What should your focus for the rest of the Quest be?


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@HeroCooky, I know that we're getting trained psykers from the Lords but.... exactly how much of this turns Choir numbers is from them vs the Awakening surge?
30/70 split of Lords/Awakening.
Like we started relations increase like 3 turns or so ago and did the ISC access. @HeroCooky are they ready for things like the Horizon Program, Freedom of Movement, Economic Integration and Military Alliance and such?
They probably are.
Why not a Heavy Freighter? They'd probably be more food for your FP's and it's what they're for after all.
The only sane person in the thread, advocating for creating support ships by using the support ship templates. :V
Because we also need what amounts to a mobile shipyard.
Oh, if only you had over a dozen recently updated fleets capable of constructing entire shipyards on their lonesome in whatever system they anchored at, for as many times as they desired. If only...😔
Ahhh FUCK! THEY'RE GOING TO TAKE OUR KILLS!!! HURRY THE BUILD UP!!
STILL FRACK THOSE KILL STEALERS! THOSE ARE OUR KILLS!
Your kills? You haven't even so much as entertained the notion of sending basic raiders at any of the Cults, much less the Feculant Maggot. If anything, you'd be stealing their kills! Like some dirty stream snipers!
We're about to design new fleets, but I don't know how to do that while also keeping in mind build costs.
That will be a dedicated Sub-Turn after a Write-In Free Action to make it less messy.
 
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30/70 split of Lords/Awakening.

They probably are.

The only sane person in the thread, advocating for creating support ships by using the support ship templates. :V
1. So ~243.6 Choirs was our personal growth this turn.... Up from 50 last turn... That is 1218 Psykers of decent strength and stability from the second decade. WTF. @HeroCooky, is this wave just that 'a wave' and will go back down; a new rate of Choirs or simply the start of an endless upwards trend?!

2. I kept wondering why the main ship people on the thread kept saying we need our supply ships to be GC's and BB's when we had Freighters available. It's not like we'd be keeping them in the fight or without a guardian fleet to protect them. They simply don't need a lot of weapons.
 
Yes actually. The person who took it upon themselves to (attempt to) make sense of the numbers would indeed like to know :). Oh well. We'll find out soon enough. But @HeroCooky, will we have replacement Choirs ready for when these Choirs start aging out in a few centuries? If this isn't a sustained growth that is.

The Psychic Awakening was straight up "The percentage of your population that are Psykers has increased an order of magnitude", it wouldn't be increasing our number of Choirs if our choirs were going to start aging out. The recorded value assumes replacement rate is reached.
 
[X] Plan: To Acquire the Military Capstones, Black Ash and Cat, and also by the way SCREW CHAOS

Out of curiosity, what is the Eldar's opinion on The Silver Tear Sword?

probably on the level of "babies first divine artifact", and "How the fuck did you make this...you did WHAT?!?"

edited: chaos in my omake did try to fucking raid that ritual site because holy fuck that sword can progress with time, its literally a well of potential that gets better with every wielder to the point it will become its own "FUCK CHAOS" sword eventually, while doing quite well with everything else.
 
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Out of curiosity -- and I doubt it, but does Class Is In Session also apply to Psytech? I doubt it, considering it says for [Psykana] Actions, but if it's a Psykana booster I figured it might be considered helpful to Psytech.

Oh, if only you had over a dozen recently updated fleets capable of constructing entire shipyards on their lonesome in whatever system they anchored at, for as many times as they desired. If only...😔
I assume this is the Nomadic Fleets?

I see, that's interesting -- I'm a little surprised, because the Kil'drabi fleets I see "just" have the Automated Internal Foundries in the Battlecolony, a few small on-board manufactories, and a Large Repair Bay on the Light Cruiser.

I suppose in combination it's better -- or they've done a lot of under the hood updates?

If they've constructed New Battlecolonies considering all the stuff we've gotten, that would be great though. Half-off Manufactories and such are insane. Titanic/Monumental Manufactories here we go

The only sane person in the thread, advocating for creating support ships by using the support ship templates. :V
In general in conjunction with this, I think people were chasing the Monumental or at least the Titanic Manufactories in conjunction with the Arboretums, which are pretty pricy chases, but if we're sending our fleets out for decades it felt fairly necessary?
2. I kept wondering why the main ship people on the thread kept saying we need our supply ships to be GC's and BB's when we had Freighters available. It's not like we'd be keeping them in the fight or without a guardian fleet to protect them. They simply don't need a lot of weapons.
I think the thinking is that Chaos can Think With Portals and just general long-held Chaotic Space is spooky, especially as we get near Daemon Worlds, and a Crusade Fleet would be operating near solo (from my understanding). Neon only collapsed for a short while compared to these massive polities, and thus any ship that is in the Fleet needs to at least be able to defend itself. Like, an army marches on its stomach, so these would be an immediate target because you throatcut as much logistics of an invader as possible, because a defender has the advantage of easy supply lines. Obviously we want them guarded, but also we want them to be able to defend themselves.

It's why I proposed two sets of support ships -- the dedicated logistics / support ships when we have secure supply lines that may also be used to help Expeditions or similar, that can help us evac civilians and support our warfront, while the Crusade Fleet logistics ships can be deemed at least somewhat secure and defend the stomach of the Fleet in a hostile space.

If we don't need the latter, that's great, but Chaos is Chaos.
30/70 split of Lords/Awakening.
Jesus Christ
 
That will be a dedicated Sub-Turn after a Write-In Free Action to make it less messy
Gotcha. So just include a write-in this upcoming turn for redesigning our fleets. Though it would help us know how many to design if we knew how much the Grand Cruisers & Battleships cost, in relation to a Heavy Cruiser.

Oh, if only you had over a dozen recently updated fleets capable of constructing entire shipyards on their lonesome in whatever system they anchored at, for as many times as they desired. If only...😔
Huh, yeah. That would do it. Does that address everything? If we throw five or six Nomadic Fleets into a Crusade fleet, does that give it long-range legs or is there anything missing? We probably want a food/recreation ship of some kind - heavy freighter with a couple arboretums and a civilian manufactory? Not sure.

It's why I proposed two sets of support ships -- the dedicated logistics / support ships when we have secure supply lines that may also be used to help Expeditions or similar, that can help us evac civilians and support our warfront, while the Crusade Fleet logistics ships can be deemed at least somewhat secure and defend the stomach of the Fleet in a hostile space.
The problem is that that gets expensive and complicated. Support ships are big, so expensive to design. I think this turn we'll do 2 design actions, so we can do 1 battleship, 1 grand cruiser, then maybe 2 each of the smaller classes. Making 2 of those support ships decreases the number of fighting ships we design with the new necron tech. It also means we just need to juggle more ship classes.
 
Your kills? You haven't even so much as entertained the notion of sending basic raiders at any of the Cults, much less the Feculant Maggot. If anything, you'd be stealing their kills! Like some dirty stream snipers!
Yeah, this quest we've been incredibly passive when it comes to taking the initiative to go fighting stuff. Then again, I think art of that issue is that those kinds of options are locked behind write-ins, and most questers aren't going to think about writing in their own options unless it's particularly glaring in its absence or there's a popular user advocating for it
 
Hmm, updating Choir math a bit. We can't fully sing the anti-chaos song unless we want to give up all of our bigger songs & the auto-ticker. But if we get another +250 choir turn then the way I've written this it will fully turn on.

[X] Plan: To Acquire the Military Capstones, Black Ash and Cat, and also by the way SCREW CHAOS
-[X] [Psykana][Free] Turn off the Grand Design
-[X] [Psykana][Free] Turn off Heartbeat of Industry, turn on Glint of Genius and Devouring Mechadendrite at full strength, 100 Choirs into Hippity Hoppity & Foretold Luminous Paths Seen. All remaining choirs into See No Evil, Speak No Evil, Hear No Evil, Do No Evil while leaving 50 free for auto-tickers.
-[X] [Free] Assign automated frigate production to Taurus-S Troopship production
-[X] [General] Research:
--[X] Green Ship Infused Missile Payloads (6/7) - [2 Actions Locked]
--[X] Voidcraft Generation 4 (bonus research action 1)
--[X] Industrialized Production of Gravity-Weapons (bonus research action 2)
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] The Black Cat Buyout (1/2)
--[X] Duel Of The Fates (3/12) (half action from Mechadendrite off Black Cat buyout)


Should work because Duel of The Fates is explicitly filling up at a rate of 0.5 per turn anyway, so this just accelerates it a turn.

By my math we'll end up with:
Free Choirs for Auto-Tickers - 50x Choirs
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs
Heartbeat of Industry - 0x Choirs
Unto Works Generational - 0x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 258x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 0x Choirs
Foretold Luminous Paths Seen - 100x Choirs
But if we get another +300 choir turn then as written those choirs will fully activate See No Evil, Speak No Evil, Hear No Evil, Do No Evil.
There's one more thing you can do, the Auto-subversions.

Thankfully, we have two neutral systems by our turf: the Jak-Hal system in the Unfallen Subsector and Oqo in Ishanu
 
The problem is that that gets expensive and complicated. Support ships are big, so expensive to design. I think this turn we'll do 2 design actions, so we can do 1 battleship, 1 grand cruiser, then maybe 2 each of the smaller classes. Making 2 of those support ships decreases the number of fighting ships we design with the new necron tech. It also means we just need to juggle more ship classes.
Ah, well, that's fair enough then. Simplified logistics is king.

Here's hoping the Kil'drabi get to updating and making some chunkier ships for their Nomadic Fleets then — every time I see that Slow Crawler detriment I wince, haha…
 
There's one more thing you can do, the Auto-subversions.

Thankfully, we have two neutral systems by our turf: the Jak-Hal system in the Unfallen Subsector and Oqo in Ishanu
Good catch. Edited. There's also Lemmumens in Ishanu.

Ah, well, that's fair enough then. Simplified logistics is king.

Here's hoping the Kil'drabi get to updating and making some chunkier ships for their Nomadic Fleets then — every time I see that Slow Crawler detriment I wince, haha…
Can we just... do that? Or give them half of the design points and let them do it themselves? We have a lot of battlecolonies, and upgrading them is pretty crucial for the upcoming battles.
 
Your kills? You haven't even so much as entertained the notion of sending basic raiders at any of the Cults, much less the Feculant Maggot. If anything, you'd be stealing their kills! Like some dirty stream snipers!
We've definitely been way too passive. I guess one part is the whole hive world campaign burned a lot of people about getting into long protracted conflict.

But also people are WAY too focused on research and numbers go up. A lot of times it feels like people have completely forgotten this is Warhammer.
 
Yeah, this quest we've been incredibly passive when it comes to taking the initiative to go fighting stuff. Then again, I think art of that issue is that those kinds of options are locked behind write-ins, and most questers aren't going to think about writing in their own options unless it's particularly glaring in its absence or there's a popular user advocating for it
We've definitely been way too passive. I guess one part is the whole hive world campaign burned a lot of people about getting into long protracted conflict.

But also people are WAY too focused on research and numbers go up. A lot of times it feels like people have completely forgotten this is Warhammer.
A crusade would have required somebody in the thread to go on a crusade to get us to do it. Besides, we wouldn't have all-X, battleships, titans and be preparing to scale quite as hard. I don't know about you, but there wouldn't have been justification for us having all the stuff we now have in order to play with the big boys.

Now we have all-X, necron tech, kickass psykana, battleships, and titans, and our production density is going to be a hell of a lot higher than it would be otherwise. If we can absorb and spread those advantages to a few more sub-sectors we'll be in a position for a Real War that we could have only dreamed of a dozen turns ago.

The next question I see is when we unify with the Shipwright's, because that will more than double our production base. We could do it this turn. Should we?

@HeroCooky actually some questions around that.
1. Will being larger help that the unification with the shipwrights go better?
2. Will anything else help the shipwright unification go better? Or should we just pull the damn lever?

I hope once the quest is over someone picks up a sequel

Because god i will never get enough of our guys
I'm planning on starting a 40K quest of my own one of these days, but it's going to be original.
 
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