- Location
- Wall Gazing
[ ] Draft Plan Home Stretch
-[ ] Infrastructure 5 dice, 90R
--[ ] Karachi Planned City (Phase 5) 83/780, 4 dice + 1 Tib dice, 80R, 5/8 median
--[ ] Postwar Housing Refits (Phase 2) 97/150, 1 die, 10R, 14%
-[ ] Heavy Industry 5 dice, 130R
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270, 2 dice, 40R, 100%
--[ ] Aberdeen Isolinear Fabricator (Phase 3) 86/360, 3 dice, 90R, 46%
-[ ] Light and Chemical Industry 4 dice, 120R
--[ ] Bergen Superconductor Foundry (Phase 5) 760/1140, 4 dice, 120R, 14%
-[ ] Agriculture 6 dice, 85R
--[ ] Spider Cotton Plantations (Phase 5) 157/185, 1 die, 15R, 100%
--[ ] Terrestrial Quillar Deployment 0/100, 2 dice, 20R, 100%
--[ ] Dairy Ranches (Phase 3) 98/180, 2 dice, 40R, 100%
--[ ] Blue Zone Aquaponics Bays (Phase 6) 18/125, 1 dice, 10R, 30%
-[ ] Tiberium 7 + 3 Free + 2 AI dice, 320R
--[ ] Karachi Planned City (Phase 5) 1 die, 20R (See Infra)
--[ ] Red Zone Containment Lines (Stage 8) 9/170, 2 dice, 50R, 88%
--[ ] Tiberium Glacier Mines (Stage 13) 38/165, 2 dice 60R, 99%, Stage 14 2/3 median
--[ ] Tiberium Inhibitor Deployment BZ 50/75, 3 dice, 90R, 100%, For 2 Phases 100%, For 3 Phases 99%, For 4 Phases 84%, For 5 Phases 14%
--[ ] Tiberium Inhibitor Deployment YZ 0/100, 2 dice, 60R, 100%, For 2 Phases 44%
--[ ] Tiberium Vein Mines (Stage 11) 0/165, 2 dice, 40R, 85%
-[ ] Orbital 9 dice + 1 Free + 2 AI dice, 400R
--[ ] Caravel-Class Impulse Shipyard 0/300, 4 dice, 160R, 91%
--[ ] Lunar Homesteading (Phase 4) 42/220, 4 dice, 120R, 100%, Phase 5 15%
--[ ] Aldrin Planned City (Phase 3) 255/850, 4 dice, 120R, 4/7 median
-[ ] Services 4 + AA dice, 95R
--[ ] Gene Clinic Expansions 0/240, 3 + AA dice, 90R, 98%
--[ ] Projected Hardlight Development 0/60, 1 die, 15R, 100%
-[ ] Military 6 dice + 2 Free, 160R
--[ ] Stealth Field Generator Development, 0/60, 1 die, 15R, 99%
--[ ] Initiative Laser Systems Deployment (Phase 2), 42/185, 2 dice, 50R, 89%
--[ ] Thunderbolt II Missile Development (Platform) (Munitions) 0/60, 1 die, 15R, 99%
--[ ] Orbital Nuclear Caches 105/140, 1 die, 20R, 80%
--[ ] Ground Forces Zone Armor (Set 2) (Phase 4), 117/285, 2 dice, 40R, 65%
--[ ] Unmanned Support Ground Vehicle Deployment 59/240, 1 dice, 20R 1/3 median
-[ ] Bureaucracy 4/4 dice
--[ ] Administrative Assistance 2 dice (Services)
--[ ] Hand Off Capital Goods to Market (10 Cap Goods) 1 die auto
--[ ] Endorse a Candidate for Director (XXXXXXX)
90+130+120+85+320+400+95+160=1400/1485+655 in reserve
This plan focuses on completing plan goals and rolling out the Inhibitors. Two big points. First in Tiberium priority is getting the Glacier Mines and Containment Lines up to complete the RZ mitigation and RpT plan goals now that the economy is shrinking. The rest of the dice is either going to things that we know will help the underground Tiberium effort, or that we want to find out what they do to it (if anything). To that end investment is made in BZ and YZ Inhibitors and in Vein Mines. Second in Orbital we need a minimum of 3 phases of Lunar Homesteading and the third Phase of Aldrin to meet the plan goal. While not fully impossible to complete with just Aldrin, it is highly impractical for us to get the 25+ dice needed. We also need to stabilize the shipyards. To that end, given Reconstruction is rebuilding the Fusion yards, which will have a place as a cheap transport, we need either the Fluyt or the Caravel, the later of which is partially compatable with our existing infrastructure, while the latter is not.
-[ ] Infrastructure 5 dice, 90R
--[ ] Karachi Planned City (Phase 5) 83/780, 4 dice + 1 Tib dice, 80R, 5/8 median
--[ ] Postwar Housing Refits (Phase 2) 97/150, 1 die, 10R, 14%
-[ ] Heavy Industry 5 dice, 130R
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 6) 248/270, 2 dice, 40R, 100%
--[ ] Aberdeen Isolinear Fabricator (Phase 3) 86/360, 3 dice, 90R, 46%
-[ ] Light and Chemical Industry 4 dice, 120R
--[ ] Bergen Superconductor Foundry (Phase 5) 760/1140, 4 dice, 120R, 14%
-[ ] Agriculture 6 dice, 85R
--[ ] Spider Cotton Plantations (Phase 5) 157/185, 1 die, 15R, 100%
--[ ] Terrestrial Quillar Deployment 0/100, 2 dice, 20R, 100%
--[ ] Dairy Ranches (Phase 3) 98/180, 2 dice, 40R, 100%
--[ ] Blue Zone Aquaponics Bays (Phase 6) 18/125, 1 dice, 10R, 30%
-[ ] Tiberium 7 + 3 Free + 2 AI dice, 320R
--[ ] Karachi Planned City (Phase 5) 1 die, 20R (See Infra)
--[ ] Red Zone Containment Lines (Stage 8) 9/170, 2 dice, 50R, 88%
--[ ] Tiberium Glacier Mines (Stage 13) 38/165, 2 dice 60R, 99%, Stage 14 2/3 median
--[ ] Tiberium Inhibitor Deployment BZ 50/75, 3 dice, 90R, 100%, For 2 Phases 100%, For 3 Phases 99%, For 4 Phases 84%, For 5 Phases 14%
--[ ] Tiberium Inhibitor Deployment YZ 0/100, 2 dice, 60R, 100%, For 2 Phases 44%
--[ ] Tiberium Vein Mines (Stage 11) 0/165, 2 dice, 40R, 85%
-[ ] Orbital 9 dice + 1 Free + 2 AI dice, 400R
--[ ] Caravel-Class Impulse Shipyard 0/300, 4 dice, 160R, 91%
--[ ] Lunar Homesteading (Phase 4) 42/220, 4 dice, 120R, 100%, Phase 5 15%
--[ ] Aldrin Planned City (Phase 3) 255/850, 4 dice, 120R, 4/7 median
-[ ] Services 4 + AA dice, 95R
--[ ] Gene Clinic Expansions 0/240, 3 + AA dice, 90R, 98%
--[ ] Projected Hardlight Development 0/60, 1 die, 15R, 100%
-[ ] Military 6 dice + 2 Free, 160R
--[ ] Stealth Field Generator Development, 0/60, 1 die, 15R, 99%
--[ ] Initiative Laser Systems Deployment (Phase 2), 42/185, 2 dice, 50R, 89%
--[ ] Thunderbolt II Missile Development (Platform) (Munitions) 0/60, 1 die, 15R, 99%
--[ ] Orbital Nuclear Caches 105/140, 1 die, 20R, 80%
--[ ] Ground Forces Zone Armor (Set 2) (Phase 4), 117/285, 2 dice, 40R, 65%
--[ ] Unmanned Support Ground Vehicle Deployment 59/240, 1 dice, 20R 1/3 median
-[ ] Bureaucracy 4/4 dice
--[ ] Administrative Assistance 2 dice (Services)
--[ ] Hand Off Capital Goods to Market (10 Cap Goods) 1 die auto
--[ ] Endorse a Candidate for Director (XXXXXXX)
90+130+120+85+320+400+95+160=1400/1485+655 in reserve
This plan focuses on completing plan goals and rolling out the Inhibitors. Two big points. First in Tiberium priority is getting the Glacier Mines and Containment Lines up to complete the RZ mitigation and RpT plan goals now that the economy is shrinking. The rest of the dice is either going to things that we know will help the underground Tiberium effort, or that we want to find out what they do to it (if anything). To that end investment is made in BZ and YZ Inhibitors and in Vein Mines. Second in Orbital we need a minimum of 3 phases of Lunar Homesteading and the third Phase of Aldrin to meet the plan goal. While not fully impossible to complete with just Aldrin, it is highly impractical for us to get the 25+ dice needed. We also need to stabilize the shipyards. To that end, given Reconstruction is rebuilding the Fusion yards, which will have a place as a cheap transport, we need either the Fluyt or the Caravel, the later of which is partially compatable with our existing infrastructure, while the latter is not.
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