My list of actions for the next turn for Molly prime can be summed as pretty much "fortress construction":
1) Construct defenses for the portal - Exalted Craft Charm + Lord of the Land + MHM + always on eschaton shintai + Path of Fortune and Mana manipulation minions + Proxy Servant Protocol = geomantic construction on a scale not seen from the First Age. I want to see the glorious, glorious fortress building
2) Start paying off crafting debts + start crafting for our circle. Unless the Forge is not ready, in which case we'll need to finish the Forge. We'll need the tools for everything else
3) Secure the Shard of Gold - deal with Exaltation (i.e. construct defenses for it, not unseal or even investigate it), coupled with establishing presence in Vegas
4) Make the god of Chicago - I want to secure the homefront badly. And this is a step towards making the manse, which we'll need, I feel, to deal with Lasciel and others
5) Deal with Evil Bob - evil Bob in Washington is a pressing ongoing and immediate issue
6) Either Big Score (i.e. lottery winnings) to obtain seed money for a number of ventures, or, if we can make a clone do it (we only need to use the Crown once, everything else the clone can do), then visiting the horror convention with Rosie, because that's the kind of lighthearted stuff I actually want to read about for a moment, and it's good for Molly's mental state