They're pretty damn tough already, not sure how much more we could make them. Especially with the new Doctrine stripping away the discount on Gravimetric. Though it did get upgraded to "Leaf on the Wind," in return from the Duchy thing, so that's something. If anything we might want to redo the Scorpios once we get the +1 acceleration, and also give them anti-voidship defenses since that'll protect them from the enemy torps a bit better.Sidenote: Our Scorpios and Crux's are doing their duty as frontliners but it seems like they take a pounding, they could use some beefing up.
Your math is wrong, if we retreat they'll be taking upwards of 60% of losses so they'll likely have just 1 SBG worth of forces hereIf we Retreat in victory, 40% losses in Kaig might be 1-1.5 SBG losses, leaving them with maybe 2 SBG tags or a 2+ SBG tag in Kaig.
It isn't, I just forgot to put in the moratorium.
1. That is covered within a regular Turn and only really relevant in military campaigns with rapid-fire engagements.1. Do we need to spend actions repairing 'light-moderate' damage as compared to 'light'? Or will either/both repair on their own over the turn? (Battlecolonies saving our asses again...)
2. What do our admirals think about going after Vlaus with light-moderate damage versus just light? By my count we still outnumber them over 2:1, I'm just not sure how much the damage degrades combat capabilities. '
3. How much void infrastructure is in Kaig? I didn't get the sense it was a big hub, but are we destroying anything significant?
4. Random other topic - I noticed the 12 new Augmentic-focused SAGs we raised during the last turn-vote aren't in our military forces yet (unless I missed them). Is there a default way to divvy them up between planets, are we going to have a vote on that? I had the idea of taking them from native Voxx wounded in the fighting, but I'm not sure if you wanted to abstract above that level.
??? If we retreat the Duchy will have 60%+ damage. Not 40%. You are reading the vote wrong. The Duchy forces in Kaig will have at *most* 40% of its forces left in the system.
(Gain: Orderly Retreat. Kaig Fleet takes High (>60%) Losses.
It says 60%+ losses, not 40% losses. Kaig will have 1 SBG left essentially. At *most*.
Your math is wrong, if we retreat they'll be taking upwards of 60% of losses so they'll likely have just 1 SBG worth of forces here
The 'leaf through the wind' line has always been the writing for Superior Gravimetic hasn't it? I threw both ships into a spreadsheet to see how the designs directly convert into the new doctrine. Scorpio is kinda new so it gets like +4 DP more to use after the Sup Grav Engine tax. Crux-S is pretty old and we've had big DP gains since, so keeping the hull the same its something like +17 DP more to play with, it gets tons of new toys even after making it full size/armour/accel/shields.They're pretty damn tough already, not sure how much more we could make them. Especially with the new Doctrine stripping away the discount on Gravimetric. Though it did get upgraded to "Leaf on the Wind," in return from the Duchy thing, so that's something. If anything we might want to redo the Scorpios once we get the +1 acceleration, and also give them anti-voidship defenses since that'll protect them from the enemy torps a bit better.
This isn't a guaranteed loss - it's a guaranteed win. We're trading about a 1/4 of an SBG worth of ships for 1 SBG of ships. Given the 3 dice vs 2 thing that's definitely a ratio I will take.So reconsidering after my flipped numbers blunder.
Retreat option: Lose 4 LC, 8 Frigate, 4 Destroyer with light damage throughout our fleet.
Fight option: Lose 1 HC, 7 LC, 16 Frigate, 9 Destroyer with light-medium damage throughout our fleet.
Difference in losses: 1 HC, 3 LC, 8 Frigate, 5 Destroyer extra losses and some medium damage to the fleet in exchange for one damaged (presumably) SBG and insignificant void infrastructure.
So if we take [] Retreat. the 3+ SBG in Kaig will take >60% losses and likely be reduced to 1 or 1+ SBG while we take next to no damage. Its not much more damage for us to wipe them out in Kaig, but Retreating lets us be in a stronger position to attack the 2+ SBG in Vlaus, hopefully win surprise, and wipe them out there or do heavy damage with minimal losses again. It is taking a guaranteed small-moderate gain for known small losses here in Kaig, versus possibly better odds for the rolls against the 2+ SBG Vlaus fleet.
I'm leaning [] Retreat now.
That's why taking Eschich was so strategically valuable to us. Better that we get them to split their forces like this than concentrate all their stuff in one area.Splitting the fleet was probably the wrong choice on the Duchy's part, but I suppose they couldn't let us rampage around the entire hexagon. Either way, I'm convinced by Neablis's argument above with regards to the math.
[X] Fight!
Though I will say, I'm not so sure about our new doctrine with the discounts it took away. I kinda wanna change it again b/c while our new doctrine is ok, it isn't really anything special. Whereas these 2 doctrines here would have allowed us to make some really nice ships, albeit they'd be more specialized:They're pretty damn tough already, not sure how much more we could make them. Especially with the new Doctrine stripping away the discount on Gravimetric. Though it did get upgraded to "Leaf on the Wind," in return from the Duchy thing, so that's something. If anything we might want to redo the Scorpios once we get the +1 acceleration, and also give them anti-voidship defenses since that'll protect them from the enemy torps a bit better.
[] Carrier Battle Group Focus
Recent battles have proven that fragile carriers cannot stand alone when capital ships clash and that current doctrine focuses insufficiently on providing proper close-range protection and screens for long-range carriers in favor of increasing the speed of vessels that are insufficiently mobile to dodge raiders the likes of the Flyssa class. This doctrine is focused on adequately escorting the Federation's long-range sword and their carriers, with specialized large combat ships equipped with powerful, accurate lance batteries and enough armor to, if necessary, block attacks on the carriers with their hulls.
(Heavy Cruisers, Grand Cruisers, and Battleships get DP discounts on High Tech Equipment and Weapons (Artillery, Lance, Plasma, Teleportarium, etc.) and penalties on Low Tech Equipment and Weapons (Macro-Cannons, Rams, Armor, etc.).
Length/Width is one step cheaper for the same classes.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
[] Crusader Fleet Carrier Focus
As the Federation has expanded and matured, we have learned that the Galaxy is full of terrors, and we must be both vigilant guardians for our own people and benevolent liberators for the oppressed, Humans and Xeno alike. Due to this, our ships have specialized for their combat roles, with front-liners pinning down enemy fleets in close-medium range while Carriers and escorts provide long-range firepower in the backline. However, this comes at the cost of equipment prioritization and supply.
(The First Weapon Type has its DP Cost halved (calculated by adding all together and then halving it), with the Second/Third/etc Weapons Type gaining an X (Base Cost) × .50 (Rounded Up) DP Cost Increase.
The First Weapon Type can be used one Weight Class higher than usual by paying the unchanged DP cost.
Weapon Types are: Projectiles, Missiles, Lances, Strikecraft, and Melee.
Removes all Equipment DP cost increases but adds a 2 DP Flat Tax (applied once) if any equipment is added.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
More accurately, they roll 3 and take the best 2
Both choices are a guaranteed win, theres just different size of lost ships and tradeoffs with each. I'm thinking about it like gambling or risk in decision making. It is a good trade, we know we take much less damage than they do and there is no risk where we might get screwed by a bad roll in Kaig. However, I think it might increase the chances of a bad roll in Vlaus, although we should win anyway and we have reinforcements coming online next Turn. I don't agree 'optimistic' is the same thing as 'confident'. I'm ok with either choice winning really but I think Retreat has less risk.This isn't a guaranteed loss - it's a guaranteed win. We're trading about a 1/4 of an SBG worth of ships for 1 SBG of ships. Given the 3 dice vs 2 thing that's definitely a ratio I will take.
Additionally, our admirals are confident of taking Vlaus even with these losses.
You're going to make me stare wistfully at my Crusader Fleet spreedsheet again. I agree but I'm skeptical QM is going to let us switch Doctrines around that easily after we got the free action.Though I will say, I'm not so sure about our new doctrine with the discounts it took away. I kinda wanna change it again b/c while our new doctrine is ok, it isn't really anything special. Whereas these 2 doctrines here would have allowed us to make some really nice ships, albeit they'd be more specialized:
It isn't, I just forgot to put in the moratorium.
1. That is covered within a regular Turn and only really relevant in military campaigns with rapid-fire engagements.
2. They are optimistic.
3. A few mining stations and a waystation to refuel freighters.
4. I'm putting them in with the Turn Update.