When I read it, it occured to me, these systems are likely not inhabited. If that was the case DSSs would've picked some radio chatter as with Xyri and S'taxe. There might be small outposts there, but not full colonies.[...] into systems 01-02 and 02-03, which are large, centered around warm, habitable stars, and therefore likely to be inhabited as Home, Xyri, and S'taxu are.
Nah. It's too small to provide meaningful protection. It would be problematic for it to engage one small in-system defender.The Zhuge will use this considerable firepower to escort and defend Scout and DSS missions as they advance into unknown space, ensuring that regardless of what we meet on the way through the deep black, the spacers of the HSWS will not go unguarded.
When I read it, it occured to me, these systems are likely not inhabited. If that was the case DSSs would've picked some radio chatter as with Xyri and S'taxe. There might be small outposts there, but not full colonies.
Nah. It's too small to provide meaningful protection. It would be problematic for it to engage one small in-system defender.
Actually yes, we can fire heavy particle cannons as long as our reactors are still online, torps are finite and in too small of number can be swatted down by point defense easily.
[×] OPLAN: STEINER SCOUTEvery torp has a variable warhead. 2.5 tons of missile with a nuke on the tip is a good deterrent for any larger vessel. Or would you prefer we send every fleet out with a Monitor?
It's not, because point-defense exists. Just 850 tonnes leaves us with 510 tonnes without fuel. You want to fit in a lot of stuff in there and so the ship wouldn't be competetive with anything but the smallest threats. Would it stand up to the situation Heimdall found itself in? I don't imagine so.Every torp has a variable warhead. 2.5 tons of missile with a nuke on the tip is a good deterrent for any larger vessel.
Monitors? No, these are meant to be semi-stationary. But, if we do aim to introduce self-sufficient long-range ships to the fleet we ought to it right. 850 tonnes is too small. Even 3K tonnes is too small, plus the current design is going to be obsolete soon. Better build something bigger from the start.
If it's a torpedo bay rather than barbette that would be three missiles. Optional multiwarhead too. Though for numbers missiles would be better.It's not, because point-defense exists. Just 850 tonnes leaves us with 510 tonnes without fuel. You want to fit in a lot of stuff in there and so the ship wouldn't be competetive with anything but the smallest threats. Would it stand up to the situation Heimdall found itself in? I don't imagine so.
Yeah 5k is the minimum size imo, and that's getting into All-or-Nothing Heavy Cruiser doctrine territory. Something in the 4-5k area could act as a flotilla leader role but would still be less efficient than a full on cruiser and would stretch our pilots thinner for less gain.Monitors? No, these are meant to be semi-stationary. But, if we do aim to introduce self-sufficient long-range ships to the fleet we ought to it right. 850 tonnes is too small. Even 3K tonnes is too small, plus the current design is going to be obsolete soon. Better build something bigger from the start.
Don't read too much into things I fail to mention.When I read it, it occured to me, these systems are likely not inhabited. If that was the case DSSs would've picked some radio chatter as with Xyri and S'taxe. There might be small outposts there, but not full colonies.
Sincere: what do you mean by this?
It's weighted - if you have more PD guns than missiles, it's better, if you have less PD guns than missiles, it's worse. Torpedoes do more damage on hit, but less will get through because of their small numbers, while missiles are... well, sandpaper.But it's all castles in the sky because only the qm knows how effective point defence actually is versus how many missiles.
Huh. Ta.It's weighted - if you have more PD guns than missiles, it's better, if you have less PD guns than missiles, it's worse. Torpedoes do more damage on hit, but less will get through because of their small numbers, while missiles are... well, sandpaper.
4K indeed has the advantage that it can be built in-parallel with the second flotilla support ship. If we want it to be capable of 4 jumps and don't expect it to be engaged in heavy combat it's the smallest viable size.I think 3-4k is the best bet for flexibility and economics, given our limitations.
Remember, there are station segments that need to be built. It's probable more would be needed soon. If not, then there's always the option for building up more civilian converyors for our traders or more cruisers for patrol duties.I already think the 6k monitor is a bit of a waste of yard space from an economical standpoint since building just one, as we can see, makes squeezing in other projects difficult.
It's because it uses drop tanks. It works at the moment because our empire is small, but afterwards it's going to become a hassle. We want our workhorses to be able to operate without needing infrastructure to reattach their tanks.
I...Can you fire a flurry of multiwarhead missiles to saturate PD and follow it up with torpedoes or would that be multiple attacks?
How else do you forsee getting that range capability?It's because it uses drop tanks. It works at the moment because our empire is small, but afterwards it's going to become a hassle. We want our workhorses to be able to operate without needing infrastructure to reattach their tanks.
4K indeed has the advantage that it can be built in-parallel with the second flotilla support ship. If we want it to be capable of 4 jumps and don't expect it to be engaged in heavy combat it's the smallest viable size.
Indeed. It's the exact reason I'm opposing long-range escorts and multi-roles, we're too small to support them. If you guys insist on them, then these designs should be made with longevity in mind.Maybe if we were a larger polity, covering a larger area, and definitely facing people with larger ships I'd agree - but we're not.
I was hoping fuel ballons would do the trick, but alas the idea was popped. Perhaps ballons with some sort of collapsible rigid framework would work? If not, just the classic internal tanks plus more logistic ships.
Indeed. It's the exact reason I'm opposing long-range escorts and multi-roles, we're too small to support them. If you guys insist on them, then these designs should be made with longevity in mind.
Yes. But for multi-roles I'd want something that is more reliable and easier to handle on the day-to-day basis.To be fair. For a "gatecrasher" heavy scout going into potentially hostile systems, droptanks aren't too bad.
Of course, but that's something for the future. We won't do with just one or two of these ships, we'd want them to be the workhorses of our empire. For now, we focus on getting proper defense for Home, exploration and expanding our infrastructure to nearby systems.Multi-roles are absolutely the best for longevity since the basic class design can be further modified to fit niches, as needed.
Of course, but that's something for the future. We won't do with just one or two of these ships, we'd want them to be the workhorses of our empire. For now, we focus on getting proper defense for Home, exploration and expanding our infrastructure to nearby systems.