HeroCooky
Unverified Monstergirl
Fixed. It's three.
Fixed. It's three.
Huh, what was that thing for more stable "unstable warp Routes"? We might need it.
So, this being 0.5, what does that mean? Do we get to take half another action?
I mean as much as they get shit on if the Inquisition says do not enter it is probably best not to enter.It took three Pyxis Scouts before, despite the warnings left behind by the Inquisition of the Imperium of Man, the Glimmering Federation placed their own embargo upon the system now called [DO NOT ENTER].
I think no, because it may be a memetic and that is a horrible idea if it isWe could finally put the Orrery on some scout, and take a peek from a nearby system.
Personally, I'm inclined to go for the Experimental Weapons and Armor research since that got down to 0.5 and seems like Cooky really wants us to get it.So, this being 0.5, what does that mean? Do we get to take half another action?
We can already travel Unstable Warp Routes b/c our Choirs count as Navigators. The downside is that it will be incredibly difficult to synch up fleets of ships to arrive at the same time, but Orkz don't care about something like that since they love to dive in headfirst to the nearest fight and it's a rarity they care for logistics.Orks get to ignore the downside of unstable routes, (Or at least, the downsides don't fucking matter), but we care very much about those downsides, we're going to want to upgrade our travel Song I think if we want to get dudes who can get across
If we can't look at it, then what the hell else are we supposed to do? Just ignore it entirely forever?I think no, because it may be a memetic and that is a horrible idea if it is
Yes, because at times that is the best answer. Keep it locked up and others away from it but otherwise ignore it. There are some things we can't deal with, and if the Inquisition can't deal with we bloody can't.If we can't look at it, then what the hell else are we supposed to do? Just ignore it entirely forever?
The numbers changed:-[X] [Military] Sector Battle Group Construction And Repair
--[X] Hydralisk (0/1.5) +.5
Besides, it probably makes sense to repair our existing fleets for now. We need to retool into a long-range non-fighter force before build up to fight van Zandt again. They're building counters for our fighters, so we need to build a long-range high-mobility lance-based fleet to swat them before they get into torpedo/net range.[] [Military] Sector Battle Group Construction And Repair
-[] Hydralisk (0/1)
B/c we could get the Doctrine Switch now at no cost and our current one is too conservative and doesn't really give us much bonuses?I don't quite understand the doctrine switch - we have some more research to do before we design new ships.