We got Lucky earlier and BS gave us 3k more....thats tempting.... Our poor income though. Either way I need to go to sleep, so here's hoping the thread doesn't burn down while I'm gone. See ya'll tomorrow.
He'll be our support hero, one that we're severely lacking at the moment. Higher tolerance means higher stats and more effective powers. Considering many have proposed to have him be our teleport support-hero, we'll need to maximize his effectiveness at doing that.Besides, I doubt that increasing John Henry's Tolerance by 2 will lead to a much more impressive power available when compared to increasing his Tolerance by 1. He's still getting a better power either way, just not as good, in exchange for us being able to deploy a Potency 10 metahuman who's powers include power negation.
I recall I had a support build that would have been much more effective with 1 more Tolerance from John Henry. It was a clairvoyant shield buffer, who with 1 more Tolerance, could have Millions Minefield which would make the shields much more sustainable and potentially allow it to be used offensively.I kinda thought the etraction mechanic changes and Noelle recruitment was offering some flexibility here but if I'm wrong on that then yeah, probably focus John down with 2 doses if possible, if 7 offers us some good build combos we can't reach otherwise.
I'm not saying I'll vote for this build for John Henry, but it's an illustration of how impactful 1 extra Tolerance can be.Helicopter Parent
This is 1 more Potency than John Henry's Tolerance, but I think this is an incredibly strong support hero. The Helicopter Parent has a range limit of several hundred yards, but everyone connected to that telepathic network can perfectly communicate with each other and can receive free energy shields! There's potential to dive into memories from the last 24 hours too, for information gathering against subdued hostiles.
- Potency 4 (Chatroom) + Potency 4 (Bulwark) + Potency 1 (Mister Hunch) - Potency 3 = Potency 6
- 2x Clairvoyance (Chatroom, Mister Hunch)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
- 2x Ally Empowerment (Chatroom, Bulwark)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- Bulwark can shroud any person or object in a defensive forcefield that disperses overtime or after absorbing enough impact damage.
- 1x Energy Manipulation (Bulwark)
- Bulwark can shroud others in forcefields by hitting them with a beam of energy.
Potentially, the range of the network can be extended too by imbuing energy into objects via touch, turning them into "relays" and remote sensors. Of course, with Energy Manipulation only being 1x, that's not guaranteed to appear. If we get John Henry to Tolerance 7, we can add Millions Minefield to the equation to bring it to 2x, and it results in this:
Helicopter Parent
Millions Minefield is important here in that he can convert energy. This means that whatever hits the shields just feeds more energy for Helicopter Parent to use. The shields can become reactive armor even, exploding to return the damage they suffered against the attacker. Additionally, the "relays" may also act as minefields, meaning that John Henry can operate remotely from the fight, and on the off chance that someone finds his hiding spot, they have to get through a minefield first and that can be pretty difficult when the mines include the doorknob to his room.
- Potency 4 (Chatroom) + Potency 4 (Bulwark) + Potency 1 (Mister Hunch) + 1 (Millions Minefield) - Potency 3 = Potency 7
- 2x Clairvoyance (Chatroom, Mister Hunch)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
- 2x Ally Empowerment (Chatroom, Bulwark)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- Bulwark can shroud any person or object in a defensive forcefield that disperses overtime or after absorbing enough impact damage.
- 2x Energy Manipulation (Bulwark, Millions Minefield)
- Bulwark can shroud others in forcefields by hitting them with a beam of energy.
- Millions Minefield can redirect and absorb energy to be stored in explosive orbs whose size he can control. The bigger the orb, the greater the explosion.
This would mean we need to spend 2 turns raising his tolerance first though, and we have exactly that many turns until we need to take him to the Demon Flamez mission. We could always leave him out of the introductory mission and only bring him later once he's ready.
That said this is potentially terrible for John Henry's home life. Considering he's lost one daughter already; I imagine giving him this power encourages his tendency to be overprotective of them for fear of losing another family member. Natalie will have quite a hard time getting some privacy without her dad looking over her shoulder all the time.
Counter argument: if we get EB out right now, then we can see Silvio's reaction at the debate to it.I mean wouldn't EB be a super neat secret weapon. Just when Crusade thinks they have the upper hand then BAM power nullified hehehehe. Rushing out EB like this feel a lil anticlimactic and well I kinda wanna see Noelle just a bit more and vibe more with the team before getting EB outright (^~^;)ゞ.
Counter argument: if we get EB out right now, then we can see Silvio's reaction at the debate to it.
Silvio: You know NOTHING of why I'm here! I'm motivated by the loss of Justiciar and—
Noelle: My mom was Heavenly Astrologian, my friends are all in danger of being sacrificed to the frozen throne, and I've seen myself as a laughingstock for the past few years. All of those things, Wolong can confirm. Try again.
Ok but second counterargument; we might face cloned versions of New Dawn in Hero Worship, and it'd be really good stress relief for Ellie.Instead of a silly lil civil debate on live television I want these words to be shouted out in a climactic battle as Noelle pounds Silvio's face in.
Thats the same for all Candidates that we can try and give EB too. QM noted before its the rest of the team convincing Leizi that the candidate can use EB im not sure if its a rolll.I want to note something...
You are all talking about giving Exceed-Beyond to Noelle when Lady Leizi has ZERO reason to trust her with it.
Like... Guys? You do realize that's a bit hurdle to getting EB on the field right?
It'd be easy to find a way to get rid of Lady Leizi's power and let her pilot EB then have her in universe let Noelle wield her departed friends last gift.
Literally how though? The only thing that we know can disable powers can only do so temporarily, and so we HAVE to find someone without powers in order to find a pilot to give EB to.It'd be easy to find a way to get rid of Lady Leizi's power and let her pilot EB then have her in universe let Noelle wield her departed friends last gift.
If going for the 7 tolerance John here is an option and pushing the support angle I feel like there's 3 angles that seem decent to take?I'm not saying I'll vote for this build next turn, but it's a illustration of how impactful 1 Tolerance can be.
She saw her willingness to try and do right by the people she cares for, just since its what she should do. She brought her into Prometheus even if just partially due to needing to explain the goldnine. She seems to have her measure pretty well.You are all talking about giving Exceed-Beyond to Noelle when Lady Leizi has ZERO reason to trust her with it.
...yes? We definitely can make E-B, we already have the stuff to put together the armor, we just need to find someone to actually pilot it. That takes someone with a Tolerance stat of 10, and we can easily get that by giving Noelle a boost.Honestly I don't want to rush Noelle getting E-B. Also I don't even think we can make E-B this turn so it's a moot point.