[X] Plan Vote Seo for SCIENCE!!!
[X] Plan Stellar Defense Initiated

I'm currently a single issue voter, and that issue is Wetware AI.
 
@Ithillid , someone may have answered this already, but... if we don't have enough new programs that are actually worth doing to justify activating all our Agriculture dice, does not activating those dice count as breaking our promise? Because if so, then we might want to massively overkill certain projects just to keep things stringing along for the turn.
It won't. I have been struggling to have steam to write, so didn't end up giving you enough projects.


A meeting of minds
A fateful choice
A last full measure
 
@KnightDisciple I could use 6d100 and two assassination rolls
Indeed. So Mote It Be.

When he opened the second seal, I heard the second living creature say, "Come!".
KnightDisciple threw 6 100-faced dice. Reason: And out came another horse Total: 319
20 20 71 71 67 67 30 30 93 93 38 38
KnightDisciple threw 2 100-faced dice. Reason: Bright Red Total: 51
14 14 37 37
KnightDisciple threw 2 100-faced dice. Reason: Its rider...took peace Total: 122
28 28 94 94
 
Last edited:
[X]Plan Teaching Deva The Fluyt, Draft Two
-[X] Infrastructure (5/5+ 4 Dice, 235R)
--[X] Postwar Housing Refits (Phase 2) 97/150 1 die 10R 98%
--[X] Rail Network Construction Campaigns (Phase 7) 60/245 2 dice 30R 33%
--[X] Japan-Korea Tunnel 0/350 4 dice 80R 29%
--[X] Nuclear Infrastructure Rebuilding 179/200 1 die 15R 100%
--[X] Karachi Planned City (Phase 5) 1 dice + 4 Tib dice 100R
-[X] Heavy Industry (5/5 + 1 Dice, 150R)
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 6+7) 248/540 3 dice 60R 28%
--[X] Aberdeen Isolinear Fabricator (Phase 3) 86/360 3 dice 90R 46%
-[X] Light and Chemical Industry (4/4 Dice, 120R)
--[X] Bergen Superconductor Foundry (Phase 5) 760/1140 4 dice 120R 14%
-[X]Agriculture (6/6 Dice, 75R)
--[X] Blue Zone Aquaponics Bays (Phase 6) 18/125 1 die 10R 30%
--[X] Dairy Ranches (Phase 3) 98/180 ]2 dice 40R 100%
--[X] Spider Cotton Plantations (Phase 5) 157/185 1 dice 15R 100%
--[X] Terrestrial Quillar Deployment 0/100 2 dice 20R 100%
-[X]Tiberium (7/7 Dice, 90R)
--[X] Karachi Planned City (Phase 5) 4 Tib dice (See Infrastructure)
--[X] Tiberium Glacier Mining (Stage 13+14) 38/320 3 dice 90R 54%
-[X]Orbital (9/9 Dice +4 AI, 375R) (13/13 Fusion Dice)
--[X] Fluyt Class Impulse Shipyard (New) 0/600 5+2 AI dice 315R 58%
--[X] Aldrin Planned City (Phase 3) 255/850 4+2 AI dice 180R 8%
-[X]Services (4/4 Dice, 75R)
--[X] Projected Hardlight Development (Tech) 0/60 1 die 15R 100%
--[X]Gene Clinic Expansions (New) 0/240 3 dice 60R 82%
-[X]Military (6/6 + 1 Dice + AA, 160R)
--[X] Military Logistics Drone Network (Phase 1) (new) 0/200 3 dice 60R 96%
--[X] Next Generation Armored Vehicle Factories (Phase 1) 0/450 1 dice 30R
--[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
--[X] Orbital Nuclear Caches 105/140 1 AA die 20R 80%
--[X]Unmanned Support Ground Vehicle Deployment 59/240 2 dice 40R 2%
-[X]Bureaucracy (4/4)
--[X]Administrative Assistance 2 dice auto (+1 free die this turn with no bonuses.)
--[X]Endorse a Candidate for Director 2 dice
-[X]SUMMARY
--[X]1280/1485 RpT
--[X]6/6 Free Dice
--[X]4/4 AI Dice
--[X]1/1 AA Dice

[X] Plan Feeling Impulsive
[X]Plan Big Lift for Spaceman
 
Last edited:
[X]Plan Big Lift for Spaceman
-[X] Infrastructure 5 dice +27 110R
--[X] Karachi Planned City (Phase 5) 83/840 1 Tiberium die, 4 Infrastructure dice 100R
--[X] Postwar Housing Refits (Phase 2) 97/150 1 die 10R 98%
-[X] Heavy Industry 5 dice +34 140R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 1 die 20R 100%
--[X] Aberdeen Isolinear Fabricator (Phase 3) 86/360 4 dice 120R 98%
-[X] Light and Chemical Industry 4 dice +29 120R
--[X] Bergen Superconductor Foundry (Phase 5) 760/1140 4 dice 120R 14%
-[X] Agriculture 6 dice +29 75R
--[X] Blue Zone Aquaponics Bays (Phase 6+7) 18/250 3 dice 30R 74%
--[X] Dairy Ranches (Phase 3) 98/180 1 die 20R 73%
--[X] Spider Cotton Plantations (Phase 5) 157/185 1 die 15R 100%
--[X] Terrestrial Quillar Deployment (New) 0/100 1 die 10R 51%
-[X] Tiberium 7 + 2 free dice +39 110R
--[X] 1 die to Karachi
--[X] 5 dice to MARV Hub
--[X] Red Zone Containment Lines (Stage 6) 54/180 2 dice 50R 99%
--[X] Tiberium Inhibitor Deployment (Blue Zone-2 Eastern North America) 0/75 1 die 30R 92%
--[X] Tiberium Inhibitor Deployment (Blue Zone BZ-15 Iceland) 50/75 1 die 30R 100%
-[X] Orbital 9 dice + 1 free + 4 AI dice +34 525R
--[X] Fluyt Class Impulse Shipyard (New) 0/600 7 dice 315R 58%
--[X] Aldrin Planned City (Phase 3) 255/850 2+1 free+4 AI dice 210R 61%
-[X] Services 4 dice +35 100R
--[X] Fifth Generation Electronic Video Assistant Deployment (Phase 1) 0/250 1 die 40R
--[X] Gene Clinic Expansions (New) 0/240 3 dice 60R 82%
-[X] Military 6 + 2 free dice +31 235R
--[X] Stealth Field Generator Development (Tech) 0/60 1 die 15R 99%
--[X] RZ MARV Hub 1-South 0/500 2 Military dice, 5 Tiberium dice 140R 99%
--[X] Orbital Nuclear Caches 105/140 1 AA die 20R 93%
--[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 2 dice 40R 65%
--[X] Governor-A Deployment (Refits) 265/350 1 die 20R 72%
--[X] Unmanned Support Ground Vehicle Deployment 0/240 1 die 20R
-[X] Bureaucracy 4 dice +29
--[X] Administrative Assistance 2 dice auto
--[X] Endorse a Candidate for Director (Carter) 2 dice

Resources: 110+140+120+75+110+525+100+235=1415/1485R
 
So here's a draft plan, and I won't have time to give this any more thought for another few hours. I may well decide, at that time, to endorse something someone else has done.

My one big thing this turn is that I don't think Seo should run for Director. I think he's in a better position to do what he likes and cares about here in Treasury, it's what he's good at, and it's where his willingness to experiment with mad science is most likely to do good.


1325/1825 R budget

6/6 Free dice (3 tiberium, 1 orbital, 2 military)
4/4 AI dice (3 tiberium, 1 orbital)

100->92 Political Support
(+2 Inhibitors, -10 Spikes)

Energy Budget (Moderately Pessimistic)
(+5 DAE, +19 fusion, +1 Lines, +1 MARVs)
(-4 Aberdeen, -6 inhibitors, -6 impulse yard, -2 clinic, -4 Zone Armor)

TOTAL: 32 -> 36

Labor Budget (Moderately Pessimistic)
(-2 Karachi, -1 fusion, -2 GFZA)

TOTAL: 16 -> 11

There are some significant discrepancies between the "accordion" dice descriptions of the completion state of certain projects (such as Red Zone Containment Lines) and what's in the main text of the update. Dunno what to make of that.

[] Plan Attempting to Apolitically Build Some MARVs

-[] Infrastructure (5/5 Dice, +27 bonus, 130 R)
--[] Karachi Planned City (Phase 5) 83/780 (???) (4 Infra + 2 Tib, 120 R) (6/8-ish median)
---[] All costs for the project are being accounted here, none in Tiberium
--[] Postwar Housing Refits (Phase 2) 97/150 (1 die, 10 R) (98% chance)
--[] No need for Nuclear Infrastructure Rebuild; Department of Reconstruction will handle it

-[] Heavy Industry (5/5 Dice, +34 bonus, 130 R)
--[] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270 (2 dice, 40 R) (100% chance)
--[] Aberdeen Isolinear Fabricator (Phase 3) 86/360 (3 dice, 90 R) (46% chance)

-[] Light Industry (4/4 Dice, +29 bonus, 120 R)
--[] Bergen Superconductor Foundry (Phase 5) 760/1140 (4 dice, 120 R) (14% chance)

-[] Agriculture (6/6 dice, +29 bonus, 65 R)
--[] Spider Cotton Plantations (Phase 5) 157/185 (1 die, 15 R) (100% chance)
--[] Terrestrial Quillar Deployment 0/100 (5 dice, 50 R) (100% chance)
---[] Ludicrous overkill, but more aquaponics or the dairy ranches is actively counterproductive

-[] Tiberium (7/7 dice + 3 Free Dice + 3 AI + AA, +39 bonus, 190 R)
--[] Karachi Planned City (Phase 5) (2 dice, see Infrastructure)
--[] Reclamator Hub RZ-1S Benghazi 0/250 (3 dice, see Military)
--[] Red Zone Containment Lines (Stage 6) 9/170 (2 dice, 50 R) (88% chance)
--[] Tiberium Inhibitor Deployment (BZ-15 Iceland) 50/75 (AA die, 30 R) (90% chance) (+1 PS)
--[] Tiberium Inhibitor Deployment (BZ-2 Eastern North America) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
--[] Enhanced Harvest Tiberium Spikes (Phase 3+4+5) 7/540 (2 + 3 AI dice, 100 R) (Phase 3, 99.4% Phase 4, 7% Phase 5)

-[] Orbital (9/9 Dice + 1 Free dice + AI, +34 bonus, 370 R)
--[] Lunar Homesteading (Phase 4) 42/220 (2+AI dice, 90 R) (100% chance)
--[] Aldrin Planned City (Phase 3) 255/850 (4 dice, 120 R) (4/7 median)
--[] Caravel Class Impulse Shipyard 0/300 (4 dice, 160 R) (91% chance)
---[] Caravel, not Fluyt, because we've committed to getting the ships into production FAST to replace existing fusion ships. Building the Fluyt yard will not be enough; we'd need an Infrastructure project to build the spaceports for them, and while that's going on our fusion shuttle fleet is decaying. Not good.

-[] Services (4/4 dice + AA die, +35 bonus, 120 R)
--[] Gene Clinic Expansions 0/240 (3 dice, 60 R) (92% chance)
--[] Wet AI Development 0/240 (1+AA dice, 60 R) (~1.5/2.5 median)

-[] Military (6/6 Dice + 2 Free die, +31 bonus, 200 R)
--[] Stealth Field Generator Development 0/60 (1 die, 15 R) (99% chance)
--[] MARV Hub RZ-1S Benghazi 0/250 (2 dice + 3 Tib, 100 R) (100% chance, 14% chance of RZ-3S)
---[] All costs for the project are being accounted here, none in Tiberium
--[] NovaHawk Factory Refits (Phase 1) 30/150 (1 die, 25 R) (15% chance)
--[] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 (2 dice, 40 R) (65% chance)
--[] Unmanned Support Ground Vehicle Deployment 47/240 (1 die, 20 R) (1/2.5 median)

-[] Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance (Wet AI Development)
--[] Administrative Assistance (Enhanced Yield Tiberium Spikes)
 
With all the extra AI dice I think its worth pushing to get alloys phase 6. The description states it's "an investment in the core technologies and competencies of working with STU based alloys" which seems like exactly the sort of thing we want to get before the time skip. I'm investing the free dice we need to get it now without losing out on Nuuk 4.

Gene clinics are great and we do want them but increasing birthrates helps us in a couple decades and we still have a labor problem right now. Our best source of more labour at the moment is Military logistics zone so I want to start on that.

Getting 2 MARV hubs so we can get some red zone inhibators next turn and the tiberium spike since its our only source of Underground Red Zone Abatement. I still think vein mines are worth doing since the project explicitley mentions starting the front on attacking underground tiberium. This phase doesn't give any underground abatement but I think the subsequent ones will.

[X] Plan Heavy Industry + MARVs
-[X] Infrastructure 5 dice, +27, 110R
--[X] Karachi Planned City (Phase 5) 83/780 4 dice 80R
--[X] Postwar Housing Refits (Phase 2) 97/150 1 die 10R 14%
-[X] Heavy Industry 5 + 3 Free Dice + 2 AI dice, +34, 310R
--[X] U-Series Alloy Foundries (Phase 6) 68/455 4 dice 4 dice 160R 22%
--[X] Aberdeen Isolinear Fabricator (Phase 3) 86/360 3 dice 90R 46%
--[X ] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 3 dice 60R
-[X] Light and Chemical Industry 4 dice +29 120R
--[X] Bergen Superconductor Foundry (Phase 5) 760/1140 4 dice 120R 14%
-[X] Agriculture 6 dice, +29, 85R
--[X] Blue Zone Aquaponics Bays (Phase 6) 18/125 1 dice 10R
--[X] Dairy Ranches (Phase 3) 98/180 2 dice 40R
--[X] Spider Cotton Plantations (Phase 5) 157/185 1 dice 15R 100%
--[X] Terrestrial Quillar Deployment 0/100 2 dice 20R 100%
-[X] Tiberium 7 + 1 Free Dice + 2 AI Dice, +39, 140R
--[X] 2 dice to MARV Hub RZ-1S 40R
--[X] 1 dice to MARV Hub RZ-3N 20R
--[X] Tiberium Vein Mines (Stage 11) 40R 85%
--[X] Tiberium Inhibitor Deployment (50/75) 2 dice 60R 100%
--[X] Enhanced Harvest Tiberium Spikes (Phase 3) 7/180 2 dice 40R 98%
--[X] 1 dice to Karachi 20R
-[X] Orbital 9 dice, +34, 310R
--[X] Caravel-Class Impulse Shipyard 0/300 4 dice 160R 91%
--[X] Aldrin Planned City (Phase 3) 255/850 5 dice 150R 100%
-[X] Services 4 dice +35 80R
--[X] Gene Clinic Expansions 0/240 1 dice 20R
--[X] Wet AI Development 0/240 3 dice 60R
-[X] Military 6 dice + 2 Free + AA, +31, 220R
--[X] Military Logistics Drone Network (Phase 1) 0/200 2 dice 40R 25%
--[X] Reclamator Hub Red Zone 1 South 0/250 2 dice + 1 Tiberium 60R 100%
--[X] Reclamator Hub Red Zone 3 North 0/250 2 dice + 2 Tiberium 80R 100%
--[X] Orbital Nuclear Caches 105/140 AA die 20R 80%
--[X] Ground Forces Zone Armor (Set 2) (Phase 4) 117/285 1 dice 20R
--[X] Unmanned Support Ground Vehicle Deployment 59/240 1 dice 20R
-[X] Bureaucracy 4 dice +29 0R
--[X] Administrative Assistance (Orbital nuclear Caches)
--[X] Campaign for Director's Chair x2

Cost: 1345R

Approval vote
[X] Plan Feeling Impulsive
 
Last edited:
Given the apparently overwhelming support for Seo running for Director, which I don't really share, I'm kind of inclined to sit this vote out. I may change my mind later on.

I don't mean to be salty about this; it's just a difference of opinion.
 
I figure that we should either campaign for director, or endorse someone. Doing neither means that Seo's probably going to be retired from politics entirely.

Generally, I'd prefer to nominate someone else than have Seo run. I don't understand why we'd want him instead of Carter in the director's seat.
 
I don't much care either way. If folks want to give someone else the okie-doke then I can change my plans.
 
Back
Top