Takes 2 actions per increase in Dev level because of Slumbering Giant trait. We are at XII now, so need XIII, XIV, XV = 6 actions.
*bzzt* wrong
For Void Ind X only we get a break as mentioned in the big post.
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Takes 2 actions per increase in Dev level because of Slumbering Giant trait. We are at XII now, so need XIII, XIV, XV = 6 actions.
Takes 2 actions per increase in Dev level because of Slumbering Giant trait. We are at XII now, so need XIII, XIV, XV = 6 actions. Switch to the ISC that gives +50% Civ Inf Dev so that it only takes 4 actions.
For Void Ind X only we get a break as mentioned in the big post.
Reduces by 50%, not +50%. So one action = one Dev level. Otherwise the accounting would be a nightmare.[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
Ah alright, so long as we always give them escorts and never leave them alone and NEVER forget that fact.... though it will mean needing to do convoys since we need the Andromedas to travel.... yah I'm gonna ask for a 1-3 Freighter to escort ratio.Civilian Freighters are armed, but that's because they're solo operators that are expected to make a run on their own so they need to at least be able to discourage pirates.
Ohhhh somehow I missed that during the big Civ Inf raising round. Well wtf, why haven't we done that?Reduces by 50%, not +50%. So one action = one Dev level. Otherwise the accounting would be a nightmare.
We have. It's why our Civ Inf is so much higherOhhhh somehow I missed that during the big Civ Inf raising round. Well wtf, why haven't we done that?
Why haven't we finished going to XV I mean. It seems like its been given up on
It is primarily intended for civilian ships, but the military can appropiate the budget for their own use. Surely that won't do anything? :>That aside, we've got 4 FP left over, are we able to design something that isn't strictly civilian as long as it's still intended to support the Liberation?
You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, unless you specifically only drop the hardcore Star Child enclave populations you made...which will make all the other settled places all the more difficult to keep pacified/start converting them.@HeroCooky can we get any insight on what "heavy unrest" from here means?
About 5-8 Dev in most categories if you try and keep the planet.@HeroCooky Can you help us understand the knobs here about how much we might lose?
We kinda got put in a Cold War with our neighbours and...it's been on the back burner. SadlyWhy haven't we finished going to XV I mean. It seems like its been given up on
It is primarily intended for civilian ships, but the military can appropiate the budget for their own use. Surely that won't do anything? :>
You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, unless you specifically only drop the hardcore Star Child enclave populations you made...which will make all the other settled places all the more difficult to keep pacified/start converting them.
About 5-8 Dev in most categories if you try and keep the planet.
I don't think that's the plan. I think we're planning to depopulate the planet over 50ish years.Have we considered just idk keeping them on the planet and then moving them in waves? Because it's sounding like we are planning on doing it all at once in the span of 10 years.
Wow. Yeah, let's not plan on that. I don't want to go negative development, even if it's only temporarily. Sounds like we should terraform another two planets next turn for another 50 billion.About 5-8 Dev in most categories if you try and keep the planet.
Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.You are dropping 2 Billion per planet, which means anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there, u
Though we certainly should aim to get Civ Industry up to XV before that....I'm pretty sure we'd long since resigned ourselves to going back down to All-5s?
I don't think that's the plan. I think we're planning to depopulate the planet over 50ish years.
Wow. Yeah, let's not plan on that. I don't want to go negative development, even if it's only temporarily. Sounds like we should terraform another two planets next turn for another 50 billion.
Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.
Actually, we can go into negative development. We're just able to slowly recover and get up to V but we very much are not immune to having one of our Industries just crashing and burning if it takes too many hits at once.Fair enough, but I will note that we can't go into negative development.
Actually, we can go into negative development. We're just able to slowly recover and get up to V but we very much are not immune to having one of our Industries just crashing and burning if it takes too many hits at once.
Yeah, but it doesn't recover all at once and a big enough hit will drive us into the negatives temporarily. I've lost the post where @HeroCooky say how fast the trait recovers our lost dev, but it definitely wasn't immunity nor instant.Is that how it works? Because that's not what's implied by this:
Slumbering Titan - Doubles the Action Cost of Development, but automatically improves all Dev-Levels to at least 5 if they sink below. [Underline mine.]
Iirc, it's less than a point a turn, so we're looking at 2 centuries of recovery time.Yeah, but it doesn't recover all at once and a big enough hit will drive us into the negatives temporarily. I've lost the post where @HeroCooky say how fast the trait recovers our lost dev, but it definitely wasn't immunity nor instant.
I've mostly consigned myself to the lost development by now and seeing as you're a major driver for this and its your baby, I just hope you're okay with the lost opportunity costs this presents us.
Nah. We didn't get actually get that one we picked the 'get a trait for each integrated alien race one' instead. Also it was just the same slowly regenerate thing but the cap to our max prior development instead of highest All-development trait.Lets also remember we did get a trait that would freeze our current levels of development and allow us to return to it if we ever got hit in the developments. problem is it would only really benefit our Void Industry and Civilian Infrastructure as the others are around the lower end and wouldn't get much for it. We would need to raise the other developments more, maybe to X before we try again to increase Civilian Infrastructure again and have to pass that choice again
God damn it. wrong word. NOT. I meant we did NOT grab the trait because of the low developments in the other sections. changed it to offer to get across what I was trying to say.Nah. We didn't get actually get that one, we picked the get a trait for each integrated alien race one instand. Also it was just the same slowly regenerate thing but the cap was set to our max prior development instead of highest All-X trait.
Yup about what I expected, I just thought the ratio of locals to Hivers even more skewed, like 2-4x more Hivers.[...] anywhere from 20-60% of the local populace is now made up of hyper-violent (from your pov), agoraphobic, unbelieving, used to lawlessness and gang warfare ruled lives, fuckers that aren't too happy to be there[...]
Yeah I was being kinda rhetorical, to express my frustration that almost no one was trying to get this when it was less costly that I thought. I am aware of what we've been doing for the last 1.5 centuries in game and that people have been prioritizing different things.We kinda got put in a Cold War with our neighbours and...it's been on the back burner. Sadly
I hate the fact that we're committed to this even though it's going to actively fuck us over.
It has to be done.
Uh I'm pretty sure it's not guaranteed to happen, Cooky is just speaking to the example of putting 2 B Hivers on each of our already populated Federation planets. We just need to find living space for the Hivers by themselves ie Habitats and Terraformed planets, I don't think it will be a problems for them to acclimatize in their own society. I just drew up ways to get to that nearly ~350 housing goal, we just have to slowly work away at it in the right order.Sounds like a problem, though I'm not exactly sure what the effects are. How do we get ahead of it? Can we distribute them around slowly, so each planet only gets a hundred million every couple of years? Would a write-in action for an integration taskforce work? What about a unity song? Just spitballing here.
Making either 9 Habs, or 6 Habs after 1 more Terraform should prevent the 'heavy unrest' problem even if we end up with max number of refugees.After Turn 800.M42 we are starting from ~229B base
9 Habitats = +3 VI, ~337 pop. for 9 Action cost
6 Habitats + 1 action VI Dev + 1 Terraform = +3 VI, ~339 pop. for 8 Action cost
6 Habitats + 1 action VI Dev = +3 VI, ~301 pop. for 7 Action cost
3 Habitats + 3 action VI Dev + 1 Terraform = +3 VI, ~303 pop. for 7 Action cost
We are not going to instantly win the ground war, then instantly have to move the Hivers. We probably can't move them while the Hive ground war is ongoing, giving us time to do a few more Habitats if needed, then evacuation will take some amount of time, and Cooky seemed to suggest they can wait on Primus a bit its just not suitable to settle there permanently.Have we considered just idk keeping them on the planet and then moving them in waves? Because it's sounding like we are planning on doing it all at once in the span of 10 years.
1. You can certainly try an evacuation in a planetary warzone!
3. Just to make sure you are aware; taking Voxx, without a massive insurection helping you out, will churn through 50 SAGs per Turn. With said insurrection, you will be looking at around ~20 SAGs per Turn. With an unknown amount of time to take the Hive World.
...if you try to integrate the planet instead of leaving it to fester until you have shifted enough people away to leave the planet a husk of itself.
[] Collective Action
With wealth comes the need to spend it. Some may spend it on themselves, some may do so on others, while a few do so for nothing at all. But as wealth flows, so does the people's culture and faith decide where it flows when the government calls. Keep the flame of civilization burning, for few have dared to raise it into the dark galaxy you inhabit.
(Slowly raises the level of Development to the Highest Rating Achieved.
Food Production VI, Civilian Infrastructure XII, Heavy Industry V, Void Industry XII, Medical Services V, Military Industry V)
There's an easy solution to that, isn't there?...I'm pretty sure we'd long since resigned ourselves to going back down to All-5s?
Yeah. Unlike Van Zandt, for whom Voxx Primus is merely a source of manpower, we can make very efficient use of the 300 billion people there. All our actions will benefit from this, though I expect it'll take a generation before we can make use of it (because we'll need to reprogram all the Hivers). The Temple ship will likely help there, it's a conversion machine.I'm also feel like we've lost sight of what we get out of this. If we 3x our population (and manage to integrate them all over a generation or so) we should get something, right? But I'm not sure what. Just the same effect has having doubled our number of planets?
We can't do it during the War. In fact we shouldn't assume we can do anything during the war, except fight the war. HeroCooky has already stated that we'll need all our actions focused on the war during the war, because Van Zandt has a LOT of reserves to send our way.I've also been asking to work towards Civ XV for like weeks,it'll take 4 actions over 2 Turns with the right ISC.3 actions
*bzzt* wrong
We don't know if we have to do that before the War or can do it during. Guess we'll find out.