Traveller, The Rise of Empire: A Naval Design, Procurement and Command Quest

Definitely agree on all of this, onboard hospital facilities to handle casualties taken and shuttles to casevac them are required. Will amend my plan.



Happy to make the change.

You may need to up the tonnage - going to have to be more in the realm of 6k for a full battalion deployment.

Looks like you also missed a "-" on one of the sub-votes.
 
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Hmmm... I'd say we could spare a little room for cargo, for things like sealed paper orders, a big bag of DVDs with data, ect. I'm not sold on it carrying people though. It'll seems as if we want to stealthily insert agents.

My thought was that we need something small and fast to carry folks for emergencies like the one we just survived, or the original Heimdall incident-absent FTL comms, this is the next best thing to a red telephone we would have.
 
@Tallhart Looks good! Just one more quibble; if we want to keep it in the 6k ton range I think it has to be a wing of fighters, not a whole squadron (which will require much more hangar space).
 
My thought was that we need something small and fast to carry folks for emergencies like the one we just survived, or the original Heimdall incident-absent FTL comms, this is the next best thing to a red telephone we would have.
Hmmm... But that's a minimal-sized ship, it wouldn't be of much use for carrying people. Each jump takes one week, so it's not significantly faster than our diplomatic ship which is much better equipped. IMHO, the job of this ship is to be standing by for weeks on end and be ready to jump at a moment's notice. Perhaps, we could make it crewed by two pilots, so that one is awake and rested at all times and, if the situation requires it, one pilot is swapped with a VIP passanger. Does that work?
 
I imagine this option 'Carrying priority cargo and passengers between systems' as being devoted to only the most vital high-priority low-tonnage cargo or VIPs on time-critical missions. Comfort is not a requirement.
 
Maybe reduce air support to a flight instead of a squadron to save tonnage? While having integral air support is useful a full 12-24 aerospace craft is a lot to fit into an already heavy design. Reducing that to 4-8 would be cheaper.
 
Alright, I'll change the write-in to aim for a flight of X-40s, with an ambitious goal of a squadron if they can be accomodated without compromising on the other elements of the design.
 
Vote Result: OPLAN Slow Walk
Massive, massive sigh of relief. The Council isn't hopelessly pissed off and peace is returned to the system. I suppose we should start calling it Cassalon, now. :grin:

Bit late to contribute to the theorycrafting, but I got to playing around with the patch maker and created this. I wanted a Lamassu instead of a Sphinx, but I couldn't find any good vector images of one.



Home Expeditionary Forces
SUPRA ET ULTRA - "ABOVE AND BEYOND"
 
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I'm a little concerned by the likely tonnages on those two ships, since we're going to be spending the next year or two in an intensive construction regimen.
 
6-2: Lions Pride
Adhoc vote count started by 4WheelSword on Aug 20, 2024 at 4:22 AM, finished with 50 posts and 8 votes.

  • [X] PLAN - Fast as F**k boi and Assault Carrier
    -[X] Four jumps on internal fuel (40% of tonnage)
    -[X] Carrying priority cargo and passengers between systems.
    -[X] High speed transit between the main world and the jump point.
    -[X] Other - minimal point-defense armament.
    -[X] Deploying a Battalion strength formation (3 infantry coys, 1 fires coy, 1 rangers coy - 720 FLF - 20 shuttles) - Approx 6,000 tons
    -[X] Supporting a landing with ortillery missiles
    -[X] Supporting a landing with ortillery mass drivers
    -[X] Defending itself against incidental fire
    -[X] Other - At minimum a flight of X-40s to provide close escort and air support for FLF landings. If possible expand this to a full squadron if this does not compromise on the other requirements - if not feasible, keep the reduced complement to a single flight.
    -[X] Other - on-board hospital facilities and staff to manage receiving, triaging, stabilising, damage-control surgery and the initial recovery of casualties.
    -[X] Other - a detachment of CASEVAC, SAR and general utility shuttles to support the embarked battalion and squadron.


PLAN - Fast as F**k boi and Assault Carrier



Instant Messaging
Clarity of intelligence is going to be vital going forwards, if the incidents in Cassalon have taught us anything. The senior members of the fleet have decided that what is needed is a small, cheap message carrier that is capable of delivering priority cargo and messages at very long ranges without refuelling. Thus the Corvette, Fast Courier is born, a 100-dton ship with a crew of just five and a range of 4 parsecs without ever seeing a drop tank.

It does not, unfortunately, meet the requirements for a fast passenger transport as designed, but it is broadly understood that in the event of requiring just such a transport the gunner will give up their bunk and re-unite with their ship at a later date. Is the CFC going to be a comfortable ship for its crew? No. However, this is a vessel that can cross four parsecs in a months without ever seeing a refuelling station and thus can make a journey from the furthest known points of space all the way to Home without stopping. All of this capability will cost the HSWS barely more than 40 million credits per ship, as well.

How many should be built?
[ ] Three, used sparingly and deployed when necessary.
[ ] Six, one for each potential posting.
[ ] Nine, one each plus spares.

The FLF carrier is going to be almost the exact opposite of the sleek corvette. While the former is trimmed as much as possible, the latter will be a fat, bloated whale of a ship that can carry and deploy some 800 people to the surface of the world from their deep hangers. The carrier - likely to receive the designation 'Military Assault Transport' - will require the following components:
- Quarters for 33 officers and 748 enlisted soldiers, requiring a tonnage of at least 1,628 devoted solely to this. It is expected that common areas and other requirements will raise this to 1,700 tons. This will allow the carriage and deployment of three rifle companies, a fires company and the ranger company, as well as the HQ&S unit that organises the battalion. See the following chart for force org:
- Hanger space, launch and landing facilities for a total of 20 shuttles. This will allow the 17 landing craft the battalion requires, plus three spares for emergencies, low intensity operations or supply deliveries. Current plans are for the FLF to use the 'standard' 50-ton prototype boarding shuttle once that reaches mass production. This will require 2,300 tons devoted solely to carrier operations.
- Drives will require 6.5% of the ships hull, the power plant around 14%, fuel for two jumps will need 20% and plant fuel another 2.8%, a moderate armour scheme suggests 10% of volume as plating. Based solely on the above additional equipment and given this 53.3% devoted to vital equipment, it is expected that the ship must be 8,000 tons or even larger in total volume.

If we are to fit the additional requirements into the ship, as well as arming it, fulfilling crew requirements and more, we will need to make some compromises in order to bring it to the requested 6,000 tons.
What elements would the HSWS be willing to compromise on?
[ ] Carry only one jump, relying on a tanker for range.
[ ] Reduce the in-system speed, lowering both drive and plant requirements.
[ ] Slim down the armour scheme.
[ ] Slow launch - save 500 tons by skipping the launch tubes
[ ] Slow landing - save 500 tons by skipping the recovery deck
[ ] Other - write-in



The Coming of the Lion
The first Aslan ship to ever be allowed into the Home system identifies itself over communications as the Halaheike-class pocket warship Perumai. Escorted by a pair of Interstellar Cruisers, this rotund little ship slides into Home's orbit with all the skill of an experienced pilot. Its fighters dance around orbital traffic, demonstrating performance flying for the entertainment of HSWS sailors. Eventually they form up on the wing of their carrier, drifting closer and closer until one by one they slide back into snug hangars.

Over the next weeks the Perumai operates alongside the Ninurta and the Tlaloc, conducting a series of mock-engagements with the larger, but less heavily armed ship. The high firepower quotient of the Interstellar Cruisers proves decisive in several engagements, though strafing runs by the Aslan fighters are particularly effective at picking off turrets and beam cannons.

The Aslan also see the first flight tests of the XF-40 multi-role attack craft. The tiny ship with its crew of two conducts numerous demonstration flights and attack runs with both anti-ship missiles in space and air-to-ground missiles deployed from its ordnance bays. The HSWS is very happy with it and the Aslan males roar their approval with every accurate pass made with bombs or missiles.

I'm considering upscaling this drawing to get a real good sense of the design because I think it's cute.

When the Aslan leave, they depart in company with a single Interstellar Cruiser and the HSLS Bá Kim, the diplomatic ship designed to be a travelling embassy. They will hopefully return in several months with news of successful diplomacy and a more detailed agreement reached between the two peoples - ours and theirs.

What would the HSWS hope to achieve from this diplomacy?
[ ] Transit rights, to extend the range of our scouts.
[ ] Technological exchange, to improve our ship building.
[ ] Trade, to increase the wealth of Home.
[ ] Something else - write in

Please present any votes as a plan. Voting opens at
I'm leaving the patches competition open for another day, so be sure to get your designs in!
 
With trade comes knowledge, and that can be hurried along a little with a radio section or the like in a container if we have to.

As for the assault transport: [] Slow launch - save 500 tons by skipping the launch tubes

This is not a carrier. It should not need to scramble craft. They can hang out and form up. It's not like they have to burn gas to stay in station with their mothership. Recovery could be time-critical, though, with damaged craft or wounded aboard.
 
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I think there's no point quibbling over just 500tons, and I'd be reluctant to compromise on launch/recovery capabilities when that could endanger our forces.

Its obviously going to be a bigger craft than we expected, but I think it's worth it. Trying to reduce the design by 2000 tons will completely gut it's capabilities.

Yes, it'll monopolise our Home yards, but we'll still have 4,000 tons of yards available in S'Taxu.

[ ] Other - accept the proposed 8,000 ton design.
 
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With trade comes knowledge, and that can be hurried along a little with a radio section or the like in a container if we have to.
That depends. If we would be able to fly-in our own traders and we wouldn't be restricted to just certain starports, then it might work. But, I'd rather have explicit permission to traverse Aslan space to see the systems traders have no excuse to be in. Besides, we've got their permission to trade already, we can build the station for that.
Trying to reduce the design by 2000 tons will completely gut it's capabilities.
In that case, downscale the number of marines it carries. It wouldn't be the end of the world if it carries just, say, two companies. Or perhaps cut the fighter-bombers?
 
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