What should your focus for the rest of the Quest be?


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[X] Animated Metal

Anti-entropy material. Every engineer's dream, and it means that anything not actively destroyed just... Lasts. That pretty much revolutionizes your entire tech base and means that you can just keep building stuff without stopping to maintain all the old stuff.
 
So here's the list of all the stuff we want to Design:
50 FP - Battleship. Virgo.
50 FP - Battleship. Hercules.
25 FP - Exterminatus Temple Ship.
16 FP - Grand Cruiser. Lepus.
24 FP - 3x Heavy Cruisers. Leo, Pegasus, Cancer.
16 FP - 4x Light Cruisers. Libra, Andromeda, Scorpio, Hydrus.
6 FP - 3x Frigates. Scutum, Sagitarrius, Crux.
4 FP - 4x destroyers. Aries, Pyxis, Lupus, Serpens.

Next turn I was vaguely shopping around a 5 action turn that does this:
[] Plan: Very tentative Military-heavy.
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
-[] [Military] The Ancient's Bone-Mender Temple (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Bonus from Agenda)
-[] [Military] Design New Voidship Classes (Bonus from Heartbeat of Industry)
-[] [Faith] Saint Candidate Thule-6969 HRMHVR (or another flex action. But let's throw the QM a bone).

That would mean we have 100 FP available. We can certainly do more in future turns (my guess is another 100 will do it for the other battleship design, the exterminatus ship, support ships & other miscellanea), but for now let's try to figure out which designs to do first. I don't think we need to immediately design the temple ship, especially because we'll need to build fleets of everything else, but just the action of designing a temple ship gets us one and you usually only need to blow up one planet at a time. So we can design that later.

Therefore, my proposal is to do the following designs next turn, focusing on retooling our SBGs & existing forces up to the new standard.
50 FP - Battleship. Virgo.
16 FP - Grand Cruiser. Lepus.
16 FP - 2x Heavy Cruisers. Leo, Cancer.
12 FP - 3x Light cruisers Libra, Andromeda, Scorpio.
4 FP - 2x Frigates. Sagitarrius, Crux.
2 FP - 2x destroyers. Aries, Lupus

That completely refits the main line of our existing SBGs. Which seems... like about the right target here? And it means that these are the ships we should think about making new designs of. I personally think it would be fun to stick a bunch of support equipment into the Andromedas.
I would probably note that we at some point want to design some support ships with the Freighters and such, but otherwise that seems about right. If we're hard up for space maaaaybe hold off on the Virgo so we can see whether or not the Thule Saint gets anything for strikecraft but that's a gamble and I'd rather be able to start hitting production immediately.

Honestly, maybe having 2 design actions, drop the expedition, and get Van Zandt going in exchange might be worth doing, if that's at all possible?

It's a little AP inefficient, but hm.

Van Zandt is 1, Saint is 1, Design, and then with Mechandrite we have 1.5, so stick another Design, and shove an auto ticker in there? And then next turn can be a hardcore production turn and get the Expeditions and stuff.

I pretty much agree with Aceraptor in that we want Van Zandt normalization as soon as possible

Also, not sure if you saw this question, but just for the sake of clarity @HeroCooky I know that Class is in Session specifically helps [Psykana], but does that apply to Psytech now that it's folded under General Research or does it formerly being Psykana and well, being Psy-tech allow for Class to help it out?
 
We already are getting gen 4 Strike Craft this turn

Anyway, let me see what ships can be meaningfully upgraded by a redesign right now.

EDIT: Libra-V should be a sizable buff. I think it's hard-capped even if we make it bigger in terms of hangars, but I might be able to get just a bit more performance out. Scorpio can get slightly tougher armor and maybe another missile battery, Hydrus is basically fine. That's it for Light Cruisers.

Crux could get 2 more DP, which isn't nothing at the margins Frigates run on, we could squeeze in another missile battery while giving it a Thick Double Hull, which is beyond the limits of what Frigates should be capable of and might increase its survivability quite a bit. Sagittarius is basically fine though with only 1 more DP freed up and nothing to really put it on that doesn't hurt it. Scutum is in the same boat, we could up-armor it a little bit but it's already almost as strong as it can be.

Frigates and Destroyers in general just seem to be... There's not really much room to improve them, and even Light Cruisers are only marginally better right now.
I guess that kind of makes sense. If we skip the frigates and destroyers we can do an extra Heavy Cruiser or design a new light cruiser. Do we want to design a deep-strike commerce raider light cruiser?

I assume all of those heavy cruisers benefit quite a lot, especially the Leo? Would redesigning the Pegasus make sense?

Let's see about a ship design wishlist.
Libra - Upgrade Veteran Crew to Elite, maybe give it some stealth equipment to make them less appealing targets. Tack on a Yeeni Auxiliary Engineer Division to boost Thule Morale fighter uptime.
Scorpio - is it possible to replace the Limited Self-Mending Armor Coating with Infused Amor-Plates
Andromeda
- Can we jam an arboretum in here? I think we might be able to. That would go a long way towards the Supply situation.

Honestly, maybe having 2 design actions, drop the expedition, and get Van Zandt going in exchange might be worth doing, if that's at all possible?
It's not. If we do two other actions we can only do 1 total military action. I'm happy to do van Zandt normalization now instead of the Sainthood. It's just a matter of priorities.
 
I gotta say that it is funny how Eldar tech was the tree that was theoretically more accessible to us to reverse engineer and yet somehow through some combination of bullshit we are here with the capstone of the Necron tech in our grasp and not a single Eldar tech to our name...life is funny
 
[X] Bubble Drive
It's a tough call but the Bubble drive provides possibilities to the followers of the Star Child in the long term that I can't ignore.
 
[X] Bubble Drive
It's a tough call but the Bubble drive provides possibilities to the followers of the Star Child in the long term that I can't ignore.
I mean, so does the Animated Metal, except it's more immediately accessible while being just as valuable. As is the Bubble Drive is not going to be something useful to us since it takes years to get to the next system over when a Warp Drive can do it in minutes. While I don't doubt that it will be improved upon later, I would very much like our capstone to be actually fucking useful before the quest ends in a few months
 
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It's not. If we do two other actions we can only do 1 total military action. I'm happy to do van Zandt normalization now instead of the Sainthood. It's just a matter of priorities.
Huh, I guess that's fair. I was thinking a 4 AP turn—

2 Designs (and then have the 50% boost on both of them applied to themselves) and then Van Zandt, they generate an AP via Mechandrite for the Saint, and then stick a half AP into the autoticker

If that's not workable then that's perfectly fine with me — I'd rather be able to do both since doing Saints as early as possible helps, but yeah if it's priorities I prefer Van Zandt done first.

Of course, you could just make both plans tomorrow (or the day after, since we're doing Voidcraft tomorrow), with the flex actions. That's perfectly workable imo
 
[X] Animated Metal

This is a hard choice for me. Bubble drive is a FTL that doesnt need the warp, and would be amazing for us, especially as we plan to look gods in the eye, and spit in thier face.

On the other hand, animated Metal fits with our theme better, ships that are absurdly tough, that can repair, and outright refuse to die.

Its perfect.
 
I guess that kind of makes sense. If we skip the frigates and destroyers we can do an extra Heavy Cruiser or design a new light cruiser. Do we want to design a deep-strike commerce raider light cruiser?

I assume all of those heavy cruisers benefit quite a lot, especially the Leo? Would redesigning the Pegasus make sense?

Let's see about a ship design wishlist.
Libra - Upgrade Veteran Crew to Elite, maybe give it some stealth equipment to make them less appealing targets. Tack on a Yeeni Auxiliary Engineer Division to boost Thule Morale fighter uptime.
Scorpio - is it possible to replace the Limited Self-Mending Armor Coating with Infused Amor-Plates
Andromeda
- Can we jam an arboretum in here? I think we might be able to. That would go a long way towards the Supply situation.


It's not. If we do two other actions we can only do 1 total military action. I'm happy to do van Zandt normalization now instead of the Sainthood. It's just a matter of priorities.
Or we can see about updating the Yeeni's Explorer. We are getting bigger and bigger scale and there could be wisdom in a extreme range exploration ship.

And I just want to throw the Yeeni a bone and upgrading their centuries old Explorer that made the Necron tech study *possible* is well worth spending the spare design points.
 
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