[X] Plan You Gotta Anotha Thing Comin
Even in my very plan, I've got one company I'm fairly sure isn't doing anything. A reserve company, admittedly, but still. And leaving our house undefended is a terrible move. 50BP is frankly too small an increase to be worth an action.I think building up our fortress monastery* takes priority over talking to the Mayor-Governor. We're planning to go to kill the Eye of the Mutator soonish. And we're probably not going to have marines not on deployment until that's wrapped up.
*With a personal preference for the forge increase.
What forces exactly do you have idle? And why do you have them Idle? If they're going to stay on Luctus then see if you can have a write in and use them to help deal with the beasts that are giving the PDF trouble.Even in my very plan, I've got one company I'm fairly sure isn't doing anything. A reserve company, admittedly, but still. And leaving our house undefended is a terrible move.
Considering we only have 250 a turn 50 BP's an ok amount. The sooner we get more BP the sooner we can start spending it. And if you don't like that then expand the Apothecarion or build up the outer defenses or something.
The 7th company, because I don't see any situation where they'd be both able to contribute and which wouldn't send them out solo. And I'm asking the Governor to make sure that the beasts issue is actually what they need to get done.What forces exactly do you have idle? And why do you have them Idle? If they're going to stay on Luctus then see if you can have a write in and use them to help deal with the beasts that are giving the PDF trouble.
We make 300, unless I'm very stupid. And I don't see the other options as very important right now.Considering we only have 250 a turn 50 BP's an ok amount. The sooner we get more BP the sooner we can start spending it. And if you don't like that then expand the Apothecarion or build up the outer defenses or something.
Well you're half right 😋
.... About how much we make or my stupidity?
I was trying to be funny. We make around 300.
I'm a little worried send our newbies against traitor marines would rather have them go against the rebellion and or genestealer clean up to get some more before they fight traitor marines. I think everything else with the plan looks good. Also the 9th captain is smart so I figure he be good at investigating.---[X] Write-in Dispatch Force: Strike Cruisers Luctusian Dusk and Shrouded Blade, Master of Recruits Myrok Kuthil, Chaplains Osinki and Djanko, Chief Apothecary Valzadai, Techmarine Noricum, All of 6th Company, Squads 10-2 and 10-3, All of 9th Company not assigned elsewhere, 1 Predator, 2 Rhinos, 1 Whirlwind, 10 Attack Bikes, 1 Storm Bird, 2 Thunderhawks, 3 Land Speeders, 10 Plasma Guns, 10 Melta Guns, 10 Lascannons, 10 Extra Missile Launchers, 20 Stalker Bolters
I was thinking that with our Master of Recruits to help ride herd on them, an entire Company to take the brunt of the fighting, and an unknown-but-currently-allied group of Marines to provide intel and cover the gaps, sending them against the Iron Warriors isn't as risky as it appears at first glance. And an assload of Heavy Bolters and Missile Launchers for focusing fire against hard targets is why a bunch of us voted for a Devastator company in the first place, and thus a fairly natural soft counter to treadheads like the Iron Warriors.I'm a little worried send our newbies against traitor marines would rather have them go against the rebellion and or genestealer clean up to get some more before they fight traitor marines. I think everything else with the plan looks good. Also the 9th captain is smart so I figure he be good at investigating.
We make 300 each turn and we have 36 left over from the previous turn. Your point still stands however.
It says its a civilized world not a hive world so their should be plenty of places with open space for the devestator squads to take advantage of. I've though about it some more and it makes sense to have heavy weapons when facing the irons warriors so I'm conflicted enough where I'm fine either way.The big issue is that as a full Devastator company, they really do need to be deployed en-masse for maximum effect; rooting out guerillas in a Hive City is a terrible field for that
How do you feel about changing the action from training Mikhail's willpower into training the chapters ballistics or willpower? Ballistics because we just got a devastator company so I'm expecting more ballistic rolls and willpower because of the Eyes of the Mutator campaign we'll be doing in the future.-[X] Master of Recruits
--[X] Train your Chapter
---[X] Intelligence.
--[X] Tutor another Marine
---[X] Captain Mikhail (Willpower)
I'm willing to swap out Mikhail's training for Chapter Willpower training, sure. But I won't be switching Intelligence for Ballistics because it's too far from the next stage to reasonably be completed this turn. We tend to get around 100 Ballistics XP from turn deployments, and training rolls average out to about 150 or so, while 300 XP is needed for Ballistics to cross the finish line. Intelligence and Willpower on the other hand are each just 140 away from the next stage.How do you feel about changing the action from training Mikhail's willpower into training the chapters ballistics or willpower? Ballistics because we just got a devastator company so I'm expecting more ballistic rolls and willpower because of the Eyes of the Mutator campaign we'll be doing in the future.
Also we're skipping on the rebellion but not the Eldar. I'm curious on your reasoning because they both seem somewhat low priority but the rebellion is causing much more apparent damage to the sector while being easier to take care of. They could be hiding something far worse but thats only speculation so I'm on the fence of which is more dangerous.
I meant switching out training Mikhail's training for either willpower or ballistics. I agree that intelligence is more important than ballistics since its closer to finishing.
Honestly if It was a farseer I'd prefer to just leave them alone there's a 50/50 shot we'll somehow make things worse by stopping them.For Eldar, wouldn't it be a better idea to have Severus and the Honor Guard deploy there so Spatha can use his Relic in case a Farseer shows up?
Fair enough I tend to go for leaving the Craftworld Eldar alone when possible since half the time what their doing is either neutral or beneficial to the imperium (the other half of the time its bad and if its Biel-tan it's almost always bad) but they do have the potential to be far worse than a non chaos rebellion so I concede the point. Also if it is well disciplined Dark Eldar than yeah fuck em up they always suck regardless of the context.Craftworlders or very well-disciplined Dark Eldar, and leaving them to do their business unhindered sounds like it would have greater repercussions than Lutrilles bogging down part of the Guard.
That depends on if it's worth sending him there at the cost of his presence against the Iron Warriors. Personally I wouldn't say so, because it's the Iron Warriors, who seem to have enough power that they gave themselves good odds at succeeding in an assault against a Fortress World of all things.For Eldar, wouldn't it be a better idea to have Severus and the Honor Guard deploy there so Spatha can use his Relic in case a Farseer shows up?
If they're Craftworlders I wouldn't mind getting their reasoning for why they shouldn't get a ceramite fist to the face, and if it's good enough they would indeed not get a ceramite fist to the face. But they also have a bad habit of not explaining jack shit so what can ya do.Fair enough I tend to go for leaving the Craftworld Eldar alone when possible since half the time what their doing is either neutral or beneficial to the imperium (the other half of the time its bad and if its Biel-tan it's almost always bad) but they do have the potential to be far worse than a non chaos rebellion so I concede the point. Also if it is well disciplined Dark Eldar than yeah fuck em up they always suck regardless of the context.