them since many probably won't be at home. Maybe we should do it by time zone since the ones that are at night are somewhat more likely to be at home?

Honestly don't know why the guy who held someone in his basement even qualified for a threshold. He must of had a horrible life, used the place to do profane experiments, be constantly stressed, and had a guy living there who definitely didn't think of it as home. Thresholds probably should be stupidly weak in that kind of environment probably should be for some of the traitors too.
 
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Russia was the heart of the wardens and had their big fortress for the longest time, but I think it got blown up early in the war? So it makes sense there are none located there
Archangelsk which for some reason is called Archangel in Dresdenverse, right? On one hand it makes sense. On another, it incredibly doesn't, given a large force infiltrating Hidden Halls, and parasitic nature of True Magi organization. Something to think about later. Maybe if and once we have some breathing room, we could explore some of the mysteries of Russia. Mistress of Copper Mountains could be a useful contact, and Ivan the Terrible's lost library probably has some valuable knowledge.
Man this is really the arc where we finally get shit done ain't it? I can think of so many exp worthy actions here. Saving people, killing a lord of outer night, recruiting vampires, making a portal to our hell, saving a god, discovering several plots, finding out the traitors to the council, stopping multiple, thwarting a denarian plot, fixing mind control, preventing more collateral damage, negotiating with wizards, solving the labyrinth though not really us, demon thing we beat, discovered a bunch of ancient secrets, solving several white council fuck ups, killing people who somehow found us after teleporting with bullshit powers, helped some spirits of people I believe now, might get to kill the hollow man, jeex what else I know there's more but there were multiple combat scenarios deserving of exp here I didn't list. I also hope to solve the list we have and stop any plots that are ongoing after wizardly deaths like the plague one we've messed with.
It's also an arc (that, I am noting, only took what, a week in-story? Less for the active part) whichc is basically a rehearsal for Apocalypse for a lot of people in power. And where Molly really gets to show off. Because I am fairly sure that Merlin wasn't actually grokking Molly at all.
With the edit, we shouldn't need this. It's a great charm, like Mocking Murmurs Retort, but it doesn't fit our current goals (not dying, crafting, making friends). (Well, ok, MMR might still have usage as a defense against Denarian Speeches, but they don't seem to Social at an Exalted level, and frankly I think everyone hears them being nasty anyways. Might be useful in a courtroom scene like the one Titania almost pulled on us, if we aren't around people powerful enough to notice, but it's really best for sabotaging powerful public organizations/billionaires on public tv).
There's a whole combination of charms that feed upon themselves and each other to deprogram Denarian victims. Theft as release as we physically separate them from their coin, reinforced by Night Swallows secrets (because taking the coin is a distressing and illegal act), a Cold and Lonely World on the angel (since it doesn't affect the victim, but the world, the angels shouldn't have perfect defenses against those) to get the victims away from the coin. Golden Years Tarnished Black to tarnish the memories. Dissonant Lies Made True on the victim under the effects of the previously mentioned charms to reinforce them. Etc.

In general we have a lot of therapeutic charm combinations. Like Naked Wicked Souls + Night Swallows Secrets.
Thinking about it might we loot these traitors? Wonder what we'd find if anything also you know if we'd even be able to loot them since many probably won't be at home. Maybe we should do it by time zone since the ones that are at night are somewhat more likely to be at home?

Honestly don't know why the guy who held someone in his basement even qualified for a threshold. He must of had a horrible life, used the place to do profane experiments, be constantly stressed, and had a guy living there who definitely didn't think of it as home. Thresholds probably should be stupidly weak in that kind of environment probably should be for some of the traitors too.
More than loot. As uju previously noted, wizards normally are all about multigenerational wealth, prep, estates, and having assets. With so many of the traitors dying, and their organization collapsing due to being destroyed, at least some of those assets, including real estates, stocks, ownership rights, etc should be up for grabs. And with BMI + Crown + cyberdevils we should be able to pick those up fairly trivially. Premade corporate networks should be a huge grab.
 
It's also an arc (that, I am noting, only took what, a week in-story? Less for the active part) whichc is basically a rehearsal for Apocalypse for a lot of people in power. And where Molly really gets to show off. Because I am fairly sure that Merlin wasn't actually grokking Molly at all.
I don't blame him. It's one thing to hear about potential and can speculate how x was done. It's another thing to see an evil archmage reduced to the status of a novice mage by one curse. And then so scared that he calls an angel to try to save his ass. And then the angel, after initially accepting the claims after a couple of sentences, changes her mind on the spot.

Not to mention Morgan and the others' reports of how Molly pulled off a god theft and casually won a duel with a death orb. And then made the fallen escape with the help of wizard team. And how her team took out Peabody. My personal guess is that the White Council thought Molly's main threat was her minions and armies. And she was either limited like the gods and fairies or not strong enough to tip the balance of power by herself. Now they'll have to re-evaluate that. Especially if we resurrect the fallen wizards.
 
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Archangelsk which for some reason is called Archangel in Dresdenverse, right? On one hand it makes sense. On another, it incredibly doesn't, given a large force infiltrating Hidden Halls, and parasitic nature of True Magi organization. Something to think about later. Maybe if and once we have some breathing room, we could explore some of the mysteries of Russia. Mistress of Copper Mountains could be a useful contact, and Ivan the Terrible's lost library probably has some valuable knowledge.

It's also an arc (that, I am noting, only took what, a week in-story? Less for the active part) whichc is basically a rehearsal for Apocalypse for a lot of people in power. And where Molly really gets to show off. Because I am fairly sure that Merlin wasn't actually grokking Molly at all.

There's a whole combination of charms that feed upon themselves and each other to deprogram Denarian victims. Theft as release as we physically separate them from their coin, reinforced by Night Swallows secrets (because taking the coin is a distressing and illegal act), a Cold and Lonely World on the angel (since it doesn't affect the victim, but the world, the angels shouldn't have perfect defenses against those) to get the victims away from the coin. Golden Years Tarnished Black to tarnish the memories. Dissonant Lies Made True on the victim under the effects of the previously mentioned charms to reinforce them. Etc.

In general we have a lot of therapeutic charm combinations. Like Naked Wicked Souls + Night Swallows Secrets.

More than loot. As uju previously noted, wizards normally are all about multigenerational wealth, prep, estates, and having assets. With so many of the traitors dying, and their organization collapsing due to being destroyed, at least some of those assets, including real estates, stocks, ownership rights, etc should be up for grabs. And with BMI + Crown + cyberdevils we should be able to pick those up fairly trivially. Premade corporate networks should be a huge grab.

Yeah, GYTB has always been great for therapy, used properly.

I wonder what sort of minerals the Mistress could offer as a trading partner? Mordite is the only Dresdenverse material I personally know of (and I know Hades utterly baffled Harry by having a crown of floating Mordite spheres - it's not safe to be close to the stuff), so there's the magical materials (possibly, in very small quantities) and… what, mithril? Adamantine? Generic mystical coppers? She seems like she's going to be powerful, if we find her (and she might be very interested in Molly's own supermaterials).

Also, yes. All my yes. Stealing any magic items is tradition, but dropping five minutes to steal all the money of the warlocks, if the White Council doesn't make a play for it? Yes.

Unless they do. Not because we don't have Loot Rights for the warlocks we killed, but because the money (while likely enough to help us change institutions and set up our own) is quite possibly the least difficult resource we can acquire at the moment. A Big Score is a one-off, and one that gets attention, but for an AP, we can just… win the lottery. Meanwhile, In The Sky A Thousand Eyes gives us huge amounts of data for tracking red court activities, general societal trends (GPS, financial data, etc) and would likely make it very easy for Clippy to track down some Epstein-tier billionaire, steal all the money in his offshore accounts, and then expose his crimes and save his victims (possibly exposing more red court/warlock/other secret cabal network; this is a WoD cross, and I guarantee that - Penthex or no - there will be supernaturals using powerful criminals as useful pawns).
And heck, who knows what we could make of Molly's new film studio if we had the time to bother with it - although ideally we'd go for Arcane-quality and not Hollywood mass-produced money grubbing.

It's still major, and if they aren't focused on the money as 'unimportant' compared to the major tragedy they almost went through and the war against the Red Court, we absolutely need to steal the money. Especially if we can do it without it really being brought to their attention as an Important Thing of Note. But favor with the wizard army is still more important than money - even if they are infiltrated to a frustrating degree, they have Somewhat Ancient Lore, a bunch of powerful spellcasters who don't run out of power, and heavy hitters like Listens-To-Wind or McCoy to maintain their place at the table.

I don't blame him. It's one thing to hear about potential and can speculate how x was done. It's another thing to see an evil archmage reduced to the status of a novice mage by one curse. And then so scared that he calls an angel to try to save his ass. And then the angel, after initially accepting the claims after a couple of sentences, changes her mind on the spot.

Not to mention Morgan and the others' reports of how Molly pulled off a god theft and casually won a duel with a death orb. And then made the fallen escape with the help of wizard team. And how her team took out Peabody. My personal guess is that the White Council thought Molly's main threat was her minions and armies. And she was either limited like the gods and fairies or not strong enough to tip the balance of power by herself. Now they'll have to re-evaluate that. Especially if we resurrect the fallen wizards.

Yeah, compared to the DF crew, we come off like Ethniu. Which is kinda funny, because in terms of the three Solaroids, Infernals really are the Logistics Masters. Individual charms that have effects tend to be a lot better - look at Ghost Eating Technique Vs Murder is Meat. Roll against 6 instead of enemy WP, regain 3 motes instead of 2, and instead of being physically fed or empowering their nonexistent Shintai, they can gain a game changer against incorporeal spirits. Peony Blossom Vs Thousandfold Typhoon Hand. Their crafting boosts are X2 or x4 infernal speed, and so on.

But Solars don't get an army from nothing without Wyld-Shaping, and they're dependent on Dragon Nests. Meanwhile, Molly can just jump in bleach to regain her Essence, and Craft inside her soul before teleporting anywhere in the world with her army as long as the right music is playing. And prayer eating - which could work with our FCoF denizens - is cheaper for us to buy than it is for Solars. Where Solars have to sink into Akasha for skills and then wander off with charms active to investigate, Molly can use her Crown.

So in a way, the wizards got us right. But our relative advantage among Exalts isn't the same as an Exalt's advantages among mortals.

Which serves as a good jumping point for another question on the Crown. DragonParadox, seeing as how the rules say we can ask a question of a Scene, itself... "An object, **situation**, or individual."

Can we forge a crown-question link by spilling water on someone, then asking questions of the spill related to the person being spilled on, as well as of their clothes, the water soaked into them, and so on? That would be lovely, and it would fit with Molly taking advantage of Arcane Links… and it shouldn't unbalance things too much, since A) we can already do things like use Mister to learn about Mab, and B) We'd need to be in their presence to make it count. Mostly, it'd just be a way to keep checking up on Harry - make him a brand new origami bracelet, put it on his wrist, and ask the Bracelet what's wrong with its wearer this time. (Or, if he's struggling to learn a skill - a spell, or some aspect of Essence use - how to help with that. It makes the crown into excellent stunt-fodder for training, because it can be used more than once!)

And it's a source of fun writing and intrigue as well - making use of this weird property without letting people know what you're doing, since you've met them and don't want to lose the ability to ask a question about them if you don't know what they're wearing (in case you want to know where they are/what's their weakness/etc).
 
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I wonder what sort of minerals the Mistress could offer as a trading partner? Mordite is the only Dresdenverse material I personally know of (and I know Hades utterly baffled Harry by having a crown of floating Mordite spheres - it's not safe to be close to the stuff), so there's the magical materials (possibly, in very small quantities) and… what, mithril? Adamantine? Generic mystical coppers? She seems like she's going to be powerful, if we find her (and she might be very interested in Molly's own supermaterials).
Jade. It's almost certainly going to be jade.
I wonder if it can be used on individual situations? Can we forge a crown-question link by spilling water on someone, then asking questions of the spill related to the person being spilled on, as well as of their clothes, the water soaked into them, and so on? That would be lovely, and it would fit with Molly taking advantage of Arcane Links… and it shouldn't unbalance things too much, since A) we can already do things like use Mister to learn about Mab, and B) We'd need to be in their presence to make it count. Mostly, it'd just be a way to keep checking up on Harry - make him a brand new origami bracelet, put it on his wrist, and ask the Bracelet what's wrong with its wearer this time. (Or, if he's struggling to learn a skill - a spell, or some aspect of Essence use - how to help with that. It makes the crown into excellent stunt-fodder for training, because it can be used more than once!)

And it's a source of fun writing and intrigue as well - making use of this weird property without letting people know what you're doing, since you've met them and don't want to lose the ability to ask a question about them if you don't know what they're wearing (in case you want to know where they are/what's their weakness/etc).
We have used the crown on scene's in the Quest, yes. Just now our crown's focus was the current scene itself.
 
Bah, that's what I get for copy-pasting notes from when I was reading through this quest. Grumpily: Yes, I know we can ask situation-questions. We just had a discussion and a vote surrounding it!
Sorry for being cranky, but I worry I destroyed my credibility earlier with all the (obvious) mistakes I made.
Anyways.
I was wondering if we can fine-tune it with things people are wearing, since Mister let us scry on Mab because he was in a room with her one time, and objects are (in the Crown description) right next to Situations. Can we scry the shirt someone's wearing? What about the water/coffee stain on the shirt, if we use up all their clothing over a couple scenes? (It's certainly evocative to need to sneakily spill something on someone to learn things about them, and it fits a little with BSM. Especially if we spill drinks from the FCoF, for extra 'sympathetic resonance from Connections' fluff.)
And it opens up fun questions, like 'can we be subtle enough to keep interrogating someone like this without them figuring it out?" We'd have to stretch it out over multiple scenes (unless our anima banner was already up), or we'd be limited to only 4 questions. But can we ask their clothes, or their shirt? Does each sock give us a question, or do we use 'those socks, on those feet?'

I'm more invested in building the groundwork to push towards including 'use the crown to learn more about the sight' into a vote in the near-future, but I still want to discuss using tricky work-arounds (as Infernals need to do - work ar indirect, alien angles to get the full use of their Eldritch might) to make it possible to use our questions more freely - from occasionally making Eb into an information leak, to better analyzing our allies (who we can trust with the knowledge of our Crown, anyways) for their benefit.


As for the materials, I mentioned 'the magical materials' as a whole, because I'll be quite surprised if it's only Jade. Even setting aside Porter's mention of Grey Jade, Mordite resonates strongly with the idea of Soulsteel (which fits Hades' crown), and Orichalcum was mentioned by Plato and Hesiod - and there are so many societies thirsty for starmetal, they could weave their own Loom of Fate!

Still, I recognize that you're right - a materials-goddess who works with the earth is definitely going to have Jade (and probably more native varieties than the ones I'm familiar with), and it'll likely be more common than any other examples. Hermium is a M:t Awakening thing, right?

I do appreciate your work to keep me (and other thread newcomers) informed, as well as your insights and your extremely cool crafting work. Thank you, Yog. If you have any insight regarding
the economic or political feasibility (or potential implications worldwide) of a Sight book as good as our Soulgaze book was (which was helpful, even if not a charm-purchase in its own right), especially if we burn multiple questions on it for different aspects and the blending thereof after writing drafts of each aspect and giving them to a wizard to look over, then using the blend-question on the wizard
, then I'd be extremely interested.

I did mainline the whole fic in three days or so, and my memory isn't perfect, so a lot of these are really helpful reminders (or notes of things I missed). I did read the whole thing, though, and I promise I remember a majority of it.
 
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