Green Flame Rising (Exalted vs Dresden Files)

Doors of the Broken Hall​
18th of February 2007 A.D.
COMMENTARY
Its nighttime in Guatemala right now (GMT-6), and this is supposed to be going on in the daytime when the sun was out and vampires had to wear thick clothing and gloves.

It is certainly based on an actual scene that happened, but its not one currently going on.
And I straight up dont believe that the Labyrinth can casually warp time and space across thousands of miles like the Hollow Man is implying to Harry, nor can it violate Free Will in a White God-established and Uriel-enforced reality zone.

This is just trying to bait him into buying into the simulation.
If he interferes, he buys into the lie and gives it power over him, and if he tries to bring the image of the kid over he invites something Other into his head.

This is bait.gif

Remind me in the morning please, it is almost midnight for me.
Sorry for the delay, but I do not want to risk making a call when I could miss something obvious because I'm tired

Rolls
First Round of pissing off the Nephandus: Harry vs Hollow Man
Second Round of pissing off the Nephandus: Harry vs Hollow Man
*Some rolls Hidden* Harry could tell he got to him by the way he cracked his facade for a moment.
It says a lot about Harry Dresden that he's rolling 5 dice against the Hollow Man's 10 dice(Dresden rolls Man + Empathy vs Hollow Man Willpower). But because its an "irritate the other guy" roll, he wins it on his second try: 4 successes to 1 success.
:V



VOTE
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)




Opening the Sight here is schmuck bait, and pretty likely one of the two things the Hollow Man wants us to do. No less a person than Rashid the Gatekeeper canonically warned Winter Knight Harry Dresden about opening his Sight around Outside phenomena; not only could it cripple you, but IIRC the Sight is not even sure to show you everything you might need to know.

We warned people about opening their Sight in the Halls when the Hollow Man was projecting his presence there.
Doing so in a Labyrinth with his avatar across from you will be a million times worse.
 
I hope whatever dresden might get by passing this is good. Not sure awakened essence is even worth it since I'm fairly sure there are charms that do that anyways. I mean I don't expect it to be that great but I hope its at least decent.
 
COMMENTARY
Its nighttime in Guatemala right now (GMT-6), and this is supposed to be going on in the daytime when the sun was out and vampires had to wear thick clothing and gloves.

It is certainly based on an actual scene that happened, but its not one currently going on.
And I straight up dont believe that the Labyrinth can casually warp time and space across thousands of miles like the Hollow Man is implying to Harry, nor can it violate Free Will in a White God-established and Uriel-enforced reality zone.

This is just trying to bait him into buying into the simulation.
If he interferes, he buys into the lie and gives it power over him, and if he tries to bring the image of the kid over he invites something Other into his head.

This is bait.gif


It says a lot about Harry Dresden that he's rolling 5 dice against the Hollow Man's 10 dice(Dresden rolls Man + Empathy vs Hollow Man Willpower). But because its an "irritate the other guy" roll, he wins it on his second try: 4 successes to 1 success.
:V



VOTE
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)




Opening the Sight here is schmuck bait, and pretty likely one of the two things the Hollow Man wants us to do. No less a person than Rashid the Gatekeeper canonically warned Winter Knight Harry Dresden about opening his Sight around Outside phenomena; not only could it cripple you, but IIRC the Sight is not even sure to show you everything you might need to know.

We warned people about opening their Sight in the Halls when the Hollow Man was projecting his presence there.
Doing so in a Labyrinth with his avatar across from you will be a million times worse.
Actually maybe if you added that reasoning to a vote maybe the difficulty to not act will go down. Maybe ask dp when they wake up if harry can make an investigate roll to think about the time zones here?
 
I hope whatever dresden might get by passing this is good. Not sure awakened essence is even worth it since I'm fairly sure there are charms that do that anyways. I mean I don't expect it to be that great but I hope its at least decent.
Harry has canonically done worse, and for no return.
In Cold Days he had Sharkface the Walker in his head, and he only got some Insight for it, most of which he lost.

Actually maybe if you added that reasoning to a vote maybe the difficulty to not act will go down. Maybe ask dp when they wake up if harry can make an investigate roll to think about the time zones here?
He already kinda knows this?

We are physically in the catacombs under Paris; there flatout isnt enough space for all this shit. So we're either looking at a very largescale spatial distortion(Mind/Forces/Spirit/Time/Correspondence) that has somehow been unnoticed for ages, or we're looking at a lot of mindfuckery (Mind/Time).
 
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)

As uju32 said, this is not happening in real time any more than the scene with child Harry.
If we can REALLY reach in and affect the past, it is in violation of the Laws and of prudence and common sense.
If it's just a vision, all we will get from it will likely be a bunch of ectoplasm or something equivalent.
In any case, not worth it. We already have the really important thing: knowledge of Maggie and the danger she's in.
 
[X] Plan: Timezones
-[X] Remember that it's night in North America right now. At best this is a vision of a past that is already occurred at worst it's a literal bait to break the sixth law with the Labyrinths Helping Hand.
--[X] Stunt: " So which one was it? " you say at evil McBland face to which he lightly quirks a brow " All you evil types always do this you think just because I have a heart I don't have a brain." Waiting for the self-referenced tapeworm to stop chewing
--[X]"It was night in Chicago when I left. Guatemala is still in North America as well as being in nearly the same time zone the scene shown to me has the sun high in the sky. " Taking a moment to breathe to shore up my confidence in my idea " The idea was to get me to pull her here it would immediately make me in violation of the sixth law pulling anything from this image would make me in violation of the sixth law as I would be literally pulling them out of everything that happened to them and the world in the last six and a half or so hours give or take."
--[X]So looking back from the sunlit South American streets at the actual human tapeworm of evil. " So which one was it? Did you think I was stupid or did you forget I was a private investigator who is very familiar with tracking things long distances."
 
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[X] Plan: Timezones
-[X] Remember that it's night in North America right now. At best this is a vision of a past that is already occurred at worst it's a literal bait to break the sixth law with the Labyrinths Helping Hand.
--[X] Stunt: " So which one was it? " you say at evil McBland face to which he lightly quirks a brow " All you evil types always do this you think just because I have a heart I don't have a brain." Waiting for the self-referenced tapeworm to stop chewing
--[X]"It was night in Chicago when I left. Guatemala is still in North America as well as being in nearly the same time zone the scene shown to me has the sun high in the sky. " Taking a moment to breathe to shore up my confidence in my idea " The idea was to get me to pull her here it would immediately make me in violation of the sixth law pulling anything from this image would make me in violation of the sixth law as I would be literally pulling them out of everything that happened to them and the world in the last six and a half or so hours give or take."
--[X]So looking back from the sunlit South American streets at the actual human tapeworm of evil. " So which one was it? Did you think I was stupid or did you forget I was a private investigator who is very familiar with tracking things long distances."
fairly sure only exalted can do stunts right?

Also I mean I brought it up as self justification for harry but the hollowed man can easily just say time dilation or stuff like time manipulation is viable in the maze.
 
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fairly sure only exalted can do stunts right?
Any named or heroic character can do stunts they also get double tens on rolls. This is also just too kind of put my thoughts together on how he could outsmart him.
Also I mean I brought it up as self justification for harry but the hollowed man can easily just say time dilation or stuff like time manipulation is viable in the maze.
There's the thing even if time dilation is enabled by the maze or viable in the Maze he would still be the one violating the sixth law by reaching out backwards in time from his perspective and pulling someone out of the time from the midday in Guatemala to Midnight in Paris the intervening time where they already have lived gets sundered by him doing that that is directly going against the flow of time.

He would be the one initiating it it doesn't matter that the maze is the thing that enabled him to do it because he doesn't have like the time magic Acumen or whatever he's the one who initiated the time magic to go off in the first place.
 
Any named or heroic character can do stunts they also get double tens on rolls. This is also just too kind of put my thoughts together on how he could outsmart him.

There's the thing even if time dilation is enabled by the maze or viable in the Maze he would still be the one violating the sixth law by reaching out backwards in time from his perspective and pulling someone out of the time from the midday in Guatemala to Midnight in Paris the intervening time where they already have lived gets sundered by him doing that that is directly going against the flow of time.

He would be the one initiating it it doesn't matter that the maze is the thing that enabled him to do it because he doesn't have like the time magic Acumen or whatever he's the one who initiated the time magic to go off in the first place.
I was more bringing up the time bullshit as if harry thinks of that the spiel doesn't make much sense. Not as a justification for actions involving said shenanigans.
 
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)
 
On this account, pushing Hollow Man out of the labyrinth and into the reality might just be the table flip I am thinking about. Stupid idea, but hilarious.
That's certainly an idea.

If Mr. Hollow here shows us a vision of the group currently infiltrating his labyrinth, I'd vote for it.
Let's see how he deals with a sudden hellfire-sword to the face.
 
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)

I don't like this choice, but it's objectively the best. Any situation bar "Maggie is dead or completely turned" is salvageable with Molly's and Tiffany's help. Thus, the best choice is to give the tempter nothing.
 
While I am all for refusing the offer, I think there should be some brainstorming on helping Harry with the roll, leaving it to a pure willpower roll feels bad to me.

Degorium's plan is a step in the right direction IMO.

[X] Plan: Timezones
 
Something about the Let It Go in the option for The Willpower just gives me the Ick. The goal of the labyrinth is to make you the slash parts of yourself out and raw willpower rolls to not care feel exactly like that even if that's paranoia something about Let It Go is to striking to ignore.
 
[X] No, let it go, the vampire isn't just going to attack a family on a busy street in broad daylight (Willpower DC 7)
 
@DragonParadox quick reminder about the Alchemy.
Remind me in the morning please, it is almost midnight for me.

Sorry for the delay, but I do not want to risk making a call when I could miss something obvious because I'm tired

Rolls
First Round of pissing off the Nephandus: Harry vs Hollow Man
Second Round of pissing off the Nephandus: Harry vs Hollow Man
*Some rolls Hidden* Harry could tell he got to him by the way he cracked his facade for a moment.
 
[X] Plan: Timezones

Yeah, this makes sense. Either it happened in the past, which means sixth law violation, or it might happen in the future, in which case we don't need Hollow Man to get her. Also, rereading:
Reach out your hand and pull the girl though and she will be with you in time.
Pulling Maggie in doesn't pull her to Dresden. It subjects her to the Labyrinth. Or just doesn't do anything at all. Hollow Man isn't saying Harry can pull her out.
 
@DragonParadox do these look okay doing something a bit new with the perfected metals.
These are along the same lines as the gemstone bones internal Alchemy meant to reinforce existing body structure and bring it to new heights to refine and strengthen what is already there.

●●●● Apogee of Poise Culmination

A light quirk of the lips (happiness, amusement), a minute clench of the hand (aggression, anger), the slightly bowed head (depression, submission), the lilt of tone (Smug, schadenfreude), a slight twitch (trauma, readiness), A tense of the abdomen and shoulders (aggression, attack). All signs of communication, emotional, physical and reactive, instinctively given and instinctively interpreted. These pills by boosting and enhancing the bodies and minds natural interpretation and instinct about implicit communication can grant a near preternatural instinctive grace and readiness.

Similar to Enhanced Pheromones (●) (Mage The Ascension 20th Anniversary: Pg. 660) The character gains two additional dice for a certain Social-based dice pool, provided that he's got an opportunity to turn on the charm and let micro expressions and provocations do the work. Although such Alchemy experiments don't confer Talents and Skills he does not already possess, they can add to his attempts at Etiquette, Expression, Intimidation, Leadership, Style, Subterfuge, and, of course, Seduction.

As well as granting a heightened Appearance and Wits cap as dictated by the quality of the pills. 1 success grants both an Appearance and Wits potential increase of one to a possible 6 in both attributes; further successes are divided between Appearance and Wits potential to a maximum of eight in both stats.

Further successes can be allocated to time between pills. The initial interval between doses is Weekly and is set by successfully crafting the pills. The second is a Monthly, the third interval is quarterly, the fourth interval is Biannual and The fifth interval is Yearly intake.

Failure to keep on this regimen grants a negative dice penalty equal to the Attribute over the Mortal cap and they increase difficulty by the same amount for a number of days equal to the number of dots over the mortal Attribute cap. After a number of weeks equal to the above mortal attribute it fades away back to Mortal standards. In that intervening time the character's social impact is particularly debilitated, reducing the difficulty to ignore or resist their influence by two.

●●●● Superlative Organelle Dissolution

This powder, meant to be taken with food once fully digested and distributed throughout the body, improves and reinforces the organs and organelles of the body. The rods and cones of the eyes, the hair cells of the ears, the olfactory organelles of the nose and the organs of the cardiovascular system though these perfected viscera require double the intake of calories to keep functional.

Similar to the Sensory Enhancers (Mage The Ascension 20th Anniversary: Pg. 661) this ingested dust sharpens sight, smell, hearing, and in some cases touch. It gives a -2 difficulty to relevant Perception rolls. However, any bright flashes and other major stimuli can overload the heightened senses, which will blind, deafen, or otherwise debilitate for a full round per success. A difficulty 6 Stamina roll prevents the temporary overload. This powder also grants one additional bruised health level as a result of the organs improving.

As well as granting a heightened Stamina and Perception cap as dictated by the quality of the powder. 1 success grants both a Stamina and Perception potential increase of one to a possible 6 in both attributes; further successes are divided between Stamina and Perception potential to a maximum of eight in both stats.

Further successes can be allocated to time between meals laced with the powder. The initial interval between meals is Weekly and is set by successfully crafting the dust. The second is a Monthly, the third interval is quarterly, the fourth interval is Biannual and The fifth interval is Yearly drinks.

Failure to keep on this regimen grants a negative dice penalty equal to the Attribute over the Mortal cap and they increase difficulty by the same amount for a number of days equal to the number of dots over the mortal Attribute cap. After a number of weeks equal to the above mortal attribute it fades away back to Mortal standards. For any purpose other than soak, stamina is considered halved until it fades back to Mortal standards.
With level 5 Alchemy you're able to use three dot Supernatural powers and at matter three you're capable of perfecting metals. Plus I was hankering for some materials that just weren't nondescript stronger than titanium metal that have distinct elements to them that tie into the greater World itself.

I wanted to put a note or something like when Molly either learns or studies or makes these that they have names like orichalcum and Luna Argent but it doesn't feel right to call them that because they lack the depth or feel necessary or something along those lines. I gave them different names because of that but that's what true silver and Auruamite are.

Something like they're a half step away from being those things but one's lacking the unyielding elasticity of purpose of the wish metal and the other lacks the protean touch of the moon goddess.

Same with perfected iron something along with missing the touch of the strands of Fate wound it tight or something like that.

●●●●● Auruamite (Perfected Gold)

Is a heavy golden material that is perpetually warm to the touch and almost seems to glow with an inner fire. It is soft enough to twist with the hands, but elastic enough to retain its given shape once set. Its luster and color are similar to that of gold, except it presents more red and warm hues than gold in even its purest forms. Like gold, it can be spun out to fine, thin threads or hammered into thin leafs. This Greater Gold is still gold, and has many of the qualities that regular gold has, like superconductivity and malleability, but enhanced. Any electronic device using Greater Gold circuitry may also grant -1 difficulty on relevant rolls. It is completely impervious to corrosion and is considered chemically inert.

Greater Gold, due to its Purity and nature resonates particularly well with magics granting a -2 difficulty to enchant, enhance or have spells cast upon itself by its owner acting as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503).

When used as a Magical Tool/Focus for Hellfire, Shadowcasting, Pyrokinesis, Psychokinesis, Conveyance [non-teleportation], Weather Control (Forces) or Mana Manipulation, Ectoplasmic Generation Enchantment (Prime) spells, the sorcerer reduces the difficulty by one on her spellcasting. Any spell cast from an imbued item crafted primarily of Auruamite Reduces the difficulty by 1.

●●●●● True Silver

is a soft metal that has the same gleam and luster of polished silver. It is cool to the touch, and shines brightly beneath the light of the moon. It has an almost liquid sheen that reflects its protean nature; it can be molded into nearly any shape or form with a minimum of effort, although only in the hands of a master craftsman is its true beauty made manifest. It has a bluish color not normally associated with its mundane equivalent, and has a mirrored surface. It is sturdier than silver, and can be forged into weapons that do not lose their edge easily, Like silver, it can be spun into thin threads and is deadly to Theriomorphs, usually dealing aggravated damage to Shapechangers and the like.

Due to having resonance with vision quests and crossroads so True Silver behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with seeing - such as other places, other times, and across the Gauntlet.

When used as a Magical Tool/Focus for Shapeshifting, Healing, Biocontrol, Psychic Healing (Life) or Summoning, Warding, Conjuration, Psychoportation, Clairvoyance, Conveyance [teleportation] (Correspondence) and Oneiromancy spells, the sorcerer reduces the difficulty by one on her spellcasting.

●●●●● Kypris (Perfected Copper)

It shines brightly and is fiery red in color. It can also have a rich green hue that tends to hold and catch the light, glowing with an ocean-depth. It is a superconductor, perfect conductor of heat and electricity and is chemically inert. It offers up absolutely no electrical resistance whatsoever. Even when it is melted down, the electrons are led through its substance without a single joule being converted to heat. Any superconductor has the capability of being a far more potent magnet than any other permanent magnet. Therefore Kypris can have magnetic ratings which are usually only possible with electromagnets.

Due to having resonance with thought and protection Kypris behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with that deflect, protect with and from, or redirect magic.

When used as a Magical Tool/Focus for Alchemy, Cyberkinesis (Matter) or Fascination, Illusion, Cyberpathy, Animal Psychic, Anti-Psychic, Mind Shields, Psychic Hypnosis, Psychic Hypnosis, Psychic Invisibility, Psychic Vampirism, Synergy, Telepathy (Mind) spells, the sorcerer reduces the difficulty by one on her spellcasting.

●●●●● Siderite (Perfected Iron)

Siderite is the least lustrous of all the perfected metals and appears the same as normal worked iron. Siderite is exactly like iron; it is usually a dull matte black,not susceptible to rust. It is heavy, soft, and brittle. Siderite is not generally magnetic, but the shaping process almost always causes it to become so, especially if an iron or steel hammer is used. It never suffers metal fatigue - siderite can bend like rubber and spring back with no creep or deformation at all. Siderite holds an edge that never dulls. Siderite has a grey gleam that may glitter a bit more than ordinary iron, but other than that nothing about it makes it look particularly special at all.

Due to having resonance with purpose and existence or Fate. Siderite behaves as a unique and specialized instrument (Magickal Difficulty Modifiers Mage the ascension 20th anniversary Pg. 503) for spells associated with that strengthens and or reinforces the purpose or existence of an object.

When used as a Magical Tool/Focus for Binding, Astral Projection, Channeling (Spirit) Fortune (Entropy) or Chronomancy, Divination, Precognition (Time) spells, the sorcerer reduces the difficulty by one on her spellcasting.

These all make sense, though I will say that in the case of the Integrated improvements you can only benefit from one of them at a time. They have to be purged from the body before the others can have an effect.

I especially like the magical materials since they echo Ornicalcum, Moonsilver and the like. A good first step.
 
Does he? And is it a meaningful limitation?
He was turned by his masters for his expertise with humans and access to the real world, as opposed to the other Outsiders who can already be summoned to reality and make their way around it just fine.

Dude's on the board of the Thule Society; I doubt thats a work from home job.
From the WoD perspective all archmages are on work from home, they can't enter reality again themselves without paradox exploding them. That limit doesn't exist as a general rule, but this guy exiled himself from reality and had so far only shown up as a patron to convert others. I think it's a fair estimation since it's a major part of his story.

He was recruited to be good at recruiting further minions without needing to use the labyrinth for every one of them. That's why he's not personally exploding wizards.
 
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