[X]Plan Impulse and Inhibition

If i understand right the part of the Nod that want the tyberium to spread is actualy a limited numbers of extremists right ?
 
Well, no one else seems willing to put two dice on Wet AI, so...

[X] Plan Move The Heavens And The Earth

At least this is doing that last phase of founderies.
 
[X] Plan Penultimate Plan

[X]Plan Impulse and Inhibition

[X] Plan Chaos Drifting:

The raft of replacement Ag projects are great.

Edit: Would like to start chipping away at EVAs in the last plan as a declaration of intent. Maybe we should make a commitment to using two free dice on mil logistics the last turn to move more people into the economy?
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Sep 26, 2024 at 6:06 PM, finished with 74 posts and 54 votes.

  • [X] Plan Move The Heavens And The Earth
    -[X] Infrastructure 5 dice, +27, 100R
    --[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib dice 80R 99%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 die 20R ??%
    -[X] Heavy Industry 5 dice, +34, 180R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
    -[X] Light and Chemical Industry 4 dice +29 80R
    --[X] White Goods Programs 115/200 1 dice 15R 69%
    --[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
    --[X] Adaptive Cloth Factories (0/300) 1 dice 15R
    -[X] Agriculture 6 dice, +29, 85R
    --[X] Wildlife Restoration (0/180) 2 dice 50R 44%
    --[X] Salvebrush Development (0/80) 1 dice 20R 83%
    --[X] Kingsfoil Development (0/80) 1 dice 20R 83%
    --[X] Bioplastics Development (0/80) 1 dice 20R 83%
    --[X] Terrain Retention Projects (0/160) 1 dice 15R
    -[X] Tiberium 7 dice + 5 free, +39, 300R
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
    --[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 4 dice 120R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%
    --[X] 1 dice to Karachi (accounted in Infra)
    -[X] Orbital 9 dice + 1 Free + 4 AI, +34, 540R
    --[X] Fluyt-Class Impulse Shipyard 0/600 8 dice 360R 95%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    --[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%
    -[X] Services 4 dice +35 80R
    --[X] Gene Clinic Expansions 134/240 2 dice 40R
    --[X] Wet AI Development 171/240 1 dice 20R 97%
    --[X] Projected Hardlight Development 0/60 1 dice 15R 100%
    -[X] Military 6 dice, +31, 130R
    --[X] Reclamator Hub Red Zone 8 South (Progress 223/250) (Eucla) 1 AA dice 20R 88%
    --[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
    --[X] Casimir Design Studies (0/60) 1 dice 10R 100%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 2 dice 40R 65%
    --[X] Next Generation Armored Vehicle Factories (Phase 1) (0/450) 1 dice 30R
    --[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 250R
    --[X] Administrative Assistance (Mil)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die auto
    ---[X] One Time Grant: 400R
    ---[X] -50R per turn
    [X]Plan Impulse and Inhibition
    -[X]Infrastructure 5 dice +27 5+1Tibdice 100R
    --[X] Karachi Planned City (Phase 5) 532/804 1 Tib die, 2 Infra dice 60R 65%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 dice 20R 96%
    --[X] Japan-Korea Tunnel 0/350 1 die 20R
    -[X]Heavy Industry 5 dice +34 100R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 die 20R 100%
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 4 dice 80R
    -[X]Light and Chemical Industry 4 dice +29 85R
    --[X] Flexible Superconductor Development (New) 0/120 2 dice 50R 99%
    --[X] Laser Printing Plants 0/150 1 die 20R
    --[X] White Goods Programs 115/200 1 die 15R 69%
    -[X]Agriculture 6 dice +29 135R
    --[X] Wildlife Restoration 0/180 3 dice 75R 98%
    --[X] Salvebrush Development (New) 0/80 1 die 20R 83%
    --[X] Kingsfoil Development (New) 0/80 1 die 20R 83%
    --[X] Bioplastics Development (New) 0/80 1 die 20R 83%
    -[X]Tiberium 7 dice +39 7+5+1AI Free dice 300R
    --[X] 1 die to Karachi
    --[X] Tiberium Vein Mines (Stage 11+12) 4/330 6 dice 120R 100%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-8 South America) 0/75 1 die 30R 92%
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 1 die 30R 100%
    --[X] Tiberium Inhibitor Deployment (RZ-1) 0/100 2 dice 60R 100%
    --[X] Tiberium Inhibitor Deployment (RZ-2) 0/100 2 dice 60R 100%
    -[X]Orbital 9 dice +34 465R 9 + 3 AI dice
    --[X] Fluyt Class Impulse Shipyard 0/600 7 dice 315R 58%
    --[X] Lunar Homesteading (Phase 4) 42/220 3 dice 90R 100%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    -[X]Services 4 dice +35 85R
    --[X] Wet AI Development (Tech) (MS) 171/240 1 die 30R 97%
    --[X] Projected Hardlight Development (Tech) 0/60 1 die 15R 100%
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    -[X]Military 6 dice +31 6+1 free+1AA dice 155R
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 1 AA die 15R 62%
    --[X] Mjölnir Design Studies (New) 0/60 1 die 10R 99%
    --[X] Casimir Design Studies (New) 0/60 1 die 10R 99%
    --[X] Next Generation Armored Vehicle Factories. (Phase 1) 0/450 2 dice 60R
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 1 die 20R 34%
    -[X]Bureaucracy 4 dice +29
    --[X] Administrative Assistance 2 dice auto (Thunderbolt II Missile Development)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die autosuccess
    ---[X] 400R
    ---[X] 50R/turn
    [X] Plan Penultimate Plan
    -[X]Infrastructure 5/5 Free Dice: 0/6 Admin Dice: 1/2 AI Dice: 0/4 110R
    --[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib die 80R 85%
    --[X] Postwar Housing Refits (Phase 3) 30/150 2 die 30R 96%
    -[X]Heavy Industry 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 140R
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 2 dice 80R 0%
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 7) 200/270 1 die 20R %
    --[X] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 2 dice 40R 0%
    -[X]Light and Chemical Industry 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 70R
    --[X] Flexible Superconductor Development 0/120 1 die 25R 19%
    --[X] Adaptive Cloth Factories 0/300 1 die 15R 0%
    --[X] White Goods Programs 115/200 2 dice 30R 100%
    -[X]Agriculture /6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 105R
    --[X] Orchard Domes 0/240 1 die 15R 0%
    --[X] Salvebrush Development 0/80 1 die 20R 83%
    --[X] Kingsfoil Development 0/80 1 die 20R 83%
    --[X] Bioplastics Development 0/80 1 die 20R 83%
    --[X] Terrain Retention Projects 0/160 2 dice 30R 70%
    -[X]Tiberium 7/7 Free Dice: 6/6 Admin Dice: 0/2 AI Dice: 0/4 300R
    --[X] 1 die towards Karachi
    --[X] Tiberium Vein Mines (Stage 11) 4/165 3 dice 60R 100%
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
    --[X] Tiberium Inhibitor Deployment
    ---[X] Blue Zone 2 57/75 1 die 30R 100%
    ---[X] Red Zone 1 0/100 3 dice 90R 100%
    -[X]Orbital 9/9 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 4/4 510R
    --[X] Fluyt-Class Impulse Shipyard 0/600 6 dice + 2 AI dice 360R 95%
    --[X] Lunar Homesteading (Phase 4) 42/220 1 dice + 2 AI dice 90R 100%
    --[X] Aldrin Planned City (Phase 3) 705/850 2 dice 60R 99%
    -[X]Services 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 85R
    --[X] Wet AI Development 171/240 1 die 30R 97%
    --[X] Projected Hardlight Development 0/60 1 die 15R 100%
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    -[X]Military 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/4 120R
    --[X] MARV and Reclamator Hubs
    ---[X] Reclamator Hub Red Zone 8 South 223/250 1 admin die 20R 97%
    --[X] Thunderbolt II Missile Development 1 die 15R 99%
    --[X] Casimir Design Studies 0/60 1 die 10R 99%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Stealth Disruptor Deployment 0/160 1 die 15R 0%
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 1 die 20R 34%
    -[X]Bureaucracy 4/4 Free Dice: 0/6 AI Dice: 0/4 200R 50RPT
    --[X] Administrative Assistance (Reclamator Hub Red Zone 8 South) 2 dice
    --[X]Epsilon Eridani Expedition Funding
    ---[X](Assign one time grant, 200R) 1 die
    ---[X](-50 Resources per turn) 1 die
    -[X]Free Dice 6/6
    --[X] 6 in Tiberium
    -[X]Resources Income 1510/1510 Reserve 180/885 Bank 100
    [X] Plan Chaos Drifting:
    -[X] Infrastructure (5/5 Dice, +27) 100 Resources:
    --[X] Karachi Planned City (Phase 5) 532/816? 20 RpD, 3 dice + 1 Tib dice 80R 99% ADC 19
    --[X] Postwar Housing Refits (Phase 3) 30/150 10 RpD, 2 die 20R 96% ADC 13
    -[X] Heavy Industry (5/5 Dice, +34) 180 Resources:
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22% ADC 32
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100% ADC 1
    -[X] Light and Chemical Industry (4/4 Dice, +29) 80 Resources:
    --[X] Flexible Superconductor Development (New) (Tech) 0/120 25 RpD, 1 Die = 25 R 19% ADC 36
    --[X] Laser Printing Plants 0/150 20 RpD, 2 Die = 40 R 78% ADC 20
    --[X] White Goods Programs 115/200 15 RpD, 1 Die = 15 R 67% ADC 21
    -[X] Agriculture (6/6 Dice, +29) 125 Resources:
    --[X] Wildlife Restoration (New) 0/180 25 RpD, 2 Die = 50 R 41% ADC 29
    --[X] Salvebrush Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Kingsfoil Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Bioplastics Development (New) 0/80 20 RpD, 1 Die = 20 R 83% ADC 16
    --[X] Terrain Retention Projects (New) 0/160 15 RpD, 1 Die = 15 R 1/2 Median ADC N/A
    -[X] Tiberium (13/7 Dice, +39) 310 Resources:
    --[X] Karachi Planned City (Phase 5) 1 Die, Cost is in Infrastructure
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180/360 20 RpD, 4 Dice = 80 R 100%/67% ADC 1/23
    --[X] Tiberium Glacier Mining (Stage 13) (Updated) 38/165 30 RpD, 2 Dice = 60 R 99% ADC 9
    --[X] Tiberium Inhibitor Deployment (Updated) Blue Zone 2 (Eastern Seaboard of the United States) 57/75 30 RpD, 1 Die = 30 R 100% ADC 1
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 1 (Mediterranean) 0/100 30 RpD, 2 Die = 60 R 100% ADC 4
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 2 (Central Africa) 0/100 30 RpD, 1 Die = 30 R 59% ADC 23
    --[X] Tiberium Inhibitor Deployment (Updated) Red Zone 3 (Caspian Sea) 0/100 30 RpD, 1 Die = 30 R 59% ADC 23
    --[X] Liquid Tiberium Power Cell Deployment (Phase 3) 4/125 20 RpD, 1 Die = 20 R 22% ADC 34
    -[X] Orbital (9/9 Dice + 4 AI Dice, +34) 495 Resources:
    --[X] Fluyt-Class Impulse Shipyard 0/600 45 RpD, 7 Dice = 315 R 58% ADC 25
    --[X] Lunar Homesteading (Phase 4) 42/220/440 30 RpD, 4 Dice = 120 R 100%/15% ADC 4/31
    --[X] Aldrin Planned City (Phase 3) (Updated) 730/850 30 RpD, 2 Die = 60 R 99% ADC 10
    -[X] Services (4/4 Dice, +35) 85 Resources:
    --[X] Wet AI Development (Tech) (MS) 171/240 30 RpD, 1 Die = 30 R 97% ADC 7
    --[X] Projected Hardlight Development (Tech) 0/60 15 RpD, 1 Die = 15 R 100% ADC 3
    --[X] Gene Clinic Expansions 134/240 20 RpD, 2 Die = 40 R 100% ADC 5
    -[X] Military (6/6 Dice + AA Die, +31) 125 Resources:
    --[X] Reclamator Hub Red Zone 8 South (Eucla) 223/250 20 RpD, 1 AA Die = 20 R 98% ADC 6
    --[X] Thunderbolt II Missile Development (Platform) (Munitions) 0/60 15 RpD, 1 Die = 15 R 99% ADC 5
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) (High Priority) 117/285 20 RpD, 2 Die = 40 R 62% ADC 23
    --[X] Stealth Disruptor Deployment 0/160 15 RpD, 2 Die = 30 R 72% ADC 21
    --[X] Unmanned Support Ground Vehicle Deployment 134/240 20 RpD, 1 Die = 20 R 33% ADC 30
    -[X] Bureaucracy (4/4 Dice, +29) 450 Resources:
    --[X] Administrative Assistance Reclamator Hub Red Zone 8 (Eucla) 2 Die
    --[X] Epsilon Eridani Expedition Funding (New) (Mad Science)
    ---[X] Assign one time grant 400 R
    ---[X] (-50 Resources per turn)
    -[X] 100+180+80+125+310+495+85+125+450 = 1950/2395 = 1510+885
    [X] Plan Hitchhiking To The Stars
    -[X] Infrastructure 5 dice, +27, 100R
    --[X] Karachi Planned City (Phase 5) 532/780 2 dice + 1 Tib dice 60R 65%
    --[X] Postwar Housing Refits (Phase 3) 30/150 1 die 10R 11%
    --[X] Rail Network Construction Campaigns (Phase 7) 60/245 2 dice 30R 33%
    -[X] Heavy Industry 5 dice, +34, 180R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
    --[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
    -[X] Light and Chemical Industry 4 dice +29 80R
    --[X] White Goods Programs 115/200 1 dice 15R 69%
    --[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
    --[X] Adaptive Cloth Factories 0/300 1 dice 15R 1/3.5 median
    -[X] Agriculture 6 dice, +29, 105R
    --[X] Orchard Domes 0/240 1 die 15R 1/3 median
    --[X] Salvebrush Development (0/80) 1 dice 20R 83%
    --[X] Kingsfoil Development (0/80) 1 dice 20R 83%
    --[X] Bioplastics Development (0/80) 1 dice 20R 83%
    --[X] Terrain Retention Projects 0/160 2 dice 30R 70%
    -[X] Tiberium 7 dice + 5 free, +39, 300R
    --[X] Enhanced Harvest Tiberium Spikes (Phase 3) (7/180) 3 dice 60R 100%, 4% Phase 4
    --[X] Tiberium Glacier Mining (Stage 13) 38/165 3 dice 90R 100%, 43% Stage 14
    --[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 3 dice 90R 100%, 99% x2, 34% x3
    --[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%, 100% x2, 82% x3, 5% x4
    --[X] 1 dice to Karachi (accounted in Infra)
    -[X] Orbital 9 dice + 4 AI, +34, 495R
    --[X] Fluyt Class Impulse Shipyard 0/600 7 dice 315R 58%
    --[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
    --[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%, 15% Phase 5
    -[X]Services 4 dice +35 85R
    --[X] Gene Clinic Expansions 134/240 2 dice 40R 100%
    --[X] Wet AI Development 171/240 1 dice 30R 97%
    --[X] Projected Hardlight Development 0/60 1 dice 15R 100%
    -[X] Military 6 dice + 1 Free + AA die, +31 130R
    --[X] Reclamator Hub Red Zone 8 South 223/250 (Eucla) 1 AA dice 20R 88%
    --[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
    --[X] Casimir Design Studies (0/60) 1 dice 10R 100%
    --[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
    --[X] Stealth Disruptor Deployment 0/160 2 dice 30R 74%
    --[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
    -[X] Bureaucracy 4 dice +29 850R
    --[X] Administrative Assistance (Mil)
    --[X] Hand Off Capital Goods to Market 1 die auto
    ---[X] Hand Off 5 Capital Goods
    --[X] Epsilon Eridani Expedition Funding (New) 1 die auto
    ---[X] One Time Grant: 800R
    ---[X] -50R per turn


[X] Plan Move The Heavens And The Earth
-[X] Infrastructure 5 dice, +27, 100R
--[X] Karachi Planned City (Phase 5) 532/780 3 dice + 1 Tib dice 80R 99%
--[X] Postwar Housing Refits (Phase 3) 30/150 2 die 20R ??%
-[X] Heavy Industry 5 dice, +34, 180R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 dice 20R 100%
--[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 160R 22%
-[X] Light and Chemical Industry 4 dice +29 80R
--[X] White Goods Programs 115/200 1 dice 15R 69%
--[X] Flexible Superconductor Development (0/120) 2 dice 50R 99%
--[X] Adaptive Cloth Factories (0/300) 1 dice 15R
-[X] Agriculture 6 dice, +29, 85R
--[X] Wildlife Restoration (0/180) 2 dice 50R 44%
--[X] Salvebrush Development (0/80) 1 dice 20R 83%
--[X] Kingsfoil Development (0/80) 1 dice 20R 83%
--[X] Bioplastics Development (0/80) 1 dice 20R 83%
--[X] Terrain Retention Projects (0/160) 1 dice 15R
-[X] Tiberium 7 dice + 5 free, +39, 300R
--[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 3 dice 60R 100%
--[X] Tiberium Glacier Mining (Stage 13) 38/165 2 dice 60R 99%
--[X] Tiberium Inhibitor Deployment (Red Zone 1) (0/100) 4 dice 120R 100%
--[X] Tiberium Inhibitor Deployment (Blue Zone BZ-2 North America East) 57/75 2 dice 60R 100%
--[X] 1 dice to Karachi (accounted in Infra)
-[X] Orbital 9 dice + 1 Free + 4 AI, +34, 540R
--[X] Fluyt-Class Impulse Shipyard 0/600 8 dice 360R 95%
--[X] Aldrin Planned City (Phase 3) 730/850 2 dice 60R 99%
--[X] Lunar Homesteading (Phase 4) 42/220 4 dice 120R 100%
-[X] Services 4 dice +35 80R
--[X] Gene Clinic Expansions 134/240 2 dice 40R
--[X] Wet AI Development 171/240 1 dice 20R 97%
--[X] Projected Hardlight Development 0/60 1 dice 15R 100%
-[X] Military 6 dice, +31, 130R
--[X] Reclamator Hub Red Zone 8 South (Progress 223/250) (Eucla) 1 AA dice 20R 88%
--[X] Mjölnir Design Studies (0/60) 1 dice 10R 100%
--[X] Casimir Design Studies (0/60) 1 dice 10R 100%
--[X] Ground Forces Zone Armor (Set 2) (Phase 4) 2 dice 40R 65%
--[X] Next Generation Armored Vehicle Factories (Phase 1) (0/450) 1 dice 30R
--[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
-[X] Bureaucracy 4 dice +29 250R
--[X] Administrative Assistance (Mil)
--[X] Hand Off Capital Goods to Market 1 die auto
---[X] Hand Off 5 Capital Goods
--[X] Epsilon Eridani Expedition Funding (New) 1 die auto
---[X] One Time Grant: 400R
---[X] -50R per turn
Ithillid threw 8 50-faced dice. Reason: Karachi Planned City Total: 202
43 43 35 35 33 33 12 12 4 4 31 31 13 13 31 31
Ithillid threw 4 50-faced dice. Reason: Postwar housing Total: 83
26 26 12 12 31 31 14 14
Ithillid threw 2 50-faced dice. Reason: Fusion Total: 53
30 30 23 23
Ithillid threw 8 50-faced dice. Reason: U series alloys Total: 207
26 26 18 18 38 38 20 20 4 4 49 49 20 20 32 32
Ithillid threw 2 50-faced dice. Reason: White goods Total: 38
20 20 18 18
Ithillid threw 4 50-faced dice. Reason: Flexible Superconductor Total: 137
47 47 49 49 37 37 4 4
Ithillid threw 2 50-faced dice. Reason: Adaptive Cloth factories Total: 74
45 45 29 29
Ithillid threw 4 50-faced dice. Reason: Wildlife Restoration Total: 140
49 49 37 37 26 26 28 28
Ithillid threw 2 50-faced dice. Reason: Salvebrush Total: 65
32 32 33 33
Ithillid threw 2 50-faced dice. Reason: Kingsfoil Total: 45
18 18 27 27
Ithillid threw 2 50-faced dice. Reason: Bioplastics Total: 18
5 5 13 13
Ithillid threw 6 50-faced dice. Reason: EHTS Total: 179
8 8 29 29 47 47 22 22 24 24 49 49
Ithillid threw 4 50-faced dice. Reason: Glacier mining Total: 83
10 10 45 45 11 11 17 17
Ithillid threw 8 50-faced dice. Reason: RZ-1 Inhibitor Total: 290
36 36 50 50 46 46 47 47 19 19 32 32 34 34 26 26
Ithillid threw 4 50-faced dice. Reason: BZ-2 Inhibitor Total: 99
12 12 23 23 15 15 49 49
Ithillid threw 16 50-faced dice. Reason: Fluyt Shipyard Total: 367
21 21 28 28 25 25 7 7 10 10 12 12 43 43 46 46 27 27 28 28 2 2 34 34 47 47 20 20 12 12 5 5
Ithillid threw 4 50-faced dice. Reason: Aldrin Total: 92
6 6 42 42 29 29 15 15
Ithillid threw 8 50-faced dice. Reason: Lunar Homesteading Total: 198
11 11 29 29 40 40 22 22 33 33 6 6 19 19 38 38
Ithillid threw 4 50-faced dice. Reason: Gene Clinics Total: 58
7 7 15 15 21 21 15 15
Ithillid threw 2 50-faced dice. Reason: Wet AI Total: 58
17 17 41 41
Ithillid threw 2 50-faced dice. Reason: Projected Hardlight Total: 25
20 20 5 5
Ithillid threw 2 50-faced dice. Reason: Reclamator Hub Total: 15
3 3 12 12
Ithillid threw 2 50-faced dice. Reason: Mjolnir Design Studies Total: 58
44 44 14 14
Ithillid threw 2 50-faced dice. Reason: Casimir Design Studies Total: 85
47 47 38 38
Ithillid threw 4 50-faced dice. Reason: GFZA Total: 122
9 9 40 40 44 44 29 29
Ithillid threw 2 50-faced dice. Reason: NGAVF Total: 23
3 3 20 20
Ithillid threw 2 50-faced dice. Reason: USGVD Total: 41
38 38 3 3
Ithillid threw 2 50-faced dice. Reason: Terrain Retention Total: 46
7 7 39 39
Ithillid threw 1 5-faced dice. Total: 5
5 5
 
Last edited:
Karachi's done, Post-War Housing is done, the GFZA Factory is done, we have a phase done for Aldrin, Lunar Homesteading, Glaciers, and Spikes.

Three goals done, close to finishing off three more, and the final three are resolved by dice allocations. Looking good.
 
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