Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

7-3: Mercenary Business
Adhoc vote count started by 4WheelSword on Aug 30, 2024 at 4:04 AM, finished with 49 posts and 19 votes.

  • [X] OPLAN: Archimedes
    [X] Plan: Tech and Daughters
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Propose a formal challenge for technology
    -[X] Assess the penetration of the Daughters into life on Home.
    -[X] Quality Hull Construction
    -[X] High-Density Metals
    [X] Plan: Technologies and Checking in
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Propose a formal challenge for technology
    -[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
    -[X] Quality Hull Construction
    -[X] High-Density Metals
    [X] OPLAN: Archimedes
    -[X] Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
    -[X] Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
    -[X] Enhanced Starship-grade Weapons
    -[X] Improved Plant Efficiencies


Based on this intelligence report, how should we proceed with diplomacy with the Aslan: Continue to negotiate trade agreements and work to establish safe ports in Xyri and Keoiri.
Where should the MIC focus their efforts next? Assess the people of Xyri, their governments and whether there should be concern over how quiet they have been.
In these deep data banks, these treasure troves, we find enough information to advance our knowledge of (choose two): Enhanced Starship-grade Weapons, Improved Plant Efficiencies



Diplomatic Consequences
While there is a tremor of frustration that runs through the HSWS at the news that relations with the Aslan will continue to be normalised - and solely on human concepts of normality - it is a tremor that is isolated to some of the more marginal influences on the central power structures. A fascination with Aslan duelling practices is commonplace as knowledge of them becomes more widespread, the information that these duels can range from fights to the death between individuals to system-spanning duels between warships has sparked the imaginations of magazine and novel writers and we are already seeing a churn of schlock regarding this 'noble warrior race'. Nonetheless, the longer ranged Aslan trade ships will fly between Keoiri and Xyri with ease, bringing remarkable goods and advanced technologies for sale and our own merchants will join them in time, with holds half full of vital fuels.

It is expected that this trade will bring our people closer together, and we can expected some level of migration between our two polities. We can expect some unmarried Aslan to come to Home seeking a way to develop their own reputations and houses. The government has also received applications from two mercenary companies to rebase themselves into Home due to the looser restrictions on what weaponry and equipment they can acquire - this despite the lower technology level. Each has their own ship and accounts for several hundred Aslan, primarily Male but also many Female.

The Citizens Council seeks advice from the HSWS, from the Community Wardens and from the Citizens Militia on whether or not to grant these mercenaries basing rights in the system. On the one hand, it would be considered useful to have an additional fighting force to rely on - indeed it may end with Home having a force of Aslan shock troops on retainer - but equally, having a non-aligned military force in the system may be far too dangerous to accept.

What does the HSWS make of this request?
[ ] It would be good to have such a force multiplier close at hand.
[ ] We cannot trust the Aslan mercenaries not to be casing our system.
[ ] What if we extracted promises in return for basing rights, rather than simple taxes.
[ ] Other - write in.



On Xyri
For the last ten years, Xyri has been nothing but a near silent partner to Home. We have propped up the dictatorship that maintains control over orbital trade and shipping through various beneficial compromises and deals, deals that have allowed us to routinely use their system as a staging point and fuelling depot. There is one problem, however - the flagging dictatorship has been strengthened by our support and now looks hungrily across the small planet at the rest of the population. We have seen this play out before in Cassalon, or at least something similar to it - one wonders whether the mistakes of the past will be repeated or if we will be the spark that ignites another war.

The other polities are quiet, content to absorb the benefits of trade and enjoy the protection of a war fleet without having to pay for any of it. The republicans parley for access to space and trade with the dictatorship, the technocrats launch their own grav-shuttles and rocket explorers, testing and retesting the technology and searching for... something. If they see the moves being made by the dictatorship, they aren't being public in their recriminations. Perhaps they hope old scars have long since healed. Perhaps they have plans of their own.

The people of Xyri seem content with or without us and currently we have no reason to hunger for anything more from them. However, they also are still more advanced than us, technologically, in several areas and it's possible we could offer support in return for technological advances.

In regards to Xyri we should:
[ ] Work with a power bloc on Xyri in order to acquire technology. Which bloc?
[ ] Continue a more neutral position, allowing things to happen as they do.
[ ] Other - write in



Cruiser, Fast Attack
With advanced technologies filtering into the military and changing the way we consider the future of war, we must look again at our main line combatants and what we hope to achieve with them. Until now the Interstellar Cruiser has proved effective enough, but it is small and the MMV has demonstrated the effectiveness of mixed armament warships. With availability of trained crews limiting the number of hulls we can operate, it seems like the per-hull volume necessarily must grow.

Thus, the FAC. The Cruiser, Fast Attack, takes the lessons learned from our recent war games and applies them to a class of ship that will replace the IC on a 1-to-1 basis. There are two versions under consideration:
- The misileer variant fits 3 large missile bays, each capable of launching 24 missiles per salvo. It mounts a denser point defence grid than the MMV had, an advanced power plant that reduces the size while supplying the same power and an advanced bridge design which has holographic control boards that are reconfigurable depending on need. A powerful distributed computer system allows the operation of a high-capability virtual gunner system that can replace every gunner aboard if necessary - though at reduced capability, of course.
- A second variant, the 'torpedo bomber', replaces the three missile bays with three torpedo bays with a total of eighteen tubes. Onboard magazines hold 360 munitions for twenty full strikes and can fit a diverse range of types within armoured bays deep in the ships hull. This variant would be more vulnerable to point defence but the sheer striking power cannot be overstated.

What does the HSWS make of this design?
[ ] We prefer the misileer!
[ ] We prefer the torpedo boat!
[ ] It's not perfect - what about the following modifications: write-in

Current Tech:
Advanced Drive Layouts - TL 9
Improved Plant Efficiencies - TL 9
Quality Hull Construction - TL 8
High-Density Metals - TL 8
Electronics and Sensors - TL 9
Command and Control systems - TL 9
Enhanced Starship-grade Weapons - TL 9

Please present any votes as a plan. Voting opens at
 
Any Aslan mercenary company based in Home should have an ironclad promise not to take up arms against us, at the minimum.
 
The government has also received applications from two mercenary companies to rebase themselves into Home due to the looser restrictions on what weaponry and equipment they can acquire - this despite the lower technology level.
Interesting. The main question is, where are those guys expecting to find employment? We wouldn't want them to crowd out our own PMCs. On the other hand, competition with them will push our own forces to improve.
The republicans parley for access to space and trade with the dictatorship, the technocrats launch their own grav-shuttles and rocket explorers, testing and retesting the technology and searching for... something.
Something? Ominious. Otherwise, the situation in Xyri is as expected.
Any Aslan mercenary company based in Home should have an ironclad promise not to take up arms against us, at the minimum.
Who is us? The HSWS? The citizens of Home in general? I'm rather certain the former would be acceptable to the Aslan.
 
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18 torpedoes is a very different story to 6.

We do indeed now have the good torpedo launchers.
It looks like they're also very cheap - at least in comparison to particle beams and with standard ammo. Though the ammo is heavy. But that does suggest that a couple squadrons of non-jump-capable torpedo boats wouldn't break the bank.

Do our sandcasters also carry chaff? Or would that require a doctrine change?

Are torpedoes equally vulnerable to point defence as missiles? Google suggests they take twice as many hits but I'm not sure what edition that is. That also suggests the torpedoes are smaller than 2.5DT each though.

Other new techs unlocked this turn:
  • Prototype beam laser barbettes (apparently they can't be used for PD. Honestly not sure what the point of them is - perhaps particle beams are legally restricted? They are much cheaper.)
  • Prototype railguns - seem to be weaker mass drivers but they punch straight through armour. But you still have to get to point blank range to use them...

As for the Aslan, what do we want them for? Non-human Cossacks who can be used on targets the HSWS would flinch from? Private security? (But I repeat myself..) Additional system security? Aslan OpFor? A convenient target for the intelligence service to try to pry tech from?

Allowing a culture to develop where PMCs with interstellar warships cruise our spacelanes is... probably a bad idea.

I think the most likely role is an opposing force and possibly as "our lions" for Aslan duels - sending HSWS personnel to die in pretend wars is deeply unethical, but the Aslan seem to love it. If we can arm these mercenaries and send them instead, that might be a win-win - any who die aren't our soldiers and it's part of the same game they're used to, and if they win with the illegal weapons we sell them they get glory they otherwise wouldn't be able to reach. Though using proxies for this might be a bit sus, Aslanwise.
One risk of basing rights is that they may expect it to be hereditary ownership. Or at least, getting their own clay may be their ultimate goal.
 
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Any Aslan mercenary company based in Home should have an ironclad promise not to take up arms against us, at the minimum.

Oh well as long as they promise. Maybe a pinkie pledge?

Heh heh. Yeah, I know they're supposed to be "honorable" but you don't prosper as a space warrior race without knowing how to juggle honor with opportunity. Not that I'm against using the mercenaries, I just think we'd have to make sure it remains in their self-interest to keep to the deal rather than depend on promises.
 
Do our sandcasters also carry chaff? Or would that require a doctrine change?
Are torpedoes equally vulnerable to point defence as missiles? Google suggests they take twice as many hits but I'm not sure what edition that is. That also suggests the torpedoes are smaller than 2.5DT each though.
3 torpedoes per ton (using mongoose 2ed rules to make torps at all viable), and it takes two PD points rather than one to kill one. On the CFA, you have a slightly lower chance of getting through a PD network, because of the reduced uhhhh 'HP' of a barrage compared to the missiles, but you also get more punch per impactor, especially through armour.
Yeah, we use chaff and sand. The casters are usually too busy firing sand though :p
 
Laser barbettes seem to be a somewhat cheaper alternative to P-Beams; less damage and no rads but probably not as power intense.
 
Oh well as long as they promise. Maybe a pinkie pledge?

Heh heh. Yeah, I know they're supposed to be "honorable" but you don't prosper as a space warrior race without knowing how to juggle honor with opportunity. Not that I'm against using the mercenaries, I just think we'd have to make sure it remains in their self-interest to keep to the deal rather than depend on promises.

They're a business, and businesses mean contracts. It is time to deploy the most nefarious weapon in the human arsenal: corporate lawyers.
 
Oh well as long as they promise. Maybe a pinkie pledge?

Heh heh. Yeah, I know they're supposed to be "honorable" but you don't prosper as a space warrior race without knowing how to juggle honor with opportunity. Not that I'm against using the mercenaries, I just think we'd have to make sure it remains in their self-interest to keep to the deal rather than depend on promises.
I would agree. I'm concerned about our ability to offer them meaningful employment. We haven't fought that many battles, and frankly I'd rather that the various factions on say, Xyri, do not begin hiring Aslan mercenaries to beat each other up. Frankly, I'd much prefer to maintain the monopoly on force that we basically have in our area. If we had say, a pirate problem, letting them in would make sense, but having unemployed mercenaries is a great way to start having a pirate problem.
 
It's worth noting that they weren't coming looking for work from what we were told, but to take advantage of our lax weapons laws that let private citizens own combat starships and nuclear weapons.
 
I'm concerned about our ability to offer them meaningful employment.
I'm assuming that we wouldn't be their prime employer and that those guys would instead do jobs for various private interests on Home. It would be similar to existing human PMCs. Aslan advantage would be an access to advanced tech and their dedicated ship, something that I'm assuming our PMCs don't operate yet.

Overall, I'm tempted to agree to their proposal. We can overwhelm them if needed and them casing our system is immaterial, since there already are Aslan representatives on Home.
 
What actually differentiates torpedoes from missiles? I'm not sure of the meaningful difference between the two here.
 
I would agree. I'm concerned about our ability to offer them meaningful employment. We haven't fought that many battles, and frankly I'd rather that the various factions on say, Xyri, do not begin hiring Aslan mercenaries to beat each other up.

We can hire them to excort future scouting missions, in a pinch. The thing with Xyri that there is no guarantee that some Xyri power would not hire Aslan even if we won't allow them to be stationed at Home - the Xyri is closer to Aslan space than Home. Which is a legit new source of headache.

Could we somehow use the mercenaries to conduct, say, two scounting operations ar once? That way they may be worthwhile.

On other hand, would those merceneries even like the quite escort/protect service? Or would they chaff and long for glorious battle? Ugh.
 
What actually differentiates torpedoes from missiles? I'm not sure of the meaningful difference between the two here.
Torpedoes are big missiles. They're (at least in 2ed) lower tech, cheaper, less power intensive and generally have less bang for their buck per ton/salvo but they do greater damage per individual munition which can be good for defeating armour.
 
What actually differentiates torpedoes from missiles? I'm not sure of the meaningful difference between the two here.

Torpedo is larger/heavier and hits much harder and is also more resilient to PD. However you can fire about 3-4x more missiles from equivalent sized bay/barbette.

I'm in favor of building both honestly. :V why not torpedo AND missile variants?

Although I wont quibble over it if we wanna build one over the other.
 
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Anyways, collecting my thoughts on the mercs, all in one place.

Pros:
Direct contact with and observation of Aslan technology and tactics. If they base out of Home it won't be more than a couple years before we know them as well as ourselves even if we don't try.
Extra military force in an emergency.
Probably brings some immigration, maybe enlistment. Steady paycheck for a veteran in the HSWS, and the bennies of nation-state backing. I'm sure the cats like free dental.
Maybe some training and logistical support split? Maybe additional budget from rentals of yard space for repairs and upkeep?
Probably easy to keep happy if we can pay for it; mercs tend to be just as fine with not fighting as long as there's a paycheck in it.
Possibly long-term absorption? Doesn't even have to be nefarious, just if they've been on contract for long enough we could offer to make it formal.

Cons:
We inherit the PMC's security problems by default, up to and including hostile starships entering the Home system to attack PMC assets.
Extra military force that isn't us; options for the Council to go around us if they want, possible local warfare issues, aggravation of divided nation-states around us.
Security issues for us making sure that PMC assets aren't used on Home or its environs. Remember: nuclear weapons in the hands of private individuals.
We inherit any political problems the PMCs cause, whether with the Aslan (what are their recruiting standards like? Would they take, for example, Aslan on the run from the law because we're not in Aslan space?) or in the course of their other operations.
Not easy to keep happy if for some reason we can't pay for it, which comes down to Council whim.
Council could absolutely manage to piss them off, or we could, through poorly considered plots like Company Storing them or just poor services.
They're mercs and you have to be alive to spend it, so don't think they'll fight to the death for you.
 
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No plans yet? Here's a draft, I'll wait until evening to see where the discussion takes us:

[ ] Plan Neutral Aslan Torpedoes
-[ ] What if we extracted promises in return for basing rights, rather than simple taxes.
--[ ] Host a HSWS liaison.
--[ ] Do not to accept contracts aimed at HSWS or Home's government.
--[ ] Set aside time for HSWS training exercises and wargames at no charge.
-[ ] Continue a more neutral position, allowing things to happen as they do.
-[ ] We prefer the torpedo boat!
 
The situation isn't really comparable, especially because we probably need to quietly remonstrate with the dictatorship anyways. Right now, the economics are what we care about, and if they knock that over we'll probably bill them in orbit-to-surface strikes.
 
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