What should your focus for the rest of the Quest be?


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No, it's not worth it b/c I would very much would like it if the capstone to the tech tree that we spent so much effort on wasn't going to be FUCKING USELESS FOR THE REST OF THE QUEST!!!

Seriously, this goes at a snails pace that it makes it so getting around the whole Subsector would take more than a decade and very, VERY niche while Animated Metal is something that has so much more uses for us, and I'm getting really annoyed that it seems like people are getting distracted by some new shiny thing that is more likely than not going to be significantly less useful than the other option.
Again, you don't see the fact that SPEED DOES NOT MATTER. Not when we have a faster option to use for things that need speed. The main problems of Warp FTL are thus:

1. Warp Routes don't connect to everything, there are VAST numbers of star systems that the warp currents don't reach. This would unlock them for us, only 2 other factions have easy access to them Necrons and Tyranids. Chaos could likely get to them but it would make the cost higher because they can't use the regular Warp Lanes.

2. Warp Storms. Real space FTL doesn't interact with the warp at all. It means that no system can be cut off without the CG's forcing time anomalies that physically cut the system of from normal space-time. This completely prevents a Warp Storm from isolating our systems. AND keeps a very slow but ever present line of communication between systems that can completely avoid the dangers of the Warp.

3. Logistics. The bane of every civilization and military. With Warp FTL you simply can't rely on the Warp to spit you out at precise times. This makes any multi-system polity get stuck with having to center their polity's economy around a thin pipeline of Warp capable bulk transports. Something that is inherently un-automatable. With real space FTL, you can actually calculate how long a given shipment will take, meaning that you can actually plan a multi-system economy with much greater efficiency. Moreover, you can actually time the departures of vessels so that each system gets a certain number of ships per 'time period' by staggering them to ensure a constant resource flow.

4. Fortress Systems. These simply become obsolete for any force defending against a real space FTL capable civ. They allow you to simply bypass the system with a raiding force then push through the fortress when the defenses are weakened from ships being diverted to catch the raiders.

The best part is that we aren't getting 'an FTL system'. We are getting the benefits of 2 wildly different FTL systems when every other civ in the setting only has one. We get the 'fast but unreliable' method as well as the 'slow but consistently anywhere' method. This gives us unparalleled mobility in setting.
 

all of that falls when it takes centuries to move across our nation,meaning for practical intents systems would still be cut off because by the time the ship reaches,the other system would either be fully self sufficient or collapsed

and by the time they come back,the same applies

the saving grace is that it say it shows "potential",so hopefully it can be improved
because otherwise for a polity our size a FTL so slow is like no having FTL at all

i still take it in the hopes of long term improvements to their speed,but as they are ecurrently,they are nail pace to the point os uselesness
 
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1. Warp Routes don't connect to everything, there are VAST numbers of star systems that the warp currents don't reach. This would unlock them for us, only 2 other factions have easy access to them Necrons and Tyranids. Chaos could likely get to them but it would make the cost higher because they can't use the regular Warp Lanes.
Wait is this true? If that's the case we could just go send a bunch of people to fuck off and live in the non-warp-connected systems. Still have to watch out for the 'nids but otherwise that would be one hell of a strategic reserve. You've just got a whole 'nother empire tucked away in the back pocket, out of sight, scouting and reach of just about everybody.
 
Someone needs to be asking the QM if we can do X and then remember or bring it up constantly. We just need to take a fresh look at things and ask 'why is it like that?' or 'what else can we do or think of?' to see what write-in's are doable.
For example, we should be able to develop psytech that can let a choir "act as a light house for friendly ships in the warp lanes touching the system.".
And psytech that "fry parts of hostile fleets detected by [something that allows us to see when+what ships are approaching through the warp] before they even arrived."

And symphonies to make warproutes more/less stable.
 
Wait is this true? If that's the case we could just go send a bunch of people to fuck off and live in the non-warp-connected systems. Still have to watch out for the 'nids but otherwise that would be one hell of a strategic reserve. You've just got a whole 'nother empire tucked away in the back pocket, out of sight, scouting and reach of just about everybody.
Not just that. Remember how we got Abyssal Eye and Mothome? We discovered new Warp Routes for them. I'm betting that we can make a Song that helps with that. It would probably work even better if we knew what was at both ends of where we wanted to connect. So slow boat to the nearest (physically) stars to our worlds, set up there and then work out a warp route. Though this is probably something that the post-quest fluff/end-post will probably talk about.

Also, not just the 'nids. Also the Necrons. And chaos will likely only have a harder time getting forces there. (Harder, on top of how already hard it is with all of our bonuses.)

Unrelated, but I just did some math. I'm estimating that by next turn. We can activate the 'No Evil' Song at 100% capacity and still have enough for everything else Choir wise. That plus perhaps 1-2 more turns of the same amount of Choirs will give us so many Choirs that we could easily support massive fleets utilizing Adromeda's and the new Psy-Tech weapons/equipment. We are going to need to sing some more songs soon. Or we're going to have serious underutilization of our Choirs.
 
[X] Bubble Drive

Both of these won't reach their true potential until after the quest ends. So while the Bubble Drive will likely always be slower and more expensive than a warp drive, there's a lot of potential capability for it to eventually gain. And as people have pointed out, even at its current relatively slow speed, it could be used for a bunch of things that Warp drives simply can't. Not to mention that bypassing the warp is an advantage very few civs have.
 
4. Fortress Systems. These simply become obsolete for any force defending against a real space FTL capable civ. They allow you to simply bypass the system with a raiding force then push through the fortress when the defenses are weakened from ships being diverted to catch the raiders.
But we can't do that, Cooky said that the Bubble Drives don't interact well with Warp Drives and our military guys would strangle whoever tried putting one of them on their ships.
 
But we can't do that, Cooky said that the Bubble Drives don't interact well with Warp Drives and our military guys would strangle whoever tried putting one of them on their ships.
I'd say something pithy about not turning both on at the same time but.... Well. Anyway, we don't have to have both for that kind of ship. Just the real space drive. Warp drives still takes a decent amount of time to travel between systems, its not instantaneous. More than that you just need to send enough raiders to their an enemies backlines to get the defenses of a fortress world to lower due to fleets being detached to hunt for the raiders.
 
Well, that vote got more contentious than I thought it would.
@HeroCooky I know that Class is in Session specifically helps [Psykana], but does that apply to Psytech now that it's folded under General Research or does it formerly being Psykana and well, being Psy-tech allow for Class to help it out?
No, it was folded into General by much demand.
Grounding, Void, Paths
Smooth Journey
they used to be 7.5 before! how did the Dutchy confuse these for battleships?!
They are backwater hicks compared to the Imperium Proper. Might I remind you that the Ghoul Stars are literally a jaunt to your Galactic North-East?
Weaving_Dreamer said:
By the way you haven't been rolling dices when doing the songs.
Ah, thanks for saying that! I am still underway, so if someone wants to collect all un-rolled Psykana and roll the D100s for me, I'd be much oblidged!
Weaving_Dreamer said:
1. QM how crazy is it for the BattleColony to have 120 light macro cannons? on par? or surprising to go that much for them? How is the Battlecolony in a fight, if something did try to rush past the Citadel Heavy cruiers? since the macro canons, Heavy Missiles And Torpedoes seem hard hitting. Why Burner Seeker Mine layers though?
2. Would sending SBG's Or scouts south of our new Subsectors to check on the state of things be a write in action or free one for scouting? and would we just give out orders to our Military to head into the Sub-sectors and start conquests? just asking since we have a direction to expand now.
3. now that we increased the missile damage.... how terrifying are those Lamenter with ultra alpha strike Kopesh missile pods?
1. Above average. It'd be cancer. As for the mines, imagine these three scenarios;
A. Battle - You better think fast, chucklenuts, because there's a minefield coming at you, and it is replenishing endlessly.
B. Pursuit - You better hope your pilot is worth their pay, 'cause these mines be seekin' booty, and, oh, your cheeks be clappin'!
C. Attacking After They Had Time To Prepare - Cancer. Raw. Even Nurgle doesn't like that one.
2. Your Scouts already do that. If you want some narrative focus on a specific region, that'd be a Free Write-In. If you want a conquest, use the Campaign/s Action.
3. Cancer. Uncooked. Inedible, even.
Wait is this true? If that's the case we could just go send a bunch of people to fuck off and live in the non-warp-connected systems. Still have to watch out for the 'nids but otherwise that would be one hell of a strategic reserve. You've just got a whole 'nother empire tucked away in the back pocket, out of sight, scouting and reach of just about everybody.
All systems can be reached by the Warp, but most don't have a world that can sustain life or carries strategic resource, so they are basically ignored by everyone...even the Warp by not making stable connections to them. And if you don't even have an unstable connection, then your journey better start with a Last Will.
For example, we should be able to develop psytech that can let a choir "act as a light house for friendly ships in the warp lanes touching the system.".
And psytech that "fry parts of hostile fleets detected by [something that allows us to see when+what ships are approaching through the warp] before they even arrived."
You already do the first thanks to your most basic Songs, enabling inter-Federation travel to be much quicker as your Andromedas play "Marco Polo" with System Choirs.

Will add the second part to the research list.
 
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All systems can be reached by the Warp, but most don't have a world that can sustain life or carries strategic resource, so they are basically ignored by everyone...even the Warp by not making stable connections to them. And if you don't even have an unstable connection, then your journey better start with a Last Will.
But the Bubble Drive can get to those systems just fine if the ship has the supplies right? If so, then the Irrita will be incredibly happy - all of those systems that were previously out of reach to them will open up for terraforming.
 
But the Bubble Drive can get to those systems just fine if the ship has the supplies right? If so, then the Irrita will be incredibly happy - all of those systems that were previously out of reach to them will open up for terraforming.
They could, but then again why would they when they already have a dozen worlds within Federation Space that's ripe for terraforming and is significantly more accessible?
 
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