So here's a draft plan, and I won't have time to give this any more thought for another few hours. I may well decide, at that time, to endorse something someone else has done.
My one big thing this turn is that I don't think Seo should run for Director. I think he's in a better position to do what he likes and cares about here in Treasury, it's what he's good at, and it's where his willingness to experiment with mad science is most likely to do good.
1325/1825 R budget
6/6 Free dice (3 tiberium, 1 orbital, 2 military)
4/4 AI dice (3 tiberium, 1 orbital)
100->92 Political Support
(+2 Inhibitors, -10 Spikes)
Energy Budget (Moderately Pessimistic)
(+5 DAE, +19 fusion, +1 Lines, +1 MARVs)
(-4 Aberdeen, -6 inhibitors, -6 impulse yard, -2 clinic, -4 Zone Armor)
TOTAL: 32 -> 36
Labor Budget (Moderately Pessimistic)
(-2 Karachi, -1 fusion, -2 GFZA)
TOTAL: 16 -> 11
There are some significant discrepancies between the "accordion" dice descriptions of the completion state of certain projects (such as Red Zone Containment Lines) and what's in the main text of the update. Dunno what to make of that.
[] Plan Attempting to Apolitically Build Some MARVs
-[] Infrastructure (5/5 Dice, +27 bonus, 130 R)
--[] Karachi Planned City (Phase 5) 83/780 (???) (4 Infra + 2 Tib, 120 R) (6/8-ish median)
---[] All costs for the project are being accounted here, none in Tiberium
--[] Postwar Housing Refits (Phase 2) 97/150 (1 die, 10 R) (98% chance)
--[] No need for Nuclear Infrastructure Rebuild; Department of Reconstruction will handle it
-[] Heavy Industry (5/5 Dice, +34 bonus, 130 R)
--[] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 (2 dice, 40 R) (100% chance)
--[] Aberdeen Isolinear Fabricator (Phase 3) 86/360 (3 dice, 90 R) (46% chance)
-[] Light Industry (4/4 Dice, +29 bonus, 120 R)
--[] Bergen Superconductor Foundry (Phase 5) 760/1140 (4 dice, 120 R) (14% chance)
-[] Agriculture (6/6 dice, +29 bonus, 65 R)
--[] Spider Cotton Plantations (Phase 5) 157/185 (1 die, 15 R) (100% chance)
--[] Terrestrial Quillar Deployment 0/100 (5 dice, 50 R) (100% chance)
---[] Ludicrous overkill, but more aquaponics or the dairy ranches is actively counterproductive
-[] Tiberium (7/7 dice + 3 Free Dice + 3 AI + AA, +39 bonus, 190 R)
--[] Karachi Planned City (Phase 5) (2 dice, see Infrastructure)
--[] Reclamator Hub RZ-1S Benghazi 0/250 (3 dice, see Military)
--[] Red Zone Containment Lines (Stage 6) 9/170 (2 dice, 50 R) (88% chance)
--[] Tiberium Inhibitor Deployment (BZ-15 Iceland) 50/75 (AA die, 30 R) (90% chance) (+1 PS)
--[] Tiberium Inhibitor Deployment (BZ-2 Eastern North America) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
--[] Enhanced Harvest Tiberium Spikes (Phase 3+4+5) 7/540 (2 + 3 AI dice, 100 R) (Phase 3, 99.4% Phase 4, 7% Phase 5)
-[] Orbital (9/9 Dice + 1 Free dice + AI, +34 bonus, 370 R)
--[] Lunar Homesteading (Phase 4) 42/220 (2+AI dice, 90 R) (100% chance)
--[] Aldrin Planned City (Phase 3) 255/850 (4 dice, 120 R) (4/7 median)
--[] Caravel Class Impulse Shipyard 0/300 (4 dice, 160 R) (91% chance)
---[] Caravel, not Fluyt, because we've committed to getting the ships into production FAST to replace existing fusion ships. Building the Fluyt yard will not be enough; we'd need an Infrastructure project to build the spaceports for them, and while that's going on our fusion shuttle fleet is decaying. Not good.
-[] Services (4/4 dice + AA die, +35 bonus, 120 R)
--[] Gene Clinic Expansions 0/240 (3 dice, 60 R) (92% chance)
--[] Wet AI Development 0/240 (1+AA dice, 60 R) (~1.5/2.5 median)
-[] Military (6/6 Dice + 2 Free die, +31 bonus, 200 R)
--[] Stealth Field Generator Development 0/60 (1 die, 15 R) (99% chance)
--[] MARV Hub RZ-1S Benghazi 0/250 (2 dice + 3 Tib, 100 R) (100% chance, 14% chance of RZ-3S)
---[] All costs for the project are being accounted here, none in Tiberium
--[] NovaHawk Factory Refits (Phase 1) 30/150 (1 die, 25 R) (15% chance)
--[] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 (2 dice, 40 R) (65% chance)
--[] Unmanned Support Ground Vehicle Deployment 47/240 (1 die, 20 R) (1/2.5 median)
-[] Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance (Wet AI Development)
--[] Administrative Assistance (Enhanced Yield Tiberium Spikes)