What should your focus for the rest of the Quest be?


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I mean, it's an interesting choice. We took strategic & civilizational level buffs, while the Imperials have stronger tactical-level buffs. I suppose they also have strategic level buffs in terms of things like hives, but I'm giving that a real-hard side-eye in this context.
 
... So, while Internal Security is mostly "Die Slower" for Imperials, for us, having it basically makes boarding us a deeply unpleasant experience, huh? The sheer nature of void infantry battles means that quality is disproportionately valuable.
 
3. They do. But, at the start of the Neon-Keepers War, you got surprised by Neonite ships that slow-boated into one of your systems. Your solution was to build deep-space satellites to monitor for that shit for every system you have. Thus; the scout was noticed.
Oh, that's a neat little bit of lore. And yah, I can see why they started doing that and shows the learning experience we picked up from other wars.
 
We fought orks before and survived so I guess we can do that again... Maybe more since we grew a lot and if I'm not mistaken actually Researched anti-ork stuff.
Ship on ship we were fine. I'm talking about for when they board our ships.
Without Interal Security 1/2: *Squelch*
With Interal Security 1/2: *'ERE WE G-Squelch*
Ah... shit.
... So, while Internal Security is mostly "Die Slower" for Imperials, for us, having it basically makes boarding us a deeply unpleasant experience, huh? The sheer nature of void infantry battles means that quality is disproportionately valuable.
Does any of our ships have internal security?
 
Ship on ship we were fine. I'm talking about for when they board our ships.

Ah... shit.

Does any of our ships have internal security?
Yup! Our lineholders.

Scorpio-Class Light Cruiser
-Length - 4.200m
-Width - 55Mm
-Acceleration - 5 Gravities
-Armor - Medium Double Hull
-Shields - One Matrix
-Weapons - 6x100m Torpedoes/2x Heavy Missile Batteries/Medium Bomber Hangar (Total: 24x Bombers and 12x Fighters)
-Equipment - Missile Swarms/Armored Lifepods/Strict Pilot Training/Veteran Pilot Gene-Lines/Internal Security Systems/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls
But the Leo's don't. Whoops.
 
I mean, You don't manage to maintain being THE sole Galactic Superpower for 10 Millennium against Eldritch Gods, Rampaging Bioweapon Fungi, Elves and their bondage cousins and the Zergs bigger brother, While being a bureaucratic Mess of incompetence and petty bullshit without a hell of a lot of advantages in spite of that. The imperial military has managed to maintain a Galactic Stranglehold DESPITE being an institution that was Crippled from its very inception, Expecting them to be without their advantages is laughable.
 
Originally was going to have the Leos get Augmetic Security, but Cooky told me that a third macrobattery would have been better. Turbo Crux also might get it.
 
We might need to rely on the Lamenters to perform counter-boarding actions if we're up against enemies that love to send their troops deep into the guts of our ships.
 
Maybe standardizing internal ship security might be worthwhile in the future if we've ever got some turns and banked research to spend.
 
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It should be noted we're not that weak to Orks. Yeah, if they get on board right now that causes problems, but all of our ships are absurdly fast/manueverable for whatever size they are, and Strikecraft are very useful.

This isn't, "They're chumps" by any means, but I feel like we're more likely to have the doctrinal advantage over them than visa versa, as things currently stand.
 
Sorry for not replying until now, I finally just got off work.
Sagittarius is not an artillery ship, its a sniper firing finishing shots to kill already damage enemies and an extreme+ range harasser that has considerable problems shields, as it lacks any effective way to strip those.

It also pays +50% surcharge for its weaponry compared to a light cruisers +33%.

There is just no reason I can see not to replace them wholesale with a light artillery cruiser since those could take 12 Effective DP worth of spinal lances, twice as much as Sag, by spending 6 DP of which 5 comes from the larger hull. 1x Rad Lance (3) and 3x Medium Prow (9, 12 after surcharge). Much better performance against shields and heavy targets, and much greater durability per cost.

So I don't think the artillery light cruiser should be designed as a leader for Sags, but as a standalone. Copy Sags equips (yes this drops any Hangar equips, but for a primarily defensive Fighter Hangar that should be fine) on an LC hull except lose one point in... armor I think, give it a Rad Lance and three Medium Prow and replace Sag with these. One per SBG perhaps.

You seem to have misread my intentions for this craft. It isn't meant to replace the Sagi, but to augment it. Its primary purpose it get that rad-lance into play and help the Sagi's bypass/punch though the Dutchy's shields. Especially now that we know that they can share their shields between ships (it'll also help with our other ships too in getting past their shields). Also, I am loathe to put more than 2 prow lances (one rad/one regular) on the Corona as I don't want to have the same detriment that the Sagi has, since it'll be slightly harder for the Corona to flee any rush-down attacks than the Sagi'. And the Dutchy has a lot of destoyers. I do agree that we'd only need to field maybe 2 or 3 of these ships per battlegroup.

Thing is Fighters are already Anti-Voidcraft Defenses. Or at least as far as I know they should be. As such with our carrier focus I dont see us needing these, especially since the costs in DPs cripple their offensive power as our weapons benefit a whole lot from stacking multipliers. Also except for bombers ordinance is short ranged, unless the enemy specs into massive missile volleys at least, and our ships are very fast so hard to close in with (or they will be when Andromeda is fixed)

If an escort with Anti-Voidcraft Defenses for our backline is nonetheless desired, I would recommend a dedicated Flak Destroyer instead as such a ship would benefit a whole lot less from stacking multiplers and thus larger hulls more DPs so might as well make it a destroyer, if its protecting our backline it doesnt need a Frigates durability either.
Again, you misunderstand the point of the ship. With better understanding of the enemy's disposition, the Felis is actually meant to be on the front to midlines to help stem the inevitable flood of destroyer/torpedo spam coming at us and leaking through our lines. It has the weight of fire (equivalent to 6 light macro's) plus the improved accuracy to slap away any enemy destroyer squadrons gunning for our heavier ships on the battleline, as well as the anti-torp PD to help mitigate their torp spam.

As shown in the previous battle, our fighter swarm defenses are not impregnable. If they set off a null-pulse in close quarters, then they can strip away our strikecraft or at least scatter them temporarily and possibly get a brace of torpedos through during that period of vulnerability. The Felis would be there as the second layer of our defensive onion.

I'm also not making it a destroyer because its supposed to bully the enemy destroyers and for that we'll need something that can take a bit of hit rather than skirmish while having the weight of fire to make them think twice about lining up a torpedo run on our Leo's or what have you, and still having just enough speed to intercept any 'ride or die' attacks on our backlines.

That's said, I might be willing to wait for the plasma rotary macro-cannons to outfit this ship with them.

Actually, @HeroCooky, if the Dutchy were to set off a null pulse close to our larger ships, will that also completely kill the crews there too? Or was it just because our strikecraft are generally more vulnerable to its effects?
 
[X] Plan: Each Piece of the Puzzle--Evacuation This Turn, Terraforming Next Turn
-[X] Hive Agriculture Expanded (0/2) x2 (1 Free Research Point)
-[X] Evacuation Fleets - (Ship Design Sub-Turn) (0/?)
-[X] [General] Propaganda For The Foreign Masses (0/3)


[X] Plan: Each Piece of the Puzzle--Terraforming This Turn, Evacuation Next Turn
-[X] Hive Agriculture Expanded (0/2) x2 (1 Free Research Point)
-[X] Irrita Rush Terraformation (0/?)
-[X] [General] Propaganda For The Foreign Masses (0/3)
 
[X] Plan: Each Piece of the Puzzle--Evacuation This Turn, Terraforming Next Turn

Terraformation is not something we'll be able to do until we have control of Voxx, so I'm fine with delaying it.
 
[X] Plan: Each Piece of the Puzzle--Evacuation This Turn, Terraforming Next Turn

Terraformation is not something we'll be able to do until we have control of Voxx, so I'm fine with delaying it.
...Why would we need control of Voxx for that? The idea isn't to terraform Voxx.


[X] Plan: Each Piece of the Puzzle--Terraforming This Turn, Evacuation Next Turn
-[X] Hive Agriculture Expanded (0/2) x2 (1 Free Research Point)
-[X] Irrita Rush Terraformation (0/?)
-[X] [General] Propaganda For The Foreign Masses (0/3)
 
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