Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

We are going to want a large proportion of launch/recovery hangars and launch tubes. As these small craft are reliant on depletable missiles, we are going to need to be able to recover, re-arm and launch them quickly to have any meaningul lasting impact in a fleet action.

Yeah. And launch decks and recovery tubes are not omnopotent for sure.

It takes one round to manoeuvre a craft into 'firing'
position within a launch tube but, once there, it takes
a single space combat round to release up to 10
craft, after which both the mothership and launched
spacecraft may expend Thrust and make attack rolls
during the same round.
Which I translate as "if crafts are pre-aranged in tube before the engagement, we can release 10 crafts for each tube. But after that, we would need to spend a round to put a craft into launch position - meaning if we want to launch 10 more crafts, we need to spend 10 more rounds to load them into now-empty tube".
And the recovery deck is even worse:

A recovery deck recovers one craft every round.
So after we launched 10 crafts from a single tube, and they spend all their ammo and went back to reload, we need to wait 1 round per tube for each fighter to be recovered.
So if we have 10 crafts, 1 tube and one deck, we would need to spend no less than ten (and probably more) rounds of crafts being recovered, re-armed with missiles, packed back into tubes and launched again. Maybe with 2 decks per 10 crafts and 1 tube, we can make it a bit quicker, but again, no less than 10 rounds.

if all this is true, then maybe we want to lose either 2 points of armor or the turret and load 1 ton of missiles on fighters.
armour is obviously useful, and turret probably makes it much easier for the fighter pilot to react to interceptors or frag missiles launched against it and to launch his own missiles diectly at them.
Or we can lose half-ton of fuel - but can we take half-ton of missile ammo? And also that's a lot of fuel, and refuelling fighters onboard would also take time.
 
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[X] OPLAN: Bolt
-[X] Design a smaller "escort" or "patrol" carrier and a larger "fleet" or "command" carrier.
--[X] Escort Carrier: Two strike squadrons, one EWAR squadron (36 small craft, ~470 tons)
--[X] Fleet Carrier and Command: Five strike squadrons, two EWAR squadrons (84 small craft, ~1,100tons)
-[X] Review CFA, frigate, and IC III designs and create revised Mark 2 designs of all existing variants incorporating new hull and armor production techniques for review.
-[X] Further integration of minor polities can only have positive results
-[X] Heimdall Sector Command: HSWS Kyzaghan (CFA-Bpt), MMV HSWS Perkūnas (restrictions on particle-beam usage still apply), 3xCourier, IC-III HSWS Sakumo, HSWS Sekhmet, HSWS Tlaloc, HSWS Tohil, Frigates HSWS Alaz, HSWS Juno, HSWS Keres, HSWS Nike,, FSS Lakapati and an MDS when available; DSS SWS Aditi, HSWS Hanwi, HSWS Tishtrya, HSWS Uenuku to continue passive recon jumps into Equus and Sinone.
-[X] Cassalon Station: MDS Cassalon, 1xCourier, two mercenary Aslan cruisers, Cassalon self-defense ships / stations, system patrol boats.
-[X] Home / Reserve: IC-II HSWS Apolake, HSWS Pallas, MDS, when available, 3xCourier
-[X] Staging Point Reserve: Monitor HSWS Caturix, CFA HSWS Rongo (CFA-Apt), HSWS Maha Sona (CFA-Dpt), HSWS Maher (CFA-Cpt; when complete), IC-III HSWS Apedemak, HSWS Apolake (when complete), HSWS Ninurta (when complete), HSWS Pallas (when complete), IC-II HSWS Kartikeya, HSWS Korravai, HSWS Neto, HSWS Ullr, Frigates HSWS Hysminai, HSWS Virtus, HSWS Wadjet, HSWS Ogun, HSWS Zhurong, HSWS Homano FSS Ikapati, 1xCourier
-[X] Hexos Tripwire: 1xCourier, 1xISS
-[X] Shambala Relay: 1xCourier, 1xISS
-[X] Activate merchant marine as necessary to provide mentions, supply, and fuel transport.

Our effective response time is two weeks, so I know the reserve may be a bit out of the fight... but also if we build up too much in Heimdall they'll probably try to jump us and they'll know where our assets are. I'm open to shifting most of the staging point reserve to Heimdall or Cassalon, but not quite sure on this yet - mostly want to get it up and open to discussion. Happy to revise based on feedback.

My alternative plan is a FUCK IT WE BALL mission against Sinone to split Equus from Hermosa.
 
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Not that bad of a plan. Even if we (seems like) refused Aslan on their offer of 3 more merc ships, we still use the existing two merc ships.

-[X] Design a smaller "escort" or "patrol" carrier and a larger "fleet" or "command" carrier.
--[X] Escort Carrier: Two strike squadrons, one EWAR squadron (36 small craft, ~470 tons)

And this I disagree with. Escort carriers should be protecting the other assets. We we woud use stealth strikers on them? Let's design interceptors with reflec instead of stealth for them, and the similar EWAR interceptors.

Are we not building any fighters?

yeah, we hould build some fighter wings on Home and on Cassalon for the system defence. Though these would have to be new designs, as our current design is not capable of operating in atmosphere.
 
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Not that bad of a plan. Even if we (seems like) refused Aslan on their offer of 3 more merc ships, we still use the existing two merc ships.

I am happy to throw in some mercs, but it will eat up a chunk of our budget. And where should we put them? Cassalon, to free up from frigates or put them up on the front line?

I'm trying to balance between "put too much in Heimdall, they think we're a threat, strike us" and "don't put enough in Heimdall, they assume we're weak, they strike us".

And also the arrival time of reinforcements. In theory, a fleet in system could play keepaway for two weeks or turtle up around an MDS, but it's hard to say.

And this I disagree with. Escort carriers should be protecting the other assets. We we woud use stealth strikers on them? Let's design interceptors with reflec instead of stealth for them, and the similar EWAR interceptors.

To be fair, this is a design proposal - if we build some ten-ton interceptor fighters they can be swapped in very easily; the bomber/strikecraft carrier variant is "patrol" rather than "escort". As noted we may want to crank out a bunch of strikecraft carriers relatively quickly, in which case the smaller one will be easier.

Escort carriers can also be used as fleet elements to supplement striking power, so it's not all about being PD/interceptors.

yeah, we hould build some fighter wings on Home and on Cassalon for the system defence. Though these would have to be new designs, as our current design is not capable of operating in atmosphere.

Fighters can come next, yeah.
 
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@4WheelSword, our friendly mercenaries are riding the Halaheike-class ships, correct? The same ones as the ship that participated in our fighter trainin, when we just met the Aslan?

To be fair, this is a design proposal - if we build some ten-ton interceptor fighters they can be swapped in very easily; the bomber/strikecraft carrier variant is "patrol" rather than "escort". As noted we may want to crank out a bunch of strikecraft carriers relatively quickly, in which case the smaller one will be easier.

Oh yeah, valid.

I am happy to throw in some mercs, but it will eat up a chunk of our budget. And where should we put them? Cassalon, to free up from frigates or put them up on the front line?

If their ships are indeed Halaheike-Class, we can put them in Cassalon and use as escorts. They have 12 missile tubes and 10 light fighters each.
 
@4WheelSword
If their ships are indeed Halaheike-Class, we can put them in Cassalon and use as escorts. They have 12 missile tubes and 10 light fighters each.

Works for me; will free up an IC and two frigates.

And I think I'm going to maintain a larger fleet-in-being in Staging Point for the crisis; it will let us respond to an incursion in Heimdall or Cassalon within two weeks and avoids front-loading.
 
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What do we see as the use case for the escort carriers? I don't think defending merchant convoys is anywhere near our highest priority right now. They could be useful to monitor outlying systems like -03, -01 and Hexos, but if we decide to do that we would also need to commit ICs to protect the carriers, and at that point we're spreading our forces thin.

If we want all our carriers to be fighting a big set-piece battle in Heimdall, just one model of large carrier should be fine.
 
Smaller carrier design is mostly so if we go "fuck we want a lot of strikecraft carriers fast(er)" we can do that. It's also a proposal only and if we decide not to move forward with it, it won't go past the drawing board.
 
Smaller carrier design is mostly so if we go "fuck we want a lot of strikecraft carriers fast(er)" we can do that. It's also a proposal only and if we decide not to move forward with it, it won't go past the drawing board.

Fair enough. I guess there is some advantage to being able to squeeze in carriers with less tonnage. I'm still not convinced we should actually build them unless we're in a "fuck we desperately need a carrier and only have 3000 tons available" scenario, though.

[X] OPLAN: Bolt
 
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I also welcome any thoughts on current deployment scheme; main idea is that the Heimdall force can, if necessary, turtle around the MDS or kite around for two weeks until reinforcements show up *or*, if necessary, evacuate the stations and retire on staging point where the combined fleet can then move into the battlespace together.

And if they try the Cassalon end-run, then the Staging Point reserve can shift there and Heimdall can in theory then operate against Equus or tie down forces who would otherwise be going elsewhere.
 
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What do we see as the use case for the escort carriers? I don't think defending merchant convoys is anywhere near our highest priority right now. They could be useful to monitor outlying systems like -03, -01 and Hexos, but if we decide to do that we would also need to commit ICs to protect the carriers, and at that point we're spreading our forces thin.

More small carriers are easier to divide into the task groups, rather than few big ones. Also small carriers with interceptors could bolster our anti-torpedo defences, and can patrol larger swathes of some system than IC or frigate.

big carrier with strikers is "big ship brings lots of fighters to fight in the decisive battle". While small carriers are "add 1-2 of them to defend the small IC/CFA force from torpedoes/fighters", or "use 1-2 to patrol more effectively", OR "add quite a few of them to carry more strikers/interceptors to big battle".
 
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[X] OPLAN: Bolt.

The MWO has to step up its planning game I guess T-T
 
[X] OPLAN: Bolt

This seems fine, though I don't think its worth building any new ICs at this point and we can't refit the hull or armor onto the existing ships. Perhaps the monitor should be moved forward to the staging point? It needs a lot of time to refuel with every jump after all.
 
[X] OPLAN: Bolt

This seems fine, though I don't think its worth building any new ICs at this point and we can't refit the hull or armor onto the existing ships. Perhaps the monitor should be moved forward to the staging point? It needs a lot of time to refuel with every jump after all.

Mainly worry that the Council will yell at us, but we might as well.
 
I'm open to shifting most of the staging point reserve to Heimdall or Cassalon, but not quite sure on this yet - mostly want to get it up and open to discussion. Happy to revise based on feedback.
You know I wonder if it's possible to hide jumpflashes behind the sun or other large bodies in a system and keeping ships in reserve behind large solar bodies for the same reason of hiding them from detection from the ships that flash in, take a scan, and flash out
 
You know I wonder if it's possible to hide jumpflashes behind the sun or other large bodies in a system and keeping ships in reserve behind large solar bodies for the same reason of hiding them from detection from the ships that flash in, take a scan, and flash out.
Yes, but that requires the defender to have limited observation points. With multiple ships and buoys available all blind spots would be covered.
 
You know I wonder if it's possible to hide jumpflashes behind the sun or other large bodies in a system and keeping ships in reserve behind large solar bodies for the same reason of hiding them from detection from the ships that flash in, take a scan, and flash out

Probably, but considering the distances involved you'd have to be relatively close to the sun and you'd have to bet on the enemy not coming above or below the ecliptic and getting a glimpse that way.
 
In hindsight what I like most about this quest is that it's structure - (relatively) short updates every day - create more realistic decision-making process than many of comprehensive plan quests. We do not have comprehensive picture of what's going on, with reports sorted into the relevant categories. We do not have time going in discreete pieces, like "this is week 1, after that there would be a week 2 with voting for the new plan, and then week 3 and so on" - depending on the events we could have month worth of game time per update, or 3 days worth, or 6 hours.
We are reacting to the crisis of "NOW", because there is this eternal NOW.
We are not in control of the tiger. We are not even riding the tiger. We are sitting in the conference room discussing the carrier ship and it's fighter complement, with a general understanding that there are some tigers walking around the building and one of them would knock on the door soon. We are preparing the stealth fighters to counteract the orange tiger from the fron door or the back door. But it could be two small white tigers from both directions. It could be a giraffe outside knocking on the window. It could be that we already have a rhesus monkey in our room, sleeping in the trash bin.

It's great. :V
 
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