What should your focus for the rest of the Quest be?


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And of course, the Dark Space Elfs are nowhere to be found right now :( Presumably because we're scary enough that we can actually put up a fight and we're dense enough that they can't just sneak a ship in to smash and grab a planet when everyone has professional soldiers and significant local void presence.
 
Maybe we can make a "Phat loot here" song to lure some delfs in so we can gank their ships. That cannot possibly backfire in any way.

I'm still worried about what shoe is going to fall next. Currently we feel like the 800-pound gorilla in the room, busy eating and getting bigger while the 1-ton elephant just down the way finishes fighting off its rivals (that's Van Zandt fighting the orcs and other xenos). Do we know anything about how that war is going? At least they're less pissed at us now - only at "Mild Malding." At this rate they might have hair again!

I'd love to get a symphony going, get some more fleets up and running, or start making a dent in the planet-maw, but I really do want to ask the Star Child what we should be worried about before the Black Legion or some other out-of-context-problem descends on us. Then maybe it'll be an in-context problem.

Anyway, in that context, what's the best path towards getting the planet-maw going, and how many actions would it take to get there? My thought is to upgrade the Technology, Progress, Creativity, Logic melodies to level III so that The Devouring Mechadendrite is level 3. If the upgrades follow current trends, then The Devouring Mechadendrite will require fewer choirs (maybe 10 or 15?) and we can probably activate both it and Unto Works Generational at the same time. Then the Planetmaw will only cost 6 real actions. (Interestingly if we also get logic then Unto Works Generational upgrades to III, probably reducing costs by 33%. But that doesn't change the math much because then the planetmaw costs 8 instead of 9 actions, and still takes 6 actions to complete, we just have one general action leftover to throw at something else).

From there, it'll take (including the devouring mechadendrite, and expecting all of the 1/2's to complete we get the planetmaw):
-[] Food Production VII (1/2) (4x 50% Bonuses Remain) ~1.5 actions
-[] Civilian Infrastructure XVI (0/2) Done
-[] Heavy Industry VI (1/2) ~3.3 actions
-[] Void Industry XII (0/2)
Done
-[] Medical Services VI (1/2) ~3.3 actions
-[] Military Industry VI (1/2 ~3.3 actions

Rounding up, that's a total of 12 additional actions to get to All-X, though it might be +2 or something if the 1/2's don't resolve the way I expect.
So, sum total of 19 actions for doing it the planetmaw way. And then, you know, we have upgraded songs and the planetmaw.

Alternatively, if we just straight go for it and assume the existing medical tech does the same thing the chickens did, then including the devouring mechadendrite:
-[] Food Production VII (1/2) (4x 50% Bonuses Remain) 4.67 actions.
-[] Civilian Infrastructure XVI (0/2) Done
-[] Heavy Industry VI (1/2) 6 actions
-[] Void Industry XII (0/2)
Done
-[] Medical Services VI (1/2) 6 actions
-[] Military Industry VI (1/2) 6 actions

Rounding up, that's a total of 23 actions to get to all-X without the planetmaw.
 
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Voting? Voting.

[X][Ashan Navy] Sell The Ships
(+1 Action next Turn)
[X][Federation Army Groups] Sub-Sector Scale
(Your SAGs will now be grouped into [Sector Name] Grand Army/ies.)
[X][Knight Order Organization] Expanded Packs
(One Questoris per four Armigers.)

It might be mechanically better to keep the ships, I just don't want to think about that kind of spreadsheet gore. On our end, much less the Federation's.
 
[X][Ashan Navy] Sell The Ships
(+1 Action next Turn)
[X][Federation Army Groups] Sub-Sector Scale
(Your SAGs will now be grouped into [Sector Name] Grand Army/ies.)
[X][Knight Order Organization] Expanded Packs
 
[X][Knight Order Organization] Pack Leaders
[X][Federation Army Groups] Sub-Sector Scale
[X][Ashan Navy] Sell The Ships
 
[X][Knight Order Organization] Pack Leaders
[X][Federation Army Groups] Sub-Sector Scale
[X][Ashan Navy] Sell The Ships
 
[X][Ashan Navy] Sell The Ships
(+1 Action next Turn)
[X][Federation Army Groups] Sub-Sector Scale
(Your SAGs will now be grouped into [Sector Name] Grand Army/ies.)
[X][Knight Order Organization] Expanded Packs
(One Questoris per four Armigers.)
 
And Songs updated. You may now shower me with art critiques.
Very well then. let us see and also the previous one because I don't think I did it yet.



Worlds born from ceaseless work.
Systems ripped asunder by the maws of machinery.
Eternal war fought unto the ends of the galaxy.
Generations upon generations toiling with only one promise.
That their children may one day see the fruits of their ancestor's labors.
I don't think I did this one and it is nice all of these are just simple shapes arranged in patterns but done very well and now that we did our sigils with scared sands, it would seem like the thing you would see in the Glimmering Federation. Good work as always

the text is both worrying and relief as it is a 'doing all you can for victory' but but it is with hope that it will pay off for the next generation... glad we have hope and the Mollusk hasn't messed with it.



When I fly I feel so right.
When I soar I feel so divine.
Overwhelmed with ecstasy, I let go of my sense and touch.
That's when the path fell to the sun.
When my hopes burned as one.
My path was now gone.
Okay surprised at first until I saw the Name of the song and then realized it is fitting. Many different paths that one can take and its not dangerous, evil, or lesser for not sticking to one. The symbols on the nodes remind me of Eldar stuff to be honest. Nice use of colors here.

Oh wow that text there is... well cautionary tale. Every much a 'don't lose yourself' kind of thing and a path ending whether because of their actions or the Starchild and leaving those paths we see as the options.

Unto Works Generational - Reduces Action Cost of all Actions by 25%, but requires 50 Choirs to operate. If said Choirs are removed, the reduced Actions are re-applied. In that case, Action Cost Reductions, if Unto Works Generational is sung again, are calculated upon the new re-applied Costs, instead of overall costs. This only affects Full Actions.
Paths Without Treason - Requires 10 Choirs. Slowly neutralizes Chaos Corruption within Machines.
and now the effects of the songs so lets see... Wow that is very on point and in theme for the name and text of the song but damn is that a tall order given the thread at times. I think it will work or be worth it if we start on a project. Still I think using it on the Planet Maw or other long term projects will help a lot.

Oh wow, So we can now neutralize Chaos Corrupt in a machine without destroying it. Nice. This would have been much more effective early on, almost like this was a mechanic meant to be used more back then. Still it is always good to have that in the pocket.

Scheduled vote count started by HeroCooky on Sep 15, 2024 at 1:25 PM, finished with 19 posts and 15 votes.

  • [X] Plan: Cleanup and Psykana
    -[X] [Military] Families Navy and Federation Army Reorganization
    -[X] [Military] Knights Noble And Righteous
    -[X] [Psykana] Sing a Song
    --[X] Advance Upon Uncertain Paths - Technology II, Progress II, Creativity II, Logic II
    -[X] [Free] Consecrate In Sacred Sand - Labors, Grace of the Labors.
    [X] Plan: QM hints and Psykana
    -[X] [Military] Families Navy and Federation Army Reorganization
    -[X] [Faith] An Unborn Guide Sought Out
    --[X] Quoting our most esteemed scholars, we beseech the Star Child to answer the question "where's the next fuckery coming from?"
    --[X] In more polite terms, we ask our god how we should prepare for the next calamity to break upon the Federation? From where shall it come?
    -[X] [Psykana] Sing a Song
    --[X] Advance Upon Uncertain Paths - Technology II, Progress II, Creativity II, Logic II
    -[X] [Free] Consecrate In Sacred Sand - Labors, Grace of the Labors.
    [X] Plan: Become Magpies
    -[X] [Military] Families Navy and Federation Army Reorganization
    -[X] [Military] Knights Noble And Righteous
    -[X] [Psykana] Sing a Song
    --[X] Hippity Hoppity, Where The FUCK Are Our Ancestor's Properties?! - Humanity Technology Technology Perception Perception
    -[X] [Free] Consecrate In Sacred Sand - Labors, Grace of the Labors.
    [X] Plan Servants of the Lord
    -[X] [Faith] An Unborn Guide Sought Out (What should we do in these next ten years?)
    -[X] Remaining actions devoted to accomplishing the answer above
11 off a holy turn but we didn't roll the double in this bracket so its fine.

Alright, Symphonies unlocked!

Now would be a great time for a Holy Turn :(
and then we fight on just what to do with that turn but I think it would be get to have the turn again just to be able to do a good ship design that would last till end game.

By the way, how's the 1 Research Point for Autoloaders? you really only need a banked research point to get it standard on all ship.

It would be superfluous to name all the ways in which the Navies of the Ashan Families prove to be aggravating and sub-optimal to the well-ordered structure of the Glimmering Federation's Star Navy.

It would be remiss not to mention that whatever their people were on whenever things needed to be organized was strong enough for the fleets to be that well-organized and supplied.

Yet, these fleets prove a massive inconvenience to the Star Navy, as they represent a titanic mishmash of a dozen classes, each requiring its own supply chains, spare parts, training, maintenance schedules, and understanding to be wielded by the Captains, Commodores, and Admirals of the Star Navy.

In that light, especially given that some of the Ashan Vessels are equipped with utterly unknown technology that far outstrips anything they should have access to, the gathered Admiralcy has proposed simply seeling the vessels to the civilian market—after making sure that they do not carry any dangerous weaponry, of course.
Hahaha, long story short, words cannot DESCRIBE the pain and anger and despair of the Logistics Core of the Star Navy and how to deal with the 'navies' of the Ashan Families. and yah the weapons that seem necron inspired we found out from the dossier on them a while back. Better to get red of them and just build the needed ships to standardize them. We can afford to start new with the navy there. I wonder what is better.... the SBG's or the Extra Action, we can do the SBG in a rush turn if needed... but its an extra action... hmmm.

The Federation Army is creaking under its own horizontal weight. While capable of being wielded effectively, it is undeniable that a large portion of it simply does not need to interact with the highest portions of the military directly, and, as much as some are loath to admit it, another layer of bureaucracy is required to wield the forces of the Federation effectively.

The only question is how such a system may look.
Yahhhh the sheer amount of SAG's is getting unwieldy and hard to factor in but how are Grand Armies going to work then as the number of specialties or roles for them are, are they all evenly spread or just each Grand Army has a focus or something?

From the top.

The Knights of the Federation have served it well, and they have served in their traditional and ancestral War-Pack configurations since the Karnivore STC was recovered from Gnatiila.

Yet, with the Questoris Knights of Brans entering service to the Glimmering Federation, as well as the possibility that new and wholly Glimmerling Pattern Questoris are on the horizon, the question of how they are to be integrated, if at all, into the Knight Orders of the Federation is raised, and then heavily debated.

One side argues for Questoris to be grouped into their own formations.

Another to put one in charge of a War-Pack as their leader, replacing one Armiger.

A third to increase the War-Pack system to 4 Armigers and one Questoris.

The debate continues for months.
Oh right Gnatiila was where that was from and now we made so many Warpacks with Karnivore we have to restructure and think how they are deploying. I guess the larger variants with the Questoris will need cover and hence that is what the Armigers are for normally in Knight Armies on tabletop, problem is the logistics of this as now we have to factor in the amount of Questoris to a warpack and if they start dragging down the mobility and speed on it before. I think the Knights are faster and agile then most give credit for but still.

Its... risky but what we have been doing to put them in their formations and attach other formations to cover them but I think them acting as Pack Leaders might be worth it, its just a matter if we can support the numbers and cost of these.

I will violently curse you to stub your toe if you do that. >:<
HAH, getting reminded of other quests/series/etc. though what's wrong with lances? or naming a lot of things lances like what the Americans did with the M2 or the the countries with the 'you don't know what is meant because they named so many things the X'?

That one's not bad, not what we hoped for, but still good.

Being able to sanitize Chaos stuff is really powerful, even if they're more wary about starting shit with us now. What would the Level 1 version of it have done Cooky?
yah, and it only took us this long to do it. We should keep doing some songs and get that locate tech song, I mean come up we might as well grab it at this point.

Cleanse Upon Uncertain Paths
Shelter Upon Uncertain Paths
Guard Upon Uncertain Paths
Reduce Power Upon Uncertain Paths
I'll add these tomorrow but damn that is some good ones with protections focused on different focuses. Cleanse and Guard might be anti-chaos or just more mundane protection but might be worth it.

1. what's the normal raito for Questoris to Armiger for providing cover and support? because I don't know if 2 Armiger is too little or standard normally for this sort of thing. and how does this affect the logistics if its a Questoris leading a pack of four armigers? Also what would be the force concentration of the pack considering it was 1 warpack was worth like 4-5 SAG's?

[X][Ashan Navy] Sell The Ships
[X][Federation Army Groups] Sub-Sector Scale
[X][Knight Order Organization] Expanded Packs
 
[X][Ashan Navy] Sell The Ships
[X][Federation Army Groups] Sub-Sector Scale
[X][Knight Order Organization] Expanded Packs
 
[X][Ashan Navy] Sell The Ships
[X][Federation Army Groups] Sub-Sector Scale
[X][Knight Order Organization] Expanded Packs
 
Paths Without Treason - Requires 10 Choirs. Slowly neutralizes Chaos Corruption within Machines.
Starchild, imagine If we had this Song when we found that Chaoscorrupted AI.

And of course, the Dark Space Elfs are nowhere to be found right now :( Presumably because we're scary enough that we can actually put up a fight and we're dense enough that they can't just sneak a ship in to smash and grab a planet when everyone has professional soldiers and significant local void presence.
The Duchy was having issues with orks and deldar.
We just(tm) need to munch on their territory until we find the deldar front!
 
[X][Ashan Navy] Sell The Ships
[X][Federation Army Groups] Sub-Sector Scale
[X][Knight Order Organization] Expanded Packs
 
Mixing the Questoris and the Armigers is going to be fun, as one is a semi-monastic order and the other is a matrilineal aristocracy.

So those mechs get transferred via different lines of succession.

You know what, meme write-in.

Absolutely there's some interesting storytelling potential there - although I'd suspect that while those preexisting matrilineal Questoris knight lineages will continue to own and operate their ancestral mechs (plus be supplied additional ones to allow more family members to be pilots), I think the Glimmerings intend to openly recruit Questoris pilots (to pilot/operate freshly manufactured mechs using the Questoris STC fragment we just acquired) from the general population following the same (relatively meritocratic) process as well.

Also, the thought came to me that considering our manufacturing capabilities, we might be able to draw a significant proportion of Black Ash Knights and Noble Houses to our side/cause, particularly those with limited wealth, title/lands, resources and/or whose mechs are heavily damaged, inoperable or destroyed, on the promise of our mech repair, maintenance, and most of all manufacturing capabilities alone (the likes of which they likely haven't seen in many generations, if ever).

[X][Ashan Navy] Sell The Ships
[X][Federation Army Groups] Sub-Sector Scale
[X][Knight Order Organization] Expanded Packs


"...And as my first act with this new authority, I will create a Grand Army of the Republic Federation, to counter the increasing threats of the heretics/xenos/daemons."


View: https://www.youtube.com/watch?v=PmJRvvnU-cQ
 
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[X][Ashan Navy] Sell The Ships
(+1 Action next Turn)
[X][Federation Army Groups] Sub-Sector Scale
(Your SAGs will now be grouped into [Sector Name] Grand Army/ies.)
[X][Knight Order Organization] Expanded Packs
(One Questoris per four Armigers.)
 
The song is useful for if and when we come across a Chaos infected machine. Not sure when the next time that happens will be but we will figure that out later

Edit: I don't think we have any Chaos infected machines that we haven't nuked in the past so uhh we will see? I mean the Duchy could still erupt into an AI blood orgy
 
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It'll be useful in the long run, when we reach another Chaos polity anyway, or a Warband decides to jump us in a Black Crusade or something.
 
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