What should your focus for the rest of the Quest be?


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[X] Plan: We need more Things
-[X] Production Line Rationalization Programs (0/2) x1+Free
-[X] Advanced Servo-Skull Militarization Initiative
-[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)
-[X][Auto Construct] 3x Pyxis-Class -> 3x Lupus-Secundus

We need to know how many actions we need to build the SBGs, so we need to know whether or not the research helps.
Infiltrating voxx secondus next turn should be enough, they then would have between 4 and 9 turns for the infiltration.
 
[X] Plan: Immediate but long-term bonuses
-[X] [General] Infiltrate Voxx Secondus
-[X] Advanced Servo-Skull Militarization Initiative
-[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)


Gets us ready for the double automation research, starts more housing ticking and begins the immediately necessary agriworld infiltration.

But I'm also convinced we could delay the agriworld one turn if necessary.
[X] Plan: We need more Things

This makes me think we should do one more round of scout auto-production and then switch. At that point we'll have 6x'd our scouts from before. @HeroCooky I see the scouting efficency is 50%. How good is that? Do our strategists want more, or to build destroyer minelayers?

Are we prevented from laying permanent minefields because of the lack of seeker mines?
 
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1. Are we still gaining 4 Choirs per turn but now 4 are passing away from old age for net 0? Or will we still be gaining a net of 1 Choir after Scouts?
2. So 2 more actions after Servo-skull Militarization and Infiltrate Secundus if they win, one of which should be taken 2 turns after next?
3. Also, would Holy Symbols possibly count as an additional effort to help the infiltration?
4. Would any of the Infantry Research count as an additional effort?
5. Are those 13 Chamleons part of the Propaganda Office? I assume they're still being used in infiltration support currently.
6. Final question for now, so ideally we have 90 years until the Voxx Infiltration is discovered and we need to attack same turn. If 790.M42 is year 0 of that countdown, does that mean we need to kick things off Turn 890.M42? Or before it hits 90 years so during Turn 880.M42? I'm trying to list out the turns and confusing myself.
1. You gain ~3 Choirs per Turn and ~1-3 pass per Turn.
2. Yes.
3. No, they wouldn't get used on a front so quickly.
4. Only the Logistics ones.
5. They basically are. But you can still order them around if need be.
6. You will get notified a Turn before your Prop Office thinks the time is up that you need to act now.
@HeroCooky I see the scouting efficency is 50%. How good is that?
50% chance that the map shows accurate data.

Edit: Re: Mine-Layers; you have 1 [One] Mine-Layer. That is not enough to create a strategically relevant minefield.
 
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[X] Plan: Immediate but long-term bonuses
--[X] [General] Infiltrate Voxx Secondus
-[X] Advanced Servo-Skull Militarization Initiative
-[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)


The Prop Office said its better to infiltrate Secundus immediately so I want to do it immediately, and I'm curious how much support there is for more terraforming. If Laurent puts out the plan he was floating earlier I wouldn't be mad if that won either.

[X] Plan: Delayed gratification, part 1: 1 terraform soon is worth 3 actions later
--[X] [General] Infiltrate Voxx Secondus
-[X] Production Line Rationalization Programs (0/2) x1
-[X] Git - (Target Biosphere: Megaflora) - (Maximum Population: 36 Billion) - (Terraformation Time: ~160 Years)

-[X][Auto Construct] 3x Pyxis-Class -> 3x Lupus-Secundus
On second look this plan just uselessly switches research actions around.

Next turn I think finish Production Lines, take Civ Fleet Design; turn after Build Actions; Terraform Nurn (27B; ~170yr) somewhere in those two turns and that'd be the end of terraforming.

3. No, they wouldn't get used on a front so quickly.
Hmm... to me this suggests Holy Symbols would be very useful even if they're not used in the secret infiltration.... I want the mystery box!

edit:
[X] Plan: They literally told us to infiltrate this "ASAP" so...
 
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Would increasing Juvenat production help?

Or maybe a song against death?

Protection Death Health
or
Protection Health Death
or
Protection Technology Health Death
No, they are already prioritized above anyone else.

And all of those Songs would basically invite Nurgle if used to stave off age deaths for individuals.

Peaceful Death Without Pain
Recovery From The Edge
Duty Of The Servitor
 
Anyway, does anyone know why we have Kil'drabi melodies, but no Yeeni ones?
They're not even in the research list.
 
Where is our cut of right now? Who is the least important person getting Juvenat?
The average Joe. And basically anyone that isn't an expert has a 0% chance of getting any.
Anyway, does anyone know why we have Kil'drabi melodies, but no Yeeni ones?
They're not even in the research list.
Because they have no psychic potential above extremely minor things. "I summon a fly in 10 minutes once a day as the best psyker of my race" minor.
 
[X] Plan: They literally told us to infiltrate this "ASAP" so...
-[X] Production Line Rationalization Programs (0/2) x1+Free
-[X] Advanced Servo-Skull Militarization Initiative
-[X] [General] Infiltrate Voxx Secondus
-[X][Auto Construct] 3x Pyxis-Class -> 3x Lupus-Secundus
 
Omake Bounties updated.

And if someone wants to show some love to the Kil'drabi or write some comedy with a Yeeni, now's the time while I'm asleep! Night! :V
 
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