Green Flame Rising (Exalted vs Dresden Files)

I don't like transforming because it costs us a turn, but oh well.
Oh shit I'm glad you said something. We haven't transformed this Arc so there's no dice roll so we can just pay the cost and eat the penalty on the melee roll which will be completely subsumed by the cold the wet and our increased stats.
Making an addition
-[ ] Molly: Multiple action to transform and attack on same turn.
 
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Adhoc vote count started by uju32 on Oct 10, 2024 at 12:22 AM, finished with 128 posts and 12 votes.

  • [X] Plan Grandslam
    -[X] The best deffense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    --[X] Immediately proceed to Shintai. You need to know where you stand in comparison to a Fallen.
    -[X]Molly: Melee Excellency 1 Essence
    -[X] Molly: Veridian Legend Exoskeleton 1 Essence
    -[X] Molly: Green Sun Nimbus Flare at first opportunity
    -[X] Molly: Wind-Born Stride 1 Essence
    -[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
    -[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
    -[X]Tiffany: Light 1: flash
    -[X]Olivia: Open fire
    -[X]Wizards: Countermagic primary
    -[X] Stunt: Your voice takes on a dismissive quality. "An old monster that deals in traitors coin thinks themselves entitled to the lives, the minds, the possessions of those that came after, what a surprise." A shell of molten brass and broken idols unfolds across your body. Your voice takes on an echo "Wizards peel away his magic as much as you are able. Olivia go nuts. Fallen defend yourself or don't." As the masonry under your feet cracks as push off toward monster in human skin with the force of a cyclone.
    [X] The best deffense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    -[X] Immediately proceed to Shintai. You need to know where you stand in comparison to a Fallen.
    [X] Plan Wizardkiller
    -[X]The best defense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
    -[X]Molly: Attack with Melee Excellency
    -[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
    -[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
    -[X]Olivia: Open fire
    -[X]Wizards: Countermagic primary
    -[X]STUNT OPTION 1: You make an airy gesture at him with Dark Sun as your eyes case the room."Dont you worry about that." Between heartbeats you are in his face, the viridian light of your anima casting his face in green illumination as his eyes dilate. "Im sure, we can make an argument that you shouldnt be worrying so much about going quietly" your sword parts the air with transhuman grace, time and again."As to where you are going to. And what the price will be."
    -[X] STUNT OPTION 2: You tune out the elder wizard for a moment, meeting the second pair of eyes above his brow for what seems an eternity but is hardly a moment. Gravely, you raise your sword in salute and then into guard, eyes ringing your head like a halo. "Greetings and defiance, Firstborn and Fallen" you say, all false levity gone from your voice. "Wizards, I would appreciate what countermagic support you can spare. Olivia, try not to hit me if you can. And dont look in his eyes" Then you blur forward.



The leading vote has just burned what looks like half our Essence, and a third of our remaining Willpower.
When we still have another fight.
It also managed to blind us, by the way.

If anyone else wants to weigh in on this vote, now's the time.
 
Oh shit I'm glad you said something. We haven't transformed this Arc so there's no dice roll so we can just pay the cost and eat the penalty on the melee roll which will be completely subsumed by the cold the wet and our increased stats.
Making an addition
-[ ] Molly: Multiple action to transform and attack on same turn.
I don't think that is an option.
 
I don't think that is an option.
Why not? I'm not seeing anything that actually negates it from being an option.

Spending a turn in concentration means that you need to take multiple actions within a turn to do anything else it doesn't actually mean eat your entire turn doing a thing, there are multiple charms that you could use multiple actions with in general.
 
[X] Plan Wizardkiller
-[X]The best defense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
-[X]Molly: Attack with Melee Excellency
-[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
-[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
-[X]Olivia: Open fire
-[X]Wizards: Countermagic primary
-[X]STUNT OPTION 1: You make an airy gesture at him with Dark Sun as your eyes case the room."Dont you worry about that." Between heartbeats you are in his face, the viridian light of your anima casting his face in green illumination as his eyes dilate. "Im sure, we can make an argument that you shouldnt be worrying so much about going quietly" your sword parts the air with transhuman grace, time and again."As to where you are going to. And what the price will be."
-[X] STUNT OPTION 2: You tune out the elder wizard for a moment, meeting the second pair of eyes above his brow for what seems an eternity but is hardly a moment. Gravely, you raise your sword in salute and then into guard, eyes ringing your head like a halo. "Greetings and defiance, Firstborn and Fallen" you say, all false levity gone from your voice. "Wizards, I would appreciate what countermagic support you can spare. Olivia, try not to hit me if you can. And dont look in his eyes" Then you blur forward.
 
[X] Plan Grandslam
-[X] The best deffense is a good offense, attack the Fallen and let the Wardens see to themselves (Melee Excelency)
--[X] Immediately proceed to Shintai. You need to know where you stand in comparison to a Fallen.
-[X]Molly: Melee Excellency 1 Essence
-[X] Molly: Veridian Legend Exoskeleton 1 Essence
-[X] Molly: Green Sun Nimbus Flare at first opportunity
-[X] Molly: Wind-Born Stride 1 Essence
-[X] Molly: Multiple action to transform and attack on same turn.
-[X]Tiffany: Pre-Buff on way here: Flesh 3: Personal Stamina to 10
-[X]Tiffany: Flesh 3: Buff Olivia's Dexterity
-[X]Tiffany: Light 1: flash
-[X]Olivia: Open fire
-[X]Wizards: Countermagic primary
-[X] Stunt: Your voice takes on a dismissive quality. "An old monster that deals in traitors coin thinks themselves entitled to the lives, the minds, the possessions of those that came after, what a surprise." A shell of molten brass and broken idols unfolds across your body. Your voice takes on an echo "Wizards peel away his magic as much as you are able. Olivia go nuts. Fallen defend yourself or don't." As the masonry under your feet cracks as push off toward monster in human skin with the force of a cyclone.


I'm actually thorn between the two plans, so I chose the plan that for me fits the vibe of Dresden Files more.
 
I'm actually thorn between the two plans, so I chose the plan that for me fits the vibe of Dresden Files more
I'm not sure about that but just be aware that there's a pretty good chance this guy has something to escape already planned out.
And also a thought I have not seen but which will likely occur to Molly: you are not the only one who can make items. Relics made with demonic lore certainly would not be easy for the Fallen to manage, but if anyone would have something like that it would be Namshiel
 
I'm not sure about that but just be aware that there's a pretty good chance this guy has something to escape already planned out.

We already knew that. The question in this fight, barring some really bad rolls, isn't whether the Wizard Denarian escapes, it is how much damage he does before said escape.
 
We already knew that. The question in this fight, barring some really bad rolls, isn't whether the Wizard Denarian escapes, it is how much damage he does before said escape.
I don't think we need Shintai to stop him from doing damage though. He isn't one of the beefier Denarians that goes toe to toe with brutes after hulking up, he's a wizard type. We already used our guaranteed Shintai for this Arc so it just seems unnecessary IMO.
 
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I don't think we need Shintai to stop him from doing damage though. He isn't one of the beefier Denarians that goes toe to toe with brutes after hulking up, he's a wizard type. We already used our guaranteed Shintai for this Arc so it just seems unnecessary IMO.

Well yeah to you it is unnecessary, to me it is in fact necessary. That is why we voted for two different plans.
 
I just don't see the point in spending so much willpower and motes on a guy that very likely has a viable escape plan via item or some other thing when we may need to fight further down the line. This Arc isnt over yet and we don't know what else may show up like that surprise demon lord encounter earlier.

Molly has 12 essence right now.

Grandslam has her use 6 essence and 2 willpower for a total of 8 motes, in only the first round of combat, for a guy that will very possibly just end up getting away like the warlock from earlier did right in front of the Council wizards.
 
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Or maybe not. Maybe we can kill him and take the coin. And people, including me, would rather make a bet where we can try to win now, rather than let him escape and then wonder what went wrong.

And I don't think we'll make it in time for the next fight, especially considering what the GM said. Or that we should make it in time for the next fight. I hope Team Two can handle it without Molly.
 
-[ ] Molly: Green Sun Nimbus Flare at first opportunity

Does anyone currently voting for Grand Slam mind if I add this?

If we're taking a strong crack at killing him an extra five automatic aggravated damage will not go to waste or be amiss.
I'm pk with that. Full power destructive testing. With luck, he'll be dead before he gets a chance to try to escape
 
Or maybe not. Maybe we can kill him and take the coin. And people, including me, would rather make a bet where we can try to win now, rather than let him escape and then wonder what went wrong.
I suppose if the prize is big enough people will always be willing to gamble. I think that there may very well be other fights down the line for Molly in this Arc as we didn't expect to be fighting a Denarian or encounter a demon lord for example but we'll have to see I guess. Hopefully your gamble pays off if the plan wins. :(
 
The reason I am aggressively pushing to go all in is that these are the best conditions we are likely to ever get in fighting a denarian without multiple arcs worth of preparation. Consider:

1) They are improvising. This is an attack of opportunity with less than 1 hour prep.

2) They are within enemy stronghold. The wards are still functioning.

3) They don't know what we can do. We haven't shown eschaton shintai to anyone yet, and GSNF after reaching E4

4) We have multiple senior wizards with us, at the heart of their power.

The circumstances are as good as they can be. They are only going to get worse.
 
1) They are improvising. This is an attack of opportunity with less than 1 hour prep.

2) They are within enemy stronghold. The wards are still functioning.

3) They don't know what we can do. We haven't shown eschaton shintai to anyone yet, and GSNF after reaching E4

4) We have multiple senior wizards with us, at the heart of their power.
There isn't much point but-

1)Items to escape can be prepared ahead of time and DP said that the warlock earlier didn't even require one, the vial of ink was simply a focus. Namshiel can teleport and we should expect someone who has lived for so long to have such item(s).

2)We do not know that the wards will interfere with him as they have proven to be unreliable right now but regardless they only stop one from opening ways and Namshiel has other methods of travel that do not require them.

3)That's why he'd most likely try escaping rather than fight it out. If he fights he dies which is something that a wizard who's managed to live for so long would probably be aware of.

4)Didn't stop the mook warlock from escaping right in front of their faces earlier.

This guy is a wizard type not brute. Even if we learn what we can do against him when he doesn't have much prep that likely won't give us much actionable intel as Denarians typically attack after prep and not all of them are of the squishier variety.
 
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There isn't much point but-

1)Items to escape can be prepared ahead of time and DP said that the warlock earlier didn't even require one, the vial of ink was simply a focus. Namshiel can teleport and we should expect someone who has lived for so long to have such item(s).

2)We do not know that the wards will interfere with him as they have proven to be unreliable right now but regardless they only stop one from opening ways and Namshiel has other methods of travel that do not require them.

3)That's why he'd most likely try escaping rather than fight it out. If he fights he dies which is something that a wizard who's managed to live for so long would probably be aware of.

4)Didn't stop the mook warlock from escaping right in front of their faces earlier.

This guy is a wizard type not brute. Even if we learn what we can do against him when he doesn't have much prep that likely won't give us much actionable intel as Denarians typically attack after prep and not all of them are of the squishier variety.
I am not saying that the situation is good. I am saying that all likely further encounters will happen in worse conditions than current ones, unless we spend a lot of effort setting up the situation beforehand. This is the best possible situation to test our might against a denarian. Because all other situations will likely be worse.
 
This is the best possible situation to test our might against a denarian.
That's what I have an issue with. The most realistic expectation is that-

A- He gets killed as wizards require prep to fight things like a Shintai Molly with company and we don't learn the extent of his ability since he is a wizard type fighting against an unexpected endgame boss without prep.

B- He stalls and manages to escape which means we don't get to test our might much at all but invest at least half of our motes into the fight anyway.
 
That's what I have an issue with. The most realistic expectation is that-

A- He gets killed as wizards require prep to fight things like a Shintai Molly with company and we don't learn the extent of his ability since he is a wizard type fighting against an unexpected endgame boss without prep.

B- He stalls and manages to escape which means we don't get to test our might much at all but invest at least half of our motes into the fight anyway.
Escape is very likely not a free action. Outcome C "he is forced to fight, as we press him hard enough that he can't spare concentration to enact whatever he prepared to escape" is also plausible.

EDIT:

Plus, both of those outcomes give us important data:

A) We kill a denarian host. Outside possibility is that we kill the part of the fallen invested in the host too. But that's not likely, I agree. That's more than valuable enough

B) We learn that even when fighting a shintai Molly with significant support, denarians have instinctive escape mechanisms. The scene of the escape gives us the Crown focus to learn how (the mechanism of) he escaped. We then will be able to counter it next time.
 
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